|
The Last Dance: Gearing Paradigms for a New Age
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-11-01 20:41:28
Worst case scenario for my set: capped attack, capped acc, capped marches, capped dDEX, and capped fSTR, my set would be about .4% worse. Anytime you get either of those uncapped, my set would be better. And I know you're not one to gear for the minority of a situation.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-11-03 22:23:00
Austar is correct.
My spreadsheet wasn't applying +5 to marches to both sets, and I had mis-input the Thaumas set bonuses ^^
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6269
By Lakshmi.Byrth 2012-11-13 07:39:37
It has always bothered me that our knowledge of Haste Samba came from a few FRAPS tests, so I went to the Test Server the other day and did some Haste Samba testing. After I finished, I realized I should have done it in a slightly different way, which I'll explain later.
So I made two scripts: Code No Foot Rise;
wait 2;
Reverse Flourish;
wait 2;
>THIS PART VARIES<;
wait 110;
The varying part was either Haste Samba or Box Step. Then I ran each of them while hitting a Hpmede for 0 with two Trainee daggers (D1) and 65 STR (fSTR = -1 against the highest level Hpmede). No DA.
In 5528 seconds, I had 1117 attack rounds with Box Step and used a total of 116 JAs. 4.741271262 seconds per round assuming 2 seconds per JA.
The fight duration was obtained by subtracting the final attack round's starting time in seconds from the initial attack round's starting time in seconds (Extra Details in the Additional Attacks tab of kparser) and then subtracting 1 from the recorded number of attack rounds. There should be ~1 second of variability in my data if I do it this way, which isn't very significant if you're dealing with thousands of seconds and quantifying something that's /1024.
In 4582 seconds, I had 1036 attack rounds with Haste Samba and used a total of 77 JAs. Haste Daze "wore off" the monster 20 times, one of which was caused by me double-missing. 4.274131274 seconds per round assuming 2 seconds per JA and not correcting for Haste Samba dropping.
If I correct for Haste Samba dropping 20 times using the control duration of an attack round, I get 4.264935605 seconds per round. However, that might not be justified because Haste Daze wearing off on the monster doesn't mean I've lost the effect of my last attack round.
If I correct for Haste Samba dropping the one time I double missed using the control duration of an attack round, I get 4.273679931 seconds per round. If I take the ratio of this delay to the control delay, I get an almost perfect -101/1024 for Haste Samba, which would correspond to -51/1024 initially and then -10/1024 for each additional level.
I also did a test to confirm it's additive with other forms of Haste, which we already pretty much knew but was nice to see: 1952 seconds, 606 rounds, 41 JAs
25% gear Haste (Rap/Zelus/Goading/AF3+2 legs/AF3+2 feet/Hasty Pinion)
Final delay was 3.085808581, which is almost exactly what we'd expect with 357/1024 Haste.
In retrospect, I should have been using Haste Samba/JAs on one character and just attacking with a second character. That way there's no potential variability based on the number of JAs. Because I was using approximately the same ratio of JA:Attacks in the first two tests it isn't incredibly relevant and wouldn't be expected to affect my results, but it's an issue I could have avoided.
tl;dr:
Haste Samba is likely 101/1024 at 5/5 merits and 51/1024 with no merits + from sub.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-11-13 15:13:22
So I have a BRD mule. Full AF3+2. Instrument for marches is Faerie Piccolo. Instrument for minuets is Apollo's Flute
Currently I've been running with this set:
I've been singing myself double march, but instead, should I sing myself March/Minuet, or should I make some gear swaps? Or both? Or should I just not use haste samba? >_<
I have Rancor Collar and Ghillie Earring +1 that I could play with.
I'm actually learning how delay, dual wield, and haste all tie together, so please tell me if this is right.
Using my weapons:
Total combined delay: 391
Lowest possible delay: 20% of 391 = 78.2
Dual Wield Trait: 30%
Dual Wield from current gear: 8%
Total Dual Wield: 38%
Spell Haste: 15%
Victory March: 12.5%
Advancing March: 9.375%
Gear Haste: 24%
Haste Samba: 10%
Total Haste: 70.875%
Actual Delay: 391 * (1-.38) * (1-.70875) = 70.6
Since I can't get below 78.2, I have too much delay reduction somewhere.
