Lv.99 MNK TP Set

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Monk » lv.99 MNK TP set
lv.99 MNK TP set
First Page 2 3 ... 22 23 24 ... 28 29 30
 Carbuncle.Kunisama
Offline
Server: Carbuncle
Game: FFXI
user: Kunimitsu
Posts: 389
By Carbuncle.Kunisama 2013-01-06 01:14:08
Link | Quote | Reply
 
SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves?
 Odin.Eikechi
Offline
Server: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2013-01-06 01:27:33
Link | Quote | Reply
 
Carbuncle.Kunisama said: »
SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves?

Why would tenryu be better in this case? Gote+1 have 1% more DA, no?
 Carbuncle.Kunisama
Offline
Server: Carbuncle
Game: FFXI
user: Kunimitsu
Posts: 389
By Carbuncle.Kunisama 2013-01-06 01:32:03
Link | Quote | Reply
 
Odin.Eikechi said: »
Carbuncle.Kunisama said: »
SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves?

Why would tenryu be better in this case? Gote+1 have 1% more DA, no?
Yes though 1% less haste taking you from 25% to 24%. Just assuming that 1% haste would beat 1% da, not really sure whats optimal anymore.
 Odin.Sawtelle
Offline
Server: Odin
Game: FFXI
user: tooheyv
Posts: 1925
By Odin.Sawtelle 2013-01-06 03:18:47
Link | Quote | Reply
 
Carbuncle.Kunisama said: »
Odin.Eikechi said: »
Carbuncle.Kunisama said: »
SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves?

Why would tenryu be better in this case? Gote+1 have 1% more DA, no?
Yes though 1% less haste taking you from 25% to 24%. Just assuming that 1% haste would beat 1% da, not really sure whats optimal anymore.
You are right in thinking that. Also the tenryu may or may not benefit you w/ attack and/or fstr as well as the haste.
 Shiva.Alistrianna
Offline
Server: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2013-01-06 06:28:56
Link | Quote | Reply
 
Has it actually been proven Usukane is 3% per piece each piece after the first?
 Odin.Sawtelle
Offline
Server: Odin
Game: FFXI
user: tooheyv
Posts: 1925
By Odin.Sawtelle 2013-01-06 06:31:49
Link | Quote | Reply
 
It has been proven 2 is 3% and 3 is 6%.

http://www.bluegartr.com/threads/113829-Salvage-II-Slavage-Harder?p=5545904&viewfull=1#post5545904
 Carbuncle.Kunisama
Offline
Server: Carbuncle
Game: FFXI
user: Kunimitsu
Posts: 389
By Carbuncle.Kunisama 2013-01-06 22:07:00
Link | Quote | Reply
 
So assuming that this is optimal right now


How does this set compare?


Gain of 3% DA and fraction of % of haste and 3acc
Loss of 2% TA, 1% QA, 10att and some STR.

Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set?
 Odin.Eikechi
Offline
Server: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2013-01-06 22:14:57
Link | Quote | Reply
 
Carbuncle.Kunisama said: »
So assuming that this is optimal right now


How does this set compare?


Gain of 3% DA and fraction of % of haste and 3acc
Loss of 2% TA, 1% QA, 10att and some STR.

Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set?

Kuni, isn't the 2nd set WAY over on haste? Head is 5 +4 on body is 9 + 7 on belt is 16 + 6 on legs is 22 + 3 on feet is 25 + 6 on set bonus is 31, no? So why even use twilight at that point? You could go to 24% with windbuffet? Or is that 1% haste far too different?
[+]
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2013-01-06 22:16:57
Link | Quote | Reply
 
better off with brego or miodio with windbuffet
[+]
 Carbuncle.Kunisama
Offline
Server: Carbuncle
Game: FFXI
user: Kunimitsu
Posts: 389
By Carbuncle.Kunisama 2013-01-06 22:29:19
Link | Quote | Reply
 
Odin.Eikechi said: »
Carbuncle.Kunisama said: »
So assuming that this is optimal right now


How does this set compare?


Gain of 3% DA and fraction of % of haste and 3acc
Loss of 2% TA, 1% QA, 10att and some STR.

Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set?

