RDM Job Manifesto

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Red Mage » RDM Job Manifesto
RDM Job Manifesto
First Page 2 3 ... 16 17 18 ... 22 23 24
Offline
Posts: 412
By Cathaldus 2011-08-13 13:53:25
Link | Quote | Reply
 
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!
 Cerberus.Eugene
Offline
Server: Cerberus
Game: FFXI
user: Eugene
Posts: 6999
By Cerberus.Eugene 2011-08-13 13:54:28
Link | Quote | Reply
 
noiceee, rdm could become an offtank again, as well as a magic magnet.

id come back for that
 Bahamut.Zorander
Offline
Server: Bahamut
Game: FFXI
user: Zor
Posts: 2104
By Bahamut.Zorander 2011-08-13 13:55:17
Link | Quote | Reply
 
Cathaldus said:
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!
So not only does Rdm steal the idea of Counterstance from mnk's they now get to have Counterstance and Cover's magical love baby? MagicCounterCoverStance!
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4210
By Ragnarok.Sekundes 2011-08-13 14:21:08
Link | Quote | Reply
 
Cathaldus said:
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!
Runic from FFVI. Now granted in the form it is in... It'd break the game could just sit there leaving it up the entire time and not only take the spell but get mp from it too!
Offline
Posts: 412
By Cathaldus 2011-08-13 15:58:33
Link | Quote | Reply
 
Ragnarok.Sekundes said:
Cathaldus said:
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!
Runic from FFVI. Now granted in the form it is in... It'd break the game could just sit there leaving it up the entire time and not only take the spell but get mp from it too!

Could be a long recast unlike Runic which was every-turn on FFVI.
 Leviathan.Quetzacoatl
Guide Maker
Offline
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2011-08-14 13:11:07
Link | Quote | Reply
 
Cathaldus said:
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!

THAT I could agree to getting.

I think we should also get Quick Magic as a Job Trait.
 Asura.Xenophire
Offline
Server: Asura
Game: FFXI
user: Xenophire
Posts: 2106
By Asura.Xenophire 2011-08-14 13:57:08
Link | Quote | Reply
 
Leviathan.Quetzacoatl said:
Cathaldus said:
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!

THAT I could agree to getting.

I think we should also get Quick Magic as a Job Trait.
Or as a spell, like in Tactics and ***. Cast Quick on yourself and your next spell is guaranteed to be casted instantly. Make it have a long re-cast, though.
Offline
Posts: 991
By Drjones 2011-08-15 09:16:04
Link | Quote | Reply
 
Leviathan.Quetzacoatl said:
Cathaldus said:
Cerberus.Eugene said:
Are there any significant mobs that really are purely magic casters that a rdm will have hate on consistently anymore though?

Force the next spell cast to be done on the RDM regardless it's original target?!

THAT I could agree to getting.

I think we should also get Quick Magic as a Job Trait.
Random chance to cast things in my Fast Cast gear? No thank you.
 Quetzalcoatl.Neisan
Offline
Server: Quetzalcoatl
Game: FFXI
user: Nanashi14
Posts: 387
By Quetzalcoatl.Neisan 2011-08-15 11:57:23
Link | Quote | Reply
 
They've alluded they're thinking of adding Quick Magic as a JA on a timer of unknown length in the original manifesto post. JT is a horrible idea.
[+]
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4210
By Ragnarok.Sekundes 2011-08-15 12:09:29
Link | Quote | Reply
 
Quetzalcoatl.Neisan said:
They've alluded they're thinking of adding Quick Magic as a JA on a timer of unknown length in the original manifesto post. JT is a horrible idea.
I agree, I don't want a trait, just means X% of my spells will go off with my fastcast gear on. A mini 2-3 CS would be nice though. For those times you really need to get a couple of spells of quickly.
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2011-08-15 12:37:16
Link | Quote | Reply
 
A job should never be as useless as RDM(and many other jobs that aren't the 7 1/2 gods of abyssea) is inside abyssea. A job being "weak" or "weaker" is acceptable, but RDM's current state inside abyssea isn't acceptable at all :/ Can we get devs that think before designing content?
Offline
Posts: 412
By Cathaldus 2011-08-15 12:40:40
Link | Quote | Reply
 
Quetzalcoatl.Neisan said:
They've alluded they're thinking of adding Quick Magic as a JA on a timer of unknown length in the original manifesto post. JT is a horrible idea.
Yeah, a JA that grants a Chainspell effect to the next spell cast, AKA Quick Magic.

