[Dev] Reducing Spawn Timer For All HNM's

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[Dev] Reducing Spawn Timer for all HNM's
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 Siren.Kalilla
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By Siren.Kalilla 2011-11-21 14:32:51
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11-21-2011 02:24 PM
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Spawn timer reduction for Gulool Ja Ja, Gurfurlur the Menacing, and Medusa you say? In addition to these three baddies, we are actually looking into reducing the spawn time for all HNMs! The idea is to give you all more opportunities to fight these elusive, notorious enemies. However, please understand that by eliminating the “time cost” associated with them, it will result in other types of costs to arise (for example, having to obtain triggers from battlefields to spawn Fafnir/Behemoth/Adamantoise).
 Asura.Natenn
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By Asura.Natenn 2011-11-21 14:36:56
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HNM? What HNM
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 Lakshmi.Konvict
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By Lakshmi.Konvict 2011-11-21 14:38:33
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Oh god please don't make SW DI or Tiamat force pops please, it's only what's left! Even though most SW drops are outdated and only thing profitable from DI is shoes lol.
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 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2011-11-21 14:41:16
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Hell, if it's anything like kings, I think I'd rather have an hnmls bot them and buy the gear.

This is from spending thousands of seals, across three people, spending millions of gil on fafnir pops, only to get 2 hogg pops...2x mbody woots.

Stuff's so HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, just decided to buy 5-6mil hogg pops and save gil. Got 1 abody 1 ebody and about 4 more mbodies. We would have probably saved gil buying from old days hnmls.
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 Cerberus.Sevvy
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By Cerberus.Sevvy 2011-11-21 14:50:05
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Leviathan.Hohenheim said: »
Hell, if it's anything like kings, I think I'd rather have an hnmls bot them and buy the gear. This is from spending thousands of seals, across three people, spending millions of gil on fafnir pops, only to get 2 hogg pops...2x mbody woots. Stuff's so HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, just decided to buy 5-6mil hogg pops and save gil. Got 1 abody 1 ebody and about 4 more mbodies. We would have probably saved gil buying from old days hnmls.

This ^^
 Siren.Kalilla
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By Siren.Kalilla 2011-11-21 14:52:25
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I want to know how different it has become.

From the time of implementing the force pops of the kings has there been more pops than there would have been if it just spawned normally.

Would really love to see those numbers.

Before a NM was restricted to 1 group per day, or 1 group every 3 days. If there were more pops overall than there would have been normally then I think the system is working.

Yes, it sucks for us, but that is what sharing with a server is all about and that wasn't happening. These NM's weren't shared at all, it was controlled by a single group who saw them everyday.

I love the fighting multiple HNM's a day part, but I knew that the rest of the server never really saw them and understood why they didn't. They did it already and didn't want to do them anymore and fight/bot, they wanted the items but not enough to join an HNM ls, they didn't have the time to invest into an HNM ls where everything is controlled by a point system, so on.

If more of the server gets to fight these and more are popped than it normally would of... then I'm fine with how it is even though it sucks for us.
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 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2011-11-21 14:57:15
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Siren.Kalilla said: »
I want to know how different it has become.

From the time of implementing the force pops of the kings has there been more pops than there would have been if it just spawned normally.

Would really love to see those numbers.

There has been more pops while people still had seals to burn. Now that people have blown their load and gotten abysmal rates on HQ pops, I'm sure the rate is being skewed to actually have less pops than regular hnm popping. No one's getting 99 kindred seals a day, and no one (that I know of) is getting 1/3-1/5ish rate on HQ pops.
 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2011-11-21 14:58:36
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Siren.Kalilla said: »
I want to know how different it has become.

From the time of implementing the force pops of the kings has there been more pops than there would have been if it just spawned normally.

Would really love to see those numbers.

Before a NM was restricted to 1 group per day, or 1 group every 3 days. If there were more pops overall than there would have been normally then I think the system is working.

Yes, it sucks for us, but that is what sharing with a server is all about and that wasn't happening. These NM's weren't shared at all, it was controlled by a single group who saw them everyday.

I love the fighting multiple HNM's a day part, but I knew that the rest of the server never really saw them and understood why they didn't. They did it already and didn't want to do them anymore and fight/bot, they wanted the items but not enough to join an HNM ls, they didn't have the time to invest into an HNM ls where everything is controlled by a point system, so on.

If more of the server gets to fight these and more are popped than it normally would of... then I'm fine with how it is even though it sucks for us.

