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[Dev] Final Limit Break Quest
Bismarck.Luces
Server: Bismarck
Game: FFXI
Posts: 517
By Bismarck.Luces 2011-12-02 16:49:57
Red mage maat fight was easy, just random as ***. I went 1/2 and I helped a friend later who went 1/22, lent them gear gave advice ect. They went in with better gear, the wind staff was the only hq I had, I never got resisted. he had all hq staffs, better gear and got resisted on sleep 1, 2, bind,then sleep 1 and sleep 2 again(all resist, and yes 5 spells), on darksday, and other days, on multiple occasions. That was why people would quite over maat fight.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-12-02 16:52:11
Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions.
"Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area."
*** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE?
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2011-12-02 17:04:01
Their methods to reduce congestion will fail horribly. Its gonna be miserable.
Server: Leviathan
Game: FFXI
Posts: 18930
By Leviathan.Catnipthief 2011-12-02 17:06:13
SE I am dissapoint.
Even though I don't play anymore I was really hoping that for the final LB they would have put something better then a team battle, the rush of getting that 75 LB fight was amazing...
Should have done the same thing in this but instead it's more of a hindrance now then a good 1v1 fight.
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Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-12-02 17:06:21
Valefor.Prothescar said: »Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions.
"Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area."
*** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? I digress here. Just because SE's decision doesn't meet with your approval doesn't make it a 'bad decision'. Se's done a superb job with many things, such as making Rare/Ex gear from being totally obsolete. You maintaining an account contradicts your statement as well.
I have faith that SE will make it so that there's not an extreme congestion. If not, I'm sure they'll correct it.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4208
By Ragnarok.Sekundes 2011-12-02 17:17:28
If they implement a 'semi-hard' bc in only one area for a level cap increase, you think they are going to be able to avoid extreme congestion? I'm gunna guess it's going to be worse than the splitting heirs congestion. And if it happens, what exactly are they going to be able to do to fix it? You can't just press a button to fix issues like bottlenecks and bc congestion and it'd probably require server maintenance if they even cared enough to do it.
The solution they are suggesting is much like saying "This highway is too crowded, so we're going to shutdown one of the onramps!" Sure, that will reduce the traffic on the highway but it'll make another build up else where.
Just plain HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-12-02 17:22:36
Valefor.Prothescar said: »Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions.
"Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area."
*** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? I digress here. Just because SE's decision doesn't meet with your approval doesn't make it a 'bad decision'. Se's done a superb job with many things, such as making Rare/Ex gear from being totally obsolete. You maintaining an account contradicts your statement as well.
I have faith that SE will make it so that there's not an extreme congestion. If not, I'm sure they'll correct it.
ITT: "They've made a lot of bad decisions" = "All of their decisions are godawful and thus I must cancel my subscription". Anyone who thinks that this change is A-OK is clearly too gimp to do it in its original state.
Go away.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2011-12-02 17:25:54
Leviathan.Phenomena said: »I've done all missions just for story i didnt care about the reward. I liked the CoP story...and then I hit some of the Wotg cut scenes.
yeah I'm done.
i'm suffering through wotg atm..IT SUCKS.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-02 17:27:39
Leviathan.Phenomena said: »I've done all missions just for story i didnt care about the reward. I liked the CoP story...and then I hit some of the Wotg cut scenes.
yeah I'm done.
i'm suffering through wotg atm..IT SUCKS. WoTG wasn't that bad, much better than ToAU
Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-12-02 17:31:02
Valefor.Prothescar said: »Valefor.Prothescar said: »Making this cap fight easier and restricting the battle to one battlefield for their given reason are possibly the worst decisions SE has ever made, and SE has made a lot of bad decisions.
"Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area."
*** seriously? Because all of them aren't ridiculous to get to and funneling everyone into a single BC won't cause a bottleneck. Really SE? I digress here. Just because SE's decision doesn't meet with your approval doesn't make it a 'bad decision'. Se's done a superb job with many things, such as making Rare/Ex gear from being totally obsolete. You maintaining an account contradicts your statement as well.
