Anybody ever figure out if there's anything that determines the damage of "Holy ?" during the Cait Sith fight, or is it just random?
I was actually trying to figure this when current campaigns hit. So I didnt try after that.
I does seems to have some formula/pattern to hit. But its something quite exotic thats hard 5o figure. Ive tried lots of hypothesis but none seemed consistent. Obviously it isnt related to current ilv because everyone is 99/119. Most likely involve some division with some player attribute, as you can see with all taking hits from 1 and none taking hits from 6, but which playeR attribute, thats the biggest question. Most of time its seems the current HP, as you can seem everyone HP / dice with remainder get hit. But there are fights where a char that wasnt suposed to get hit just get one shot.
Some fights a number kills a char, but after reraising, that char becomes immune to that same number meaning the attribute is variable. Dmg seems to increase as the fight go on. You wont get capped dmg right at start, but as the fight go on, it gets too high. Relating to this, my current theory is that either consecutive divine favor or holy itself either buff his magic power like you can see with banishga hitting very hard, or just a direct multiplier to holy. And if it progressively increase, most likely there is a mechanism to revert that. If i ever find the pattern, gonna see if there is a “proc” on this, unless dev expected to be a zerged fight, but i dont think contents are developed under this premise, that you just will win if you rush your dmg neglecting everything else.
My current theory is that the pattern varies with day, with some days being HP / dice -> remainder? Yes, dmg. Other days its a pattern yet to be found.
TL, DR: no idea. Nothing is actually random. Maybe just hard to figure.
Btw, all jp sources i checked, every single of them completely ignore Cait Sith. Kinda sad that.