Well the thing is, we spent like 45million gil + all our seals for 1 abody and 1 ebody. It would have saved us money to buy from kings. I personally think the system is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
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 Siren.Kalilla
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By Siren.Kalilla 2011-11-21 14:58:43
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Leviathan.Hohenheim said: »
Siren.Kalilla said: »
I want to know how different it has become.

From the time of implementing the force pops of the kings has there been more pops than there would have been if it just spawned normally.

Would really love to see those numbers.

There has been more pops while people still had seals to burn. Now that people have blown their load and gotten abysmal rates on HQ pops, I'm sure the rate is being skewed to actually have less pops than regular hnm popping. No one's getting 99 kindred seals a day, and no one (that I know of) is getting 1/3-1/5ish rate on HQ pops.
Yea it looks that way to me too, which is why I would love to see some info from them.
 Asura.Dtroyy
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By Asura.Dtroyy 2011-11-21 15:00:14
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so ***, wtf SE piss off with your PI bs
 Ragnarok.Ashman
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By Ragnarok.Ashman 2011-11-21 15:01:09
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It does feel a little broken. I spent every seal I had accrued yesterday and bought an extra niddy pop just to cry myself to sleep on a bunch of crap aquarian and 2 martial bodies. *sobs* At least with the old way I'd have a little more pocket money to go with my super sized dissapointment.
 Asura.Dtroyy
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By Asura.Dtroyy 2011-11-21 15:02:24
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No competition left in ff no more, so boring...
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 Fenrir.Uzugami
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By Fenrir.Uzugami 2011-11-21 15:03:38
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*** yeah, force pop my Simurgh/KA!
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 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-11-21 15:53:37
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Quote:
No competition left in ff no more, so boring...

Old FFXI competition was akin to competing over the result of a coin toss.

Until this game gets good and widespread PvP, there has never been real competition.
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By Brolli 2011-11-21 15:57:49
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i dont mind 2 hrs pop time or forced tiamat pop,like most mmorpgs, the old content is very easy now , all those wyverns are soloable by bst, i think they are doing everything balanced now, too much competition for 2012 on the mmo department going on, i expect lots of people moving to tera online or guildwars2, ffxi got several server merges in less than 1 year, used to have 33 servers now the game only have 10..
 Ragnarok.Corres
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By Ragnarok.Corres 2011-11-21 16:08:11
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dat herald's
 Bahamut.Fistandantilus
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By Bahamut.Fistandantilus 2011-11-21 16:12:44
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If they screw with DI, and SW that would be a real shame. Tiamat I understand. Gaiters still sell at crack prices. DI, and SW have crashed. Sure you can make some gil if you camp the hell out of them, but more efficient methods exist for making $$$ nowadays.

Changing DI/SW to trig spawned pops will just take away one of the last fun things to do. At least taking a morning or afternoon to camp one of these guys provides a break from the monotony of the game nowadays. If they mess with that it would be very uncool imo.
 Fenrir.Minjo
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By Fenrir.Minjo 2011-11-21 16:15:55
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Leviathan.Hohenheim said: »
Siren.Kalilla said: »
I want to know how different it has become.

From the time of implementing the force pops of the kings has there been more pops than there would have been if it just spawned normally.

Would really love to see those numbers.

There has been more pops while people still had seals to burn. Now that people have blown their load and gotten abysmal rates on HQ pops, I'm sure the rate is being skewed to actually have less pops than regular hnm popping. No one's getting 99 kindred seals a day, and no one (that I know of) is getting 1/3-1/5ish rate on HQ pops.

Not entirely true. One's ability to consistently fight kings may have dropped(which is arguable in and of itself), but the number of HQ kings being spawned has unarguably increased since the update. I promise you that at least one HQ pop enters circulation every three days, which is substantially more than it used to be.

Its very much akin to the adjustment to Kraken Club distribution. The ability of a single group of players to obtain them with any degree of consistency dropped substantially, but the opportunity for the playerbase as a collective to obtain them increased dramatically. Granted, hardly anyone participates in that BCNM anymore, so the number of KC entering circulation has plummeted, but that's not by fault of design.
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 Sylph.Deathknight
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By Sylph.Deathknight 2011-11-21 16:21:23
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Leviathan.Hohenheim said: »
There has been more pops while people still had seals to burn. Now that people have blown their load and gotten abysmal rates on HQ pops, I'm sure the rate is being skewed to actually have less pops than regular hnm popping. No one's getting 99 kindred seals a day, and no one (that I know of) is getting 1/3-1/5ish rate on HQ pops.

