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Random Question thread (FFXI related)
By Tarage 2025-07-27 02:28:24
Does the Staunch Tathlum/+1 improve or degrade spell interruption rate? It's the only item I see that doesn't have the typical "Spell interruption rate down X%"
By soralin 2025-07-27 02:44:37
And to followup on the bumba stuff:
Am I right that, assuming I get carried by other ppl, I need to spend at minimum 17 Moglophone IIs to unlock the ability to pop bumba V25? All below includes someone else entering for me who has access already:
1. Clear V25 on every NM of T1/T2/T3
2. Clear V20 Bumba
Clearing only V25 T3s + V20 Bumba is not sufficient to pop V25 bumba right, I have to have the T1 and T2 clears too?
Or...
Does that work? If they carry me in and I get V25 clears on just the T3s, and the V20 clear on bumba, is that enough to unlock V25 bumba?
Edit: nevermind the wiki specifies this, I shoulda just read it better lol
> Regardless of your vengeance progression on a tier, you cannot enter fights in a higher atonement unless you have completed all of the fights in all previous atonements. I.E. You cannot enter Bumba without having defeated *all* atonement 1, 2, and 3 NMs.
By Dodik 2025-07-27 05:11:08
Do you by chance have a good guide/write up on this you'd recommend I check out for further details on the setup?
I do not. The TL;DR is - master bst. Enter at least V15 Bumba on bst. Pull out Generous Arthrur (dire broth from Upper Jeuno NPC).
Engage on bst, get pet to fight him, hit bumba at least once on Bst and stay engaged. Bumba will be at 99%.
Use Purulent Ooze. You should see Bumba HP spike to 100% then go back down to 99%. Stop engaging on bst, leave pet on him. Go to a safe place with RR and amp on. One minute later bumba HP will be 89%.
That is all. After he kills you wait until he goes back to centre, raise up, and wait the timer out.
Gleti's set with agwu axe (R0) and whatever pet macc accessories you have should be good enough for bumba. Purulent ooze is affected by pet macc, though you don't need to max it out to land it. Gleti's armor all has pet macc on it, and the feet give pet level too.
If you have empy bst +1 earring, or NQ, that is good too.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3461
By Carbuncle.Maletaru 2025-07-27 06:01:00
Does the Staunch Tathlum/+1 improve or degrade spell interruption rate? It's the only item I see that doesn't have the typical "Spell interruption rate down X%"
You're asking if "spell interruption rate down 5%" is the same as "spell interruption rate-5%"?
Yes, it is. It's the same stat.
By Tarage 2025-07-27 06:49:08
Carbuncle.Maletaru said: »Does the Staunch Tathlum/+1 improve or degrade spell interruption rate? It's the only item I see that doesn't have the typical "Spell interruption rate down X%"
You're asking if "spell interruption rate down 5%" is the same as "spell interruption rate-5%"?
Yes, it is. It's the same stat.
My question was more "is this a buff or a debuff". As in there is a cute ring but it gives positive cure casting spell time, which is on the whole a debuff.
By Dodik 2025-07-27 06:58:37
My question was more "is this a buff or a debuff".
Wut.
It's just SIRD.
By Tarage 2025-07-27 07:05:44
My question was more "is this a buff or a debuff".
Wut.
It's just SIRD.
Again, if it were phrased as SIRD I'd have understood. It's not. Hence why I asked.
By Tarage 2025-07-27 07:06:41
Do you by chance have a good guide/write up on this you'd recommend I check out for further details on the setup?
I do not. The TL;DR is - master bst. Enter at least V15 Bumba on bst. Pull out Generous Arthrur (dire broth from Upper Jeuno NPC).
Engage on bst, get pet to fight him, hit bumba at least once on Bst and stay engaged. Bumba will be at 99%.
Use Purulent Ooze. You should see Bumba HP spike to 100% then go back down to 99%. Stop engaging on bst, leave pet on him. Go to a safe place with RR and amp on. One minute later bumba HP will be 89%.
That is all. After he kills you wait until he goes back to centre, raise up, and wait the timer out.