So if I were to substitute in Rancor Collar and Ghillie Earring +1 then
Actual Delay: 391 * (1-.30) * (1-.70875) = 79.7
If I were to just substitute in Ghillie Earring +1 and leave the Charis Necklace on, then
Actual Delay: 391 * (1-.33) * (1-.70875) = 76.3
So would it be better to substitute in just the earring and make sure I'm "capped" or would it be better to drop that small amount under the delay cap? Or is my math totally *** up?
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6269
By Lakshmi.Byrth 2012-11-13 15:45:00
38% DW
24% Haste
101/1024 Haste from Haste Samba
150/1024 Haste from Haste spell
144/1024 Haste from Victory March (no Marcato)
= 23% Delay without advancing
112/1024 Haste from Advancing March
= 16.4% delay with advancing (over the cap)
I'd wear AF3+2 body, AF3+2 feet, Rancor Collar, and Brego Gloves or something. Then you're at 80% delay without Advancing March and can pick up a Minuet.
The net change would be:
STR+5, Attack+76 average (maybe more with food), Store TP+8, Set proc rate +2%, Critical Hit Rate +5%
DEX-2, Double Attack-6%, Triple Attack -3%, Quadruple Attack-3%, Damage Taken +10%
You lose some multi-attack but gain a ton of Attack and some other nice bonuses.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-11-13 15:49:37
Oh. While you responded I was editing my post. lol
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6269
By Lakshmi.Byrth 2012-11-13 15:59:06
Your numbers for March are from the 75 cap, I think. Here are some updated ones:
http://wiki.bluegartr.com/bg/Category:March
http://wiki.bluegartr.com/bg/Category:Minuet
Also, remember that you can Marcato the minuet about half the time with Troub, while Marcatoing the March gains you pretty much nothing.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-11-13 16:27:09
Ah ok. Well with Advancing at 9.5% and Victory at 12.7%, then that would put my total haste at 71.2.
If I only sub in Rancor Collar and Ghillie+1 and keep the Thaumas gear, that puts me at 78.8 delay which is just shy of cap.
I recently gave away my Brego Gloves and it's not worth the inventory to buy another pair right now, so I'm wearing Thaumas Gloves either way, which both situations put me just a lil shy of cap.
Current set as a mithra puts me at 139 dex. With double marches, it puts me at 149 dex.
With your suggestion, gear puts me at 145 dex, with V March taking me to 150 dex.
I don't know if dDEX is a factor or not, but I could potentially gain 1% crit rate from your suggestion.
Since I don't have Brego Gloves, there wouldn't be any difference in str.
I dunno, kinda hard to give up all those multi-hits, but maybe it does pay off. I guess I could try it but I have no way of parsing it accurately.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6269
By Lakshmi.Byrth 2012-11-13 16:33:23
If you have AF3+2 hands, it's 10.9 and 14% Haste for Advancing and Victory.
Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-11-13 16:46:01
Wow I derped. Thanks for that. So I'm delay capped whether I just swap in Rancor and Ghillie or if I swap in Rancor and AF3+2 body and feet and using Minuet5.
Guess it's all a matter of more hits or stronger hits then.
Phoenix.Brixy
Server: Phoenix
Game: FFXI
By Phoenix.Brixy 2012-11-19 15:24:38

A little late to the party, but better late than never. :D
[+]
Titan.Marija
Server: Titan
Game: FFXI
Posts: 5
By Titan.Marija 2012-11-19 23:32:44
Congrats on 99. I`m 20 claws from 90.^^
Is Lux Pugio any good as an offhand as opposed to Alux? No str Thokcha <.<;
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-19 23:58:56
I believe that Aluh is better than Lux Pugio as an off-hand since Rudra's isn't a crit-based WS; the STR from Aluh does it good rather than the DEX from the Lux
Titan.Marija
Server: Titan
Game: FFXI
Posts: 5
By Titan.Marija 2012-11-20 00:03:05
Ok, thank you for replying ^^
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-11-20 00:04:56
i've a kila+2, 43dmg 190delay 9str 20attack, do you think that would be better than using lux pugio offhand and using evisceration in dynamis?
mainhand is coruscanti.
