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[Dev] Final Limit Break Quest
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By Siren.Kalilla 2011-12-02 18:48:13
With that logic saying aby destroyed old content is a lie as well. You can not prove to me the frequency either. It allowed a new flux of people to do it not just big LS hoping for said piece of gear here and there.
I may be wording it wrong but it made old content more accessible to more people, if that makes sense. Abyssea Data - Based off data obtained 5/1 to 5/15
I may not have outside, but if it did exist it isn't going to be close to that.
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Bismarck.Cicada
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By Bismarck.Cicada 2011-12-02 18:49:13
Those goddamn sand sweepers! >:O
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By Valefor.Prothescar 2011-12-02 18:50:06
A shame, there's only two or three outside of abyssea mobs on that list, one is required as a prereq to empyrean weapons and the another is... confusing. Wtf, who dies to Chlevnik
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By Siren.Kalilla 2011-12-02 18:53:04
With that logic saying aby destroyed old content is a lie as well. You can not prove to me the frequency either. It allowed a new flux of people to do it not just big LS hoping for said piece of gear here and there.
I may be wording it wrong but it made old content more accessible to more people, if that makes sense. Abyssea Data - Based off data obtained 5/1 to 5/15
I may not have outside, but if it did exist it isn't going to be close to that. Actually my bad, it does:
« Top 20 Areas Where Adventurers are KO’d » * Based off data obtained 5/1 to 5/15
Ranking |
Area Name |
Adventurers KO’d |
1 |
Abyssea - Altepa |
243,139 |
2 |
Abyssea – Grauberg |
226,276 |
3 |
Abyssea – Vunkerl |
208,906 |
4 |
Abyssea – Attohwa |
205,429 |
5 |
Abyssea - Uleguerand |
200,655 |
6 |
Abyssea – Misareaux |
158,910 |
7 |
Abyssea – Tahrongi |
143,952 |
8 |
Abyssea – La Theine |
122,770 |
9 |
Abyssea – Konschtat |
96,537 |
10 |
Walk of Echoes |
83,368 |
11 |
Dynamis - Xarcabard |
68,732 |
12 |
Abyssea – Empyreal Paradox |
61,130 |
13 |
Dynamis - Bastok |
37,249 |
14 |
Valkurm Dunes |
35,927 |
15 |
Dynamis - Jeuno |
34,826 |
16 |
Dynamis - San d'Oria |
33,925 |
17 |
Al Zahbi |
33,639 |
18 |
Qufim Island |
32,187 |
19 |
Dynamis - Beaucedine |
24,047 |
20 |
Dynamis - Windurst |
23,377 |
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Server: Valefor
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By Valefor.Prothescar 2011-12-02 18:53:51
Heh, might notice that the only outside of abyssea zones there include Walk of Echoes, Dynamis Zones, Al Zahbi and 1-30 levelling zones. :C
Phoenix.Morier
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By Phoenix.Morier 2011-12-02 19:06:58
10/20 aren't aby. Thanks for proving my point. Old content made easier through increased levels and no fear of exp loss so people try more.
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By Siren.Kalilla 2011-12-02 19:12:27
10/20 aren't aby. Thanks for proving my point. Old content made easier through increased levels and no fear of exp loss so people try more. How is 10-20 proving your point?...
1,667,704 deaths in abyssea related zones
407,277 deaths outside of abyssea related zones
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By Valefor.Prothescar 2011-12-02 19:12:38
10/20 aren't aby. Thanks for proving my point. Old content made easier through increased levels and no fear of exp loss so people try more.
You realize that this proves nothing right? Dynamis changes caused a large influx of people to do it, and the need for currency will always be there until everyone has every relic. Valkurm Dunes and Qufim island are the zones used to level from 10 to 30. Al Zahbi isn't surprising as Besieged is *** up and is the only reasonable source of Imperial Standing.
Sky, sea, einherjar, etc.: none of it is on that list.
Phoenix.Morier
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By Phoenix.Morier 2011-12-02 19:18:55
Again that only shows deaths... aby deaths especially in heroes zones are more than likely low level leeches dieing to a bad aoe. Like I have said like 3 times now.. old content made easier = less death, won't show up on your precious death chart.
While you try to defend your death chart or scrounge around looking for info to prove your opinion aby destroyed anything, I am gonna finish watching wipeout. I don't feel the need to defend my opinion of your opinion for hours on end.
Loving the purple though, worth it to keep ya posting.
Ramuh.Krizz
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By Ramuh.Krizz 2011-12-02 19:19:14
Chill. Deleted posts on the previous page.
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Sylph.Kimble
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By Sylph.Kimble 2011-12-02 19:44:23
Honestly, people complaining that a LB quest is to easy to beat and you didnt "earn it" is about the same as people whining that if you leach a job to cap level that you didnt "earn it" and have no idea how to play the job.
