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Random Question thread (FFXI related)
By Nariont 2025-08-01 10:44:24
think they will ever reforge the scenario rewards? or even reuse the dats, i really liked the look of Mirke Wardecors.
Same as all the other older mission line rewards; they could, its an easy excuse for an extra fight/some fluff missions, and it could potentially make those pieces useful/moreso(suppa is eternal)
So it'll likely never happen
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By Fenrir.Niflheim 2025-08-01 11:32:41
yeah it just seems like a miss, you have reasons to do all the various mission content but a new player has no need to do the scenario mission, which seems sad.
By soralin 2025-08-01 11:54:47
1. I believe all 3 of the scenario gear has BIS stats for specific use cases still, no?
2. Dont you also still gets the 10% capacity bonus for completing each set of scebario missions?
[+]
By K123 2025-08-01 12:30:04
Blm/geo are easy.
Body, legs Empy. Head Ea +1 or Empy. Agwu hands and feet.
Int and macc accessories and you're done. I have most the best nuking gear for GEO from BLM which I made because I had most the best nuking gear for BLM from SCH. Shame I will never make Idris so I can never play GEO.
By Dodik 2025-08-01 12:31:50
They're talking about the old 75 era gear. Rajas ring, brutal/suppa, that stuff.
I still refuse to use Suppa in any set, or brutal or any of the 75 cap accessories.
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By Asura.Vyre 2025-08-01 12:47:21
Why would you refuse to use things that are still good?
Suppanomimi is 5% Dual Wield in the ear slot. And 5 Sword skill for anything using sword. It's still quite a good option for dual wield oriented builds.
Brutal is 5% Double Attack and a Store TP. It's not ideal, but it's not bad either. Like it could still fill in most of the time in the place of Schere Earring for DRK, when don't they wanna lose MP every swing.
Rajas Ring has been eclipsed by Chirich +1, but it's a still easily obtained, "free" option, and is still useful for leveling if you're not the type to just pay/beg to get cleaved.
Magnetc/Etheral Earrings still have their place/utility.
Mission rewards that do suck though are the Assault Rings from ToAU. Assault and Salvage where they work is barely challenging to even i117 newbies. However, beating ToAU at least lets you get your Summoner pacts with Odin and Alexander, in addition to unlocking the ability to get the Captain rank, which unlock Mythic weapons questline.
WoTG has the infamous Moonshade, which is every TP modulated WS set.
Adoulin as the Shneddick Ring or other rings if Shneddick somehow doesn't appeal.
Rhapsodies has the KIs that unlock the Curio Moogle and more Trusts and more exp and more CP and relic reforging/augmentation and everything super important to modern XI.
TVR gives the pimpingest rings imaginable.
All in all, aince you can beat every mission up to Wings of The Goddess without even being 99, I'd say the rewards match or exceed effort:reward ratio.
Then there's the dollop of 10% more CP on top for mission line completion.
If anything reward wise needs a look over, they need to add more things to Conquest, and give people a bigger reason than CP boost to do all the nation missions. There's still a plethora of people who get Rank 6 in one nation, and never touch nation missions again, because they don't care/haven't realized the potential of Conquest Points and Rank 10 and such. And I mean, it is a bit less than mediocre nowadays. Inventory -1 for an Aketon that's basically only for lockstyle now.
By Dodik 2025-08-01 13:13:23
Cause I'm stubborn like that and idc if it's potentially still good when I can drop it and use other options that are collectively more useful to me.
To be clear, just talking about suppa/brutal.
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By Fenrir.Jinxs 2025-08-01 13:24:11
Suppa still pretty valuable imo
Brutal as said can be replaced in some cases
When examining the jobs that can use the dual weild belt reiki yotai
It's frustrating to spend effort wanting it and chasing it when you find out that in some cases it was better to keep the unm sailfi belt you already had and change out your earrings for dual weild suppa ebani
By soralin 2025-08-01 13:41:41
Suppa is meta ear for Corsair, we need 9DW to cap attack rate as /dnc with haste samba. Suppa+Eabani hits that.
Mangetic Earring is needed for paladin SIRD sets, prolly other SIRD sets too but its pretty critical in maximizing enmity + SIRD for paladin casting stuff for super tanking.
Promothia rings really could use a +1 version though. Especially considering 2/3 of them are *genuinely* bad and only Rajas is kinda good but actively eclipsed by gear you can buy off the AH that doesnt even have SuperiorN....
I'd be happy to see a buff to promothia rings, adding a +1 version to them via a quest you gotta do that requires a lot of work (IE you have to finish every single quest in tavnazia or whatever)
To be honest... I really like the design of super endgame rewards that require you to go through and 100% clear every single quest for that era.
