[Dev] Reducing Spawn Timer For All HNM's

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[Dev] Reducing Spawn Timer for all HNM's
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 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-24 15:26:19
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FFXI needs a PvP stat, but it only comes off of gear that drops from new HNMs which will all be on ToAU-style timers and cannot be claimed until it's been popped for 5~10 seconds.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-11-24 15:27:56
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It would make more sense for the PvP stat to come from Ballista/Brenner rewards :p
 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-24 15:29:26
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SE, etc.

Long as they don't ruin it like Valor all will be well
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-11-24 15:33:51
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Asura.Malekith said: »
Bahamut.Krizz said: »
Topicbans issued. That's enough of that.
Who was being naughty?

i have. i need a spankin D:

back on topic. i really think it would be a good idea that once a king or hnm spawns. the area locks. so ppl cant get into the area afterwards. so only the ppl who have been there can fight. (that will get rid of the ppl who hold hnms).

then it would be nice if a special item dropped. something all jobs can wear (neck earring belt back ring) and everyone gets full hp/mp and it becomes a ballista zone. 1 death each. last person alive gets the item with random augments on it. the more ppl you kill (killshot) the better the aug. and it will even say how many ppl you killed on the piece. (10 ppl gets max augs). idk i think that would be fun.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2011-11-24 16:02:48
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Kings are fail and im surprised so many people are pining for the days of sitting in a zone for 3hours staring at the same scenery for hours on end.

There are so many better systems in XI for popping difficult NMs that the idea that stuff must be lottery is so antiquated when we've seen better over the years. VNMs (yeah, i went there), ZNM, Walk of Echoes, Salvage, Einherjar, Assault all had superior systems of introducing HNM-tier mobs without having to stare at an empty screen for hours.


The ZNM system for all its QQ about soul plates was superior to anything kings could ever hope to accomplish in its distribution of loot and that's with ZNM having serious flaws that should have been smoothed over. You had easy mobs anyone could take down, stronger mobs that required a party and then HNM-tier mobs where you'd bring out your alliances. You even had PW for the ultimate challenge for those with the stomachs for such an event.

Everyone could walk away a winner during ZNMs. Kings? You get nothing if you didn't claim, hours of your life revolved around windows that encouraged nothing but the worst tier of people,the fights were easy and encouraged stalling tactics like sleeping Fafnir/Nid repeatedly, holding Aspids and kiting KB while your whole LS poured in to save you.

Nothing was good about kings. If we want greater challenges, give me HNMs in timed scenarios with loot acquired via points and if we want PvP lobby SE for viable Brenner/Ballista but Kings was just a shitty melding of the two that lasted as long as it did because Tanaka is a sick, sick man.
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 Fenrir.Crystenne
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By Fenrir.Crystenne 2011-11-24 16:04:27
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Lakshmi.Sparthosx said: »
The smartest post I've read all day

We have a winner!
 Fenrir.Leoheart
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By Fenrir.Leoheart 2011-11-24 16:19:46
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Lakshmi.Sparthosx said: »
Tanaka is a sick, sick man.

You had me at this, lol
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 Asura.Fondue
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By Asura.Fondue 2011-11-24 16:42:20
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Lakshmi.Sparthosx said: »
Video Games Are A Waste Of Time

Holy Crap Dude, I'm Glad Somebody Is Here To Tell Me This

you could do nyzul perfectly fine with a hauby+1 and a vermilion cloak, if you werent in a position to do hnm its noone's fault but your own for wasting time attempting it

same goes for anything else in this game, cry moar



also wtf@ you bringing up ZNM that was a horrible system with 0 sustained interest
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 Fenrir.Leoheart
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By Fenrir.Leoheart 2011-11-24 17:02:14
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I would'nt have called the ZNM system bad in respect to what you can get out of it. A lot of the gear obtained from it was useful for that era, and some of the gear is still not terribly bad now.

The first thing that immediately comes to mind when doing ZNMs is having the Zeni to obtain pop items, but everyone knows this.
And from my experiance, I was always too lazy to actually go and get it, a lot of other people were aswell, which when you actually got around to it, it wasn't even that bad.

The only issues I have with ZNMs is the fact you could only turn in so many plates or rather obtain so much zeni in one game day and the fact that most runs (that i've been on) have required people to get their own pop items and which the majority didn't either have time or not bother entirely.