Kuni, isn't the 2nd set WAY over on haste? Head is 5 +4 on body is 9 + 7 on belt is 16 + 6 on legs is 22 + 3 on feet is 25 + 6 on set bonus is 31, no? So why even use twilight at that point? You could go to 24% with windbuffet? Or is that 1% haste far too different?
Yeah way over lol. Thats what I was wondering about though if that 1% haste was worth it. But I guess going for 4% haste gloves without DA and keeping the ta/qa in windbuffet makes alot more sense, cheers Austar.
[+]
 Odin.Sawtelle
Offline
Server: Odin
Game: FFXI
user: tooheyv
Posts: 1925
By Odin.Sawtelle 2013-01-06 23:03:38
Link | Quote | Reply
 
Which weapon are you finding yourself using in NeoSalvage? I've eyeballed Spharai being preferable, but never mathed it.
Offline
Posts: 41
By anarkus 2013-01-07 06:43:50
Link | Quote | Reply
 
and 4/5 usu+1 (feet legs hands head) .
Lost kick attacks from legs but set tantra already no active in other set since only 1 part?

so 4/5 usu +1 + winbuffet belt give capped haste.

edit : same for set with tenryu +1, usu legs cant give some bonus?
 Leviathan.Kincard
Offline
Server: Leviathan
Game: FFXI
user: Kincard
Posts: 1442
By Leviathan.Kincard 2013-01-07 06:47:58
Link | Quote | Reply
 
Odin.Sawtelle said: »
Which weapon are you finding yourself using in NeoSalvage? I've eyeballed Spharai being preferable, but never mathed it.

Speaking from a healer's perspective, I've been finding myself running low on MP when running low man (MNK, THF, WHM) BR versus the Cerb, depending on how annoying he wants to be with his moves, so the Counter+ on Spharai would probably be really nice. I imagine it'd be useful for Hydra too since he hits hard as ***.

Of course, the guy that swaps to MNK in my group uses Revenant Fists +2, which is probably why our fights drag on so long, lol.
 Sylph.Wardeniii
Offline
Server: Sylph
Game: FFXI
user: Wardeniii
Posts: 363
By Sylph.Wardeniii 2013-01-07 10:07:43
Link | Quote | Reply
 
Using formless strikes on both cerbs makes them melt quickly enough that MP really shouldn't be an issue. Even if you are tri-boxing, there is more than ample time in the course of the run to wait for the cooldown of formless to be up for the second cerb as well.

If you aren't already, leave the THF off of the mob after TH has been applied if curing is still a problem.
 Leviathan.Kincard
Offline
Server: Leviathan
Game: FFXI
user: Kincard
Posts: 1442
By Leviathan.Kincard 2013-01-07 10:25:16
Link | Quote | Reply
 
The MNK does use Formless Strikes when it hits about 25% HP, actually (Then uses Formless+HF on HQ boss, which usually makes it die before there's any similar problems). The WHM and MNK both only have meh gear though which is probably why we're running into those sort of troubles. Like I said, the MNK is using Revenant Fists +2. It's probably because of that the fight drags on longer than it should so the WHM ends up getting low on MP without any support. It's not something a med or two can't fix though.

Generally I have the THF melee until he starts using GoH, then I have him pull back. That's around the time his PDT starts being annoying anyway.
 Odin.Volane
Offline
Server: Odin
Game: FFXI
user: Volane
Posts: 26
By Odin.Volane 2013-01-07 10:29:30
Link | Quote | Reply
 
I don't know about Revenant Fists +2, but with Vere(90) I just FS the NQ Cerb at around 60% to decrease downtime and HQ at around 50%, works out fine. It might actually be detrimental to your fighting time when you FS as late as 25%.

edit: I triobox it with whm and brd, so I have marches
 Siren.Mosin
Offline
Server: Siren
Game: FFXI
user: BKiddo
By Siren.Mosin 2013-01-07 10:39:03
Link | Quote | Reply
 

sry if I'm a little slow this morning, but when did the BB get trumped by windbuffet? have I just not been paying attention for a few months?
 Carbuncle.Kunisama
Offline
Server: Carbuncle
Game: FFXI
user: Kunimitsu
Posts: 389
By Carbuncle.Kunisama 2013-01-07 10:41:28
Link | Quote | Reply
 