It encourages truly 100% completing the game.
Imagine if we could get cool items for 100% clearing each of the respective city's quests, I'd love to feel like theres a "point" to doing that.
By Nariont 2025-08-01 14:08:32
Mangetic Earring is needed for paladin SIRD sets, prolly other SIRD sets too but its pretty critical in maximizing enmity + SIRD for paladin casting stuff for super tanking.
PLD needs that the least imo, if you still needed a sird ear they get their own specific earring that's also 1% higher for whatever that matters. Could be necessary for starting RUNs as that set is pretty specific but they also can get off of it eventually iirc. Still a handy piece all the same though
[+]
By soralin 2025-08-01 14:36:02
Mangetic Earring is needed for paladin SIRD sets, prolly other SIRD sets too but its pretty critical in maximizing enmity + SIRD for paladin casting stuff for super tanking.
PLD needs that the least imo, if you still needed a sird ear they get their own specific earring that's also 1% higher for whatever that matters. Could be necessary for starting RUNs as that set is pretty specific but they also can get off of it eventually iirc. Still a handy piece all the same though
I was actually thinking of posting in the pld thread on this, Ive been sitting here trying to work out the maximum enmity + 102 SIRD set, while trying to also stick to non paper thin gear (so you dont get folded in half if you get whacked mid cast by a big move)
I'll make a post for that over in the pld discussion though.
But no matter how I cooked it, it definitely seems like you need both knightly+magnetic earring in the comp, since earrings are your least defensive slots. You really wanna avoid needing to use lower tier "thinner" pieces on your main slots to hit 102 sird.
By soralin 2025-08-01 14:45:11
Now for the question I came here myself to ask:
Looking for thoughts on what are good options to focus on for dark matter augments for Cor or Pld.
I got Phalanx+4 on my odyssean boots and I've spent so long just getting that, I don't feel like the last Phalanx+1 is worth spending who knows how much longer on when I could, possibly, be focusing those rolls on other items.
Are there any actually viable scenarios where other dark matter augments for cor/pld matter more than phalanx+5 on odyssean boots?
I already have TH4 on both jobs sorted out (volte boots) so don't need to chase that.
Is there any scenario where some combination of WSD + MAtk outperforms other options either job has?
I did notice you can actually get Magic Damage+ on dark matter augments, which actually seems pretty big for paladin due to it's utter lack of decent magic damage on our only dagger we can use for AE.
Is chasing something like Magic Damage + WSD + Matk the next appealing thing to go after for pld, on uh... checks notes Hands/Legs/Feet?
Since I assume we probably still wanna use Jumalik Helm + Sacro Breastplate on head/body.
I'm not sure if thats the chase stat, or if Nyame still pretty much wipes the floor with even a pretty GG rolled odyssean piece on the other slots, since WSD is also on there.
As for Cor, is there any combination of Magic dmg / atk / WSD that actually matters on Herc gear to make it worth using over Nyame on any slots?
I dunno if there's really any other stats worth considering...
By Nariont 2025-08-01 14:45:42
ItemSet 394268
yoinking maletaru's as i cant access my own gearswap file atm but that's pretty standard as far as the big sird pieces go, pld has a lot of wiggle room if you put in the souv head/founder legs/odyssean greaves
Looking for thoughts on what are good options to focus on for dark matter augments for Cor or Pld.
Same as the other jobs really, phalanx and refresh, pld in particular as you've been trying can get something real nice in DM'd ody boots, extra sird, phlaanx+5, more cure pot, any of these are nice for that pice since its locked into your sid set anyway.
You can play with trying to roll for a high QA/TA pair of herc boots, or valor boots, or 10 WSD boatload of mab, but phalanx/refresh is typically your best result from a general sense
By soralin 2025-08-01 14:51:59
ItemSet 394268
yoinking maletaru's as i cant access my own gearswap file atm but that's pretty standard as far as the big sird pieces go, pld has a lot of wiggle room if you put in the souv head/founder legs/odyssean greaves
Thats not an enmity set :x
Unless you are taking the enmity path on the souv pieces? But why on earth wouldnt you be using Empy body, it has some DT-, 15% or 20% sird for +2 and +3 respectively.
Is this an HP trick set, self cure bomb to get as fat of a cure as possible, while also having some enmity+ and maxing SIRD?
By soralin 2025-08-01 14:55:01
or 10 WSD boatload of mab
Thats the thing, I assume your best slot to target would by Odyssean gloves since they already have 2 WSD on them "natively", so you could hit up to +12 on em.
But would even that be enough to overtake Nyame?
