Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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By Seun 2025-07-20 20:02:03
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Fenrir.Jinxs said: »
Do you think there was there own set of weapons planned for wings of the goddess and more for adoulin then epo and Idris?

WotG didn't have any endgame, so it's hard to imagine that there was any plan to add more ultimate weapons. That and the fact that the people who had been dedicated since the beginning were barely finishing their weapons by then. People weren't dripping in REM back in the day like they are now.
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By Carbuncle.Nynja 2025-07-20 20:13:42
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K123 said: »
MAGA doesn't recognise "Enhancing Magic Duration" or "Enhancing Magic effect duration" (as it says on Colada). Anyone know how to make it work?
Got home

[0x4E0] = {{stat="Enh. Mag. eff. dur.", offset=1}},
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By Nariont 2025-07-20 20:18:46
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Seun said: »

WotG didn't have any endgame

Sure it did, walk of echoes! Among the other 4 or 5 endgame activities that petered out in the following update. What a lovely expansion that was
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By Lakshmi.Byrth 2025-07-20 20:19:37
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Joke is on you guys. Mythic weapons were released more than a year after WotG, so they are the WotG ultimate weapons.

WotG had the wacky evolith system and corresponding Cobalt Ore weapons.

https://www.bg-wiki.com/ffxi/Cobalt_Ore

That expansion was such a boondoggle.
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By Seun 2025-07-20 20:48:30
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Nariont said: »
Seun said: »

WotG didn't have any endgame

Sure it did, walk of echoes! Among the other 4 or 5 endgame activities that petered out in the following update. What a lovely expansion that was

WoE wasn't rewarding to endgame LS. It was rewarding to the COR and DNC who would sneak in behind them, pulled a trash mob to a corner and spam damage types and heals. The reward used to be based on contribution like campaign and only the top 5 players would get a chest.

Plus, this was the last update before level cap broke and nobody cared about endgame anymore.
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By Carbuncle.Maletaru 2025-07-20 22:33:38
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Sandworm/Ixion too. If we can say HNM are endgame for the base game/zilart/cop then they count for WOTG too.

Also...Voidwatch and Voidwalker NMs...?
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By Seun 2025-07-20 23:25:35
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Carbuncle.Maletaru said: »
Sandworm/Ixion too. If we can say HNM are endgame for the base game/zilart/cop then they count for WOTG too.

Also...Voidwatch and Voidwalker NMs...?

I'm not saying Sandworm and Ixion weren't HNM, just that it wasn't what anyone who was involved in endgame at the time would call 'content'.


Also, voidwalk and voidwatch were just before and just after the uncapping IIRC. Pretty sure the adjustment that changed HNM from timed to forced spawn was right around that time as well. RIP
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By Carbuncle.Nynja 2025-07-20 23:45:34
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Seun said: »
I'm not saying Sandworm and Ixion weren't HNM, just that it wasn't what anyone who was involved in endgame at the time would call 'content'.
Ixion + Sandworm are not content
but
KB + Fafhogg + Aspid are content

lol
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By Seun 2025-07-20 23:52:08
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Carbuncle.Nynja said: »
Seun said: »
I'm not saying Sandworm and Ixion weren't HNM, just that it wasn't what anyone who was involved in endgame at the time would call 'content'.
Ixion + Sandworm are not content
but
KB + Fafhogg + Aspid are content

lol

You're missing the point, but what's new.

Sandworm and Ixion was all. Earlier expansion had more than just a sprinkling of NMs to keep people busy.

ToAU would have sucked if it were just Cerberus, Khimaira and Hydra. WotG had no salvage, no einherjar... or any other semblance of something that would be called endgame. Just my pennies.
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By Carbuncle.Nynja 2025-07-21 00:04:12
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WotG was a very slow creep, with XIV probably being part of the culprit as they said they had started development as early as 2005 prior to its announcement in 2009.

