Ul'dahn Longbow Vs Crab Bow Vs Verdant Shortbow?

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Ul'dahn Longbow vs Crab Bow vs Verdant Shortbow?
 
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By 2011-09-07 21:03:49
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By Chozander 2011-09-08 01:10:04
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I have a theory, but I'm not going to test it because the update is like 3 weeks away and it would be a waste of time atm.

But basically, I think their is a curve. The higher Attack you have the more the you need high BASE STR (NOT INCLUDING GEAR). This is the reason why some see better results with a Crab+3 when compairing it to a Verdant.

I'm 99% sure that if you have a base STR on 174 the Crab +3 will out damage Verdant because you are maxing the bow properly. But say you use 150 base STR the Verdant will appear to do around the same damage as the Crab+3 because you are not properly maxing the potential amount of Attack the bow has the potential to reach.
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By AkihaIris 2011-09-08 08:07:20
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Choate Vonchoate said: »
I have a theory, but I'm not going to test it because the update is like 3 weeks away and it would be a waste of time atm.

But basically, I think their is a curve. The higher Attack you have the more the you need high BASE STR (NOT INCLUDING GEAR). This is the reason why some see better results with a Crab+3 when compairing it to a Verdant.

I'm 99% sure that if you have a base STR on 174 the Crab +3 will out damage Verdant because you are maxing the bow properly. But say you use 150 base STR the Verdant will appear to do around the same damage as the Crab+3 because you are not properly maxing the potential amount of Attack the bow has the potential to reach.

This sounds like some very applied logic carry-over from XI's damage mechanics. I'm highly skeptical that the formulae would be so similar, else one would notice that stats matter much more than they do. (Especially with differences as large as 150 stat points!)

It's not even hard to test your theory. Just replace "Verdant Shortbow" with the R1 bow in any tests. You should notice a MASSIVE drop in damage if at 174 STR, but this is not the case.
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By Meatdawg 2011-09-08 08:37:47
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This could all change based on how many materia slots each weapon can have.

If Unique/Rare R50 weapons can't have slots as rumored to verdant might lose a lot of its appeal.
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By AkihaIris 2011-09-08 10:43:22
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Meatdawg said: »
This could all change based on how many materia slots each weapon can have.

If Unique/Rare R50 weapons can't have slots as rumored to verdant might lose a lot of its appeal.

I highly doubt it will even matter, unless stats are altered in such a way that the higher attack value/stats on the Crab+3 (With Materia) can increase damage far enough to outperform the 3.5 delay on Verdant Shortbow.
Either that or Materia with enough "Haste" effect to reduce the Crab+3 to 3.5 delay or lower.

The whole REASON that Verdant Shortbow is superior in non-BR situations is because it can output more Light Shots due to a shorter delay. In simple terms: Quantity > Quality.
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By Midgardsormr.Soki 2011-09-08 11:57:25
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http://forum.square-enix.com/ffxiv/threads/22261-Translations-%28French-English%29?p=320140&viewfull=1#post320140

Materia - Better than crafted gears? Socketing NM/dungeon gears

Good news everyone!

http://goo.gl/Be2Sq

The OP was saying that gears with materia would be likely to be superior than NM/Dungeon gears

Quote Originally Posted by Youmukon View Post
Bonsoir Nexxus !

J'ai posé une question concernant ce point précis à l'équipe des développeurs et il m'a été confirmé que bien que puissants, les objets améliorés via le système de matérias seront assez "équilibrés" face aux objets obtenus sur les monstres célèbres. (Ces objets ne pourront être améliorés)

Le nouveau système se veut "équitable" et les objets obtenus sur les monstres célèbres ne deviendront pas inutiles pour autant, loin de là !

I asked the question on this specific point to the dev and it was confirmed to me that, while powerful, the gears enhanced with materias will be balanced enough in regards to the gears from NM (these gears will not be able to be enhanced)

The new system aims to be "fair" and the items dropped from NMs won't become obsolete, far from it


3.マテリアクラフトとHQに関して
Regarding materia craft and HQ

武器/防具をマテリア化する際に、その武器/防具がHQかどうかは仕様上関係が無く、
武器/防具にマテリアを装着する際にも、通常の装着であれば、HQかどうかは実は影響がありません。
(マテリアを量産しようとした場合、NQ品の活躍の場はここにあります)
When materializing the weapon/gear, it doesn't matter if weapon/gear is HQ or not.
When equipping the materia to weapon/gear when it's regular attachment it wont affect if it's HQ or not.
(When mass producing materia, this is when NQ items come into play)

ただし「禁断のマテリアクラフト(仮称)」を実行する際、マテリアを装着する武器/防具がHQであれば、
その成功率や結果に影響を及ぼします。つまりかなりの「廃○仕様」(一応伏せ字)だということです。
通常のマテリアの装着までは、一般的で、ある程度誰もが可能なコンテンツ。
しかしその先にある究極を目指そうとすると、先鋭化していく、という仕様になっています。
(ちょっと喋り過ぎましたが、マテリアクラフトの詳細は今後別スレッドへ投稿しますw)
But when implementing "Forbidden materia craft (temporary name)" if the weapon/gear you will be attaching materia to is an HQ, the success rate or result will be effected. So it's really hard. (says "Hai____ Method" guessing Haijin - term used for hardcore, none sleeping players)
For general materia attachment, it's casual content where it's possible for anyone to do up to a certain point.
But if aiming for the ultimate goal past this, the method is to make it more intense.
(talked too much, regarding specifics for materia craft will post in different thread in future w)