Siren.Mosin said: »

sry if I'm a little slow this morning, but when did the BB get trumped by windbuffet? have I just not been paying attention for a few months?
Since usu+1, lets you cap haste without the need for a belt, so may as well put something beneficial round your waist instead.
[+]
 Siren.Mosin
Offline
Server: Siren
Game: FFXI
user: BKiddo
By Siren.Mosin 2013-01-07 10:47:38
Link | Quote | Reply
 
Carbuncle.Kunisama said: »
Siren.Mosin said: »
sry if I'm a little slow this morning, but when did the BB get trumped by windbuffet? have I just not been paying attention for a few months?
Since usu+1, lets you cap haste without the need for a belt, so may as well put something beneficial round your waist instead.

well that's good, I've only fallen off in the last couple weeks ^.^b

thanks.
 Ragnarok.Lowen
Offline
Server: Ragnarok
Game: FFXI
user: Rorrick
Posts: 316
By Ragnarok.Lowen 2013-01-09 15:50:29
Link | Quote | Reply
 
Leviathan.Kincard said: »
The MNK does use Formless Strikes when it hits about 25% HP, actually (Then uses Formless+HF on HQ boss, which usually makes it die before there's any similar problems). The WHM and MNK both only have meh gear though which is probably why we're running into those sort of troubles. Like I said, the MNK is using Revenant Fists +2. It's probably because of that the fight drags on longer than it should so the WHM ends up getting low on MP without any support. It's not something a med or two can't fix though.

Generally I have the THF melee until he starts using GoH, then I have him pull back. That's around the time his PDT starts being annoying anyway.

Need to use Formless earlier than that. Both Cerbs gain resistance to whichever type of damage is being dealt. Using Formless Strikes at ~50%, I go from hitting for 40 to hitting for ~200, which then tapers off as I continue to deal magic damage instead of physical. With Formless Strikes up you'll see your weapon skill damage rise. Both Cerbs' resistances work like a see-saw. The more physical damage you deal the less you'll do and the more magical damage you'll do, and vice versa.
 Sylph.Wardeniii
Offline
Server: Sylph
Game: FFXI
user: Wardeniii
Posts: 363
By Sylph.Wardeniii 2013-01-09 16:00:41
Link | Quote | Reply
 
Ragnarok.Lowen said: »
Need to use Formless earlier than that. Both Cerbs gain resistance to whichever type of damage is being dealt. Using Formless Strikes at ~50%, I go from hitting for 40 to hitting for ~200, which then tapers off as I continue to deal magic damage instead of physical. With Formless Strikes up you'll see your weapon skill damage rise. Both Cerbs' resistances work like a see-saw. The more physical damage you deal the less you'll do and the more magical damage you'll do, and vice versa.

1) Formless strikes does not affect weapon skills.

2) The Cerbs do not gain damage resistance based upon the type of damage you are dealing. As far as I've experienced (and according to BGWiki), I've only ever noticed decreases to physical damage dealt with each consecutive magma hoplon use. This includes popping formless strikes at 80%+, which according to your explanation would lead to me dealing incredibly small amounts of damage with formless still active towards the end of the fight -- when in reality, it really just melts all the way down to 0%.
 Ragnarok.Lowen
Offline
Server: Ragnarok
Game: FFXI
user: Rorrick
Posts: 316
By Ragnarok.Lowen 2013-01-10 23:21:20
Link | Quote | Reply
 
Sylph.Wardeniii said: »
Ragnarok.Lowen said: »
Need to use Formless earlier than that. Both Cerbs gain resistance to whichever type of damage is being dealt. Using Formless Strikes at ~50%, I go from hitting for 40 to hitting for ~200, which then tapers off as I continue to deal magic damage instead of physical. With Formless Strikes up you'll see your weapon skill damage rise. Both Cerbs' resistances work like a see-saw. The more physical damage you deal the less you'll do and the more magical damage you'll do, and vice versa.

1) Formless strikes does not affect weapon skills.

2) The Cerbs do not gain damage resistance based upon the type of damage you are dealing. As far as I've experienced (and according to BGWiki), I've only ever noticed decreases to physical damage dealt with each consecutive magma hoplon use. This includes popping formless strikes at 80%+, which according to your explanation would lead to me dealing incredibly small amounts of damage with formless still active towards the end of the fight -- when in reality, it really just melts all the way down to 0%.

