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All Worlds Emergency Maintenance (Oct. 4)
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2011-10-04 07:44:36
Leviathan.Hohenheim said: »That tables wrong. It starts at 7am hawaii and ends at 8:30. We don't observe daylight savings or whatever it is! But that means AZ's not unique anymore. :x
hasnt been unique for a long time ;o
Bismarck.Osaia
Server: Bismarck
Game: FFXI
Posts: 367
By Bismarck.Osaia 2011-10-04 07:58:22
Thank you so MUCH!! Im gonna try this in about a hour! I cant wait!!!
By Calipso 2011-10-04 07:58:31
Cerberus.Deadplaything said: »aoe with what? and are you procing? give details please
I've been going as dnc/thf with a nin/dnc partner. Gather up a ton of ws mobs, and go to town with ae. With decent gear + martial knife (or tp bonus fusetto) your ae will do 700-800 unresisted. Usually by the time all of them are dead, they'll all be procced. In qufim we usually kill all the stirges, move to snolls, kill snolls, move back to stirges, then when time changes we gather up all the raptors then tigers, etc. Can easily kill an entire set of mobs and have 2-3 min for repops which is why we move to another group.
I've had bad luck with white staggers, and going w/o sj means we get a lot less singles, so it kinda turned me off from that. Some people seem to do well with it, though.
We get 400-460 singles in cop areas. Before CoP, we used to get 200-250 singles in windy.
Also, do yourself a favor and /search zones before you go in. If a zone is packed or if it's clear there's another group in there aoe burning what your target is gonna be, go elsewhere or try later. Competing for mobs sucks and means you get a lot less currency :(
Server: Fenrir
Game: FFXI
Posts: 178
By Fenrir.Crystenne 2011-10-04 10:34:26
basically there may have been a post on the jp boards saying that drop rates were too high and they may lower them.
Welcome back, 2009 dev team! We certainly haven't missed you!
Cerberus.Valmur
Server: Cerberus
Game: FFXI
Posts: 3642
By Cerberus.Valmur 2011-10-04 10:35:14
Guess the honeymoon period is over.
Caitsith.Heimdall
Server: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2011-10-04 11:41:00
is their time ex mobs in the cop zpnes u need hit first?
Bismarck.Axilla
Server: Bismarck
Game: FFXI
Posts: 174
By Bismarck.Axilla 2011-10-04 11:46:14
basically there may have been a post on the jp boards saying that drop rates were too high and they may lower them. I see no such posts.
By kaida 2011-10-04 11:53:54
Odin.Liela
Server: Odin
Game: FFXI
Posts: 10191
By Odin.Liela 2011-10-04 12:00:14
Kalilla, I love how you post the times for every zone. <3 Thanks!
By Artemicion 2011-10-04 12:01:43
Welcome back, 2009 dev team! We certainly haven't missed you!
It's a matter of quality control.
I rather not have everyone have one of these for too long.
But even if that were the case, it would likely to be addressed later than sooner. If anything they're going to patch up the small stuff that broke from the initial update.
By Axilla 2011-10-04 12:19:39
That thread has been ongoing, it is quite similar to the English thread. Current relic holders not wanting any change to make relic's easier, etc. They do talk about white proc and dreamland-dyna as well.
The moderators last sentence is something like: The production of old money(dynamis currency) is raising at a steady rate. I think this is a good thing, but we need to make a longer to see if there are any long term trends before making a decision.
My JP is a bit rusty, as the last part is quite confusing~
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-10-04 12:23:01
Probably saying that they're okay with how it currently is, but they have to observe the effects for a little while longer before making the change permanent. Possible nerf, but I doubt it.
Personally I don't see relics being a little more accessible is a problem. You could already solo/duo them in cities the same way that you can with Dreamlands, only difference is that Dreamlands has made it a little faster. Will still take the average person 7 weeks +/- to complete the currency stage.
