Im just looking for some info on Cor's role in VW. Such as what subs, rolls and gear is optimal for best performance. I have been thinking of taking up VW and would like some info from people who rock Cor in that event. Any info would be great for me and possibly other Cor's looking to take part in VW.
When I do VW at lv 90 I usually just stand there and roll most of the time, and help raise/-na/erase if needed depending on which NM, gain TP with QD+regain, then WS when got proc for blitz. Everytime when I WS when no proc ppl complained about NM dying too fast and need to cap lights first, so I rarely DD(only WS for blitz) and mostly do support move.
At lv 90 cap I usually /RDM or /WHM, RDM has boost QD/WF dmg, which is good for blitz zerg, and back up raise if necessary. /WHM is for magic def and erase against NMs like worm that often reset hate and got drawn in + bind. It seems to work very well in a pt with less ppl(like 6~7 ppl pt). Also good to help spam cursna and erase if pt size not big enough.
Now it's lv cap 95, I suppose /SCH can be a combination of both, you got the support spells, and you can boost WF/QD dmg. I haven't try it yet since I haven't play since lv 95 update, but it sounds very useful to me.
I rarely /SAM in VW(Although I still use this SJ a lot in other situations especially zerging), if I do that means it's easier NM or pt already big enough so I can focus on DD side a bit more. Otherwise I feel it's safer to /mage. If I only WS once a while during proc but not full time shooting, I doubt this SJ can deal more dmg than /RDM or /SCH anyways. I suppose this SJ can help you proc faster, but it's rarely my proc, so I'm not a big fan of /SAM in VW.
As for rolls if you're in DD pt regain+misers should be the best when you only focus on dmg IMO.
I rarely shoot in Voidwatch, one of the reason is because I can contribute in a pt without shooting, with so many rolls that help TP gain, and QD STP set, during the down time I can roll more and aim for No.11 to start a No.11 chain, or just cast magic. Second reason is it's hard to cap racc in voidwatch against higher eva mobs, and sacrifice the benefit of /mage or /SAM for /RNG(this SJ offers nothing but racc, no support move, no survive-ability) is a waste. Bringing 5+ racc gear when my inv is usually full is also a waste of inv. Third reason is because shooting DPS is too low on this job, and cost way more than other ways to DD. For me shooting is just a way to gain TP with vulcan's staff so I can WS, and since I can gain TP(in fact, sitting at 300% TP most of the time while waiting for proc) without shooting then no need to waste money on that.
I think /RNG and /NIN are 2 SJ I almost never use since Abyssea era, Voidwatch or not. I /NIN once a while if I really, really need shadows, but for a job that can deal dmg from far away with low enmity WS, there's really not much point. Also no point to /RNG for a job that mostly deal magical dmg and able to gain TP without TPing on the mob.