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Best Weapons (Ranked)
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2011-11-07 17:22:50
@Minjo: And any argument made to the contrary is met with that exact sentiment. If you're going to argue in theory, prepare to defend in theory, instead of falling back on pseudo intellectual stone-walling.
Can you read? I've made no argument to the contrary. I've made no argument to any way. I've stated advantages and disadvantages, and concluded that no definitive decision can be made without additional information. My perception of the known technical aspects lead me towards Verethragna winning in typical cases, but its nothing I'm prepared to make any type of blanket statement about, because I don't posses the information necessary to do so.
It astounds me that you all have the audacity to refer to me as a troll so often.
You're stating information that has been proven otherwise without quoting any source or testing on what has been said. It especially goes against something that has been agreed upon and taken as basic information.
I reject the idea of things that have been "agreed upon" without rigorous, formal testing. Argument from authority and tradition are fallacies for a reason.
I've already posted my found testing that shows that OA2-3 procs on ws. Where's your evidence otherwise?
Bismarck.Eburo
Server: Bismarck
Game: FFXI
Posts: 1377
By Bismarck.Eburo 2011-11-07 17:23:20
"What you think are the best weapons in the game"
=/=
"Actually best weapons in the game"
Fun thread is fun, why so serious?
[+]
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-11-07 17:25:56
I can't find any hard evidence relating to Ryunohige besides a bunch of people saying that they have them and what they think that the Jump effect does.
I'll revise my previous statement to: Ryunohige is likely the strongest weapon in the game right now, based on factors such as OA3 for master and rat and the 15% bonus to Drakesbane. Given that the Jump effect is currently unknown and was previously reasoned to be the addition of an autocrit mechanic to jumps (which Soul/Spirit already do with the rat present) I'll abscond that until further information is gathered.
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Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-11-07 17:29:59
*scratches head*
Stringing pummel numbers are known. And we know it's strong. With a KKK there's a 15% boost.
KKK has improvements to MA, Overload suppression and an aftermath that affects the automaton, all these things are known. And they improve as the trials progress, the amount of improvement shouldn't matter here.
What else?
Again, we can pull out all the devils, cats and ravens we want, but let's not get into pointless arguments just for the sake of arguing.
Server: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2011-11-07 17:30:52
Valefor.Prothescar said: »I can't find any hard evidence relating to Ryunohige besides a bunch of people saying that they have them and what they think that the Jump effect does.
I'll revise my previous statement to: Ryunohige is likely the strongest weapon in the game right now, based on factors such as OA3 for master and rat and the 15% bonus to Drakesbane. Given that the Jump effect is currently unknown and was previously reasoned to be the addition of an autocrit mechanic to jumps (which Soul/Spirit already do with the rat present) I'll abscond that until further information is gathered. DUKE IS NOT A RAT
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-11-07 17:31:59
*scratches head*
Stringing pummel numbers are known. And we know it's strong. With a KKK there's a 15% boost.
KKK has improvements to MA, Overload suppression and an aftermath that affects the automaton, all these things are known. And they improve as the trials progress, the amount of improvement shouldn't matter here.
What else?
Again, we can pull out all the devils, cats and ravens we want, but let's not get into pointless arguments just for the sake of arguing.
Circumstantial. We know but we can't test.
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2011-11-07 17:32:28
Valefor.Prothescar said: »Okay, I'm not arguing the validity of the mathematics, simply that we haven't got any physical evidence. I'm not against the idea that KKK are superior to Verethragna in most situations.
yeah thats fine, im really argueing things that make sense as it is, one of the reasons why i dont really add martial arts to my arguements was because byrth had corrected me about the reliability of the owner of the kkk and his proof or lack there of concerning martial arts boost. but like as far as the other effects go even without the exact values it makes the weapon extremely good.
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2011-11-07 17:33:52
Valefor.Prothescar said: »I can't find any hard evidence relating to Ryunohige besides a bunch of people saying that they have them and what they think that the Jump effect does.
