I just got the latest look at the stats on the Prism Staff (name pending)!
【HQ stats】
D45 Delay 356
STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
All elemental resistances+20 Cure potency+10% Healing MP+10
Iridescence (※1)
Magic attack bonus, magic accuracy bonus, and avatar perpetuation cost-3 for each element (※2)
Lv.61~
※1 This is the name of an original effect for the Prism Staff, which makes this staff strongly affected by weather.
※2 This is the hidden effect, though I guess it is not really "hidden." It is just not displayed.
We will continue to give updates on the progress as we find out!
They need to just add the damn thing already and quit teasing us. And am I the only one that thinks the name "Prism Staff" doesn't need to be changed? Name pending... Prism is just fine.
Ehh.. MAB instead of Affinity? It was neither MAB nor MATK on the originals.. i'm hoping it's just bad wording, and will still do the same damage as the HQs.
Remember this staff isn't meant to replace ToM staffs, it is the level 51 group combined.
With that in mind, Square's designers should go digging through old DAT sites and find those DATs that made the old staves shine, then combine them to make a real Prism Staff, complete with rainbow shine. ^^
Good one Misao, but I was thinking more along the lines of the DATs that just added the shine to the original staves' jewel.
Although, knowing Square, they will probably just use the same tired Rune Staff model that all the ToM models are now or the original Staves' model with a clear jewel rather than a colored one.
Remember this staff isn't meant to replace ToM staffs, it is the level 51 group combined.
If they use MAB in the formulas instead, it may not even beat the originals in terms of damage.
Even if it's "affinity" like the one from ToM staves, it won't beat the old ones in specific circumstances. I have complete faith SE will find multiple ways of screwing this up.
These are the "HQ" stats which means its gonna be a super high level synergy probably that takes 8 of the elemental HQ staves for a shot at NQ Prism Staff I bet. HQ is probably gonna be extremely expensive.
I know it would be too much to hope for but you didn't mean "Magic Damage +3" instead of MAB +3 did you, Camate? I Think that would make it just abit stronger the HQ elemental staves we have now ? Which I think equates to Magic Damage +2? IDR for sure lol. Someone can correct me .
Hi Infidi!
Japanese-wise I checked into this a bit more. The original Japanese post shows "魔法攻撃力+" instead of "魔法攻撃力アップ", so I will go ahead and say that this is "Magic Attack+" and not "Magic Attack Bonus." I will however confirm this for sure and get back you to
That's too subtle... All the others you can tell apart right away. Unless they make the actually staff a different color, or make the colors on the jewel more pronounced, this will fade in the light and look like Apollo.
That's too subtle... All the others you can tell apart right away. Unless they make the actually staff a different color, or make the colors on the jewel more pronounced, this will fade in the light and look like Apollo.
Because you cant tell pearl white from an in-game light effect right?
I knew, but it roughly works out to be about +2 affinity. Point still remains it could be light element magic attack as well as the cure potency which is what im reading the description as. Which could make it worthwhile for cures too.
Remember way back when we mentioned that we were looking into the creation of a prism staff that would combine all the elemental staves together? Well, I have some good news. It seems like the development team has finalized the graphics for it and are currently working on the possible stats for it (listed below).
Prism staff original stats
Additional damage
Cure potency+
Healing MP
All elemental resistances +
The specific values for the stats are going through their final adjustments and will be decided afterwards. We will be looking into possibly increasing the base CHR a bit.
However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats. With this said, we are working on this with the assumption that some of these stats may be eliminated in the adjustment process.
Similar to the existing elemental staves, we plan on keeping this prism staff equipable by all jobs, but the level that you can use it will be well above level 51.
While it will be quite a bit before we can implement or even show this item off, we will be sure to let you know once everything is good to go.
Alrighty, I followed up on some your questions and suggestions.
In regards to the question about whether the "affinity: magic attack +2" and what not would be the same as the Magian staves, I was told that it would be closer to the stats on the original elemental staves.
Also, the development team seems quite intent on keeping cure potency on the prism staff, but they are not planning to add -PDT.
Finally, there have been some comments about making a prism-type staff that would combine all of the Magian staves. While your suggestions are of course always welcome, we would like to keep this to a separate discussion and will look into this another time.
I just got the latest look at the stats on the Prism Staff (name pending)!
【HQ stats】
D45 Delay 356
STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
All elemental resistances+20 Cure potency+10% Healing MP+10
Iridescence (※1)
Magic attack bonus, magic accuracy bonus, and avatar perpetuation cost-3 for each element (※2)
Lv.61~
※1 This is the name of an original effect for the Prism Staff, which makes this staff strongly affected by weather.
※2 This is the hidden effect, though I guess it is not really "hidden." It is just not displayed.
We will continue to give updates on the progress as we find out!
First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.
We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.
There were also a couple of adjustments to the stats from what was mentioned the other day:
Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
Damage (for the HQ) will be reduced from 45 to 35.