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RDM Job Manifesto
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2011-08-11 11:07:29
Asura.Werdxi said: Why would sch ever expect something like gravity II? they are a very straight forward mages. Nuke/Cure. they have practically no enfeebles to begin with and the ones they do require addenda. People need to remember what their jobs are good at, and stop asking for things that dont make sense or im gunna ask for drg to get velocity shot It's not that SCH was expecting it, SE just kind of threw it out there lol
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Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2011-08-11 11:16:52
Leviathan.Quetzacoatl said: Asura.Werdxi said: Why would sch ever expect something like gravity II? they are a very straight forward mages. Nuke/Cure. they have practically no enfeebles to begin with and the ones they do require addenda. People need to remember what their jobs are good at, and stop asking for things that dont make sense or im gunna ask for drg to get velocity shot It's not that SCH was expecting it, SE just kind of threw it out there lol
Back on track people! RDM manifesto, not SCH. =D
Server: Lakshmi
Game: FFXI
Posts: 842
By Lakshmi.Emanuelle 2011-08-11 11:33:11
i dont think sch will get gravity2 over rdm, sch hardly have any enfeebling magic, + have way more cooler spells than rdm, gravity2 for rdm would be nice to fix the job a lil, but rdm needs a huge fix, sch will do just fine on cap 95 with tier5 blizzard and cure5, (those spells are very predictable because it follows a pattern)
Server: Siren
Game: FFXI
Posts: 203
By Siren.Screamingbabies 2011-08-11 11:38:04
Lakshmi.Emanuelle said: i dont think sch will get gravity2 over rdm, sch hardly have any enfeebling magic, + have way more cooler spells than rdm, gravity2 for rdm would be nice to fix the job a lil, but rdm needs a huge fix, sch will do just fine on cap 95 with tier5 blizzard and cure5, (those spells are very predictable because it follows a pattern)
I thought we already had a quote in here that debunked sch and rdm getting cure5
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-11 11:49:21
gravity 2 is just about the last thing I want for rdm at the moment
By Cathaldus 2011-08-11 11:49:21
Siren.Screamingbabies said: Lakshmi.Emanuelle said: i dont think sch will get gravity2 over rdm, sch hardly have any enfeebling magic, + have way more cooler spells than rdm, gravity2 for rdm would be nice to fix the job a lil, but rdm needs a huge fix, sch will do just fine on cap 95 with tier5 blizzard and cure5, (those spells are very predictable because it follows a pattern)
I thought we already had a quote in here that debunked sch and rdm getting cure5
Specifically said SCH would not get it in the update, but they're not saying they won't.
Never said RDM, but were they to get it, then it would be this update as RDM get all Cure spells before SCH and PLD.
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2011-08-11 11:58:52
Would giving RDM Cure V really be game/job-breaking?
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-11 12:01:37
Cerberus.Sephrin said: Would giving RDM Cure V really be game/job-breaking?
odd there was no question about it.. I guess we can pray
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-08-11 12:04:29
Sylph.Kiaru said: All they did was answer stupid useless melee questions ~_~
The only good question was the enhancing magic one.
Quote: I like the idea of RDM changing from a healer into a Enhancing and debuffing mage, and make sure to add NM's that would suffer the effects. No point in adding RDM abilities if they have no realistic use in game. ^ I agree with this, would be so fun. Debuffs are what I love about RDM
@Ninian, are your numbers counting the +60% from 5/5 af3+2 and af3 cape? Because I get different numbers for my spell durations, haste is 9 mins with composure.. Idr lol. I trust people are mature enough to see how long their spells last.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-08-11 12:05:21
Cerberus.Sephrin said: Would giving RDM Cure V really be game/job-breaking?
It would replace WHM, I can tell you that. Especially outside of Abyssea
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-11 12:06:18
Leviathan.Draylo said: Cerberus.Sephrin said: Would giving RDM Cure V really be game/job-breaking?
It would replace WHM, I can tell you that. Especially outside of Abyssea
back to armies of rdms yes! whm was only good for stona and r3 before abyssea :(
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Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-08-11 12:07:34
Leviathan.Draylo said: Cerberus.Sephrin said: Would giving RDM Cure V really be game/job-breaking?
It would replace WHM, I can tell you that. Especially outside of Abyssea
It would likely replace it for most events, not all. That'd be enough to piss me off though. :x
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-08-11 12:07:45
SCH gets hastega, RDM cure V. There, your jobs are fixed.
/trollface
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-11 12:08:33
Phoenix.Fredjan said: SCH gets hastega, RDM cure V. There, your jobs are fixed.
/trollface
whm gets cure SEVEN
they have to spell out seven in all caps
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-11 12:09:57
wish that uncharm spell went to rdm :( hate dem porrogos
Carbuncle.Tweeek
Server: Carbuncle
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By Carbuncle.Tweeek 2011-08-11 12:21:00
how much cure potency does RDM currently have access to? 35%? EDIT: 43%
Augur Gloves 42% > Serp Set 43%
If RDM gets Cure V, I'll prolly have another job to level.
