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Best Weapons (Ranked)
Lakshmi.Konvict
Server: Lakshmi
Game: FFXI
Posts: 879
By Lakshmi.Konvict 2011-11-06 00:59:01
I already know there is a thread about this, but I wanted to see what people think the best weapons in the game are listed in a 1-5 order (1 being the best). Assume the weapons are the 95 version.
I'll start =)
1. Ryunohige
2. Apocalypse
3. Ragnarok
4. Ukonsavora
5. Amanomurakamo
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-11-06 01:04:10
Server: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2011-11-06 01:06:36
The weapon is only as good as the wielder.
Server: Fenrir
Game: FFXI
Posts: 2464
By Fenrir.Enternius 2011-11-06 01:12:40
Nothing useful to add here, just wondering what makes Amanomurakumo good at LV95 cap?
And not being cynical either. Just seems interesting to me that it was a bad choice even for SAM back at 75 cap, and now it's good.
Server: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2011-11-06 01:14:30
Nothing useful to add here, just wondering what makes Amanomurakumo good at LV95 cap?
And not being cynical either. Just seems interesting to me that it was a bad choice even for SAM back at 75 cap, and now it's good. Because it costs more than the emp counter part and the only thing people fight are thf class mobs.
aka Situational and its not magically the best.
Cerberus.Wojo
Server: Cerberus
Game: FFXI
Posts: 416
By Cerberus.Wojo 2011-11-06 01:34:25
how do you determine 'best', thats like asking what the best race is
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-11-06 01:37:30
Last I was informed, Liberator with 2-3 hit OaT beat Apoc no? And I think he means in terms of pure DPS, which, Ryunohige, should be #1, barring any crazy hidden effects on 95 Empys
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2011-11-06 01:56:27
Cerberus.Raddmage
Server: Cerberus
Game: FFXI
Posts: 111
By Cerberus.Raddmage 2011-11-06 01:22:37
liberator does beat apoc by a good bit, but apoc lets you live longer which is the biggest upside to the weapon
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2011-11-06 19:12:06
-12% PDT Magian Scythe, it has allowed me to kill many monks, paladins, rangers, and jobs otherwise impossible in that situation.
Server: Asura
Game: FFXI
Posts: 1490
By Asura.Pergatory 2011-11-07 11:10:09
Yagrush, hands down.
Oh wait, did you mean for melee?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-11-07 11:14:13
I can think of a lot of weapons that do more for their jobs than Yagrush tbh.
Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2011-11-07 11:18:24
Wow, I'm suprised to see Ragnarok above Ukon, this is a shocker indeed.
Server: Asura
Game: FFXI
Posts: 1490
By Asura.Pergatory 2011-11-07 11:19:29
Like what?
Yagrush is a complete job-changer. How many mobs in the game can you think of that don't have area enfeebs?
Yagrush changes almost every fight in the game. Other weapons might let you do more damage, but so what? Yagrush makes up to 5 other people do more damage. If Aegis/Ochain were a weapon, I'd say they're at/near the top of the list as well, as they make a lot more impact to most jobs than just doing more damage. They actually allow you to do stuff you couldn't do before.
[+]
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2011-11-07 11:28:00
Yagrush is far from a job changer. Yagrush aids a bad WHM more than anything else. I would like to see more information on conqueror vs ukon tbh. Also Masamune 90>Amano95.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6412
By Lakshmi.Byrth 2011-11-07 11:31:54
It's situational. Many of the Mythics pull ahead of their relic counterparts if you can assume constant AM3 usage.
In fact, I'd go out on a limb and say that every melee mythic is superior to the relic and empyrean option if you can assume constant AM3. The viability of maintaining constant AM3 is what kills mythics, because many of them are pretty mediocre weapons if you don't have AM3 active.
Server: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2011-11-07 11:33:25
Yeah, I was under the impression that Masamune won because of the TP bonus on Fudo.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2011-11-07 11:34:24
Since we are playing in the land of constant dusty wing spam, wouldn't that favor mythics heavily too?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-11-07 11:35:03
Wow, I'm suprised to see Ragnarok above Ukon, this is a shocker indeed. It's Konvict.
Like what?
Yagrush is a complete job-changer. How many mobs in the game can you think of that don't have area enfeebs?
Yagrush changes almost every fight in the game. Other weapons might let you do more damage, but so what? Yagrush makes up to 5 other people do more damage. What kind of halfassed alliance setup do you have that you don't have a support job with /WHM or /SCH in your party? It's not 5 people, it's maybe 2. The only remotely significant advantage I see is the ability to spam AoE Cursnas. If you don't need the support, the mob isn't particularly dangerous to begin with.
Quote: If Aegis/Ochain were a weapon, I'd say they're at/near the top of the list as well, as they make a lot more impact to most jobs than just doing more damage. They actually allow you to do stuff you couldn't do before. Aegis lets you straight tank AV. Ochain makes you a more efficient solo cleaver but I don't think it straight up enables anything, not when the hardest content in the game (T3 Voidwatch) can be DD tanked. If you can actually name something I'm not thinking of I'll be happy to retract that statement. They're both good shields, don't get me wrong, but you can do current content without them just fine.
Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2011-11-07 11:41:32
Wow, I'm suprised to see Ragnarok above Ukon, this is a shocker indeed. It's Konvict.
