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RDM Job Manifesto
Server: Asura
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By Asura.Ludoggy 2011-08-11 23:27:39
Bismarck.Eburo said:
No actually you're wrong, I'm gonna sub WAR from now on so I can get good claims when I'm sucking at my job.
Guku's aery GO!
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Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:28:30
Asura.Ludoggy said: Bismarck.Eburo said:
No actually you're wrong, I'm gonna sub WAR from now on so I can get good claims when I'm sucking at my job.
Guku's aery GO!
provoke while fleeing invisible > standing still and casting a spell
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By Asura.Dajociont 2011-08-11 23:29:00
think my *** just fell off at reading that /sch is the best sub comment :(
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By Leviathan.Quetzacoatl 2011-08-11 23:29:06
Ragnarok.Sekundes said:
I hate it as well. Rdm excels at doing both sides of black and white magic at once and to borrow from another of your posts, it "pigeon holes" you in to a particular role.
Quote: I want to do both at once, not one and by /sch it means I'm not /whm and loose the benefits of such. Speed and recast ability rdm has is in my opinion hampered by the need to hit another macro first to gain some perk. When I use rdm, I hardly ever stop casting things and if I could cast faster I would be able to find more to do from both black and white magic.
Asura.Dajociont said: you're using light arts' benefits in a debate about /sch being useful or not when you don't want to be called a 'pink mage', how ironic.
Seriously? I don't know if it's just me...but usually, for example, I'll just swap to Dark Arts for the assisted nuking if I'm there for support via Light Arts. Same goes for back-up curing for helping recover the party. Not to mention, there's no delay between popping a Job Ability and Casting, so it makes perfect for macroing in an "emergency Light arts C4" button somewhere along the line if needed. There haven't been many experiences where that one second means everything in the entire event, but usually that counts as a freak Knock-Out anyway with even the fastest WHM trying to drop a cure on the DD/Tank.
So, yes, I'm sure I'm not subjected to one side of magic permanently.
Quote: but anyway, i can't think of an instance where /sch's mp conservation would make or break. keeping mp up on rdm, even outside abyssea, is stupid easy.
/WHM can be highly inefficient if you're not getting the needed refresh support to keep up with pounding Cure 4's as well as your DDs are being stupid with keeping damage mitigation.
Quote: and less resistant nukes? if you're really depending on dark arts for landing nukes unresisted consistently, then you're kinda doing it wrong :(
I notice it helping with my Elemental Magic Skill with this set outside Aby:
outside aby I end up doing like 600-700 something on T4 nukes against higher-tier mobs with another subjob, but it gets that little push to 700-900 otherwise.
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By Asura.Ludoggy 2011-08-11 23:29:19
Phoenix.Fondue said: Asura.Ludoggy said: Bismarck.Eburo said:
No actually you're wrong, I'm gonna sub WAR from now on so I can get good claims when I'm sucking at my job.
Guku's aery GO!
provoke while fleeing invisible > standing still and casting a spell And then the tears, oh the wonderful tears ♥
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Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:29:41
/nin is good for solo, but for group activities you should always be /sch unless you need to stun for some odd reason(i've never had to sub blm)
Ramuh.Lorzy
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By Ramuh.Lorzy 2011-08-11 23:29:58
Ragnarok.Sekundes said: Ramuh.Lorzy said: if i'm worried about -na or erase i just nuke in addendum: white. i still much prefer /sch over /whm though, even just the conserve mp trait is really noticeable to me. i also like being able to aoe buffs and -na/erase. If I'm doing something that benefits from this, I'll do it but /sch really annoys me ^^; I like having tele's and RR as a spell option. If I'm nuking in non-abyssea and am require to be even a sub healer, there are times that nuking in light arts can hurt my mp. Secondly increased cast time means I'm locked up longer and my recasts are borked. Rdm's nuking ability isn't exactly wonderful so there are only a couple of nukes I bother with and those recasts are high enough as it is. /sch gets reraise. i usually get everywhere by deathwarping, having someone else port me, or using abyssea warps for the most part, so teleports aren't a big deal to me i guess. nuking in light arts will hurt your mp compared to no arts or dark arts, but you also don't get conserve mp with /whm.
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:30:17
nuking in jupiter ring
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:32:14
Sylph.Kiaru said: /nin is good for solo, but for group activities you should always be /sch unless you need to stun for some odd reason(i've never had to sub blm)
/drk at tiamat,cerb,einerjar,khim,kv
/blm at khim,cerb,dynamis
/nin stylin on elvaans in sky/sea
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By Asura.Dajociont 2011-08-11 23:32:18
needing more refresh than your own refresh/idle set on rdm = lol
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Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:32:51
Sylph.Kiaru said: /nin is good for solo, but for group activities you should always be /sch unless you need to stun for some odd reason(i've never had to sub blm)
I started out RDM soloing with NIN sub, but then later on I found how much I appreciated the extra MP pool and spells of BLM sub... There's a point where you realize you don't need shadows to solo a lot of things. Examples being Cirein-croin, any ironclad NM, chariots, Chukwa, Hedjedjet (good luck soloing this /sch, no really).