What they need to fix is the Heavy Metal Plate stage of Empyreans. 1500 is a bit too much if their intention was to balance them out with Relics/Mythics (Mythics admittedly requiring far more of a tuning in terms of difficulty to acquire than either Emps or Relics).
By Starkzz 2011-10-04 12:27:58
Valefor.Prothescar said: »Probably saying that they're okay with how it currently is, but they have to observe the effects for a little while longer before making the change permanent. Possible nerf, but I doubt it. Personally I don't see relics being a little more accessible is a problem. You could already solo/duo them in cities the same way that you can with Dreamlands, only difference is that Dreamlands has made it a little faster. Will still take the average person 7 weeks +/- to complete the currency stage. What they need to fix is the Heavy Metal Plate stage of Empyreans. 1500 is a bit too much if their intention was to balance them out with Relics/Mythics (Mythics admittedly requiring far more of a tuning in terms of difficulty to acquire than either Emps or Relics).
At the very least they should increase drop rates, currently, they're pretty absurd
Carbuncle.Flionheart
Server: Carbuncle
Game: FFXI
Posts: 1759
By Carbuncle.Flionheart 2011-10-04 12:29:39
It's about time they made Dyna less tedious.
Cerberus.Evilpaul
Server: Cerberus
Game: FFXI
Posts: 91
By Cerberus.Evilpaul 2011-10-04 12:39:23
Got just under 900 coins last Dyna run...really hope they don't nerf that ***.
Server: Cerberus
Game: FFXI
Posts: 95
By Cerberus.Leoxtribal 2011-10-04 12:39:30
Leviathan.Hohenheim said: »Leviathan.Hohenheim said: »That tables wrong. It starts at 7am hawaii and ends at 8:30. We don't observe daylight savings or whatever it is! But that means AZ's not unique anymore. :x
hasnt been unique for a long time ;o Thats fine, 1 less group of idiots who don't realize daylight savings is useless.
Cerberus.Evilpaul
Server: Cerberus
Game: FFXI
Posts: 91
By Cerberus.Evilpaul 2011-10-04 12:41:25
CHANGING YOUR CLOCK TOTALLY AFFECTS WHAT THE *** SUN IS DOING!!!!
Server: Asura
Game: FFXI
Posts: 158
By Asura.Wordspoken 2011-10-04 12:49:18
I thought the point of having 1,5k Heavy Metal Plates was that people have to choose only one Empyrean to focus on.
Cerberus.Evilpaul
Server: Cerberus
Game: FFXI
Posts: 91
By Cerberus.Evilpaul 2011-10-04 12:53:11
What's the point of that though? If you've got a shitton of gil a relic is a *** joke to get nowadays. The level 95 "improvements" were all ***anyway. Everything about the Version Update was poorly thought out and half-assed.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-10-04 12:54:57
I thought the point of having 1,5k Heavy Metal Plates was that people have to choose only one Empyrean to focus on.
That can be achieved in better ways than having us spend the same or more time that it used to take to make a relic for +2 STR and 3 base damage. Unless there's some amazing hidden effect, empyreans are still easier to get than relics and mythics and are, in most cases, more powerful, so it's not worth the time to go for those 1500 plates for the miniscule bonus that they offer. It's too late to change that really, they *** up by making them so easy to get to begin with.
They could have fixed it with later trials by adding new stats to relics and mythics and making them reasonably stronger than they already are with easier trials after their much harder to complete initial stages, and keeping emps somewhat stagnant with smaller boosts and harder trials (while still making these boosts worth the time) to keep them in line with relics/mythics to keep their general effectiveness about the same.
Instead what they did was, they have made relics a joke to get similar to Empyreans while still making incredibly easy relic trials, and then added a completely pointless trial to empyreans that makes it as difficult or arguably more difficult than the initial stages of a relic previous to dyna changes to go 90->95 with an emp.
I don't know what SE is trying to do, but they're doing it in the worst possible way.
Fenrir.Mariane
Server: Fenrir
Game: FFXI
Posts: 1766
By Fenrir.Mariane 2011-10-04 12:59:13
Cerberus.Evilpaul said: »CHANGING YOUR CLOCK TOTALLY AFFECTS WHAT THE *** SUN IS DOING!!!!