Gleti's set with agwu axe (R0) and whatever pet macc accessories you have should be good enough for bumba. Purulent ooze is affected by pet macc, though you don't need to max it out to land it. Gleti's armor all has pet macc on it, and the feet give pet level too.
If you have empy bst +1 earring, or NQ, that is good too.
Realistically does this even give enough RP to be worth it?
By Dodik 2025-07-27 07:18:27
Realistically does this even give enough RP to be worth it?
Define worth it.
A v25 charged amp will give 6,984 RP minimum, without the RP earned by the 10% done on Bumba regardless of vengeance level.
See wiki.
By soralin 2025-07-27 10:21:49
In terms of "RP per segments", is a normal Amp, or charged Amp better value?
Or wait...
Can you chain charged amps?
IE, if I use a charged amount, and do a set of 3 v25s and get em all down more than 5%, do I earn another charged Amp bonus for next run, so I can keep using them back to back?
Assuming I was gonna run 1x v25 Mumbai either way, amd use an Amp, it basically becomes a cost of 6k segments to make a charged Amp (2 additional v25s)
So, what I really want is three jobs that can get v25s down at least 5% right?
Can Pup do it?
By Dodik 2025-07-27 10:25:45
Charged amp in general is always worth it, even at V15. Higher V charge you can do the better.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3424
By Shiva.Thorny 2025-07-27 10:33:47
IE, if I use a charged amount, and do a set of 3 v25s and get em all down more than 5%, do I earn another charged Amp bonus for next run, so I can keep using them back to back?
Assuming I was gonna run 1x v25 Mumbai either way, amd use an Amp, it basically becomes a cost of 6k segments to make a charged Amp (2 additional v25s)
So, what I really want is three jobs that can get v25s down at least 5% right? These assumptions are all correct.
One added note, use amps on the second and third fights too. Exiting the run will get you the 'charge' status so the first run gets the bonus, but amps still give 2328 more RP on any V25. So, if you use 2 amps your added cost increaes to 9000 but you can convert the 4714 RP from your latter 2 NMs back into segments. Using this method, net cost is only 8,786 segments to do a ~9.3k bumba(1.065~ RP/seg).
A non-charged amp kill is 4500 segments for ~2357 RP. (0.524 RP/seg)
Doing a triple run with amps to charge, then doing Bumba alone is 18000 segments for 9300 bumba RP and ~7k other RP. If you need other RP, it's not too much worse. If you don't, you cash the 7k back in and end up at ~0.845 RP/seg.
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By soralin 2025-07-27 10:43:22
Or wait I'm dumb, you'd get the charged Amp bonus for all 3 fights, zo being able to chain them is way better points per segment
Doing just a single charged v15, down by 5%:
4500 segs
9+784 = 793 RP
= 5.67 segs/rp
Doing triple v15 runs, assuming you can solo it on 3 different jobs:
10500 segs
(9+784+2,352)*3 = 9435
= 1.11 segs/rp
Now the really interesting breakpoint is at v20
(1,408+4,224)*2 = 11,264, which is hteater than 10500...
So am I right in that ppl can just enter a feedback loop, where if they can simply just get any v20+ nms down more than 5% with 2 jobs other than bst, solo, then they net positive RP and can go infinite?
You just exchange back your 2 "spare" RP you got back to segs, and you end up with more segs than you started with.
Even at V15 you don't net positive, but you greatly lower your segs cost per run by just refunding the other 2 bosses.
However you gotta wait out the clock each time and need ideally a pocket whm to arise you to minimize exp loss, I assume, do it's pretty slow and boring.
Edit: oh nevermimd I'm dumb, amps only last one fight, thank you thorny for the above info lol (posted at se time)
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3424
By Shiva.Thorny 2025-07-27 10:44:59
Charge only applies to one kill, not the whole run. So, doing all 3 on V25 gets you:
(charge)6984
(amp)2328 * 3
(5% dmg)29 * 3
= 14,055 RP for 13500 segments
If you do that, you aren't actually upgrading anything so it doesn't get you anywhere meaningful. You'd have to spend upwards of 12 hours grinding to get the same segs as one sheol-C.
