DNC 102-2: Augments
DNC is sort of lucky in that we don't get any sky armor, so we don't have to play the lottery all that much with random augments. We do, however, benefit pretty heavily from some static-augment quest reward gear, and people are often sort of confused as to what they should get, so here's a quick guide to augments for DNC!
In each case, I'm mostly assuming you don't benefit from other augments more on another job. If you can't do a waltz head, then don't play DNC, simple as that. There is no other augment for any other job that is more useful than that one is for DNC!
Anwig Salade

Essential Augment
"Waltz" Ability Delay -2
This augment GREATLY increases your HP/time efficiency. It's not optional. If you're going to play DNC regularly, you want this augment.
Second Augment
There's not a lot to choose from for a second augment here. If you're exclusively using it for a waltz head, you can grab some extra -enmity or +CHR, or you can augment it with magic damage taken to make it a space-saver piece.
Desultor Tassets
Not-Essential But Recommended Augment
"Waltz" TP Cost -5
This is a pretty nice augment, but it won't make or break you. It increases your HP/TP efficiency nicely. It also works for Sambas, just to point that out.
Second Augment
There's not much from which to choose on a DNC-centric perspective. Physical Damage Taken -4% is a good choice, since that's the most we can get in a leg slot anyway!
Mirke Wardecors

Actually, DNC doesn't get much use out of this. We have better options for almost every purpose, except for one: Fast Cast body. If you really have nothing better for which to use this body, you can augment it with Fast Cast +5 and Evasion +10 for casting Utsusemi. I think just about any other job can get better use out of an ACP body, though.
Moonshade Earring

Moonshade isn't make or break for DNC.
Allow me to make this perfectly clear:
Under no circumstances should you be wearring a Regain moonshade earring. Maybe it's good for RNG or something, but it's not good for any engaged melee, don't even think about it. Hey, I see you thinking about it. Stop that. If you're like, super mage-centric you can make a refresh earring or something, but virtually all melee jobs benefit from the following augment pair, so you can get a lot of use out of the following earring:
TP Bonus +25
Attack +4
For many WS, this is the all-end-all earring and it's difficult to beat. For critical WS, it offers a nice critical hit rate boost as well as a boost to attack. For attack varying WS, it offers a substantial attack boost. For fTP varying WS, it directly increases the damage as well as provides attack. Put simply, it's a very sexy earring.
Dance Shoes

You can receive these augmented with up to
+4% Waltz Potency by completing the Abyssea-Tahrongi quest
A Sterling Specimen, although it will likely take you hundreds of attempts.
HQ Hexed Gear Augmented with Legion Items