1) I know that, but this point relates to point 2 sooo

2) Yeah it does. Bring someone along to nuke it next time and you'll see what I mean. The reason you don't see Formless Strikes damage fall off is because your weapon skill damage is still physical, and balancing out the magical damage from Formless Strikes.

Bring someone to nuke it once your melee hits are only doing 40-50 per punch and watch what happens after a couple nukes. Or look at this followed by this.

Or keep thinking whatever you think. It doesn't really make a practical difference.
 Sylph.Krsone
Offline
Server: Sylph
Game: FFXI
user: Basilo
Posts: 1299
By Sylph.Krsone 2013-01-10 23:28:30
Link | Quote | Reply
 
Its mnk formless at 40-50%ish on nq cerb and hf to save a bit of time but not necessary, with thf(me) disengaging around 70% and redoing feint/sa at 40%ish. Then hq cerb doesnt require you to wait on formless timer just embrava kill mnk thf sch both melee jobs engaging throughout his pdt seems weaker.
 Leviathan.Kincard
Offline
Server: Leviathan
Game: FFXI
user: Kincard
Posts: 1442
By Leviathan.Kincard 2013-01-10 23:29:37
Link | Quote | Reply
 
Yeah, it appears he's kinda like Raubahn in that his defense/resistances change throughout the fight (Just that Raubahn does it at set times rather than it being a fluid change). A more lazy way to do it is to bring a SCH or RDM/SCH along to en-spell the MNK and fire a nuke every now and again and you can probably punch away the whole time without even worrying about formless strikes.
 
Offline
Posts:
By 2013-01-21 09:20:02
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Sylph.Peldin
Offline
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2013-01-21 10:00:56
Link | Quote | Reply
 
The only explanation I can think of is that you are gaining critical hit rate from the dex on Omodaka, which would make it the best, for you, based on your other gear/merits/race, but it won't necessarily be better for others.
Offline
Posts: 1469
By pchan 2013-01-22 05:08:46
Link | Quote | Reply
 
Carbuncle.Kunisama said: »
So assuming that this is optimal right now


How does this set compare?


Gain of 3% DA and fraction of % of haste and 3acc
Loss of 2% TA, 1% QA, 10att and some STR.

Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set?

The first set is not optimal. People need to realize that quadruple attack induce a big variance in damage. So once in a while you do a quadruple attack and are slightly better on average ? I mean 9 out of 10 fights a basic black belt will perform much better but then once out of 10 fight you have a big spike. So what I'm saying is that 9 times out of 10 a basic setup will win. The best TP set is the one with the least variance.
 Sylph.Peldin
Offline
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2013-01-22 05:42:19
Link | Quote | Reply
 
Pchan's logic
vs
Austar's math

 Carbuncle.Sambb
Offline
Server: Carbuncle
Game: FFXI
user: Sambb
Posts: 334
By Carbuncle.Sambb 2013-01-22 07:16:54
Link | Quote | Reply
 
pchan said: »
Carbuncle.Kunisama said: »
So assuming that this is optimal right now How does this set compare? Gain of 3% DA and fraction of % of haste and 3acc Loss of 2% TA, 1% QA, 10att and some STR. Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set?
The first set is not optimal. People need to realize that quadruple attack induce a big variance in damage. So once in a while you do a quadruple attack and are slightly better on average ? I mean 9 out of 10 fights a basic black belt will perform much better but then once out of 10 fight you have a big spike. So what I'm saying is that 9 times out of 10 a basic setup will win. The best TP set is the one with the least variance.

Except unless everyone is mistaken those are tp sets so your quotes of "spike dmg are moot", because I am going to assume your talking about spike ws dmg which has nothing to do with anything regarding those sets. its about getting to 100% tp in the fastest way possible and according to math thats the best set wtf are you on about Pchan seriously....

After re reading your post I still don't get anything your saying even re reading it... what is "least amount of variance"? what is this supposed to mean?

The point of windbuffet is the proc on tp phase exactly in the same way drks use malas for quad att on tp phase... so enlighten me because I am lost.
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4252
By Ragnarok.Ashman 2013-01-22 07:27:39
Link | Quote | Reply
 
Why can he still post?

I don't know what I'm more suprised about: people still acknowledge his posts, or that he's not trying to sell you on full usu nq still.
First Page 2 3 ... 22 23 24 ... 28 29 30