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By Siren.Kalilla 2011-12-02 19:48:10
Honestly, people complaining that a LB quest is to easy to beat and you didnt "earn it" is about the same as people whining that if you leach a job to cap level that you didnt "earn it" and have no idea how to play the job. People are thinking the other way around. It isn't about looking at others and thinking "that noob doesn't deserve 99", it's about themselves.
They want a challenge, they want that moment to be special for them. This is the last one and after this there aren't anymore.
when the final limit break quest came out last time it was a big thing, the challenge was there with the gear available at the time.
It isn't going to be even close now. And they are thinking of making it even easier than it was, it doesn't make one bit of sense to me.
Phoenix.Pooman
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By Phoenix.Pooman 2011-12-02 19:52:14
Christmas Krizz has arrived!
Sylph.Kimble
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By Sylph.Kimble 2011-12-02 19:54:20
Honestly, people complaining that a LB quest is to easy to beat and you didnt "earn it" is about the same as people whining that if you leach a job to cap level that you didnt "earn it" and have no idea how to play the job. People are thinking the other way around. It isn't about looking at others and thinking "that noob doesn't deserve 99", it's about themselves.
They want a challenge, they want that moment to be special for them. This is the last one and after this there aren't anymore.
when the final limit break quest came out last time it was a big thing, the challenge was there with the gear available at the time.
It isn't going to be even close now. And they are thinking of making it even easier than it was, it doesn't make one bit of sense to me.
The reason they are making it easier is the same reason I already pointed out.
Once the initial rush is gone, it would be hard for people who waited, came back, etc to get people to want to come help them do this fight again. If you get no reward for helping, then no one is going to willing do it again.
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Leviathan.Phenomena
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By Leviathan.Phenomena 2011-12-02 19:57:45
Ok honestly. they said and im quoting
"We’re currently making adjustments to the battle so that you don’t need to have a full party of six members to win. This doesn’t mean it will be “easy”, but there will be more victories as a result of the change."
so if you want a challenge, like me, then low man it.... i mean there is nothing here that says u cant try to solo/duo/trio/whatever.
so stop complaining. take it upon urself to make it a challenge. dont use ur emp weapon... idk... ***do it naked with 3 ppl. there are always ways to fix ***. so stop complaining and start thinking
Ragnarok.Afania
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By Ragnarok.Afania 2011-12-02 20:06:43
The reason they are making it easier is the same reason I already pointed out.
Once the initial rush is gone, it would be hard for people who waited, came back, etc to get people to want to come help them do this fight again. If you get no reward for helping, then no one is going to willing do it again.
On the other hand if you didn't catch the initial rush, there would be plenty of ppl got to lv 99 by then, and it would require much less ppl to clear if you can find 1~2 lv 99s.
Worst case scenario you can either merc it, or just lv BST and solo.
Bismarck.Helel
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By Bismarck.Helel 2011-12-02 20:08:25
Who gives a sh--. I'd love to log in post-update already leveled to 99 for all I care (or do people actually enjoy grinding?).
Sylph.Kimble
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By Sylph.Kimble 2011-12-02 20:11:21
The reason they are making it easier is the same reason I already pointed out.
Once the initial rush is gone, it would be hard for people who waited, came back, etc to get people to want to come help them do this fight again. If you get no reward for helping, then no one is going to willing do it again.
On the other hand if you didn't catch the initial rush, there would be plenty of ppl got to lv 99 by then, and it would require much less ppl to clear if you can find 1~2 lv 99s.
Worst case scenario you can either merc it, or just lv BST and solo.
Yeah, cause thats an awesome solution.
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By Siren.Kalilla 2011-12-02 20:13:32
Well, I already said on the official forums that a possible solution to getting people to come back and help would be to award a key to players who have already completed the fight to trade in for a random augment on a 95-99 piece of gear.
I don't think that would be a bad thing.
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By Odin.Eikechi 2011-12-02 20:14:17
It would be nice if it was Maat 2.0, but don't you think the dev team considered that as an option and thought it kinda lame? Either way the taru is a mnk, so it IS like Maat 2.0 in a way... So its not gonna be THAT hard... neither was Maat. As a 69 war MANY years before the 2h update, I killed Maat first try at my leisure. 2x Raging Rush with Might Strikes and Zerk up, and he was toast. Did I complain it was too easy? No. I just kept on leveling.
Its no different than back then, really. Just do the quest, level up, and continue with the game. Nothing more, nothing less. Don't over complicate this senseless complaints, guys lol.
Edit: and Kal has a pretty good suggestion there.
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By Siren.Kalilla 2011-12-02 20:16:04
Just would like to point out that the difficulty of Maat went down as time went on with the introduction of new gear and proven battle strategies.
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By Odin.Eikechi 2011-12-02 20:20:49
I did mine I think just before CoP came out, or MAYBE just after lol. There isn't much of a strat to the DD jobs for Maat. Gear decently, don't die. Done.
