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[Dev 31-60] Test Server Updates
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-25 13:04:55
New Test Server update today:
[dev1059] Log Window Expansion
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2868
By Leviathan.Draugo 2011-11-25 13:32:27
I swear they just want people to play on the test server from here on out. I know they planned to give us the content quicker and after it has been tested, but an entire year of road map for the test server and no peep about a deadline for implementation into the actual game irks me.
Ty for your contribution as always though Kalilla.
I want to know when I can actually 99 on my real character!
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-25 13:37:13
I swear they just want people to play on the test server from here on out. I know they planned to give us the content quicker and after it has been tested, but an entire year of road map for the test server and no peep about a deadline for implementation into the actual game irks me.
Ty for your contribution as always though Kalilla.
I want to know when I can actually 99 on my real character! My guess is December, like the previous map before last said. This roadmap, strangely, decided to change to test server implementation. My guess, like you said, is that they want more people to play on the test server so they give that date release instead so people give in and get on it.
Dec - Jan though I would think.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-11-25 14:16:28
Quetzalcoatl.Dawnn said: »any news on the new weaponskills yet?
No actual news aside from the fact that they added their placeholders into the dats.
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-25 14:18:28
Valefor.Prothescar said: »Quetzalcoatl.Dawnn said: »any news on the new weaponskills yet?
No actual news aside from the fact that they added their placeholders into the dats. So we know how many are going to be added? Just not the names?
How many are there? If you know
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2011-11-25 15:42:10
has anyone messed with the new dats from the test server? the new samba gets is completely different than it's previous ones and i cant figure out what it would tie too.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-11-25 15:44:36
My guess honestly, an attack buff samba, maybe? Idk what else they could really even do that isn't covered lol
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2011-11-25 15:46:44
the samba is yellow and with a sound that makes me think it would have to do with TP rather than attack :x
[+]
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-11-25 15:48:09
oh...tp drain...ok ya they could do that..good call >_< didn't even consider that they didn't have that type of drain yet.
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-25 20:33:33
oh...tp drain...ok ya they could do that..good call >_< didn't even consider that they didn't have that type of drain yet. TP drain... hmmmm
I'm not sure if that would be a good idea. It is a fun idea, but would that make DNC overly...tp powerful?
If you sub sam you're already getting TP like crazy which is fun but I think any more would be a bit much, I'm not sure.
I guess it would have to depend on the power of the samba
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-30 04:35:52
New Test Server update today:
[dev1049] New weapon skills - (Although not exactly new news, just replaced its place holder spot)
[dev1060] Porter Moogle Service Expansion
Also, I've had to split up the OP into two parts due to the first part exceeding the 60,000 character limit, but the content links work just fine.
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-01 02:23:10
Putting this here, not sure if this is actual news or just a way to bring people in to view what's in store for the upcoming update (everything in this tread). I doubt that it is new from the URL link provided. Link is broken atm due to forum maintenance.
The forthcoming version update is scheduled to shimmy down the chimneys of good boys and girls in the middle of December.
While the level cap increase to 99 may be the most widely discussed implementation, that's not the only thing happening in Vana'diel! New job abilities and spells will of course accompany the increase, but players can also look forward to the third chapter of Voidwatch, new walks in the Walk of Echoes, and improvements to the game's interface.
For a more in-depth description of the new and modified content, visit the Updates section of the forums. |
Server: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2011-12-01 02:29:04
Have they given any indication of the 40 level cap increase for crafting? Haven't seen much on it aside from the newer roadmap. Wondering if I might of missed something. Haven't been as active over there since the pet vote debacle.
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-01 02:34:06
Bahamut.Fistandantilus said: »Have they given any indication of the 40 level cap increase for crafting? Haven't seen much on it aside from the newer roadmap. Wondering if I might of missed something. Haven't been as active over there since the pet vote debacle. That is DEV1045-46, and has no information atm. It is in planning just will take a while to come.
Also, it most likely will require a considerable amount of testing from players, so it's very possible that it won't come to the servers for 4-6 months.
Server: Ramuh
Game: FFXI
Posts: 16303
By Ramuh.Sagittario 2011-12-01 02:41:07
Purple bar what :o
Server: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2011-12-01 02:47:25
Mew (obligatory distressed kitten pic) too tired to find one atm :)
Today, various updates and adjustments have been implemented on the FINAL FANTASY XI Test Server. Further adjustments have been made to the job system and a new daily reward system has been introduced. Also, players will be able to raise combat and magic skills in the Walk of Echoes.
And that's only the beginning! Adjustments have also been made to Voidwatch, and Conquest Points will now be accepted as a fee for the Outpost Teleport service. And to make your test server experience even more convenient, special NPCs in the Mog House will now give you additional seals, medicine and food!
We would also like to note that wide-ranging revisions have been made to Puppetmaster automatons and their attachments, so we encourage you to give these a thorough testing and send us your feedback!
Proceed on to peruse the test details.
Read on to find out how you can access the FINAL FANTASY XI Test Server!
10-28-2011 04:35 AM | Gildrein | Community Rep |  |
| [dev1031] Outpost Teleportation Adjustment
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10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1032] Abyssea Adjustment
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10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1033] Voidwatch Adjustments
New key item: Periapt of Clarity
Bearers of this periapt are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
*This name and help text for this key item will appear in Japanese until the next test server update, scheduled to be implemented soon.
New Weaknesses
VNMs now possess an extra weakness that may only be triggered once per battle. Exploiting such weaknesses will increase all spectral alignment values to their maximum level.
Additional Synchronic Blitz Bonuses
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
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10-28-2011 04:37 AM | Gildrein | Community Rep |  |
| [dev1034] Campaign Adjustment
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10-28-2011 04:47 PM | Gildrein | Community Rep |  |
| [dev1035] Job Adjustments
Puppetmaster
Automaton-related - Automaton behavior patterns have been refined.
- Magic spells have been added/adjusted as follows:
- Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master. *Protect, Shell, and Haste will only be cast upon the master and party members.
- Level IV elemental spells have been unlocked for the Stormmaker Y-700.
- Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
- Weapon skill adjustments
- A minimum damage value has been established for Magic Mortar.
- Sharpshot adjustments:
- Distance modifications for ranged attacks have been abolished.
Master-related - A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
Scholar
- The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
- The effect duration of Helix spells will now be based on the caster's level.
Level |
Duration |
20 — 39 |
30 seconds |
40 — 59 |
60 seconds |
60 and up |
90 seconds |
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10-28-2011 04:09 PM | Camate | Community Rep |  |
| [dev1036] Daily Reward Content (Name pending)
By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
Port San’d Oria (I-10) Habitox
Port Bastok (I-12) Bountibox
Windurst Walls (C-14) Arbitrix
Lower Jeuno (I-6) Sweepstox
Bhaflau Thickets (J-9) Wondrix
Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
You can also receive daily points by trading unneeded rare items to the goblins.
(It depends on the item, but there will be some that cannot be traded.)
*When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.
*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards. |