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By Leviathan.Quetzacoatl 2011-08-11 23:34:59
Bismarck.Eburo said: Oh and having to switch between dark/light arts all the time sounds fun and time-consuming, especially when paralyzed or amnesia'd rite gaiz.
You make it seem like I NEED to swap between arts every 10 seconds or something. It's definitely not the case when I'm on Light Arts doing my Buffs and back-up curing, and with the occasional Dark Arts for the extra nuking support. I'd estimate it to take MORE Than 30 seconds to buff everyone in the entire party to even consider swapping back to Dark Arts if I need to nuke again.
Quote: Also, where's your Stun, Warp, and elemental DoT's? Or /whm, flash, divine seal, or party bar spells?
Well, where are your BLMS for that? Divine Seal only sucks because it can be used every 10 minutes for that extra boost in cure potency, so might as well conserve your MP and plaster on Regen 2/Cure3 and Cure 4 when absolutely needed.
Quote: Jus' sayin'. Even if SCH sub did provide any benefits they would be completely based on playstyle, and marginal at best.
Phoenix.Fondue said: nuking in jupiter ring
 lol@1INT difference IN ONE SINGLE SLOT ZOMFG. give me an INT+10 and perhaps I'll replace it.
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:36:55
Bismarck.Eburo said: Sylph.Kiaru said: /nin is good for solo, but for group activities you should always be /sch unless you need to stun for some odd reason(i've never had to sub blm)
I started out RDM soloing with NIN sub, but then later on I found how much I appreciated the extra MP pool and spells of BLM sub... There's a point where you realize you don't need shadows to solo a lot of things. Examples being Cirein-croin, any ironclad NM, chariots, Chukwa, Hedjedjet (good luck soloing this /sch, no really).
you could pin that on drg/blm and kill it in 3 hours with bio2
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Ramuh.Lorzy
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By Ramuh.Lorzy 2011-08-11 23:37:06
how do you get 6 int on a jupiter's ring?
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By Asura.Dajociont 2011-08-11 23:37:15
um.. jupiter ring is dex dude >_>
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Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:37:45
Leviathan.Quetzacoatl said:
Well, where are your BLMS for that? Divine Seal only sucks because it can be used every 10 minutes for that extra boost in cure potency, so might as well conserve your MP and plaster on Regen 2/Cure3 and Cure 4 when absolutely needed.
I'd agree if:
A. BLMs focused more on that than damage output
B. 2011 FFXI endgame didn't thrive on the ability to do more with less people.
Phoenix.Fondue said:
you could pin that on drg/blm and kill it in 3 hours with bio2
ROFL
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By Leviathan.Quetzacoatl 2011-08-11 23:37:50
Oh *** I meant Aquilos >_>;
FIXED
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:38:31
this thread is giving me aids
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:38:34
I play on a controller, my macro space for extra ja's is rather limited and it slows me down when I have to jump to my strats book for the lesser used ones. I have a g15 so I'll set really important things to a few keys but I much prefer controller playing. I just want to cast the next spell on my todo list as quickly as possible and not be waiting for the spell to finish so I can pop a JA and then go to the spell. To each their own. You can switch modes plenty fast, it's the situations where I'm in light arts doing healing and buff cycles and then switching to dark to pop off a few nukes then some status effect goes off and I have to switch back but I can't cause the *#&$&*@& timer isn't up...
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By Asura.Dajociont 2011-08-11 23:40:03
i think quetz lost all credibility with that ring hiccup, but anyway, on with the lol
Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:40:56
Bismarck.Eburo said: Sylph.Kiaru said: /nin is good for solo, but for group activities you should always be /sch unless you need to stun for some odd reason(i've never had to sub blm)
I started out RDM soloing with NIN sub, but then later on I found how much I appreciated the extra MP pool and spells of BLM sub... There's a point where you realize you don't need shadows to solo a lot of things. Examples being Cirein-croin, any ironclad NM, chariots, Chukwa, Hedjedjet (good luck soloing this /sch, no really). You'd kill 2-3x faster with SCH sub than blm sub. What does BLM sub give you, 3 ele debuffs? Celerity nukes/less mp nukes/faster casts/recasts > 3 weak debuffs.
alt keys on nuke set = dark arts/dark art jas
ctrl keys on set = nukes
alt keys on cure set = light arts/light art ja's
ctrl keys on cure set = cures/regen/refresh/haste
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:41:27
Lets be real for a minute, the only red mage i'm on most of the time is this one
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Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:42:28
Sylph.Kiaru said: Bismarck.Eburo said: Sylph.Kiaru said: /nin is good for solo, but for group activities you should always be /sch unless you need to stun for some odd reason(i've never had to sub blm)
I started out RDM soloing with NIN sub, but then later on I found how much I appreciated the extra MP pool and spells of BLM sub... There's a point where you realize you don't need shadows to solo a lot of things. Examples being Cirein-croin, any ironclad NM, chariots, Chukwa, Hedjedjet (good luck soloing this /sch, no really). You'd kill 2-3x faster with SCH sub than blm sub. What does BLM sub give you, 3 ele debuffs? Celerity nukes/less mp nukes/faster casts/recasts > 3 weak debuffs.