The point of daylight savings (at least here at the southern hemisphere) is make people leave factories and offices before there is any need to turn the lights on. /huh
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Carbuncle.Kerokun
Server: Carbuncle
Game: FFXI
Posts: 488
By Carbuncle.Kerokun 2011-10-04 13:00:15
Every update:
"This game just gets worse with every update! SE's doing it wrong! They *** it up. They don't know how to run a company~"
...Yet those people seem to stay for every update.
[+]
Cerberus.Evilpaul
Server: Cerberus
Game: FFXI
Posts: 91
By Cerberus.Evilpaul 2011-10-04 13:03:03
So have seasonal hours. Changing your clock one hour does lots when the sun sets three plus *** hours earlier.
Also, in the US daylight savings time was started in World War II and has something to do with farmers. But what with Hitler and Polio being a huge problem still it makes sense to keep it around.
[+]
Carbuncle.Flionheart
Server: Carbuncle
Game: FFXI
Posts: 1759
By Carbuncle.Flionheart 2011-10-04 13:03:22
Carbuncle.Kerokun said: »Every update:
"This game just gets worse with every update! SE's doing it wrong! They *** it up. They don't know how to run a company~"
...Yet those people seem to stay for every update.
I would have left this update if getting an emp to 95 was the only thing I had to focus on.
Carbuncle.Asymptotic
Server: Carbuncle
Game: FFXI
Posts: 2659
By Carbuncle.Asymptotic 2011-10-04 13:07:05
Cerberus.Evilpaul said: »So have seasonal hours. Changing your clock one hour does lots when the sun sets three plus *** hours earlier.
Also, in the US daylight savings time was started in World War II and has something to do with farmers. But what with Hitler and Polio being a huge problem still it makes sense to keep it around.
DST is actually detrimental in some cases to farming. DST was first used by Germany and the Central Powers in WWI as a way to save on coal usage. The rest of Europe ended up copying the idea, and then Russia, and finally the US followed in 1918. It had nothing to do with farming at all.
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-10-04 13:07:05
I wouldn't stress too much over the new Emp trials.
They'll probably have to fix it, the same way they fixed the Relic trials when they realized that Thousands of WS killshots were a bit too much to ask off people who had already endured extended stays in Dyna.
I'd say they managed to improve the overall quality of their updates by a lot over the past months, but they can still do mistakes. It's all a matter of trail and error, so yeah, imo the 1,500 plates will be fixed, as they seem to be an unnecessary punishment.
I don't mind Relics being much esier to achieve nowadays, especially since most of them are still sub-par if compared to the easier Emps and all.
Keep in mind also we have one more lvl cap to go, and that's where we will be able to determine the "true ranking" of Relics/Mythics/Emps
Server: Ragnarok
Game: FFXI
Posts: 138
By Ragnarok.Yokyumosheemo 2011-10-04 13:08:13
I wish just once..before my life ends or i quit the game SE would tell us ahead of time what was broken and what they needed to fix so we knew.. not just go "Suprise we had to make this NM easier or we have to make this drop percentage lower so GOOD LUCK"
Carbuncle.Shayala
Server: Carbuncle
Game: FFXI
Posts: 184
By Carbuncle.Shayala 2011-10-04 13:08:35
Cerberus.Evilpaul said: »So have seasonal hours. Changing your clock one hour does lots when the sun sets three plus *** hours earlier. Also, in the US daylight savings time was started in World War II and has something to do with farmers. But what with Hitler and Polio being a huge problem still it makes sense to keep it around.
Here in England we put our clocks forward 1 hour in March and back 1 hour in October (BST/GMT)
Fenrir.Mariane
Server: Fenrir
Game: FFXI
Posts: 1766
By Fenrir.Mariane 2011-10-04 13:09:53
Cerberus.Evilpaul said: »So have seasonal hours. Changing your clock one hour does lots when the sun sets three plus *** hours earlier.
