Quote:
<if PetISValid="True" status="Idle|Engaged|Aftercast">
<aftercastdelay delay="1"/>
<equip when="aftercast" set="Perp" />
<if buffactive="Avatar's Favor">
<action type="equip" when="Idle|Engaged|Aftercast">
<legs>Evoker's Spats +1</legs>
</action>
</if>
<elseif advanced='"%WeatherElement"="%PetElement" OR "%DayElement"="%PetElement"'>
<action type="equip" when="Idle|Engaged|Aftercast">
<legs>Evoker's Spats +1</legs>
</action>
</elseif>
<else>
<action type="equip" when="Idle|Engaged|Aftercast">
<legs>Augur's Brais</legs>
</action>
</else>
</if>
<aftercastdelay delay="1"/>
<equip when="aftercast" set="Perp" />
<if buffactive="Avatar's Favor">
<action type="equip" when="Idle|Engaged|Aftercast">
<legs>Evoker's Spats +1</legs>
</action>
</if>
<elseif advanced='"%WeatherElement"="%PetElement" OR "%DayElement"="%PetElement"'>
<action type="equip" when="Idle|Engaged|Aftercast">
<legs>Evoker's Spats +1</legs>
</action>
</elseif>
<else>
<action type="equip" when="Idle|Engaged|Aftercast">
<legs>Augur's Brais</legs>
</action>
</else>
</if>
That isnt working for me for some reason. Can anyone tell me what im doing wrong?
I'm trying to make it so that i put on spats +1 if i have matching weather/day or avatar's favor and the Augur Brais if it doesn't.