yeah DRKs 2hour is still being reconsidered. My thought is if it could reduce your "enmity cap," basically it could be very effective and it wouldn't really conflict with the hate management jobs because it's only a 2hour ability, at the same time even with jobs that are suppose to manage hate can't hold DRKs down.
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BRD - Or, rotate BRDs with Empy Harp Lv99 with Soul Voice up, and have 8 songs with enhanced song effects.
unfortunately there isn't much else you could do for bard that wouldn't outright beat soul voice and honestly I can see it being used when I'm actually allowed inside the party to play back up mage, instead of being boot out and everyone else gets to see what drops.
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BST - Would this break the current damage taken - cap on beast pets? And its not like they need it. BSTs can cure pets for like 2k HP with just Reward, then Dawn Muslums.
I see. Well it was intended as somewhere half way between Invincible and basically the magical version of Invincible, which Runic Fencer is probably getting. Hence its suppose to be -%50 physical and -50%magical damage taken.
I thought this was more useful I think when I originally had it.
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RNG - I actually like this one. Granted, most every NM is now immune to Gravity.
Again trying to make the opposite of Eagle Eye Shot without replacing it, it seems like it fits.
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SAM - lolTenzen. *** that Skillchain 4 being 2hr only, just make that ***player usable. Light > Darkness WSs.
the skillchain chart never made any sense to me anyway.
anyway, I kinda always hoped that if they made the next tier of skillchain AoE by itself. As when Tenzen completes his skillchain it causes you to lose the fight, I think it was AoE damage too and I think it could be a neat way to stack hate AoE as well.
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NIN - No. ***. Way. I will not nor should I have to explain myself on this one.
Yeah I get it. A lot of people are saying this, I suppose I could change it back to what it was. Which would be a Zeid Style clone from bastok rank mission 10.
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DRG - No. The dev team should allow the wyvern to grow soon because of soon-to-be no more PS2 limitations. Also, Spirit Surge is one of the best 2hours in my opinion.
Well again I was trying to go for the opposite of Spirit surge, which kind of makes sense with the way I went. We could make it simpler, and I think the originally idea would have been to add blood pacts to your wyvern that you would be able to close Light and Darkness skillchains on. Hence being able to self skillchain.
anyways that is interesting I saw that Dragoon solo video of him fighting Shiryu. Pretty exciting.
SMN - I like this one, except could add Celestial Avatar's 2hr attack as a select-able attack one time during the buff'd up stage.
Sorry I can't really even make sense of this
BLU - Get rid of KO and replace it with weakness effect.
Yeah Im honestly thinking about adding the dual blue mage 2 hour idea as well..
Originally from somewhere else, but I added the different effects.
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PUP - Kinda seems like Perfect Dodge +1. Unless you mean the actual Automaton. In which case, no. Need a 2hr that actually increases damage output more so that evading ***.
well I was kinda trying again at the opposite of the puppet master 2 hour, Overdrive. Which it basically allows you to keep DDing on it, without having it overload.
The idea here is just to have perfect defense on your puppet. I've never really played puppetmaster, but this is just something I came up with.
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DNC - I'd still use Trance over this due to all waltzes being lowered to 6sec recast and nothing costing TP.
It's still the opposite to trance. Which makes it a good design, imo.
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SCH - Embrava or gtfo.
Yeah Scholar's is a work in progress and I plan on changing it.