Care to put up if I asked you to do a timed Hedjedjet solo on RDM/SCH?
Phoenix.Fondue said: Lets be real for a minute, the only red mage i'm on most of the time is this one

I see what you did there. ;)
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Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:42:43
Phoenix.Fondue said: Lets be real for a minute, the only red mage i'm on most of the time is this one
 What is that?
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By Leviathan.Quetzacoatl 2011-08-11 23:42:44
Asura.Dajociont said: i think quetz lost all credibility with that ring hiccup, but anyway, on with the lol Look, I don't care what you think of me, but I was editing my set in a hurry for this conversation. I didn't realize it was the wrong ring until 5 mins later, lol.
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Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:43:16
Sorry, I don't solo things because drop rates are 0% without procs or TH. I don't enjoy wasting time(mine and maybe other peoples who want to kill that NM for drops too), I'd rather trio it NIN + WHM + BLM and kill it in ~5 mins while also proccing yellow.
I rage really hard when some idiot is soloing something in abyssea without even proccing it.
Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:44:00
Sylph.Kiaru said: Sorry, I don't solo things because drop rates are 0% without procs or TH. I don't enjoy wasting time.
Implying I haven't gotten jewels and cards of ardor without yellow !!. Oh wait, all the ones I have so far are from soloing it. :/
You shouldn't even be wasting your time talking about soloing ***if you don't do it, kthx.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:44:10
Sylph.Kiaru said: Sorry, I don't solo things because drop rates are 0% without procs or TH. I don't enjoy wasting time. Then why bother arguing about it if you don't do it?
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By Asura.Dajociont 2011-08-11 23:44:35
Leviathan.Quetzacoatl said: Asura.Dajociont said: i think quetz lost all credibility with that ring hiccup, but anyway, on with the lol Look, I don't care what you think of me, but I was editing my set in a hurry for this conversation. I didn't realize it was the wrong ring until 5 mins later, lol.
telling someone you don't care shows you do, or you wouldn't say ***to begin with, butttttttttt ok
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Camate said: Greetings red mages!
Thanks for all of your feedback and sorry to keep you waiting! Here are a handful of responses we got from the development team in regards to your questions and requests.
Quote: Do you have any plans to enhance the viability of our sword-wielding proficiency?
As was stated in the preface of the job adjustments concept, the core concept of these adjustments is to make each job useful in HNM fights as well as other battle-related content. That said, we mentioned that the job adjustments will focus on party structuring, but that doesn’t mean that we will not be looking into the sword-wielding proficiency of red mages. We are actually planning adjustments to red mage’s proficiencies in the upcoming version update.
Quote: Make it possible to add enfeebling effects to En-spells.
We have no plans for this at the moment. When looking at the current system, where enfeebles take place using magic and En-spells increase damage, we’re pretty satisfied with the current separation of the two.
Quote: Add higher tier En-spells.
Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.
Quote: Add an ability that enhances the effect of En-spells.
We would like to look into perhaps having this take place through merit points.
Quote: Make it possible for red mage to use Enlight and Endark.
Enlight and Endark are special magic spells for paladin and dark knight respectively and we have no plans to add them to red mage at this time.
Quote: Get rid of the 100% enfeeble resists on some monsters.
In regards to monsters that are completely resistant to certain spells, there is a high possibility that we won’t make any significant changes. However, there aren’t really too many of these monsters, so in regards to adjustments making it possible to land enfeebling magic easier, we feel it would be better for red mage’s to experience this effect on a larger amount of monsters.
Quote: Add new enhancing magic.
Since enhancing magic is an area that red mages excel at, we would like to add something. We have been receiving a lot of ideas for enhancing magic and we will be keeping them in mind when exploring this subject.
Quote: Will red mage be able to the use the higher tier Gravity?
We are planning to make this spell a red mage-specific spell, but are continuing to evaluate it.
Quote: Allow red mages to use one-hand sword weapon skills that can only be used by certain jobs and support jobs. We also want staff weapon skills.
We will be looking into both of these along with the weapon skills revamp.
Quote: Give red mage the “Fencer” job trait!
We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
Source: http://forum.square-enix.com/ffxi/threads/11518-Job-Adjustment%EF%BD%93-Manifesto-RDM?p=165408&viewfull=1#post165408
Mostly disappointing stuff and wasted questions. I welcome whatever Melee buffs we get (i used to melee a lot on RDM but I'm planning on an Almace for BLU and RDM), but I'm facepalming that SE is denying us Fencer as a job trait. lol@GearWeWillNeverUseOverHaste >_>
It also doesn't say much for the backline crowd. Can't say we're Enfeebling Masters if we're still getting our most powerful enfeebles resisted on HNMs. And can we just get Quick Magic, Elemental Stave-like Swords/Daggers, Regen III and Extremely useful Debuffs already? =\
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