I'll revise my previous statement to: Ryunohige is likely the strongest weapon in the game right now, based on factors such as OA3 for master and rat and the 15% bonus to Drakesbane. Given that the Jump effect is currently unknown and was previously reasoned to be the addition of an autocrit mechanic to jumps (which Soul/Spirit already do with the rat present) I'll abscond that until further information is gathered. DUKE IS NOT A RAT  that totally looks like a rat |:
Carbuncle.Asymptotic
Server: Carbuncle
Game: FFXI
Posts: 2659
By Carbuncle.Asymptotic 2011-11-07 17:46:48
Friends are the best weapon in the game.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-11-07 17:47:50
Carbuncle.Asymptotic said: »Friends are the best weapon in the game. That's deep.
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Fenrir.Kaomii
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Kaomii 2011-11-07 18:31:51
Here's a legitimate question: why is Apocalypse rated so high?
Sure, it's still one of the better scythe options, but the last time I saw any comparison between it and another weapon, a capped haste Rune Chopper War was outparsing it. Now, a Drk can cap gear haste without Catastrophe aftermath, as well as most DDs in general.
Is the 15% damage increase to Catastrophe that big? Are Apocalypse Drks using Guillotine instead? Are more Drks tanking to take advantage of the weaponskill's drain? What's changed?
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2011-11-07 18:36:05
It would appear as if I recalled Kirschy's testing incorrectly. I found the post that directly addressed aftermath and WS interaction.
That said, its still incredibly doubtful that AM is capable, at least in terms of H2H, procing more than once during WS. That all said, I still believe that Verethragna and KKK are entirely too close for this job to hypothesis in any convincing way one way or the other.
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2011-11-07 18:37:51
Here's a legitimate question: why is Apocalypse rated so high?
Sure, it's still one of the better scythe options, but the last time I saw any comparison between it and another weapon, a capped haste Rune Chopper War was outparsing it. Now, a Drk can cap gear haste without Catastrophe aftermath, as well as most DDs in general.
Is the 15% damage increase to Catastrophe that big? Are Apocalypse Drks using Guillotine instead? Are more Drks tanking to take advantage of the weaponskill's drain? What's changed?
It also has a lot to do with how much DRK gains by dropping all of that unnecessary haste. The difference is fairly substantial in that regard, in addition to the consistently respectable damage from white damage and Catastrophe. Also, drain.
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-11-07 18:46:26
Here's a legitimate question: why is Apocalypse rated so high?
Sure, it's still one of the better scythe options, but the last time I saw any comparison between it and another weapon, a capped haste Rune Chopper War was outparsing it. Now, a Drk can cap gear haste without Catastrophe aftermath, as well as most DDs in general.
Is the 15% damage increase to Catastrophe that big? Are Apocalypse Drks using Guillotine instead? Are more Drks tanking to take advantage of the weaponskill's drain? What's changed?
Keep in mind it's a "utility" weapon, not a DD weapon. Not to say that there's anything wrong with it's damage output. If you want to know more, Nightfyre has spreadsheets dedicated to DRK and it's weapons.
By afterdarkk 2011-11-07 18:49:06
Here's a legitimate question: why is Apocalypse rated so high?
Is the 15% damage increase to Catastrophe that big? Are Apocalypse Drks using Guillotine instead? Are more Drks tanking to take advantage of the weaponskill's drain? What's changed?
25% ws boost on relics.
By macsdf1 2011-11-07 18:52:17
Depends on what you are doing. If you're doing voidwatch, then Ukon is by far the #1 weapon damage wise. OAT means ***when every weapon has a 1-2 hit build.
If you're off soloing, then it's not that great, prob apoc would be best.
If you're doing abyssea, then who cares really what weapon you use?
