I made a new topic because the other one turned into a flame war.
As you can see my gear sucks. I got the weaponskill 2 days ago the night it was released and these are my numbers and opinions thus far.
WARNING - Anything said as an opinion is all speculation and should not be taken as fact!
- OUTSIDE ABYSSEA -
Mobs - Wajaom Woodlands Tigers and Puks. Grauberg (S) Brasscaps.
Unbuffed, No food, no SA no TA. Just Signet.
I have found there to be multiple "Tiers" of damage.
Tier 1 - 1000-1400 - Single miss(possibly).
Tier 2 - 1450 - 1900 - All 4 attacks land solidly.
Tier 3 - 1900 - 2300 - One of the attacks procs Triple attack(possibly).
Tier 4 - 2400 - 2800 - Two of the attacks proc Triple attack(possibly).
HIGH - 2755 LOW - 970
- INSIDE ABYSSEA -
*NOTE* I have only spent about 5 hours inside abyssea doing this.
Mobs - La Theine Worms, Frogs, and Sheep.
Atmas RR/VV/GH + Ehancement Buffs. No food, No elixers.
Tier 1 - 1100-1450 - Single Miss(possibly).
Tier 2 - 1500-2000 - All 4 attacks land solidly.
Tier 3 - 2100-2550 - One of the attacks procs Triple attack (possibly).
HIGH - 2640 LOW - 1073
*WITH TRICK ATTACK* - 2700-3100 - A lot less "Low" hits i.e. Tier 1.
HIGH - 3750
*SPECULATION* <----- Note the word and understand it! DO NOT TAKE THIS AS FACT!
Four things I think:
1. WS Cannot crit. Stacking +Crit Chance Atmas had very little effect. My guess is the extra damage was from +Agi and +Double Attack (See point 2)
2. Triple attack and (possibly) double attack can proc on each hit. This would explain the extreme jumps in damage, since the WS is incapable of crit this is the only thing I can think of.
3.Attacks can miss. This is a no brainer and would explain the low hits.
4. There is a delay for the third round of attacks AFTER the WS. After use you will immediately attack sequence with no animation, then a second attack sequence with no animation, then your third attack sequence AFTER you use the WS will have a 1/4 -1/2 second delay. Needs more testing.
*EXTREME SPECULATION* <---- Note the word again. Even more extreme!
1. I noticed that if you use the WS on a mob when it has roughly 1500 HP (easier to know outside abyssea) that sometimes the WS would leave the mob with a sliver of HP and hit for LOW (Tier 1) dmg. At first I thought it was just Tier 1 hits but it was happening around 1/3 of the time against Puks .(This is when I really started to notice it and pay attention) Could be a problem with the "check" of the last hit not going off if the hp is as a certain threshold.
2. This is just eyeballing, but I felt like using the WS right at the start yielded more LOW (Tier 1) hits than using the WS when the mob was at 1/2-3/4 Health, which I felt yielded more AVG (Tier 2) and above hits.
Any and all input is welcome.