I have faith that SE will make it so that there's not an extreme congestion. If not, I'm sure they'll correct it.
ITT: "They've made a lot of bad decisions" = "All of their decisions are godawful and thus I must cancel my subscription". Anyone who thinks that this change is A-OK is clearly too gimp to do it in its original state.
Go away. Sounds like someone who already has personally done the limit break and has discovered it has failed. You're like all of them people that were bemoaning the Abyssea expansion in Whitegate before it even came out then was the first one to brag about your Emp gear. Besides, anyone gearing a keen ring hardly has room to exclaim anyone else is 'gimp'.
Valefor.Kungg
Server: Valefor
Game: FFXI
Posts: 306
By Valefor.Kungg 2011-12-02 17:40:38
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Server: Siren
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By Siren.Kalilla 2011-12-02 17:48:33
Okay, the long quoting is getting to be annoying...
and stop fighting :( please!
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2011-12-02 17:56:04
They were dumb before Abyssea. Decked out people are still dumb.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2011-12-02 17:57:39
My first Maat fight was Rdm, back before they nerfed the hell out of it. I remember being led to the Qulun Dome by Jaybar, on Bismark, at level 68, with a level 1 Mnk sub, and being told, "Here you go!! Beat the Ruby Quadav, solo as you are, and you can beat Maat!! If you get into trouble, just zone out behind ya!!" I went like 1/50 on the Ruby, lol, then went 1/4 on Maat. It was the most intense, yet memorable time in my ffxi play time. From what I can see, these are definately times we'll never see again.
That sounds so much more humane than dumping you off at the Maat fight, then let you go 1/whatever on it with no practice. And, I think it's cool that there was a little training aspect... cause it was a big deal!
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-12-02 18:00:31
They were dumb before Abyssea. Decked out people are still dumb.
Absolutely, but it has gotten progressively worse and worse as we have to do less and less to succeed. Making the final, ultimate limit break easier is a stupid decision. A majority of people that I see want it to stay the same, SE is caving in to the minority who think it's too hard. If a BST was able to solo it, there is no issue with the difficulty, there's an issue with the people attempting it.
Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-12-02 18:03:14
My first Maat fight was Rdm, back before they nerfed the hell out of it. I remember being led to the Qulun Dome by Jaybar, on Bismark, at level 68, with a level 1 Mnk sub, and being told, "Here you go!! Beat the Ruby Quadav, solo as you are, and you can beat Maat!! If you get into trouble, just zone out behind ya!!" I went like 1/50 on the Ruby, lol, then went 1/4 on Maat. It was the most intense, yet memorable time in my ffxi play time. From what I can see, these are definately times we'll never see again.
That sounds so much more humane than dumping you off at the Maat fight, then let you go 1/whatever on it with no practice. And, I think it's cool that there was a little training aspect... cause it was a big deal! It was a HUGE deal, yes^^. I'll always remember that as being my biggest acheivement, personally. I've done the same with many other aspiring Rdm's since then; taking them to the dome and letting them try their skills on the Ruby. /sigh
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2011-12-02 18:10:06
Valefor.Prothescar said: »They were dumb before Abyssea. Decked out people are still dumb.
Absolutely, but it has gotten progressively worse and worse as we have to do less and less to succeed. Making the final, ultimate limit break easier is a stupid decision. A majority of people that I see want it to stay the same, SE is caving in to the minority who think it's too hard. If a BST was able to solo it, there is no issue with the difficulty, there's an issue with the people attempting it. If SE continued to give us incremental upgrades, this game would probably have died already. Uping the level cap was most likely a last-ditch to revitalize the game, and it worked. At 99, they'll reach the same wall. Creating overly difficult things like Sea, Absolute Virtue, and Pandemonium Warden are obviously not the solution because it makes things daunting. The solution is to create tons of content that will stay relevant. This is incredibly difficult to do, especially with a limited staff.