None the less, you're stripping away:
Campaign, which was supposed to be a major focal point
Campaign Ops, which were *** unrewarding trash up until the battlefield ones were added years later
ANNM's
Succor to the Sidhe
Stronghold invasion with had some decent rewards at the time


In typical fashion, you're being dishonest to make some shitty half-*** argument, "but what's new"
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By Seun 2025-07-21 00:24:05
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Sure you had other things you could do, but we were doing the same thing because it was still more beneficial to the shell as a whole. None of the events you listed here ever took over an event spot in the weekly rotation. Please stop.
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By Carbuncle.Maletaru 2025-07-21 00:40:51
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Seun said: »
Sure you had other things you could do, but we were doing the same thing because it was still more beneficial to the shell as a whole. None of the events you listed here ever took over an event spot in the weekly rotation. Please stop.

Oh, did Besieged, Nyzul, and Assaults take up a spot in your weekly rotation?
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By Dodik 2025-07-21 00:52:36
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Assaults were pretty much the only "endgame" content I did back then.

It was mostly pickup groups. Most shells just did salvage and limbus back then. Sky NMs if anyone needed byakko haidates.
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By Carbuncle.Nynja 2025-07-21 01:08:19
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Seun said: »
but we were doing the same thing because it was still more beneficial to the shell as a whole.
And by beneficial to the shell you mean doing sky (RotZ), doing Kings (RotZ) and dynamis (RotZ), right?

Point stands that you're distorting the facts so much you've twisted them into the largest pretzel all in an effort to make some shitty argument.
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By Seun 2025-07-21 01:30:10
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The question was whether WotG was meant to have an ultimate weapon. The content provided doesn't support that as a likely idea. There's no distortion of facts here. If you think any of the ***you listed is a viable avenue for an ultimate weapon then that's your opinion. It's wrong, but it's your opinion.
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By soralin 2025-07-21 02:18:41
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I count Abyssea as being part of WotG as a whole, because of the obvious tie ins, re-use of concepts, and the fact walk of echoes clearly connects between the two conceptually.

And thus I consider Empyrean weapons to be the "wotg" ultimate weapons, because abyssea was just a set of 3 mini expansions that built "on top" of WotG.

Thats personally subjective though, I acknowledge.
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By Lakshmi.Byrth 2025-07-21 05:09:06
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CoP: September 24th, 2004
ToAU: April 20th, 2006
WotG: November 20th, 2007
Mini-expanaions: 2009
Visions of Abyssea: June 6th, 2010
Scars of Abyssea: September 9th, 2010
FFXIV Released: September 30th, 2010
WotG missions finish: November 11th, 2010
Heroes of Abyssea: December 7th, 2010
Seekers of Adoulin: March 26th, 2013
FFXIV re-release: August 27th, 2013

They were releasing major expansions once every ~1.5 years and then dropped to Mini-expanaions (basically just 3 chain quests) and then Abyssea (9 zones that already existed with a different color balance) with six years to the next (and likely final) major expansion.

WotG missions took almost as long to finish releasing as the time between CoP and WotG.

It's also hard to overlook the role that FFXIV's development (and failure, and re-development) probably had in this. I doubt we would have gotten SoA if FFXIV v1 had been a hit, but I bet that pulling people from FFXI to work on the new hotness is why WotG dropped likely-planned content over three years and left us needing the amphetamine hit that was Abyssea.

I do also buy SE's story that developing for the PS2 was hell and they couldn't keep going, though. They didn't technically drop support until 2016, which is long after the FFXIV relaunch.
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By K123 2025-07-21 05:59:23
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RoV was a major expansion really, 3 big zones and lots of nms
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By Lakshmi.Byrth 2025-07-21 06:09:33
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I would put it more at the scale of one of the Abyssea expansions.
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By K123 2025-07-21 06:14:51
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Which you have in your list.
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By Lakshmi.Byrth 2025-07-21 06:22:34
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As time points, not major expansions. RotZ/CoP/ToAU/WotG/SoA are the major expansions.