Server: Siren
Game: FFXI
Posts: 507
By Siren.Inuyushi 2011-08-11 12:30:28
Carbuncle.Tweeek said: how much cure potency does RDM currently have access to? 35%? Augur Gloves 34% > Serp Set 35% If RDM gets Cure V, I'll prolly have another job to level.
5% more if you add the scenario legs
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-08-11 12:31:58
and the MKD hat is 3% as well
Carbuncle.Tweeek
Server: Carbuncle
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By Carbuncle.Tweeek 2011-08-11 12:37:43
oh yea forgot about those two.. i'll add em
yea RDM will trump WHM if given cure V ; ;
..no cureskin though
Phoenix.Fondue
Server: Phoenix
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By Phoenix.Fondue 2011-08-11 12:54:40
I really doubt the majority of people who play rdm but dont have whm leveled have any of that gear besides the serpentes
Carbuncle.Tweeek
Server: Carbuncle
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By Carbuncle.Tweeek 2011-08-11 12:56:56
Phoenix.Fondue said: I really doubt the majority of people who play rdm but dont have whm leveled have any of that gear yet besides the serpentes
They will go get if they add Cure V
Also I know a few of people with RDM who have Surya's staff but don't have WHM. All backup healers really should have it.
Sylph.Kiaru
Server: Sylph
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By Sylph.Kiaru 2011-08-11 13:11:54
WHM is a better healer than RDM even if RDM had cure5 :/ The gap just wouldn't be so huge that a RDM is equal to blm/whm mainhealing.
Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-08-11 13:52:27
From what I've been seeing in this thread is that most Rdm's here are concerned with their role in a party atmosphere. I myself, won't accept an invite to a party on Rdm if I'm main healer (unless I'm allowed to melee as well). I take alot of pride in my Rdm, having capped it not once, but twice. I have a 75 Rdm mule with world access I used specifically for Hnm camping. Cure V? SE can keep it. If I need Cure V, with what I do on rdm, I'm doing something terribly wrong. It would mean I'm using it on myself. Sch, Blm, Dnc, any of em, can never duplicate what a Rdm can. A Sch is more geared towards a party atmosphere than a rdm. Rightfully so. Rdm's, imho, are the creme on top of the soloist tiers, and what enables them to remain there, is their fast cast and enfeebs. Not to mention, their ability to recover mp at a faster rate than any other mage class.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 14:00:26
I don't see how rdm having cure 5 would put whms out of a job. Even if my rdm had cure 5 I would still rather use my alt's whm for healing... Whm isn't just massive healing.
Server: Sylph
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Posts: 1549
By Sylph.Liltrouble 2011-08-11 14:05:56
Ragnarok.Sekundes said: I don't see how rdm having cure 5 would put whms out of a job. Even if my rdm had cure 5 I would still rather use my alt's whm for healing... Whm isn't just massive healing. Yeah, I have a nicely geared Whm for this too. My Rdm isn't available to a party as main healing. Not that I couldn't do it, I just refuse to have my Rdm be subjected to it.
Asura.Eeek
Server: Asura
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Posts: 768
By Asura.Eeek 2011-08-11 14:06:50
Carbuncle.Tweeek said: Phoenix.Fondue said: I really doubt the majority of people who play rdm but dont have whm leveled have any of that gear yet besides the serpentes
They will go get if they add Cure V
Also I know a few of people with RDM who have Surya's staff but don't have WHM. All backup healers really should have it.
Count me among those people that have one. Aside from those awful bottled Pixie trials, it was easy to complete.
I don't have WHM leveled, but my RDM has Serpentes Hands/Feet and Surya's +2. It also has an NQ Fylgja Torque and a Roundel Earring (which also sees use on DNC). I consider RDM melee largely irrelevant and little more than a hobbyist's pursuit, so I gear and play my RDM solely as a mage. Healing is just part of playing such an adaptable and speedy mage as RDM - that adaptability is why I leveled the job in the first place.
It's a blast. I'm taking a break from the game right now, and of any of my jobs, I think RDM is the one I miss playing most.
VIP
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By Siren.Kalilla 2011-08-11 14:40:48
Sylph.Kiaru said: WHM is a better healer than RDM even if RDM had cure5 :/ The gap just wouldn't be so huge that a RDM is equal to blm/whm mainhealing. It wouldn't be as large of a gap as you might think, plus fast recast times would make them faster and just about as powerful.
Even if they weren't as strong as WHM, it would be acceptable and would remove whm from the equation. People already do it now even without cure V since RDM gives more to the party than WHM can. They got whm's buffs, they can remove everything but charm (upcoming update), they can haste more efficiently and have a higher tier refresh plus phalanx on party members. They have a natural 15% reduction in recast, possibly even higher next update and bound to be at least 1 more by 99 making it 17.5% - 20%. They can sneak and invis party members, they can raise party members plus with abyssea raise 3 isn't even useful anymore since you earn the exp back in 30 seconds. It also can enfeeble the mob at a much more powerful level than whm could even wish for.