Also, in the US daylight savings time was started in World War II and has something to do with farmers. But what with Hitler and Polio being a huge problem still it makes sense to keep it around.
Yeah, I aways wondered how it worked for you guys, because here it makes sense on actual power savings and we really save a lot of energy.
It has to do with the fact that this time of year on the southern hemisphere we get daylight for a longer while after 6pm and we get to make better use of sunlight. :)
Now, sorry about the topic derailing posts. m(_ _)m
At the following time, we will be performing emergency maintenance on FINAL FANTASY XI. During this period, FINAL FANTASY XI will be unavailable.
We apologize for any inconvenience this may cause and thank you for your understanding.
[Date & Time]
Oct. 4, 2011 from 10:00 to 11:30 (PDT)
* Maintenance completion time may be subject to change.
[Affected Service]
FINAL FANTASY XI
* The World Transfer Service will be unavailable starting 30 minutes before the maintenance.
* The Character Reactivation Service will also be unavailable starting 30 minutes before the maintenance.
* Maintenance operations will delete any reservations for Pankration matches and Maze Tabulae registered to NPC Duplidoc for Moblin Maze Mongers. To those players who are scheduled to participate in Pankration matches, those who will enter Assault, Salvage or Einherjar areas, or those who will participate in Dynamis or Limbus at the time of the maintenance, we ask that you please wait until maintenance is complete before engaging in these activities. Please note that we cannot replace items that are lost during the maintenance process.
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If your area observes daylight savings time your times should be fine, if it doesn't then subtract an hour. Think that will work for now while I get the table fixed (probably wont be fixed before maintenance, just saying).
Location | GMT | Time Zone | Start Time | End Time |
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Eniwetok, Kwajalein | -12:00 | MHT | 06:00 | 07:30 | Midway Island, Samoa | -11:00 | SST | 07:00 | 08:30 | Hawaii | -10:00 | HST | 08:00 | 09:30 | Alaska | -09:00 | AKDT | 09:00 | 10:30 | Pacific Time (US & Canada); Tijuana | -08:00 | PDT | 10:00 | 11:30 | Arizona | -07:00 | MST | 11:00 | 12:30 | Mountain Time (US & Canada) | -07:00 | MDT | 11:00 | 12:30 | Central America | -06:00 | CST | 12:00 | 13:30 | Mexico City | -06:00 | CDT | 12:00 | 13:30 | Saskatchewan | -06:00 | CDT | 12:00 | 13:30 | Central Time (US & Canada) | -06:00 | CDT | 12:00 | 13:30 | Bogota, Lima, Quito | -05:00 | COT | 13:00 | 14:30 | Indiana (East) | -05:00 | EDT | 13:00 | 14:30 | Eastern Time (US & Canada) | -05:00 | EDT | 13:00 | 14:30 | Caracas, La Paz | -04:00 | VET/BOT | 14:00 | 15:30 | Santiago | -04:00 | CLT | 14:00 | 15:30 | Atlantic (Canada) | -04:00 | ADT | 14:00 | 15:30 | Newfoundland | -03:30 | NDT | 15:30 | 16:60 | Buenos Aires, Georgetown | -03:00 | ART/GYT | 15:00 | 16:30 | Brasilia | -03:00 | BRT | 15:00 | 16:30 | South Georgia | -02:00 | GST | 16:00 | 17:30 | Azores | -01:00 | AZOST | 17:00 | 18:30 | Cape Verde Is. | -01:00 | CVT | 17:00 | 18:30 | Casablanca, Monrovia | 00:00 | WEST/GMT | 18:00 | 19:30 | Greenwich Mean Time : Dublin, Edinburgh, Lisbon, London | 00:00 | IST/BST/WEST | 18:00 | 19:30 | West Central Africa | +01:00 | WAT | 19:00 | 20:30 | Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna | +01:00 | CEST | 19:00 | 20:30 | Brussels, Copenhagen, Madrid, Paris | +01:00 | CEST | 19:00 | 20:30 | Belgrade, Bratislava, Budapest, Ljubljana, Prague | +01:00 | CEST | 19:00 | 20:30 | Sarajevo, Skopje, Sofija, Warsaw, Zagreb | +01:00 | CEST | 19:00 | 20:30 | Harare, Pretoria | +02:00 | CAT/SAST | 20:00 | 21:30 | Athens, Istanbul, Minsk | +02:00 | EEST | 20:00 | 21:30 | Cairo | +02:00 | EET | 20:00 | 21:30 | Bucharest | +02:00 | EEST | 20:00 | 21:30 | Helsinki, Kiev, Riga, Skopje, Sofia, Talinn, Vilnius | +02:00 | EEST | 20:00 | 21:30 | Jerusalem | +02:00 | IDT | 20:00 | 21:30 | Nairobi | +03:00 | EAT | 21:00 | 22:30 | Baghdad | +03:00 | AST | 21:00 | 22:30 | Kuwait, Riyadh | +03:00 | AST | 21:00 | 22:30 | Moscow, St. Petersburg, Volgograd | +03:00 | MSD | 21:00 | 22:30 | Tehran | +03:30 | IRDT | 21:30 | 22:60 | Baku, Tbilisi, Yerevan | +04:00 | AZST/GET/AMST | 22:00 | 23:30 | Abu Dhabi, Muscat | +04:00 | GST | 22:00 | 23:30 | Kabul | +04:30 | AFT | 22:30 | 23:60 | Islamabad, Karachi, Tashkent | +05:00 | PKT/UZT | 23:00 | 0:30 | Chennai, Calcutta, Mumbai, New Delhi | +05:30 | IST/BST/WEST | 23:30 | 0:60 | Katmandu | +05:45 | NPT | 23:45 | 0:15 | Almaty, Novosibirsk | +06:00 | ALMT/NOVST | 0:00 | 01:30 | Sri jayawardenepura | +06:00 | IST/BST/WEST | 0:00 | 01:30 | Astana, Dhaka | +06:00 | ALMT/BST | 0:00 | 01:30 | Rangoon | +06:30 | MMT | 0:30 | 01:60 | Bangkok, Hanoi, Jakarta | +07:00 | ICT/WIB | 01:00 | 02:30 | Krasnoyarsk | +07:00 | KRAST | 01:00 | 02:30 | Irkutsk, Ulaan Bataar | +08:00 | IRKST/ULAT | 02:00 | 03:30 | Taipei | +08:00 | CST | 02:00 | 03:30 | Perth | +08:00 | WST | 02:00 | 03:30 | Beijing, Chongqing, Hong Kong, Ürümqi | +08:00 | CST/HKT | 02:00 | 03:30 | Kuala Lumpur, Singapore | +08:00 | MYT/SGT | 02:00 | 03:30 | Osaka, Sapporo, Tokyo | +09:00 | JST | 03:00 | 04:30 | Seoul | +09:00 | KST | 03:00 | 04:30 | Yakutsk | +09:00 | CST | 03:00 | 04:30 | Adelaide | +09:00 | CST | 03:00 | 04:30 | Darwin | +09:30 | CST | 03:30 | 04:60 | Vladivostok | +10:00 | VLAST | 04:00 | 05:30 | Brisbane | +10:00 | EST | 04:00 | 05:30 | Hobart | +10:00 | EST | 04:00 | 05:30 | Canberra, Melbourne, Sydney | +10:00 | EST | 04:00 | 05:30 | Guam, Port Moresby | +10:00 | ChST/PGT | 04:00 | 05:30 | Magadan, Solomon Is., New Caledonia | +11:00 | MAGST/SBT/NCT | 05:00 | 06:30 | Auckland, Wellington | +12:00 | NZST | 05:00 | 06:30 | Fiji, Kamchatka, Marshall Is. | +12:00 | FJT/MHT | 05:00 | 06:30 | Nukualofa | +12:00 | TOT | 05:00 | 06:30 |
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