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Server: Siren
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Posts: 14552
By Siren.Kalilla 2011-12-02 18:23:44
If SE continued to give us incremental upgrades, this game would probably have died already. Uping the level cap was most likely a last-ditch to revitalize the game, and it worked. At 99, they'll reach the same wall. Creating overly difficult things like Sea, Absolute Virtue, and Pandemonium Warden are obviously not the solution because it makes things daunting. The solution is to create tons of content that will stay relevant. This is incredibly difficult to do, especially with a limited staff. I'm glad they are revitalizing the old content though, it's becoming slow but I think if they do it right it will be well worth it.
I give them a lot of credit for what they are trying to do. It took them years to make this content and abyssea really truly destroyed everything they have done in the past. I will give you that it did bring people in and excited people who have always wanted great gear but didn't want to join a linkshell/bot or w/e to get it. But it did destroy everything else in the process.
I hope that our patience is rewarded with the new content. I'm sure people will love and hate the changes, but I think it will help greatly on the variety of activities to do once again.
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Phoenix.Morier
Server: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2011-12-02 18:29:42
Abyssea didn't destroy a thing. If anything it made old content easier to low man. With the exp loss from death being a non factor with how easily exp is gained, along with higher levels, people were able to do more of the old content w/o said big ls.
I love how people treat abyssea like an unwanted stepchild, yet proudly display their loot from it.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2011-12-02 18:31:14
I agree, it totally obliterated old content, but that was really what their macro-plan eventually lead them to. I'm glad things are the way they are in the game, and I hope we really do reap the spoils, but unless they generate entirely new content, this stuff will get old quick. How fast did it take people to get burnt out on VW? I see a shout for it maybe a few times a day, but not often like it used to be. I used to have a leader /tell me every few hours because they were specifically looking for me to join their VW run. Now, nothing, because they burnt through their stone stock, and they got bored of smashing Qilin to death 50 times a day.
idk, maybe its the mentality of players that changed, making each addition of content a race to the finish and efficiency that has made the game grow boring quickly. Maybe they need to go back to the 4-8 hour respawn NMs like how sky used to be, to mitigate the over-use of an area. I'd sure as hell hate competing though, it's such a drag and promotes a lot of enmity between people who really have no reason to hate each other.
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By Siren.Kalilla 2011-12-02 18:36:25
Abyssea didn't destroy a thing. If anything it made old content easier to low man. With the exp loss from death being a non factor with how easily exp is gained, along with higher levels, people were able to do more of the old content w/o said big ls.
I love how people treat abyssea like an unwanted stepchild, yet proudly display their loot from it. But why would you really need to do much of the old content besides a few pieces here and there?
You can't tell me that the frequency of people doing these events went up or even stayed where it was, that's just a flat out lie.
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By Siren.Kalilla 2011-12-02 18:38:34
I think the game needed abyssea, I'm not saying we should of skipped it and not done it. It brought a lot of people back and also sent a lot of people away.
But just because the game needs something to revive it doesn't mean it doesn't kill off anything in the process of doing it.
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2011-12-02 18:39:31
I think it's our obsession with being the best that's done it. I remember back in sky when people would drool over getting Avengers. They weren't the best, or the second best, but people still wanted them, and when they got them, they cherished them. It's different now. People will judge you, call you inferior, parade themselves around.
Ugh.
Phoenix.Morier
Server: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2011-12-02 18:42:20
With that logic saying aby destroyed old content is a lie as well. You can not prove to me the frequency either. It allowed a new flux of people to do it not just big LS hoping for said piece of gear here and there.
I may be wording it wrong but it made old content more accessible to more people, if that makes sense.
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By Siren.Kalilla 2011-12-02 18:43:21
I think it's our obsession with being the best that's done it. I remember back in sky when people would drool over getting Avengers. They weren't the best, or the second best, but people still wanted them, and when they got them, they cherished them. It's different now. People will judge you, call you inferior, parade themselves around.