They have zero Matk/Macc on them baseline, so youd need an absolutely nutters roll on the gloves to even hold a candle to Nyame, no?
Im not sure, maybe I'm undervaluing Magic Damage+ on paladin though, or overvaluing it? My gut says because we have so much less of it than other jobs for Aeolian Edge (since malevolance sucks *** compared to stuff like Tauret), it's a pretty decent stat for us.
But... is it good enough to justify losing Nyame? I dunno, if anyone can weigh in on this I'd love to know.
By Nariont 2025-08-01 14:59:15
what other path would you put on souveran that isnt path C? Body alone would be 20 enm with 14~% DT on it and a ton of HP. Was simply a quick example or not needing either earring, that one even removes ody greaves in favor of souv so thats another 25% SIRD to run around with, which is another DM aug i guess you could luck into is enm+ on oy boots, or DT, whole load of good rolls for that piece
By soralin 2025-08-01 15:04:04
How much can enmity+ roll on DM augs?
Baseline you can roll +8, which is what I roll with atm on Ody boots/legs for my Enmity+SIRD set. Can DM roll 10?
Thus getting me 12 Enmity on leg slot using just fern stones.
In your set above, you could swap out earrings to get way more enmity, but you lose all the HP+ stuff, which is what I assume you are after?
what other path would you put on souveran that isnt path C
Depends I guess, for midcast I was only using Body cuz it has Enmity+20, which is highest for that slot.
For head, Im surprised you wouldn't use Loess +1, which has up to Enmity+24 and DT-20
But only Hp+105, thus my question about the HP stuff. Is that the goal of your set above, maintaining your high HP on the midcast so you don't ping pong? If so, fair enough.
For a lot of content I throw that to the wind cuz shits hitting me for 0 dmg anyways, so I instead focus on clawing hate away from the warrior thats going psycho mode lol.
By Dodik 2025-08-01 15:12:18
There are a ton of earring sird options that are not magnetic ear. Other than Knightly, Nourishing and Halasz to name two. Halasz is all jobs.
By soralin 2025-08-01 15:24:27
... which have strictly less SIRD.
The difference between 99 and 102 SIRD cannot be understated when 40 enemies are hitting you at once lol.
By Kaffy 2025-08-01 15:48:23
pld sets are a juggling act. usually trying to max hp and keep it from dropping during swaps for fast cast and sird and enmity. you're gonna have to make some compromises obviously. plenty of good ideas on bg guide under brahmsz's section
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-08-01 17:32:30
Thats not an enmity set :x
No, the keen-eyed viewer will note this is a SIRD set, not an enmity set. It is a SIRD set with a shitload of enmity though. Do you have suggestions to improve the enmity while keeping 50% DT and 102% SIRD? I'd love to hear them as your previous suggestion of Empy body is terrible, lowering the enmity of the set while overcapping SIRD. Which of my SIRD pieces would you take off with this newfound 20 SIRD?
For head, Im surprised you wouldn't use Loess +1, which has up to Enmity+24 and DT-20
Loess Barbuta has 0 magic evasion. 0. 0 MDB. 0 Evasion. Negative MND.
By Bosworth 2025-08-01 18:04:21
Yoshi P said yesterday that FFXIV has several hundred staff members working on the development team alone. Makes you wonder how many people work on FFXI in total these days
Fenrir.Jinxs
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By Fenrir.Jinxs 2025-08-01 18:05:05
1 guy in the back
Edit: he's doing the best he can
By soralin 2025-08-01 23:20:53
Carbuncle.Maletaru said: »No, the keen-eyed viewer will note this is a SIRD set, not an enmity set.
Okay.
Carbuncle.Maletaru said: » Do you have suggestions to improve the enmity while keeping 50% DT and 102% SIRD? I'd love to hear them as your previous suggestion of Empy body is terrible, lowering the enmity of the set while overcapping SIRD. Which of my SIRD pieces would you take off with this newfound 20 SIRD?
This is my current set for absolute maximum enmity (I think?) that still hits 102 SIRD. Note that Defense doesnt matter, and you **don't** want evasion because blocking hits literally generates more TP for you.
If I'm tanking a bunch of targets at once I generate like 2000 tp per second, so why would I care about evasion?
And everything is hitting me for like 0 dmg, so why do I care about defense after that?
It's overcapped on SIRD but thats just a natural product of the set. There's not really any swap I can see (though I might be wrong) that gets you better total enmity. I think.
You can swap a ring out if you don't like relying on Chev's cuirass making up the missing 4~5 DT you might be missing.
ItemSet 400224
Carbuncle.Maletaru said: »Loess Barbuta has 0 magic evasion. 0. 0 MDB. 0 Evasion. Negative MND.