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-20 00:08:16
why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-11-20 00:10:41
Aluh may beat +2 STR dagger, it's hard to say without doing the math explicitly, and I'm busy building my Join Avenue in Pokemon White 2, lol.
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-20 00:11:42
Aluh may beat +2 STR dagger, it's hard to say without doing the math explicitly, and I'm busy building my Join Avenue in Pokemon White 2, lol.
lol, Pokemon beats all other priorities
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-11-20 00:12:39
Ragnarok.Grimkitty said: »why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
didnt know if the ddex and more crit rate would help.
Titan.Marija
Server: Titan
Game: FFXI
Posts: 5
By Titan.Marija 2012-11-20 00:13:15
Gotta catch `em all!
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-20 00:14:01
Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
didnt know if the ddex and more crit rate would help. With Coruscanti, I think your fine on DEX/Crit rate, better to go with STR dagger so your WS can hit harder and your melee attacks hit harder
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-11-20 00:15:57
Ragnarok.Grimkitty said: »Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
didnt know if the ddex and more crit rate would help. With Coruscanti, I think your fine on DEX/Crit rate, better to go with STR dagger so your WS can hit harder and your melee attacks hit harder
okay. i need to get uncheap someday and upgrade it to a thokcha, dont feel like spending the 1.5mil atm though :s
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-20 00:17:18
Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
didnt know if the ddex and more crit rate would help. With Coruscanti, I think your fine on DEX/Crit rate, better to go with STR dagger so your WS can hit harder and your melee attacks hit harder
okay. i need to get uncheap someday and upgrade it to a thokcha, dont feel like spending the 1.5mil atm though :s 1.5mil....? it cost me 5.2mil to make mine
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-11-20 00:18:32
Ragnarok.Grimkitty said: »Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
didnt know if the ddex and more crit rate would help. With Coruscanti, I think your fine on DEX/Crit rate, better to go with STR dagger so your WS can hit harder and your melee attacks hit harder
okay. i need to get uncheap someday and upgrade it to a thokcha, dont feel like spending the 1.5mil atm though :s 1.5mil....? it cost me 5.2mil to make mine
25 x 60,000 = 1.5mil i think? i did it in my head so i may be wrong.
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-20 00:19:43
Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »Leviathan.Hohenheim said: »Ragnarok.Grimkitty said: »why keep a Lux Pugio if you have a Coruscanti is the question.
But, I believe the STR dagger always beats Lux as a off-hand if you have an Aluh or ToM STR dagger
didnt know if the ddex and more crit rate would help. With Coruscanti, I think your fine on DEX/Crit rate, better to go with STR dagger so your WS can hit harder and your melee attacks hit harder
okay. i need to get uncheap someday and upgrade it to a thokcha, dont feel like spending the 1.5mil atm though :s 1.5mil....? it cost me 5.2mil to make mine
25 x 60,000 = 1.5mil i think? i did it in my head so i may be wrong. still cheaper than mine ; A; Geodes are 80k here
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-11-20 00:24:55
40 x 80k is 3.2mil, still not 5.2mil! did you buy them when they were higher?
this isnt taking into account ifritite, but those are negligible.
Ragnarok.Grimkitty
Server: Ragnarok
Game: FFXI
Posts: 143
By Ragnarok.Grimkitty 2012-11-20 00:26:36
Leviathan.Hohenheim said: »40 x 80k is 3.2mil, still not 5.2mil! did you buy them when they were higher?
this isnt taking into account ifritite, but those are negligible. didn't account for the geodes from the stage before and my math was a little off
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-11-20 00:27:42
doesnt the whole dagger take 40 geodes? 15 + 25? or am i mistaken?
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-11-20 00:28:18
15+40 i thought
I'm working to get this all updated and stuff, until then, read what's already here!
Current sets on pages 83-84.
In general, check the last few pages of the thread, as the most updated information will be there.
|
|