As for PVP, they should just keep it open full time, and when you want to participate, they should have a dedicated server for it in which anyone can go to from another server.

Only real experiance I've had with HNMs was a spin off with my dynamis shell one time, we did tiamat one afternoon, it was the most boring time of my ffxi experiance.
To actually go and be able to have fun with HNMs, I'd most likely have to be the tank, but that's just me~
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2011-11-24 17:03:08
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Fondue said:
Post

Kings were nothing but staring at a screen waiting for a monster to spawn. You weren't even playing the video game, you were just looking at the screen for a min every 30mins (if you even did that), occasionally talking some trash to stay awake until the mob popped in which you'd either:

A. Drop the monster and QQ about loot.
B. Stall the monster until reinforcements arrive while people talked trash to you.
C. You didn't claim so do everything possible to force the group to wipe.

ZNMs, VNMs (which I personally hate), KSNMs etc all had you actively doing something whereas Kings was a whole lot of nothing. Triple this if you happened to get involved in Sandworm/Ixion camping where no shows, campaign spooks, rival LS spooks and glitchvoids would literally have you doing nothing for hours on end.

Did I attempt to put blame on others for my HNM activities? Nope. What I did say though is that Kings are inferior to other systems introduced to fight high level monsters and only because SE refused to raise the ceiling on gear that Kings remained relevant until Abyssea finally put those relics where they belonged - on the scrap heap of history.

I stand by my statement that Kings were fail. There are superior ways to "waste time" and your defense of kings will either boil down to some twisted PvP desire (which I agree lacks in XI now), nonsense about these mobs being challenging (which they weren't) or qq that your money spigot has been turned off which also applies to me.

ZNMs were a horrible system? Really? Care to explain how beyond your QQ about soul plates that I covered in my previous post?

Plenty of good loot were to be had across all tiers, you could pop mobs whenever you want once you got points, monsters were overall challenging and engaging, each tier covered a type of player, droprates were extremely fair (sans Hachiryu) and overall this system smoked kings in every way except the stats on gear which SE refused to address because Tanaka is a sadist who ran/runs XI like a gulag.
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 Asura.Fondue
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By Asura.Fondue 2011-11-24 17:18:31
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Yeah buddy, its a video game, its a waste of time in every aspect

If you dont think being able to turn in 10 UNSTACKABLE, "STAND IN THE SAME SPOT FOR HOURS" taking pictures of a flower, lolpankration for jettons if you didnt have isp wasnt a horrifically massive flaw in that system ever youre just delusional

all of that and then qqing about 1 specific dev? SE doesnt care about your time and the longer you stand around doing ***the better it is for them its not 1 man's fault its a MMO and thats how MMOs are

the only thing that happened when tanaka wasnt around was abyssea and youre still staring hours at a sobek, hours at a glavoid, hours at vnms who dont change

"superior ways to 'waste time'" indeed
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By Diavolo 2011-11-24 18:29:45
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Lakshmi.Sparthosx said: »
Kings are fail

You realize that you sound like you're trying to impose your view of the game on everyone else, like some religious zealot preaching the word of his/her god.

The ground kings often sat unclaimed and very few people actually camped them as the level cap increased. Those that did were able to skill up, do FoV or hope a couple of elementals would pop between windows in the case of Behemoth's Dominion (which remains, to this late day, a wasteland of a zone - would it have hurt to toss in a few mobs by the camp?). If they were to return tomorrow, would you really look down on the people that ran up there for a shot at a Black Belt item, title or whatever else they wanted from it? Would you think the game to be worse off than it is today?


Quote:
Tanaka is a sick, sick man.