Ugh. Well... I'm pretty sure a lot of people were obsessed with getting the best gear since the game started. That pretty much is just how it is. These pieces of gear are highly favored over the inferiors and if you do get an inferior piece it is just to tide you over until you get the piece your looking for.
Nothing can be done about that, and I don't think that is making content less enjoyable. I do think that making content you can do over and over and over isn't the best way to go, as you said people burn out doing it like that.
Server: Valefor
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Posts: 19647
By Valefor.Prothescar 2011-12-02 18:44:17
It's about the skill not the gear. Abyssea opened up being able to solo/duo just about anything, including top/second best weapons in the game. At the 75 cap, you needed to coordinate at least one or two full parties in order to do most any endgame activity, and some an alliance or even two alliances. Some fights had specific strategies other than go in and zerg it dead after proccing yellow/red.
Lowering the difficulty of the limit break fight is coddling the people that don't want to be challenged to succeed.
I'm really hoping that they reverse this decision, and that future content updates are not built around being a walk in the park.
An MMO would not succeed if there was no ambition to further the power of your character through equipment, or levels, or other such variables.
Bismarck.Cicada
Server: Bismarck
Game: FFXI
Posts: 8472
By Bismarck.Cicada 2011-12-02 18:44:57
I was only able to do most of the old content solo after aby.. I could never find a shell that did events or would help anyone other than their sacks before. While it was easier for me I didn't like it very much.. I'm sure it would have been way more enjoyable with a few more people.
Random: I hate VW.. its boring >.>
12-05-2011 02:40 PM | Camate | Community Rep |  |
| Thanks everyone for the feedback and comments regarding our previous update.
Based on the opinions across all regions, we have decided to make multiple versions of the battlefield. Along with this change, we’ll need a few more days for development and testing, but we’re working diligently to get this in for the version update.
I’d like to outline details for the two items that will be used in conjunction with the battlefield.
The item required to enter the battlefield
We’ll be preparing a new item that will be necessary to enter the battlefield. It will be possible to obtain this item from high level monsters in each area and the drop rate is quite high.
The item that can be used to lower battlefield difficulty
Previously we said that we’re making adjustments so that you can win without having a full party of six members, but you can take this to mean that you’ll need the enfeeble item to achieve this.
This enfeebling-type of item exists for two reasons:
The first is the player’s choice to increase their chances of winning.
The second is to set up a countermeasure so as time passes it will be possible to clear the battlefield with fewer people. Note that it will take a bit of leg work in order to obtain the enfeeble item.
In other words, there will be two methods for challenging this battle. In exchange for spending some time preparing for the battle, you’ll have the option to increase your chances of winning. If you deem it unnecessary to obtain this item, you can take on the battle without spending any time preparing ahead of time.
In the case that you fail the battlefield, you will not need to re-obtain the entry item. Instead we might make it so you will need merit points or High Kindred’s Crests, but we are currently making adjustments in the direction of lowering the amount of merit points required to challenge it again. |
12-02-2011 02:06 PM | Camate | Community Rep |  |
| Howdy!
I have a bit of information to share with you regarding the final limit break quest.
Battle Balance
We’re currently making adjustments to the battle so that you don’t need to have a full party of six members to win. This doesn’t mean it will be “easy”, but there will be more victories as a result of the change.
We have seen feedback from those that would like a battle and those that think a battle is unnecessary. As a result of looking over everyone’s opinions, we decided it would be good to create a battlefield that wasn’t as tough as the Maat fight, but have you all take on a slight challenge to differentiate this as the final limit break quest.
Congestion
Some players have been worried about possible battlefield congestion. We’ll be adding a step to this quest that will require players to obtain an item before actually entering the battlefield, which should stagger the amount of players entering at once. Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area. After testing various areas out we decided to go with the Qu’Bia Arena.
Helping Others
You won’t need to obtain the entry item when helping others. We’re also in the process of preparing an NPC that will teleport you to battlefields located in original areas as a reward for completing the final limit break quest. |
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