No Water Spell And Others

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXIV » General » no water spell and others
no water spell and others
 Midgardsormr.Soki
Offline
Server: Midgardsormr
Game: FFXI
user: soki
Posts: 466
By Midgardsormr.Soki 2011-11-22 11:32:57
Link | Quote | Reply
 
http://forum.square-enix.com/ffxiv/threads/31010-1206-Water-spells/page21

Originally Posted by Rukkirii
There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning

Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
Offline
Posts: 12
By AtlasThomas 2011-11-22 13:43:16
Link | Quote | Reply
 
bad idea.
Offline
Posts: 117
By AquaRegia 2011-11-22 15:44:17
Link | Quote | Reply
 
The 1.20 - 2.0 transition looks like going to be just that - a transition. It's not necessarily a bad thing, but it will be a lean couple (or more) of months.
Offline
Posts: 349
By Xeonerable 2011-11-22 16:07:53
Link | Quote | Reply
 
...maybe they will go to... XIV's Red Mage? :D

I still find it rather strange they are leaving them out..

paralyze i will miss you. :(
Offline
Posts: 278
By Buddhsie 2011-11-22 18:17:27
Link | Quote | Reply
 
The idea that all elemental spells aren't attacking spells is an interesting way to think about them, I like the originality. Splitting the elements between the two classes is also a good way of doing it, it does make sense that CNJ should have light based elements and THM should have dark based elements.

As for the debuffs being left out, it's not that they won't be in the game, melee classes weapon skills will be able to inflict debuffs if it's really necessary. Apart from that, all of this is only temporary before 2.0, so ultimately we'll have them all back.

Before you criticise the new system for not having enough spells in it, just consider the fact that you could only use ~25 abilities before anyway, and the removal of most of the useless ones leaves you with pretty much the same situation you had previously.

Saving the debuff spells for another class is the most likely reason for removing them, I'd say it's a safe bet.