By soralin 2025-07-27 10:54:18
Yeah, only at v21+ does it make sense to spend "spare" amps for refunds, cuz you get back more than you spend.
Assuming I only want rp from 1 boss:
3xPhones+3xAmps = 13500 segs
Charged v25 bumba will get me 9312+change RP
V25 normal Amp gets back 2,328+change segs, twice
So actual segs cost is 13500-2328*2 = ~8844
Which puts us at ~0.95 segs/rp
Compared to just amp bumba on its own, which is ~1.93 segs/Amp
About double the value.
Downside: it takes triple the time tho.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3424
By Shiva.Thorny 2025-07-27 10:58:09
it takes triple the time tho.
It actually takes less time, because you'd need 4 non-charged amped bumbas to get the same RP as one charged amped. So, instead of sitting through bumba 4x you sit through bumba once and 2 others once each.
[+]
Valefor.Yandaime
Server: Valefor
Game: FFXI
Posts: 833
By Valefor.Yandaime 2025-07-27 12:37:28
Random Question and forgive me if it was commonly known and I simply missed it:
Do Prime Weapons receive a Melee Damage increase similar to Relic Weapons or Empy with Aftermath?
I'm not seeing this trait anywhere on BG Wiki and I don't remember anyone bringing up discussions about it on these forums either, but I could very easily have just not been reading the days they were talked about.
Is this a thing, or did my LS mates pull fast one on me for being away for so long? lol
By Nariont 2025-07-27 12:43:47
I'm not sure how you mean. They get several increases as they upgrade through each stage, S3/4/5 being the important ones since thats where they get more than just baseline dmg/skill stats, base dmg goes up, stats go up, AM potency increases. Same as all the other REMAs at least in regards to base damage such as relics getting more dmg each upgrade from 75 > 99 and further on with 119 > 119 AG, then even further with augments
Unless you mean previous aftermaths increased a weapons base damage? If so then no that was never a thing, you had double/triple dmg or some white dmg increases from like relic AMs like ragnarok or something, but nothing that just bumped up the weapons base dmg directly, if anything primes do this potentially though PDL i guess but its still not bumping the base weapons dmg
By Dodik 2025-07-27 12:44:46
Primes, like relics, have a hidden occasionally does 2-3x damage on the first swing.
2x at stage4, 3x at stage5.
Proc rate is higher than relics, about 30-35%.
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By SimonSes 2025-07-27 13:09:46
Primes, like relics, have a hidden occasionally does 2-3x damage on the first swing.
2x at stage4, 3x at stage5.
Proc rate is higher than relics, about 30-35%.
The important part about this is the fact that this can only proc on first hit of the round, so if you triple attack, only one of 3 attacks can be double or triple damage. This make this effect significantly weaker than AM on empyreans, especially on jobs/setups with high Multi Attack rate which are usually the ones taking highest advantage of this mechanic anyway. There are two exceptions. Verethragna can also only proc on one hit per round, so there is no exception for Prime h2h itself, but there is exception in comparison to empyrean counterpart. Now true exceptions are ranged Primes which can proc x2 and x3 damage on each shot of double-quad shot, so the effect is about the same as AM1 on Empyrean.
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By soralin 2025-07-27 13:29:04
It actually takes less time, because you'd need 4 non-charged amped bumbas to get the same RP as one charged amped. So, instead of sitting through bumba 4x you sit through bumba once and 2 others once each.
Okay now, what jobs can easily get V25s down 5%?
Im guessing for the other 2 "dump" NMs you can just do whatever the easiest T1s are, if you're just looking to recoup segs and charge, right?
What easiest to gear strats for those 2 NMs do folks recommend, for soloing (and carrying my mules/alts/ls mates)
Server: Bahamut
Game: FFXI
Posts: 93
By Bahamut.Creaucent 2025-07-27 13:38:05
I normally do v25 Gog KI1 as PLD, RDM(Mexentius) and KI2 as RUN, iGEO, SCH.
Basically KI1 the RDM buffs, debuffs, black halo till 94% while the PLD tanks and heals and KI2 I fire Gambit/Ryake and MB Pyrohelix II which usually gets it down to 77/76%, SCH puts up the usual buffs and regen V takes care of the healing.