Hmmm, lol:<
I will ask a question though, if you don't mind.
What job is better for Ragnarok currently, War or Drk?
I want to say war due to all the crit damage bonuses, but I figured I'd ask an expert :)
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2011-11-07 11:52:32
Ragnarok is only good for drk, only on things with really high def, and only when you will not benefit more from the added defensive ability of apoc. (capped haste/dt aftermath set, cata drain, etc.)
Server: Asura
Game: FFXI
Posts: 1490
By Asura.Pergatory 2011-11-07 11:58:15
What kind of halfassed alliance setup do you have that you don't have a support job with /WHM or /SCH in your party? It's not 5 people, it's maybe 2. The only remotely significant advantage I see is the ability to spam AoE Cursnas. If you don't need the support, the mob isn't particularly dangerous to begin with. What kind of halfassed players need support jobs anymore?
You're painting a world in black and white, when in fact there are many shades in between. If I can Paralyna the entire front line in one cast, it makes the alliance setup more flexible. You don't need a bunch of support jobs with /WHM or /SCH helping you remove ailments.
Aegis lets you straight tank AV. Ochain makes you a more efficient solo cleaver but I don't think it straight up enables anything, not when the hardest content in the game (T3 Voidwatch) can be DD tanked. If you can actually name something I'm not thinking of I'll be happy to retract that statement. They're both good shields, don't get me wrong, but you can do current content without them just fine. Again with the black & white. You can do anything in the game right now without those shields, yes, but that's irrelevant. You can do those things with LESS resources if you have the shields. Each improvement you make in this game lets you do more with less.
If you really want to prove your point, why don't you name something that any relic/mythic/empyrean DD weapon allows you to do that you couldn't otherwise do? Name one thing, since that seems to be the point you're judging by?
All they do is speed up damage. So what? Most of the time these days that's actually a bad thing, it's easy to kill stuff before you even proc weaknesses. What's more important than anything these days is keeping the alliance operating at 100% efficiency, which means no ailments, so that they can use their dusty wings and spam weaponskills using C-skill weapons to proc weakness.
[+]
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-11-07 12:03:18
Wow, I'm suprised to see Ragnarok above Ukon, this is a shocker indeed. It's Konvict.
Hmmm, lol:<
I will ask a question though, if you don't mind.
What job is better for Ragnarok currently, War or Drk?
I want to say war due to all the crit damage bonuses, but I figured I'd ask an expert :) WAR is arguably better suited to Ragnarok... which, mind you, is a completely different statement than "Ragnarok is good for WAR". WAR has an easier time 7-hitting Ragnarok and the 10% critdmg on AF3+2 feet.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-11-07 12:08:12
What kind of halfassed players need support jobs anymore?
You're painting a world in black and white, when in fact there are many shades in between. If I can Paralyna the entire front line in one cast, it makes the alliance setup more flexible. You don't need a bunch of support jobs with /WHM or /SCH helping you remove ailments. You're going to have to explain why I wouldn't at least want a BRD. In Voidwatch, you'll also want a SMN for procs... why not have them in the same party so you can stack EA + Scherzo for maximum benefit on the party that needs it most? You're talking about black and white, but in reality I'm just talking about effective party organization. This should be a given when discussing maximizing your job with a weapon involving over 300 million gil in currency alone.
Quote: Again with the black & white. You can do anything in the game right now without those shields, yes, but that's irrelevant. You can do those things with LESS resources if you have the shields. Each improvement you make in this game lets you do more with less.
If you really want to prove your point, why don't you name something that any relic/mythic/empyrean DD weapon allows you to do that you couldn't otherwise do? Name one thing, since that seems to be the point you're judging by? Actually it's not, you just didn't read what I said. You asserted:
Quote: They actually allow you to do stuff you couldn't do before. When discussing the shields, and my response was specifically in regards to that statement. I even said that they're both good shields.
Leviathan.Dodu
Server: Leviathan
Game: FFXI
Posts: 652
By Leviathan.Dodu 2011-11-07 12:22:04
How is it possible that people still think that Yagrush is anything short of a novelty?
Its usefulness was dramatically overstated in ye old FFXI, and it has continued to take a nosedive in practical application at a steady pace since then.
Server: Asura
Game: FFXI
Posts: 1490
By Asura.Pergatory 2011-11-07 13:44:14
Every relic, mythic, and empyrean weapon is a novelty. What's your point?
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-11-07 13:50:34
What kind of halfassed players need support jobs anymore? Can I wildfire him yet? Can I? Can I?
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2011-11-07 13:59:02
Every relic, mythic, and empyrean weapon is a novelty. What's your point?
I dont think you know what a novelty is. You know, trophy weapon? Town gear? Hachiryu Body?
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2011-11-07 14:01:00
Except Yagrush is none of those. It has a clear-cut purpose, and frees a WHMs hands from having to cast single -nas on every melee they take care of. In fact, 3 casts of the same spell covers the whole alliance, if the positioning is right.
[+]
I already know there is a thread about this, but I wanted to see what people think the best weapons in the game are listed in a 1-5 order (1 being the best). Assume the weapons are the 95 version.
I'll start =)
1. Ryunohige
2. Apocalypse
3. Ragnarok
4. Ukonsavora
5. Amanomurakamo
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