[Dev] Reducing Spawn Timer For All HNM's

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » General » [Dev] Reducing Spawn Timer for all HNM's
[Dev] Reducing Spawn Timer for all HNM's
First Page 2 3 4 5 ... 8 9 10
 Ragnarok.Akron
Offline
Server: Ragnarok
Game: FFXI
user: Rufy
Posts: 23
By Ragnarok.Akron 2011-11-22 22:50:13
Link | Quote | Reply
 
Lakshmi.Niico said: »
Once again, how stupid do people have to be to continue to do something that they hate? You hate hnms and everything that went with it, why would you continue to participate? Go do something else? Cancer or chemo...really? I guess given the choice, i choose... OH WAIT, there is more than one choice, I can just go do something else :D Phew, I was almost being narrow minded there D:


The reason the people that actually liked these events are upset isn't because new content is being introduced, it's the idea of killing off every bit of the old content first.
He got the point expecially in the last 3 lines. SE not only introduced suckers new contents, but they also destroyed the old contets so you are forced to do the new ones.
And u all should be aware that the game was also much more harder b4 the cap increasing... now also the most noob of the server can solo anything with the right job even naked... this game has been ruined cause it is became too easy cause the game was programmed for lvl 75 not lvl 99.

Ragnarok.Afania said: »
Ragnarok.Akron said: »


Another genious lol SE destroyed BIGls system and made the solo/duo/trio play style become more important than great collaboration between many ppls. What the SE doesnt understand is that a MMORPG is made for meet new ppls and spend some times togheter with this stupid abyssea and VW they destroyed the base of a serious MMORPG (play togheter is no longer a must)


Isn't VW and Abyssea actually provide you more chance to meet with new ppl? Since ppl /shout for VW and Abyssea NM a lot, so you get more chance to play with different ppl, and meet with different ppl etc. At least I got more chance to interact with other ppl from different LS by joining /shouts, but if it's old HNM system the relationship between different LS is probably full of trash-talk and /blist behind each other rather than working together.

And I can say the same to those who likes drama between different LS more than working together, if you enjoy doing PvP, or enjoy competition, why not go play other PvP game? This game is clearly not a game focusing on competition, or else they'd make a good PvP system already.
Join noob ppls shout yes please! -.-
And yes u meet more ppls now (the garbage of the server that feel to be pro thx to lolempy and they also say that empyreans are hard to make) serious players has a their own little group to make this thigs or atleast if they shout they look for only few members + their friends so they are sure that if a noob answer to the shout they wont wipe anyway.
And even if you join a good shout how long you keep in contact with the ppls u went in aby or VW? Till the end of the run thats all...
BigLs system was something different many ppls form a static group and most of the times become friendly each other and man its normal to find in a large group someone who is a hidden *** who try to use u, think every Ls had their own shitty-member. Other than that the BigLs system was the best... i lost interest in this game when abyssea has been introduced im still playing only because so i spend some hrs with my old lsmate rest is boring in this game...
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-22 22:52:37
Link | Quote | Reply
 
Quote:
And u all should be aware that the game was also much more harder b4 the cap increasing...

nope

never been hard
 Ragnarok.Akron
Offline
Server: Ragnarok
Game: FFXI
user: Rufy
Posts: 23
By Ragnarok.Akron 2011-11-22 22:54:52
Link | Quote | Reply
 
Bahamut.Raenryong said: »
Quote:
And u all should be aware that the game was also much more harder b4 the cap increasing...

nope

never been hard
For sure it was harder than now this is the sense of my words -.-
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-22 23:12:39
Link | Quote | Reply
 
Not really. Just more accessible/less tedious.
 Sylph.Cossack
Offline
Server: Sylph
Game: FFXI
user: sandman16
Posts: 525
By Sylph.Cossack 2011-11-22 23:13:39
Link | Quote | Reply
 
Leviathan.Draylo said: »
Bahamut.Raenryong said: »
Voidwatch is awful, but it doesn't redeem HNM at all.

Only thing awful about Voidwatch is the drop rates, nothing else.