Fenrir.Kaomii
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Kaomii 2011-11-07 18:59:37
I have a genuine interest in seeing those spreadsheets, Niniann~
Also, brief search for "Apocalypse" in gearsets basically turned up a couple aftermath up gearsets showing very little change between regular TP and aftermath TP sets, which I guess would have more to do with keeping an x-hit build up.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-11-07 19:22:16
I have a genuine interest in seeing those spreadsheets, Niniann~ Also, brief search for "Apocalypse" in gearsets basically turned up a couple aftermath up gearsets showing very little change between regular TP and aftermath TP sets, which I guess would have more to do with keeping an x-hit build up.
Check my page, Apoc AM 5hit offers a lot over a normal DRK TP option. Apoc also has 20%odd on a 154 damage weapon. Drain allows safe tanking esp in 1-2hit VW mobs when Fanatics is down. Cata damage is also very respectable at 95.
Fenrir.Kaomii
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Kaomii 2011-11-07 19:24:55
Also, if you're looking at white damage and the relic weaponskill, why is Ragnarok overestimated?
Fenrir.Kaomii
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Kaomii 2011-11-07 19:28:18
The item set looks great, but what would you change if you didn't have 6 sTP on Armadaberk? Also, would Ganesha's Mala be better for the neck?
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-11-07 19:34:13
The item set looks great, but what would you change if you didn't have 6 sTP on Armadaberk? Also, would Ganesha's Mala be better for the neck?
Don't have mala or i'd use it :p Easily 0/100 on Hahava.
If I didn't have 6stp Armada I would 6hit with a sword strap.
Fenrir.Kaomii
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Kaomii 2011-11-07 19:42:45
Yeah, I hear ya. xD I'm heading down that lane too, much hate for Hahava. How about Calmecac Trousers? Or doesn't the 2% DA and 2% TA even compare to what Bale Flanchard +2 offer?
Also genuinely interested in your opinion of Ragnarok~
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-11-07 19:48:22
I have a genuine interest in seeing those spreadsheets, Niniann~
Also, brief search for "Apocalypse" in gearsets basically turned up a couple aftermath up gearsets showing very little change between regular TP and aftermath TP sets, which I guess would have more to do with keeping an x-hit build up.
I'll try to remember to ask him myself when he gets back from work, otherwise you can always send him a tell.
I thought Night had sets on his page but I think he deleted it, or maybe I imagined him having them since he talks about it so much. I know he at least has it in his head, so if you're curious can talk to him etc. Will try to grab his spreadsheet and give it to you though. :<
Fenrir.Kaomii
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Kaomii 2011-11-07 19:51:06
I have a genuine interest in seeing those spreadsheets, Niniann~
Also, brief search for "Apocalypse" in gearsets basically turned up a couple aftermath up gearsets showing very little change between regular TP and aftermath TP sets, which I guess would have more to do with keeping an x-hit build up.
I'll try to remember to ask him myself when he gets back from work, otherwise you can always send him a tell.
I thought Night had sets on his page but I think he deleted it, or maybe I imagined him having them since he talks about it so much. I know he at least has it in his head, so if you're curious can talk to him etc. Will try to grab his spreadsheet and give it to you though. :<
Awesome, thanks muchly! xD
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6418
By Lakshmi.Byrth 2011-11-07 20:19:32
Apocalypse is not a "best weapon" in terms of damage. It's attractive because your weaponskill gives you a lot of gear versatility that lets you do things like TP in PDT/MDT gear. That said, you'd be hardpressed to get more out of Catastrophe in any way than you do out of Metatron Torment, and no one puts Bravura up there.
Overall:
* Apoc is overrated
* Mythics are underrated
* Ragnarok shouldn't really be rated
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-11-07 21:46:14
Apocalypse is not a "best weapon" in terms of damage. It's attractive because your weaponskill gives you a lot of gear versatility that lets you do things like TP in PDT/MDT gear. That said, you'd be hardpressed to get more out of Catastrophe in any way than you do out of Metatron Torment, and no one puts Bravura up there. Overall: * Apoc is overrated * Mythics are underrated * Ragnarok shouldn't really be rated
Apoc really isn't overrated esp for DRK. DRK is a very strong DD outside of Abyssea, giving the job a weapon that allows a DRK to cap ACC (not easily done on DRK with capped haste), keep haste with PDT/MDT, 5hit and maximize DA/TA/QA. You then get huge amounts of HP back with each WS. Getting hit with a -ga/AoE and instantly being able to heal yourself is nothing to underrate. With a COR in pty I can spam heal myself like a 2nd WHM.