Valefor.Yandaime
Server: Valefor
Game: FFXI
Posts: 833
By Valefor.Yandaime 2025-07-27 13:49:46
Primes, like relics, have a hidden occasionally does 2-3x damage on the first swing.
2x at stage4, 3x at stage5.
Proc rate is higher than relics, about 30-35%.
The important part about this is the fact that this can only proc on first hit of the round, so if you triple attack, only one of 3 attacks can be double or triple damage. This make this effect significantly weaker than AM on empyreans, especially on jobs/setups with high Multi Attack rate which are usually the ones taking highest advantage of this mechanic anyway. There are two exceptions. Verethragna can also only proc on one hit per round, so there is no exception for Prime h2h itself, but there is exception in comparison to empyrean counterpart. Now true exceptions are ranged Primes which can proc x2 and x3 damage on each shot of double-quad shot, so the effect is about the same as AM1 on Empyrean.
Thank you for the information!! Like I said, this was probably all well-known but I was gone for quite some time and have only been keeping tabs from a distance. I knew the Weapons were powerful and had the PDL boosting things going on, did not know about the Occasional Double/Triple Damage being there as well and when I tried to look it up on BGWiki, there's presently no such information. Just a listing of the weapons and how to unlock them and such.
By Dodik 2025-07-28 08:41:26
Simplest RP method is highest bumba (or what you need rp on) V on bst, then butterfly v25 x2 on any dd job for charge. Butterfly (dhaelan) takes dmg from any dmg type, use your best dds and tank support trusts.
Wait until 5min to go before engaging so you don't have to die. Just do 6%, move away while engaged, and let trusts tank until timeout.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3461
By Carbuncle.Maletaru 2025-07-28 09:36:28
Simplest RP method is highest bumba (or what you need rp on) V on bst, then butterfly v25 x2 on any dd job for charge. Butterfly (dhaelan) takes dmg from any dmg type, use your best dds and tank support trusts.
Wait until 5min to go before engaging so you don't have to die. Just do 6%, move away while engaged, and let trusts tank until timeout.
Keep in mind if your Bumba is V5, V15, etc. then it will mess up your charge. The charge is an average of the 3 NMs you used to charge it, so a charge with 3 V25s gives more RP than one with a V5 and 2 V25s.
By Dodik 2025-07-28 12:35:04
That is true, but if you're planning on always doing 3x to always have a charge then need a bumba in there.
An alternative I do for max RP is 3x butterfly at v25, 1x bumba with charge for rp.
More RP but also one more KI and you don't keep a charge going.
By soralin 2025-07-28 21:57:49
Looking for folks input on what, if any, jobs have a "next best" weapon option that:
1. Isn't an "Ultimate" weapon (To be specific, I count anything that costs more than maybe 60~70 mil to make, and/or takes more than a week or two to get, so I don't count SU5 Dynamis weapons here, they're fine)
2. Is not an Ambuscade "pulse" weapon, because it's competing with Naegling as your "freebie" pulse weapon you can take and you'd be pretty silly to pick anything other than that
3. Mogbonanza weapons (not reforged) are fine (said character hasnt turned in their token yet, so could take one)
To be more specific, if the "next best" non ultimate weapon for a job is an ambu pulse weapon, don't even mention that job.
Thus I guess the simplified question is: are there even any jobs that have a "next best" great option other than ambu pulse / ultimate.
Asura.Eiryl
By Asura.Eiryl 2025-07-28 22:00:12
I can't think of a weapon that's great period anymore of the non-ultimate or ambuscade category.
Maybe a unity gs (Motante+1)
Agwu's Axe Ikenga's Axe and Sakpata's Fists
By soralin 2025-07-28 22:02:21
That's what I thought.
Aeonics seem like the next best option in terms of ease, so I guess my next question would be:
What would folks recommend as the best way to farm beads for a trio if we have moderately decent modern gear.
I assume its spamming some geas fete stuff, but what's a good target to spam, and how many beads/hr do you usually average doing it?
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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