Unfortunately, only the individual feels this. In the long run, the opportunity for more than the previous system is present. My server Sylph, for example, shows 14,400 active characters. If every character obtained 1KS (or equivalent of the others) per day, the server obtains 145 pops worth of KS. Obviously, not every char will receive a KS yet others will receive more than one, people will use such KS(etc) for different battles, and they cannot be pooled. It doesn't stop that in general for the server, more potential pops exist.

If my logic has errors, hit me up. If it is sound, I can't imagine 145 pops wouldn't provide at least 2 KBs.
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 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-21 16:21:39
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If this makes it less of a *** to learn Tourbillion then BRING IT ON. *** having to find enough people with access to the T10 assault.
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 Fenrir.Minjo
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By Fenrir.Minjo 2011-11-21 16:26:14
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Sylph.Deathknight said: »
Leviathan.Hohenheim said: »
There has been more pops while people still had seals to burn. Now that people have blown their load and gotten abysmal rates on HQ pops, I'm sure the rate is being skewed to actually have less pops than regular hnm popping. No one's getting 99 kindred seals a day, and no one (that I know of) is getting 1/3-1/5ish rate on HQ pops.

Unfortunately, only the individual feels this. In the long run, the opportunity for more than the previous system is present. My server Sylph, for example, shows 14,400 active characters. If every character obtained 1KS (or equivalent of the others) per day, the server obtains 145 pops worth of KS. Obviously, not every char will receive a KS yet others will receive more than one, people will use such KS(etc) for different battles, and they cannot be pooled. It doesn't stop that in general for the server, more potential pops exist.

If my logic has errors, hit me up. If it is sound, I can't imagine 145 pops wouldn't provide at least 2 KBs.

You're absolutely right(and we said essentially the same thing within a short period of time). The collective has a much greater opportunity to see HQ kings, while the individual does not. If the supply of HQ king pops isn't significantly greater than it used to be its an issue with the playerbase, not with the design.
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 Fenrir.Leoheart
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By Fenrir.Leoheart 2011-11-21 16:54:00
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Valefor.Prothescar said: »
If this makes it less of a *** to learn Tourbillion then BRING IT ON. *** having to find enough people with access to the T10 assault.

Could'nt you just Face tank Apademak for that?
Seems like you'll need people one way or another, might aswell take an easier option~

...That being said I've never actually witnessed it using Tourbillion myself.
 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-21 17:13:06
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Because he can't use it. Only the assault versions, ZNM and regular HNM have the ability.
 Fenrir.Leoheart
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By Fenrir.Leoheart 2011-11-21 17:15:07
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Ahh.. Well I'll be at an impass with that spell haha.. I havnt heard many good things about it to be honest, what's your input on tourbillion?
I can't access the test server anymore lol
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By Bismarck.Helel 2011-11-21 17:31:35
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Einherjar khim can definitely use it, not that that would be an efficient way of learning it.

Edit: it has -33% defense down, so it's very very good.
 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-21 17:34:36
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Fenrir.Leoheart said: »
Ahh.. Well I'll be at an impass with that spell haha.. I havnt heard many good things about it to be honest, what's your input on tourbillion?
I can't access the test server anymore lol

I don't know where you've been hearing about it then, it's in the top three most powerful spells we're getting and easily in our top ten overall. 33% Defense Down that lasts for 2-3 minutes is formidable. It doesn't do immense damage, but it does enough to be capable.

My testing of the new spells starts on this page. Everything I've found is in this thread, mostly everything besides some skillchain properties and modifiers on Bilgestorm/Tourbillion is done for now. When the spells are in their final forms I'll pass over them again.
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By Asura.Planet 2011-11-21 17:47:40
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no more HNM timers?? the concept of the original FFXI will be lost forever... wth is going on here? FFXI is becoming more like the sims with a social network like facebook wtf, its like little to no competition at all with no real achievements... im glad i stop playing couple months back, i "was" going to come back just to see the JA and play as 99 cap but after reading what the game has become since i left i have zero interest now. the curse of the addiction has been lifted, im free! free at last!
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 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-21 17:57:57
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Who even camps ToAU HNMs anymore? I can understand being upset over Tiamat and stuff, but Khimaira, Cerberus, and Hydra? Gulool, Medusa, and Gulfurfur?
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By Bahamut.Serj 2011-11-21 18:18:52
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Valefor.Prothescar said: »
Who even camps ToAU HNMs anymore? I can understand being upset over Tiamat and stuff, but Khimaira, Cerberus, and Hydra? Gulool, Medusa, and Gulfurfur?

I just finished spending 2 weeks in Mamook camping Gulool, actually.


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