Voidwatch proc system is horrible, nails on chalk board, pistol in the mouth horrible.
[+]
 Ragnarok.Akron
Offline
Server: Ragnarok
Game: FFXI
user: Rufy
Posts: 23
By Ragnarok.Akron 2011-11-23 00:33:07
Link | Quote | Reply
 
Bahamut.Raenryong said: »
Not really. Just more accessible/less tedious.
Lol i Hope you are kidding man! Isnt the game easyer now than how it was b4? O_O A game BORN as lvl75 cap is no longer balanced if u increase the lvl cap and this is easly shown: ppls can easly solo most of the nms of the game, even the new nms aren't enought for the current lvl95 cap.
At the beginning of the hnm era (and im talking of the real beginning years and years and yars ago)Fafnir was considered O_O impossible to gauge, later when the good strategy for kill it in time has been discovered it became easyer. Shell was used to sleep Faf cause of 90% of ally were orange hp and mages without mp, it's normal that after u killed fafnir more and more and more and more time it looked easyer, this is called "gaining skill".
If u repeat an action every day for many many times, unless u are stupid, u will become better in doing that action. Same goes for HNMs they werent too weak, like today mobs (mobs are not totally too weak, is the game that isnt balaced),HNMs were easy cause ppls killed them over and over and over again and gained enought skill for make it almost without watch the screen. As i already said at the very beginning of hnm era any of thoes nm were atleas a decent challenge and noone of them was solable at that time even after years of kill noone could solo faf b4 cap increase.
The camp-time problem is just a stupid excuse, instead of 3hrs a day doing nothing u could go to any camp and get some claim competition and if u were lucky u could also see the show of noobish wipe, maxi dramas, Mpk, Call for help faffhog and stupids noob casting on it and being forced to die for let it go yellow again and other wonderful things you could see only at HNM's camp.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 00:49:18
Link | Quote | Reply
 
Your point about it no longer being balanced would be valid if there wasn't content for level 75+s.

At the beginning of the HNM era, gear was worse (not much Haste gear) and people generally sucked at the game. Our knowledge was far worse. If you stuck that level of gear, lack of knowledge and general bad play into what you consider easy content now, people would get stomped by it.

Abyssea etc aren't easier because they're necessarily simpler content; people just understand the game far better at this point (and it's not a very difficult game).

Most HNMs were very lowmannable at 75 cap. You just didn't see it done because the order of the day was throwing bodies at it to try to get claim (and you had to basically have these large LSs to get anywhere).

The camp-time problem is not an excuse at all. Most people prefer to be playing a game rather than sitting there doing nothing, or best of all justifying an activity because it allows you to play another game... how this is possibly an accolade to the former one, I am not sure.

If you spend 3 hours a day doing nothing on FFXI, that is largely your problem. The reason there doesn't seem to be much to do now is because FFXI has always been very content-light. This was just disguised by artificial timesinks via low drop rates, claim competition, arbitrary lockouts (dynamis/limbus/etc).

The only real difference now is that you don't have to run with a big linkshell to achieve things, and you're not artificially restricted from certain drops because you don't run with a big shell and/or don't bot.
 Lakshmi.Jesi
Offline
Server: Lakshmi
Game: FFXI
user: Jesi
Posts: 576
By Lakshmi.Jesi 2011-11-23 01:08:26
Link | Quote | Reply
 
I guess everyone forgot about NASA and how it made it so only one Linkshell on the entire server got the HNMs?

It was banned eventually but during that long stretch, that's how things were.
[+]
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 01:12:26
Link | Quote | Reply
 
Asura.Planet said: »
no more HNM timers?? the concept of the original FFXI will be lost forever... wth is going on here? FFXI is becoming more like the sims with a social network like facebook wtf, its like little to no competition at all with no real achievements... im glad i stop playing couple months back, i "was" going to come back just to see the JA and play as 99 cap but after reading what the game has become since i left i have zero interest now. the curse of the addiction has been lifted, im free! free at last!