If MT had a drain effect there would be a lot less Apocs in existence, but just offering PDT is not the same as 10 haste and a strong drain effect.
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-11-07 22:03:30
If MT had a drain effect there would be a lot less Apocs in existence, but just offering PDT is not the same as 10 haste and a strong drain effect.
You can cap haste and -DT(MDT PDT and Breath damage without Dring) with MT. I'm not saying Apoc is worse off, I'm just saying they're both nifty. (Assume perfect Dark Rings etc)
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-11-07 23:01:27
If MT had a drain effect there would be a lot less Apocs in existence, but just offering PDT is not the same as 10 haste and a strong drain effect. You can cap haste and -DT(MDT PDT and Breath damage without Dring) with MT. I'm not saying Apoc is worse off, I'm just saying they're both nifty. (Assume perfect Dark Rings etc)
No doubt about that. Just saying if you could do that and get 500-1500+ HP back after each WS it adds a new dimension to tanking.
Edi: Really like that set btw
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-11-08 01:04:28
Here's a legitimate question: why is Apocalypse rated so high?
Sure, it's still one of the better scythe options, but the last time I saw any comparison between it and another weapon, a capped haste Rune Chopper War was outparsing it. Now, a Drk can cap gear haste without Catastrophe aftermath, as well as most DDs in general.
Is the 15% damage increase to Catastrophe that big? Are Apocalypse Drks using Guillotine instead? Are more Drks tanking to take advantage of the weaponskill's drain? What's changed? Apocalypse itself is a substantial improvement over anything else DRK gets. Less so from a DPS standpoint these days, but the utility of 10% gear haste and a strong drain effect on WS remains. It doesn't turn you into a truckload of Ukonvasara WAR-quality face-smashing, but it does make you a very sturdy DD/tank.
Also, if you're looking at white damage and the relic weaponskill, why is Ragnarok overestimated? It's a small improvement over Apocalypse at the best of times, but you lose all utility in the process. Basically, it's a weapon whose sole use is killing high level/def NMs that you never have to play defensively against.
Depends on what you are doing. If you're doing voidwatch, then Ukon is by far the #1 weapon damage wise. I'm not so sure that's the case. A non-Dring capped PDT set for Ukonvasara won't have more than 11% haste. Bravura can wear something like my set that Ninian posted to cap haste and -DT, still has great accuracy, and also has def/eva down additional effects that may benefit not only the user, but other members of the alliance.
Carbuncle.Asymptotic
Server: Carbuncle
Game: FFXI
Posts: 2659
By Carbuncle.Asymptotic 2011-11-08 02:10:48
After reading this thread, I have come to the following conclusions about the best weapons in FFXI.
I think you will mostly agree that this is a fair and balanced list based entirely on the most rigorous and carefully designed scientific testing.
Anyway, they are, in order:
1.) Any weapon main-handed by Byrth
2.) Any weapon main-handed by Nightfyre
3.) Ryunohige
4.) Any words wielded by Dodu/Minjo/Tsuko
5.) Any whips, chains, or other dominatrix tools wielded by Ninian
6.) Ukonvasara
7.) Any topicban/demain wielded by Krizz
8.) Me
9.) The ability to defy logic
10.) A bulb of fresh garlic
11.) Your favorite weapon
I would like to thank you all for your selfless contributions to the data collection process.
I already know there is a thread about this, but I wanted to see what people think the best weapons in the game are listed in a 1-5 order (1 being the best). Assume the weapons are the 95 version.
I'll start =)
1. Ryunohige
2. Apocalypse
3. Ragnarok
4. Ukonsavora
5. Amanomurakamo
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