Couldn't agree more.
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By Phoenix.Fredjan 2011-11-24 18:37:43
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Lakshmi.Sparthosx said: »
ZNM essay
All that aside, Voidwatch is like, the best system ever.
 Asura.Fondue
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By Asura.Fondue 2011-11-24 18:39:05
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Phoenix.Fredjan said: »
Lakshmi.Sparthosx said: »
ZNM essay
All that aside, Voidwatch is like, the best system ever.
the drop system is horrible though.. good ideas plagued by terrible implementation, the story of ffxi!
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 Ragnarok.Akron
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By Ragnarok.Akron 2011-11-24 18:45:41
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Lakshmi.Sparthosx said: »
Kings were nothing but staring at a screen waiting for a monster to spawn. You weren't even playing the video game, you were just looking at the screen for a min every 30mins (if you even did that), occasionally talking some trash to stay awake until the mob popped in which you'd either:

A. Drop the monster and QQ about loot.
B. Stall the monster until reinforcements arrive while people talked trash to you.
C. You didn't claim so do everything possible to force the group to wipe.
But this was the funny part of HNMs make ppls shout bad words against u and let them cry if they didnt claimed a faf who dropped a ridill

Lakshmi.Sparthosx said: »
There are superior ways to "waste time"
For example reading your absurdly long and useless post! :P
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By Spoof 2011-11-25 14:18:00
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I don't understand all the posts hating on the old content of FFXI. The reason most people stuck around or still have good memories of FFXI is because of the old content. Being part of a big LS, meeting new people in XP parties, making friends, getting a new ability or ws to see your damage go from 10% of a mobs HP to 40%+(sup slugwinder), getting that RARE item you've been after for months and months, making you one of the few on the server with it. All of these things were the main charms of FFXI, but it's almost all gone now. If you were mad back then at not having rare items, now you should be thrilled because everyone has everything they want in game and there is no such thing as a rare or valuable item anymore.

As far as the endgame goes, I'm confused at all the posts saying "it was always easy and never hard". Not sure if people are trolling with statements like that. FFXI was out since around 03-04 I believe. I'm calling BS; the "always easy" part is not true. I remember Byakko being annoying, having to shadowbind Seiryu, kiting Kirin and setting up light SC then running for your life when you pulled hate. Now obviously after a year or so of killing the same NMs, people started getting more efficient at it. Killing w/ fewer or speeding up times by a lot with different strats. But just because things got insanely faster/easier after years of repeated killing, it's dumb to say it was always easy. Tiamat, Jorm, Vrtra weren't always "easy". I remember a lot of linkshells wiping to Tiamat or taking 1+ hour to kill even back in 07! Same thing with cerbs, khims, JoL, etc.. etc.. They started off needing a lot of man power and proper team work. Then at the end of the 75 era I remember we just about 4 manned Khim w/ PLD as only tank and only DD lol. You guys must not remember days of chi blast rotations or replacing the dead. I'm pretty sure BG forums started getting popular w/ people other than those from Bahamut around the time they were killing JoL and having a hard time.

I bet most of the people complaining about the "waste of time 3 hours a day" or pulling the "I have a life so couldn't camp anything" card, were just mad they didn't get dalms/ebodies/ridills. Now anyone can get any item in game solo w/ a WHM dual box. So I guess no one can complain about it. What FF needed and probably still does in my opinion are the same king type mobs but just more of them. All the proc'ing stuff is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and there is barely anything you can actually kill straight up anymore. That and a real PVP I think would make the game fun again.

Be honest how many of you(unless you're a new player) have your best memories post-Abyssea?
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 Siren.Kalilla
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By Siren.Kalilla 2011-11-25 14:49:22
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Spoof said: »
I don't understand all the posts hating on the old content of FFXI. The reason most people stuck around or still have good memories of FFXI is because of the old content. Being part of a big LS, meeting new people in XP parties, making friends, getting a new ability or ws to see your damage go from 10% of a mobs HP to 40%+(sup slugwinder), getting that RARE item you've been after for months and months, making you one of the few on the server with it. All of these things were the main charms of FFXI, but it's almost all gone now. If you were mad back then at not having rare items, now you should be thrilled because everyone has everything they want in game and there is no such thing as a rare or valuable item anymore.
Agree 100%

Before abyssea and when people actually leveled together you spent a lot of time with the same people most of the time depending on how fast you leveled up. Every now and then you'll team up with someone you have leveled with before.

"But in abyssea you can do that already"

Yes, you can... but how often do you communicate with 18 people. Not very much when everyone's mind is turned off fighting and endless stream of mobs.

"But merit parties were like that..."

Yes, they were. I'm talking about leveling though, not merits.

No need to push yourselves to keep up that exp chain. Would be surprised if some of the new players even knew what one was.