Seems like SE is delibritly trying to bore ppl to death so they will move to 14. No good new content lately. only thing left to do after abyssea is mind numbing weapon trials, Voidwatch wich are fun fights but the drop system makes running a cheese grater across your skin seem more enjoyable, WoE for logs and ore, and just leaves logging in for dynamis to makes some gil. Hope fully they will make one more new expansion to bring something interesting back to the game. or more and more people are gonna quit. And most will probably not go to 14 like SE is hoping, since they have lost faith in SE actally caring about what people want to play. But if they make everything pop system. yes that helps out the casual players that never had a shot at fighting a Tiamat, but also makes the no competition factor cept fighting for ??? in abyssea with people and fighting with BST's over dyna mobs.
Its about time that the new dev of xi aka the old ones again. Listen to the player base instead of having thier heads up thier ***.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 01:23:51
Link | Quote | Reply
 
HNM with real competition would be good. HNM with competition based around claim would be bad. Introduce some PvP or something legitimately challenging which determines who walks away with the drops at the end of the day, and you have a good system.

As it stands, it's little better than fighting for the ??? as you referenced.
[+]
 
Offline
Posts:
By 2011-11-23 01:26:14
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Bismarck.Elanabelle
Offline
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-11-23 01:30:40
Link | Quote | Reply
 
Asura.Deadwing said: »
The wait is what made them valuable over-rated.

The planning and teamwork lameness, boredom, and drama-induction of a small holding party is what set it apart from a coin toss

Fixed.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 01:30:53
Link | Quote | Reply
 
They weren't difficult to hold though. 99% of the time, the "difficulty" was the claim. After that, it was faceroll to victory.

The fight should be the difficulty, not the claim.
[+]
 
Offline
Posts:
By 2011-11-23 01:34:24
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 01:35:19
Link | Quote | Reply
 
Not if you're a RDM with any kind of lowman experience. RDM tanking made HNMs even more of a joke.
 
Offline
Posts:
By 2011-11-23 01:37:00
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 01:38:43
Link | Quote | Reply
 
That is what the game is lacking difficult fights that require linkshells to work as a team and know how to play thier jobs to win.
Abyssea era has made more ppl lazy and not know how to work as a team and play thier jobs effectivly. They need to bring back a dificult fight and get rid of this stupid proc system. Spend more time trying to proc a mob then it takes to defeat it. and for what.
A chest with either A. a bunch of ores or logs. of B. A nice piece of armor in a chest that you cant use for any of your jobs. but others in your linkshell would kill for it . and you cant put it in the pool for them to lot on. If they want to get more people to do Voidwatch they should do what they did with gold chests in abyssea.
have the option to move items to the lot pool. Then maybe more ppl would enjoy voidwatch more. But in general, just need challenging NM's to fight.
[+]
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 01:39:50
Link | Quote | Reply
 
Quote:
That is what the game is lacking difficult fights that require linkshells to work as a team and know how to play thier jobs to win.

You mean like 75 cap PW and AV? I don't see any others that were more difficult than the standard.

I certainly hope you don't mean HNM by the above statement.
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 01:41:15
Link | Quote | Reply
 
Bahamut.Raenryong said: »
Quote:
That is what the game is lacking difficult fights that require linkshells to work as a team and know how to play thier jobs to win.

You mean like 75 cap PW and AV? I don't see any others that were more difficult than the standard.

I certainly hope you don't mean HNM by the above statement.

No I actually mean like PW and AV. Need more of those.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 01:42:30
Link | Quote | Reply
 
Alright, just making sure :p a lot of HNM advocates cite HNMs as being these really challenging fights which is why my kneejerk reaction was that.
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 01:45:21
Link | Quote | Reply
 
only thing "challenging" bout HNM was the challenge to stay awake duiring late nite pops. and getting the claim. lol
Just SE needs to make something a challenge and make it without procs
and without a random box of total crap at the end.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 01:49:15
Link | Quote | Reply
 
Agreed. Genuinely challenging content facilitated by very high (possibly 100%) drop rates and where said challenge is the kill, not having the right job spread to proc.
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 01:53:36
Link | Quote | Reply
 
Totally agree with you. A challeging fight that require the right jobs and teamwork to defeat and drop can even be like AV's drops
some items are 100% drop and then the chance for even rarer stuff having a % to drop. Not ok do we have all our proc's covered. and then spending way to much time to proc a nm that would take less then half that time to actually kill. to open up your chest at the end and get logs and ore.
 Bahamut.Gimpness
Offline
Server: Bahamut
Game: FFXI
user: Gimpness
Posts: 550
By Bahamut.Gimpness 2011-11-23 01:54:59
Link | Quote | Reply
 
more like make challenging content that can't be PD zerged ;;...

and 100% drop rates are kinda stupid, once something's been killed it can be done again, so making it 100% just makes it so everyone has said drop from the aforementioned "challenging" content. Then after it's all been done, there'll be no point in doing it anymore.