By soralin 2025-08-01 23:25:20
There are a ton of earring sird options that are not magnetic ear. Other than Knightly, Nourishing and Halasz to name two. Halasz is all jobs.
Also lol I had to double check this cuz I was pretty sure and, yes, just a reminder that Halasz has -3 enmity on it, pretty bad choice to make when you're trying to do a Enmity+ set XP
Also, keep in mind Magnetic earring also has Conserve MP on it, which is also nice.
AFAIK the set I posted above is genuinely the most enmity you can shove into a midcast set that also caps SIRD.
By Kaffy 2025-08-02 00:52:17
i'm no expert pld by any means but using founder's hose gives you a lot of options to change up your other slots, especially rings and earrings like cryptic and eihwaz. what is the augment on the odyssean legs you use? also do you have SIRD sets for different spells or just one catch-all enmity set?
By Nariont 2025-08-02 00:56:08
Don't agree that defense doesnt matter, if its omen/ambu level trash maybe but things like ody mobs or wave 3 dyna can rack up dmg quickly if you dont block and you may not have every mob in front of you to block, then theres just dealing with mobs that can nuke as well. I'm assuming the odyssean pieces have PDT/DT on them as otherwise you're under cap i think. emp body doesnt add much DT unless you build hate to cap
By soralin 2025-08-02 01:30:27
what is the augment on the odyssean legs you use
Enmity, on both, they can roll up to +8 enmity each.
Yorium can roll +10 enmity and -4 PDT (and 25 defense, to help ease it up a bit, but it doesnt matter much usually)
Means taking a -12 enmity loss.
Only slots that really frees up on the SIRD front is Belt / Earrings / ammo
But you're getting 4 PDT and 3 DT across those slots, so if you swap in enmity for those you are now losing the ability to hit 50 DT
To give you an idea, the other posted set is hitting 77~81 enmity.
My set hits 102~115, but it of course has substantially less max life, mdef, meva, etc etc.
also do you have SIRD sets for different spells or just one catch-all enmity set?
For enmity gen spells, not really (exception being Cure, cuz you wanna jack up max life for self curing, and that multiplies against enmity so +max life and Cure Pot and etc also matter)
I'm fiddling with that set next.
However
I don't have a catch all enmity midcast set even then, the aformentined set is my "Low" set, which is reserved for when I'm not worried about getting merc'd midcast. So it's for content when either:
1. Meva doesnt even matter anyways, Ambuscade for example will often slap me for at most 1k dmg tops at worst case scenario, but the majority of stuff tickles me for single to double digit damage. I usually don't care.
2. Or, Meva matters but I just... time my spells (and I can time them). Don't cast when the enemy's casting window is open.
For cases where the enemy spams spells, has some kinda chainspell ***, its normal attacks matter for meva, it spams moves, any of that sorta stuff, then I use a much tankier midcast set for sure.
What matters the most though is often max hp, -1500 HP'ing yourself midcast sucks, and thats the real issue I'm looking at.
I honestly don't think discussions around Meva and discussions around any piece of souv gear in your set have much overlap.
If you actually care about Meva, then souv gear shouldnt even be in your set at all.
You either care about it or you dont. Half assing Meva is pointless.
This is the "High" set I have been mulling on, it's not necessarily finished, I havent dug too deep into it, but this is as far as I've gotten so far.
ItemSet 400233
It comes in at 77~81 enmity, so the same amount but you don't even need to do that much number crunching to see how this set has extraordinarily more mdef/meva, though not as much hp (I dont think literally anything else in the game beats souveran at that)
Though, as you mentioned, I am now eyeing possibly swapping in founders if that frees up fitting in a couple pieces of Null gear... that might actually net more total meva... hmmm, I gotta noodle on that.
By Dodik 2025-08-02 02:32:20
Defense not mattering on Pld is new. Or mdb, or meva.
What Pld needs in a sird set is a mix of dt/sird/cp/hp and then enmity where possible. I don't use founders hose personally, Relic legs is better defensively at a cost of sird that you make up elsewhere. Do use ody feet with DM phalanx augments, for sird/phalanx mid cast.
Things like nourishing ear give you CP and sird in the same slot.
And halasz is good for Run which has less sird options than Pld, despite the enmity loss. You don't *have* to use cap sird for flash, you can drop sird and add enmity just for that.
The point is Pld has a *ton* of options for a sird set. Mine has 105 with dt/CP mixed in without trying hard.
Using jank like loess barb because it has 3 more sird than a relic piece is kinda shooting yourself in the foot trying to take your gun out its holster.
By soralin 2025-08-02 03:20:37
The above is not a cure set, That's a different set, as well.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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