Almost all of my friends that I met on this game I met through leveling. Mind you, I only leveled really 1 job since the game started and a year before abyssea started. Then I gave in and leveled sam, and never used it. Now, that is 1 job from 1 to 75 and I met the majority of my friends that way.

I have made a few through linkshell events but I can say that I haven't really made any friends since abyssea. I've leveled and done things with random people but most people just keep to themselves. VW are just shout groups and yes you work together, but idk.

That is just my point of view on the subject, and I'm sure others aren't the case... but for me and a few others I think it is.

Spoof said: »
As far as the endgame goes, I'm confused at all the posts saying "it was always easy and never hard". Not sure if people are trolling with statements like that. FFXI was out since around 03-04 I believe. I'm calling BS; the "always easy" part is not true. I remember Byakko being annoying, having to shadowbind Seiryu, kiting Kirin and setting up light SC then running for your life when you pulled hate. Now obviously after a year or so of killing the same NMs, people started getting more efficient at it. Killing w/ fewer or speeding up times by a lot with different strats. But just because things got insanely faster/easier after years of repeated killing, it's dumb to say it was always easy. Tiamat, Jorm, Vrtra weren't always "easy". I remember a lot of linkshells wiping to Tiamat or taking 1+ hour to kill even back in 07! Same thing with cerbs, khims, JoL, etc.. etc.. They started off needing a lot of man power and proper team work. Then at the end of the 75 era I remember we just about 4 manned Khim w/ PLD as only tank and only DD lol. You guys must not remember days of chi blast rotations or replacing the dead. I'm pretty sure BG forums started getting popular w/ people other than those from Bahamut around the time they were killing JoL and having a hard time.
People who say "it was NEVER hard" were:
  1. In the best linkshells on their server

  2. Didn't start doing the content until everyone figured out the strategy for it and less started doing so they could get the chance

  3. Just say "all you're doing is hitting buttons, that isn't hard


I agree with #3, but still when something comes out it can be difficult. Yes, over time a universal strategy grows across all servers and make it easy to kill. This just equals to SE's loose ends in designing difficult battles.

I think SE should spend more time on getting rid of these loose ends. Not on content already in place, but in future content. They have started to do this with VW, but I would love to see more of this.

On easier battles there should be loose ends, but if its the content that should be the hardest at that stage of the game then there shouldn't be any.

SE have thousands of monster JA's to use, including one of the most effective AoE-Draw In. This is hardly ever used, and should be used in some of the hardest content that ends up having these loose ends to develop easy strategies.

Spoof said: »
I bet most of the people complaining about the "waste of time 3 hours a day" or pulling the "I have a life so couldn't camp anything" card, were just mad they didn't get dalms/ebodies/ridills. Now anyone can get any item in game solo w/ a WHM dual box. So I guess no one can complain about it. What FF needed and probably still does in my opinion are the same king type mobs but just more of them. All the proc'ing stuff is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and there is barely anything you can actually kill straight up anymore. That and a real PVP I think would make the game fun again.

Be honest how many of you(unless you're a new player) have your best memories post-Abyssea?
I haven't had any good memories since abyssea came out lol, yes all of mine are pre-abyssea. Okay, I've had some good memories since abyssea but it was content introduced before abyssea came out. Since abyssea it's just been getting as many items as I can before the next update where I replace everything I just got.

Not really any "Yes I finally finished!" but more "Well that didn't take very long, on to the next thing on the list" type of moments in abyssea. VW provides the first but I think is harder than any HNM was since it's only your pool and not the group's pool.

I could argue that you get more items from 18 people in a VW group pool of items, but part of the group pool was sharing what your group accomplished together. VW is working together to get a non-sharing pool of items resulting in people just working for themselves no matter how much they work together.

You can't go do VW for a linkshell member to try and help get that item they want, because the only thing you can help with is defeating that enemy, the drops are up to their luck and no one else no matter what messages you proc.

I've read about so many people having bad times with HNM Linkshells... I say why did you even stay with a linkshell you didn't agree with. I never would of done that, and I loved my linkshell. I didn't get very many items but the items were distributed very evenly between members, even the leaders took in less than members.

The leaders did have relics, but didn't make them very fast while I was there. I did HNM's for maybe a year, a little less, and made probably 50 or so mil. They have been doing it since it came out, so yea I agree with them having relics.