Whereas with voidwatch (yes... boxes and procs are ***) at least you're not there for no reason, most people do actually need something from most vnms.
 Leviathan.Draugo
Offline
Server: Leviathan
Game: FFXI
Posts: 2868
By Leviathan.Draugo 2011-11-23 01:55:10
Link | Quote | Reply
 
What about procs that involve SCs and Magic bursts? There is more than one way to make the same SC/MB.

The problem with mobs that are a challenge due to newer actions is that their patterns are learned, and their standard mitigating actions are then used.

Mob does move A, players do actions B, C, D. Rinse repeat, dead mob, enjoy your logs!

I do not think it is really possible to implement a mob system that keeps you on your toes and truly puts a players versatility to the test through out a single fight.

I think from what I have heard about PW he may be the only one that comes close to that sort of variety.
 Bahamut.Gimpness
Offline
Server: Bahamut
Game: FFXI
user: Gimpness
Posts: 550
By Bahamut.Gimpness 2011-11-23 01:59:51
Link | Quote | Reply
 
I could see PW being hard at 75, but his main "forms" just drop way too fast now, and lamps are easily tanked with an ochain. He's just having the right setup and enough people to do whatever needs to be done.

But yes, things that change would be fun :x

only thing I don't like is having to have 18 (or more..) people to do something, I don't even know 18 competent players D:... Hell, i gotta 2-3 box half the time to get anything done (no offense to those of you who do things with me who are reading this :p none of you like to play whm!) and if they made something that actually needed a constant stun cycle, having six 3-boxers just doesn't really work.
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 02:01:27
Link | Quote | Reply
 
Voidwatch fights are enjoyable its to a lesser degree the proc system. but the major degree is the boxes. Sad to seean only DD person get a cure potency body time n time again. or a carrer mage get a great dd item. Should def have an option to put unwanted loot in a treasure pool so it doesnt get tossed and people that actually want it/use it can get it.
 Bahamut.Gimpness
Offline
Server: Bahamut
Game: FFXI
user: Gimpness
Posts: 550
By Bahamut.Gimpness 2011-11-23 02:05:16
Link | Quote | Reply
 
Bismarck.Yuenna said: »
Voidwatch fights are enjoyable its to a lesser degree the proc system. but the major degree is the boxes. Sad to seean only DD person get a cure potency body time n time again. or a carrer mage get a great dd item. Should def have an option to put unwanted loot in a treasure pool so it doesnt get tossed and people that actually want it/use it can get it.

I don't really think that's a solution... i mean, I mainly play DD/tank jobs on my main, but If heka's showed up in a box, i'm probly still gonna take it for the mages jobs i rarely play (assuming my mule isn't there) then again.. i'm a greedy asshat :X

What I'd really like to see in voidwatch is just one treasure pool. One box that has everyone's drops in it, those drops go to pool. That way everything can be divided up as needed.
 Bahamut.Raenryong
Offline
Server: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-11-23 02:08:12
Link | Quote | Reply
 
Quote:
and 100% drop rates are kinda stupid, once something's been killed it can be done again, so making it 100% just makes it so everyone has said drop from the aforementioned "challenging" content. Then after it's all been done, there'll be no point in doing it anymore.

Not if it's challenging enough. Many other MMOs give you very high drop rates but make the fights difficult enough that you don't just cap out on stuff super fast.
 Bismarck.Yuenna
Offline
Server: Bismarck
Game: FFXI
user: yuenna
Posts: 88
By Bismarck.Yuenna 2011-11-23 02:09:21
Link | Quote | Reply
 
That would work to. Just anything other then oh boy i got logs. or oh hey i got this PLD item .... I dont have PLD leveled.
but you get the just of what im saying. Just like SE when they sit down to develop this stuff. Say to each other. Who has an idea on how we can do this to piss everyone off and make it seem totaly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Great lets do that .
First Page 2 3 4 5 ... 8 9 10