Basically, a rdm was given everything a whm can do, even one of whm's merits. Even without Cure V they can replace whm in almost any situation, and for the few it can't if they get cure V then it would. That would leave whm with sacrifice, as teleports are given with a simple sub change. And don't forget banish, every job is so jealous of those spells. Seriously though, if you needed to proc a light spell you would still need a whm. If you wanted a fancy raise you can have a whm, but it doesn't matter anymore. If you want to use boost spells on your party members then that is where whm is going to be unique, but that's about it. And I guess if you want to compare regen then sure.
It's not all that much about if rdm is going to replace whm if they get cure V, they already have in many areas. It is nice to have a whm, but it's not all that much more than what a rdm can do.
Now, like what Liltrouble said:
Sylph.Liltrouble said: Ragnarok.Sekundes said: I don't see how rdm having cure 5 would put whms out of a job. Even if my rdm had cure 5 I would still rather use my alt's whm for healing... Whm isn't just massive healing. Yeah, I have a nicely geared Whm for this too. My Rdm isn't available to a party as main healing. Not that I couldn't do it, I just refuse to have my Rdm be subjected to it.
Even though RDM gets these qualities, it doesn't mean they are going stop what they are doing and become the perma main healers. If they gave rdm cure V, that would move more people to the job, even past whms. I don't think that necessarily is a good reason to move, that's like saying people moved to ninja because it suddenly became popular again. Same thing can be said for monk. Although a move from whm to rdm isn't the same as those really, the principle is the same. The uniqueness of whm would be lost even more than it is, and rdm would just be the better overall job for every situation. WHM will always be the cure ***, but that is because we are good at it. If they give rdm or sch cure V we would have some advantages still, for instance cureskin, but there will be more people healing on rdm/sch no question.
Sylph.Kiaru
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Posts: 681
By Sylph.Kiaru 2011-08-11 14:43:49
WHM is boring and hell and should be changed anyways :D
VIP
Server: Siren
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By Siren.Kalilla 2011-08-11 14:46:11
Sylph.Kiaru said: WHM is boring and hell and should be changed anyways :D The same could be said with any job, it depends entirely on the player.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-08-11 14:49:22
WHM is a mules job
Camate said: Greetings red mages!
Thanks for all of your feedback and sorry to keep you waiting! Here are a handful of responses we got from the development team in regards to your questions and requests.
Quote: Do you have any plans to enhance the viability of our sword-wielding proficiency?
As was stated in the preface of the job adjustments concept, the core concept of these adjustments is to make each job useful in HNM fights as well as other battle-related content. That said, we mentioned that the job adjustments will focus on party structuring, but that doesn’t mean that we will not be looking into the sword-wielding proficiency of red mages. We are actually planning adjustments to red mage’s proficiencies in the upcoming version update.
Quote: Make it possible to add enfeebling effects to En-spells.
We have no plans for this at the moment. When looking at the current system, where enfeebles take place using magic and En-spells increase damage, we’re pretty satisfied with the current separation of the two.
Quote: Add higher tier En-spells.
Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.
Quote: Add an ability that enhances the effect of En-spells.
We would like to look into perhaps having this take place through merit points.
Quote: Make it possible for red mage to use Enlight and Endark.
Enlight and Endark are special magic spells for paladin and dark knight respectively and we have no plans to add them to red mage at this time.
Quote: Get rid of the 100% enfeeble resists on some monsters.
In regards to monsters that are completely resistant to certain spells, there is a high possibility that we won’t make any significant changes. However, there aren’t really too many of these monsters, so in regards to adjustments making it possible to land enfeebling magic easier, we feel it would be better for red mage’s to experience this effect on a larger amount of monsters.
Quote: Add new enhancing magic.
Since enhancing magic is an area that red mages excel at, we would like to add something. We have been receiving a lot of ideas for enhancing magic and we will be keeping them in mind when exploring this subject.
Quote: Will red mage be able to the use the higher tier Gravity?
We are planning to make this spell a red mage-specific spell, but are continuing to evaluate it.
Quote: Allow red mages to use one-hand sword weapon skills that can only be used by certain jobs and support jobs. We also want staff weapon skills.
We will be looking into both of these along with the weapon skills revamp.
Quote: Give red mage the “Fencer” job trait!
We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
Source: http://forum.square-enix.com/ffxi/threads/11518-Job-Adjustment%EF%BD%93-Manifesto-RDM?p=165408&viewfull=1#post165408
Mostly disappointing stuff and wasted questions. I welcome whatever Melee buffs we get (i used to melee a lot on RDM but I'm planning on an Almace for BLU and RDM), but I'm facepalming that SE is denying us Fencer as a job trait. lol@GearWeWillNeverUseOverHaste >_>
It also doesn't say much for the backline crowd. Can't say we're Enfeebling Masters if we're still getting our most powerful enfeebles resisted on HNMs. And can we just get Quick Magic, Elemental Stave-like Swords/Daggers, Regen III and Extremely useful Debuffs already? =\
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