I don't think my linkshell was corrupt, but I can see how others were. Without a very strong system in place with rules corruption can take place easily.

So to all of those people that had bad HNM linkshell experiences, I say you should of left the moment you started noticing them instead of torturing yourself like that. If you're not having a good time then do something else. It's your fault for not having a good time, and to say HNM was evil is very stupid of you. There are people who enjoyed it, and there are people who can't see how it could be any fun. Not every piece of content in this game is enjoyed by everyone. You seriously want to tell me everyone loves Pankration? What about Fishing? I love fishing, I leveled it to 100 on PS2. There are things that people love and then there are things people hate, HNM just happens to be an event that people love and hate, or just plain hate.

/end my wall of text combined with Spoof's wall of text.
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 Siren.Kalilla
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By Siren.Kalilla 2011-11-25 15:18:44
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Bismarck.Josiahkf said: »
Siren.Kalilla said: »
I haven't had any good memories since abyssea came out lol, yes all of mine are pre-abyssea. Okay, I've had some good memories since abyssea but it was content introduced before abyssea came out. Since abyssea it's just been getting as many items as I can before the next update where I replace everything I just got.

Not really any "Yes I finally finished!" but more "Well that didn't take very long, on to the next thing on the list" type of moments in abyssea.
you didn't have a single good memory when you wielded Gambanteinn for the first time or used Dagan Kali? : o

Granted yeah not as many as before like epic solos and the like but still
Dagan = disappointed :|

The club is just lame, i love it but I can't really take advantage of the aftermath because dagan...well does nothing for my dmg.

I wanted it because it would be the next best thing from a relic... but so much is lacking it really isn't that much better and I think some other trial clubs could beat it.
 
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By Bahamut.Gimpness 2011-11-25 15:53:29
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Bahamut.Feisei said: »
EDIT: On topic, I do enjoy camping HNMs and outclaiming the other 15ppl sometimes. But i think a better way would be to just have the timed spawn happen like normal and add a pop item ability too. Its not like very much of the gear is amazing nowadays. People just want some of the gear because at 75 it was sort of like "Legendary" gear. Atleast thats why i wanted my abody/ebody/ridill!




RAAAAIIIIITTOOOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN




edited cus it didn't get the right part of the quote ;;; i fail..








:D!
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By Siren.Kalilla 2011-11-25 15:54:04
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lol >.> wish scragg could fix the stretching screen problem with that stuff :(
 
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By Bahamut.Gimpness 2011-11-25 15:55:14
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o.o doesn't stretch my screen D:
 
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By Bahamut.Gimpness 2011-11-25 15:56:33
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weird. shall take it out then ;;;;;;;;
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By Siren.Kalilla 2011-11-25 15:56:36
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Bahamut.Gimpness said: »
o.o doesn't stretch my screen D:
makes the members menu go right an inch or two, making the scroll bar at the bottom show up and in my case stretches it :x

<.< maybe you just have a large screen and higher resolution than my laptop can dish out
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By Bahamut.Gimpness 2011-11-25 15:57:56
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that's probly it... anyway! gone now D: (i think)

and it just put the excess ones on another line, it does stretch it with pictures though.
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By Bahamut.Gimpness 2011-11-25 16:00:29
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Siren.Kalilla said: »
Spoof said: »
stuff
part of long post

Spoof said: »
more stuff
other part of long post
Spoof said: »
more more stuff
other other part of long post

agree! I was on caitsith for a while after the update, didn't find any friends there ;; at all :3 (then again... i'm kinda a jackass but whatevz!)

all the friends I have on bahamut i met through xp parties! or other things we no longer do :x


edit: wheeeeeeeeeeeeeee double post
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By Lakshmi.Sparthosx 2011-11-25 16:26:54
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Spoof said: »
I don't understand all the posts hating on the old content of FFXI. The reason most people stuck around or still have good memories of FFXI is because of the old content. Being part of a big LS, meeting new people in XP parties, making friends, getting a new ability or ws to see your damage go from 10% of a mobs HP to 40%+(sup slugwinder), getting that RARE item you've been after for months and months, making you one of the few on the server with it. All of these things were the main charms of FFXI, but it's almost all gone now. If you were mad back then at not having rare items, now you should be thrilled because everyone has everything they want in game and there is no such thing as a rare or valuable item anymore.