For the US, RotZ was bundled up on release iirc and added actual endgame so arguably FFXI before that was basically prerelease and after that was a complete game.
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By Asura.Sechs 2025-07-21 06:27:36
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Agreed with everything Byrth said.
Granted that the 3 Abyssea miniexp put together... they sure packed a lot of content.
There were several design issues and I don't want to re-start the discussion, but it definitely did have a lot of very wide and scalable content for pretty much all tastes and needs.

Some of their choices didn't prove to be very effective in the long run but, none the less, they displayed a lot of creativity in trying "new things" there.
Have they ever been that creative in FFXI ever since?

I would dare to say "no" (and I bet some people are very happy about that!)
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By Asura.Sechs 2025-07-21 06:29:43
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One thing I do agree with K123 though: RoV, while small, limited and rushed in several parts (low budget etc) did feel like an expansion.
It wasn't, I agree with Byrth, but it sorta "felt" like it.

I didn't get that feeling from TVR but that's probably because the story was incredibly weak whereas RoV was a fantastic way to create an epic ending for the FFXI tale.
I do apreciate that in TVR they tried to recover a lot of forgotten NPC and to close up some things that were still "open" and vague.
Their attempt was commendable, I truly mean it, but the result was... disappointing, to say the least.
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By Avaera 2025-07-21 06:55:04
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Lakshmi.Byrth said: »
For the US, RotZ was bundled up on release iirc and added actual endgame so arguably FFXI before that was basically prerelease and after that was a complete game.
And in Europe, we also got cop bundled from what i recall. At least I don't recall having to purchase it seperately and ToAU was the first standalone expansion pack I had to get.
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By Asura.Sechs 2025-07-21 07:06:53
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FFXI official EU release came with CoP indeed.
But many europeans were already playing FFXI importing the US version.
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By Seun 2025-07-21 07:50:24
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Lakshmi.Byrth said: »
WotG missions took almost as long to finish releasing as the time between CoP and WotG.

It was like reading a few chapters of a book, putting the book away and trying to pick it up again 9 months later. But hey, you can run campaign til your eyes bleed. Please look forward to it.
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By Carbuncle.Nynja 2025-07-21 08:20:48
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Lakshmi.Byrth said: »
WotG: November 20th, 2007
Mini-expanaions: 2009
Visions of Abyssea: June 6th, 2010
Scars of Abyssea: September 9th, 2010
FFXIV Released: September 30th, 2010
WotG missions finish: November 11th, 2010
This is precisely why I said this

Carbuncle.Nynja said: »
WotG was a very slow creep, with XIV probably being part of the culprit as they said they had started development as early as 2005 prior to its announcement in 2009.
And Seun is continuing to ignore this.

Did you forget we were subsidizing FFXIV for a solid 3-5 years?
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By Seun 2025-07-21 09:31:32
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Carbuncle.Nynja said: »
Carbuncle.Nynja said: »
WotG was a very slow creep, with XIV probably being part of the culprit as they said they had started development as early as 2005 prior to its announcement in 2009.
And Seun is continuing to ignore this.

I'm on record for making the joke "Why do we have a Dev Tracker thread when we haven't had developers for 18 years?". It's always been my opinion that we were ghosted for XIV. I think you have me confused with someone else.

I don't see the relation to my perception of WotG rollout. I was active and current in endgame and WotG really didn't add much content from my perspective. There were a few things added toward the end, but where is the motivation to grind content when you don't even know if it will be valid/viable a few months later when the level increases?

You remember in FFXIV 1.0 right before the servers went offline? Everyone just sorta standing around waiting for the world to end? WotG was like that, except it took 3 years.
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By Nariont 2025-07-21 09:37:23
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Was wotg only 3 yrs? Felt like 5+ before it finally finished
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By Carbuncle.Nynja 2025-07-21 11:23:45
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WotG was *** horrible with how slow paced it was. I stopped doing missions because of it. There was no payoff, and I couldnt remember what the story was.
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