Sylph.Kiaru said:
A job should never be as useless as RDM(and many other jobs that aren't the 7 1/2 gods of abyssea) is inside abyssea.
Agreed!
 Shiva.Flionheart
Offline
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-08-15 12:41:39
Link | Quote | Reply
 
Sylph.Kiaru said:
A job should never be as useless as RDM(and many other jobs that aren't the 7 1/2 gods of abyssea) is inside abyssea. A job being "weak" or "weaker" is acceptable, but RDM's current state inside abyssea isn't acceptable at all :/ Can we get devs that think before designing content?

Because jobs were never as useless as RDM before abyssea right.

Do you even listen to yourself.

Nostalgia goggles go

 Leviathan.Quetzacoatl
Guide Maker
Offline
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2011-08-15 12:43:41
Link | Quote | Reply
 
Sylph.Kiaru said:
A job should never be as useless as PLD(and many other jobs that aren't the 7 1/2 gods of abyssea) is inside abyssea. A job being "weak" or "weaker" is acceptable, but PLD's current state inside abyssea isn't acceptable at all :/ Can we get devs that think before designing content?
ftfy
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2011-08-15 12:44:21
Link | Quote | Reply
 
SCH main that also played DNC as my 2nd main, useful in every single thing I did(Only didn't do kings - but I'm sure I'd be useful there too on SCH ^_^). SCH worked fine in all of them and was perfectly viable/good if you were skilled, RDM is literally unplayable no matter your skill. A dual boxed WHM or botted WHM is equal to 3-4 RDM and SCH's combined.

Before skill made up for your jobs shortcomings, that is no longer the case.
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2011-08-15 12:46:06
Link | Quote | Reply
 
Phoenix.Fondue said:
I think its less of that and more of whm being the most op job in the game which leaves no room to play any other mage in a less than 18man alliance situation
Yeah, pretty much. I constantly giggle at how OP whm is on my mule, and made jokes about it.

WHM lets us be retards inside abyssea and basically blood tank things, or tank huge -ga's and magic tp moves with np at all, not needing to bring a brd for carols or shcerzo, or a paladin with better def(shield block ochain sentinel etc, not literal defense but defense is actually pretty good damage reduction compared to a counterstance mnk or nin and war with zerk up <_>)/mdt(aegis), or a NIN with migawari etc etc.
 Shiva.Flionheart
Offline
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-08-15 12:50:41
Link | Quote | Reply
 
Paladin was ever relevant?

Who knew.
 Shiva.Flionheart
Offline
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-08-15 12:53:44
Link | Quote | Reply
 
Phoenix.Fondue said:
Shiva.Flionheart said:
Paladin was ever relevant?

Who knew.

everyone besides you? lol

Oh yeah, could never do anything without dat PLD

 Shiva.Flionheart
Offline
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-08-15 12:55:51
Link | Quote | Reply
 
You'd have a SAM or MNK with PDT.
 Cerberus.Wolfshadow
Offline
Server: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-08-15 12:56:20
Link | Quote | Reply
 
Phoenix.Fondue said:
back when monsters killed peopleme...
ftfy
 Shiva.Flionheart
Offline
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-08-15 12:56:42
Link | Quote | Reply
 
Phoenix.Fondue said:
Its pretty obvious you were never a part of endgame at any stage of this game

Give examples.
 Cerberus.Wolfshadow
Offline
Server: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-08-15 12:59:21
Link | Quote | Reply
 
Anything done with PLD could easily have been done, and was done, with DD tanks for a long time before abyssea.
[+]
 Fenrir.Niniann
Offline
Server: Fenrir
Game: FFXI
user: Ninian
Posts: 2871
By Fenrir.Niniann 2011-08-15 13:03:38
Link | Quote | Reply
 
SAM, MNK, NIN/DRK, DRK/NIN were all tanks. RDM back before they nerfed it, or after nerf with only SMNs. And BRD back when Mazurka was a hate tool. I think I covered everything.
[+]
First Page 2 3 ... 16 17 18 ... 22 23 24