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By Siren.Kalilla 2011-12-02 20:23:30
I did mine I think just before CoP came out, or MAYBE just after lol. There isn't much of a strat to the DD jobs for Maat. Gear decently, don't die. Done. Yea lol, and that's fine as that is what the job is for.
I looked at maat as the one to test your knowledge and skill of the job, and if you're worthy you can pass and become a master (level 75).
This, I don't even know what this is.
What the hell were the ones before?
Makes no sense, and I wish they would put some obvious effort in to doing this.
Fenrir.Camaroz
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By Fenrir.Camaroz 2011-12-03 11:51:05
as im not really a fan of this change, they could put an option sort of like dynamis for subjobs.
1:Give me my next level.
2:Bring the pain.
Idk i just really wanted this fight to be a challenge and no I dont want to solo it etc
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By Fairy.Ghaleon 2011-12-03 12:00:32
Well, I already said on the official forums that a possible solution to getting people to come back and help would be to award a key to players who have already completed the fight to trade in for a random augment on a 95-99 piece of gear.
I don't think that would be a bad thing.
the only problem i have with this suggestion is that while it is a good idea, it would probably push the level cap update back ~month.
therefore, no....please no. lol.
Leviathan.Thania
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By Leviathan.Thania 2011-12-03 12:10:07
square-enix will make it easy to please all the mass of players
but as mentioned earlier we will loose the pleasure to get a real challenge and a special last instant like the maat fight was
there's something square could do !!!
after this last genkai ( for the mass of people) adding a last challenge @ 99 versus a master of our own job
for example for sam a fight versus noillurie
for drk a fight against zeid etc etc ...
the fight would be hardcore and will give you a special item 99 for your job or a new job ability
and for hardcorehardcore gamers finishing fights against the 20 heroes with the 20 jobs will allow you to gain a mega special item like : maat cap II
what do you think about it ?
Cerberus.Drayco
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By Cerberus.Drayco 2011-12-03 12:30:54
I like that idea alot. There really isn't anything challenging about this game anymore, just time consuming.
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By Siren.Kalilla 2011-12-03 12:43:03
great idea Thania, and glad you posted it on the official forums as well. Would love to see that, and as someone mentioned over there probably a series of quests before you get to the fight would be a nice touch.
Reward could be a JA, gear, or something.
12-05-2011 02:40 PM | Camate | Community Rep |  |
| Thanks everyone for the feedback and comments regarding our previous update.
Based on the opinions across all regions, we have decided to make multiple versions of the battlefield. Along with this change, we’ll need a few more days for development and testing, but we’re working diligently to get this in for the version update.
I’d like to outline details for the two items that will be used in conjunction with the battlefield.
The item required to enter the battlefield
We’ll be preparing a new item that will be necessary to enter the battlefield. It will be possible to obtain this item from high level monsters in each area and the drop rate is quite high.
The item that can be used to lower battlefield difficulty
Previously we said that we’re making adjustments so that you can win without having a full party of six members, but you can take this to mean that you’ll need the enfeeble item to achieve this.
This enfeebling-type of item exists for two reasons:
The first is the player’s choice to increase their chances of winning.
The second is to set up a countermeasure so as time passes it will be possible to clear the battlefield with fewer people. Note that it will take a bit of leg work in order to obtain the enfeeble item.
In other words, there will be two methods for challenging this battle. In exchange for spending some time preparing for the battle, you’ll have the option to increase your chances of winning. If you deem it unnecessary to obtain this item, you can take on the battle without spending any time preparing ahead of time.
In the case that you fail the battlefield, you will not need to re-obtain the entry item. Instead we might make it so you will need merit points or High Kindred’s Crests, but we are currently making adjustments in the direction of lowering the amount of merit points required to challenge it again. |
12-02-2011 02:06 PM | Camate | Community Rep |  |
| Howdy!
I have a bit of information to share with you regarding the final limit break quest.
Battle Balance
We’re currently making adjustments to the battle so that you don’t need to have a full party of six members to win. This doesn’t mean it will be “easy”, but there will be more victories as a result of the change.
We have seen feedback from those that would like a battle and those that think a battle is unnecessary. As a result of looking over everyone’s opinions, we decided it would be good to create a battlefield that wasn’t as tough as the Maat fight, but have you all take on a slight challenge to differentiate this as the final limit break quest.
Congestion
Some players have been worried about possible battlefield congestion. We’ll be adding a step to this quest that will require players to obtain an item before actually entering the battlefield, which should stagger the amount of players entering at once. Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area. After testing various areas out we decided to go with the Qu’Bia Arena.
Helping Others
You won’t need to obtain the entry item when helping others. We’re also in the process of preparing an NPC that will teleport you to battlefields located in original areas as a reward for completing the final limit break quest. |
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