11-04-2011 04:35 AM | Triairy | Community Rep |  |
| [dev1037] Symbols in Macro Namestures
An update will be implemented allowing players to use certain symbols (+-*=/!?<>, etc.) in macro names.

*It is currently not possible to use the auto-translate dictionary in macro names.
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11-04-2011 04:40 AM | Triairy | Community Rep |  |
| [dev1038] New Walk of Echoes Battlefields
*Specific system details, names, and so forth are still in development, and therefore subject to change.
*This content is scheduled to undergo periodic adjustments for game balance.
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
*The following modifications have been made on the test server for testing purposes only:
All players will automatically begin with access to all walks.
The key item "Kupofried's Medallion" will not be required for entry.
The time limit for each battle has been extended from 45 minutes to 250 minutes.
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11-11-2011 03:31 AM | Gildrein | Community Rep |  |
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[dev1039] Voidwatch: Third Chapter
*The following content is still in development. Specific details may differ from the release version. *The following changes will be implemented on the test server to streamline the testing process: |

11-11-2011 03:32 AM | Gildrein | Community Rep |  |
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[dev1040] Merit Point Adjustments
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11-16-2011 05:00 AM | Gildrein | Community Rep |  |
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[dev1041] Relic Armor Upgrades
*The following content is still in development. Specific details may differ from the release version.
Two upgrade stages will be available, each offering the following augmented attributes:
- Stage 1: Item-related augments
- Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
*Certain elements of the 11/18 (Fri.) test server update related to the new upgradable relic armor pieces and corresponding Magian trials are still in development and not yet ready for testing. Item graphics and attributes may include temporary placeholders, and trial progressions and completion rewards may not yet function properly.
These details are scheduled to be finalized and the content made ready for full testing in the next test server update. |

11-17-2011 04:55 AM | Gildrein | Community Rep |  |
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[dev1042] Level Cap Increase
*The following content is in development. Specific details may differ from the release version.
The following new job abilities will be introduced:
- Summoner
- Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
- Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.

- Corsair
- Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells will be introduced:
- White Magic
- Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
- Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
- Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
- Gain-INT (RDM Lv.96)
Enhances Intelligence.
- Gain-DEX (RDM Lv.99)
Enhances Dexterity.
- Regen V (SCH Lv.99)
Gradually restores target's HP.
- Black Magic
- Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.

- Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
- Songs
- Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
- Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
- Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells will become available to new jobs:
- White Magic
- Holy II (PLD Lv.99)
- Regen IV (SCH Lv.79)
- Black Magic
- Thunder III (DRK Lv.96)
- Thunder V (SCH Lv.99)
- Aspir II (SCH Lv.97)
*The effects for the following spells are provisional:
| Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake |
*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.
The above issues will be addressed in future test server updates.
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11-18-2011 03:30 AM | Gildrein | Community Rep |  |
| [dev1043] Chocobo Racing Adjustments
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11-20-2011 09:33 PM | Gildrein | Community Rep |  |
| [dev1044] New Magian trials
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11-20-2011 09:35 PM | Gildrein | Community Rep |  |
| [dev1045] Synthesis skill cap adjusments
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11-20-2011 09:37 PM | Gildrein | Community Rep |  |
| [dev1046] Synergy skill cap adjusments
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11-20-2011 09:39 PM | Gildrein | Community Rep |  |
| [dev1047] "The Last Stand" (tentative title)
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