This isn't a convo about old XI vs new XI, its a convo about one specific part of old XI that divided more people than it united. HNMs brought out the lowest tier of human behavior possible on the internet, encouraged drama, backstabbing, asskissing and monopolization.

When you're looking up a rival LS members information (via LS membership websites) to make fun of his kids brain damage in the hope that an Aery conversation would throw the group off claiming, you've hit the bottom of the barrel folks.

I can look back at crappy 4k/hr parties, rank missions, hakutaku runs, expeditionary force, coffer key runs, world exploration, garrison and alot of other completely silly things by todays standards and smile at the time spent doing these things but HNMs? Nothing but the lowest dregs of childish drama and underhanded tactics.

You could write a paper just on how kings turned normal people into raving abominations of there otherwise normal selves. Here's the pinnacle of what kings does to people:

http://www.youtube.com/watch?v=ntIsEkV-UEk

Puts a disturbed smile on my face every time.

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As far as the endgame goes, I'm confused at all the posts saying "it was always easy and never hard". Not sure if people are trolling with statements like that. FFXI was out since around 03-04 I believe. I'm calling BS; the "always easy" part is not true. I remember Byakko being annoying, having to shadowbind Seiryu, kiting Kirin and setting up light SC then running for your life when you pulled hate. Now obviously after a year or so of killing the same NMs, people started getting more efficient at it. Killing w/ fewer or speeding up times by a lot with different strats. But just because things got insanely faster/easier after years of repeated killing, it's dumb to say it was always easy. Tiamat, Jorm, Vrtra weren't always "easy". I remember a lot of linkshells wiping to Tiamat or taking 1+ hour to kill even back in 07! Same thing with cerbs, khims, JoL, etc.. etc.. They started off needing a lot of man power and proper team work. Then at the end of the 75 era I remember we just about 4 manned Khim w/ PLD as only tank and only DD lol. You guys must not remember days of chi blast rotations or replacing the dead. I'm pretty sure BG forums started getting popular w/ people other than those from Bahamut around the time they were killing JoL and having a hard time.

The 3 kings were always easy if you brought an alliance even in the early periods of HNM activities. KB could be kited indefinitely, Faf/Nid could be slept to recover and Aspids damage output was pathetic. These 3 mobs possessed the most powerful loot at the time and for years held that title but they weren't difficult even in their prime. The top 2 reasons for wiping Fafhogg:

1. Lag resulting in CFH or Darter mistarget.
2. Mob flashes white, another group grabs hate and purposely flails everyone to get a shot on the wipe to reclaim.

If you wanna mention JOL, AV, PW, Vrtra, Tiamat or Jorm as challenge mobs, feel free to but those mobs never got the special emphasis put on them that 3kings did. 3kings had the best loot but never compared in difficulty to dealing with a Vrtra, JOL, Jorm or Tiamat. Hell, the 3kings weren't even harder than the KS99 incarnations at 75.

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I bet most of the people complaining about the "waste of time 3 hours a day" or pulling the "I have a life so couldn't camp anything" card, were just mad they didn't get dalms/ebodies/ridills. Now anyone can get any item in game solo w/ a WHM dual box. So I guess no one can complain about it. What FF needed and probably still does in my opinion are the same king type mobs but just more of them. All the proc'ing stuff is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and there is barely anything you can actually kill straight up anymore. That and a real PVP I think would make the game fun again.

The old "you didn't do kings or get any loot" line, guaranteed to show up in any discussion of kings or your money back. Well I'll have you know that I did kings and experienced everything those camps had to offer for years on end. I won and lost battles, got backstabbed, siphoned LS funds, did the sackholder roundabout, got booted from HNMLS',fapped between pop windows, MPK'd rival shells, killed younglings, clubbed baby seals and bathed in the blood of my enemies for the sweet hit of a Sandworm claim.

Well... maybe not all of those but I know my terrible endgame events when I see them!

You want a better endgame? Petition SE for events with genuinely tough mobs that reward as you progress through the increasing difficult challenges. Spare us all the years of immature stupidity camping mobs causes by asking for challenges rather than psuedo-challenges.
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