Quote:
As written in the job concepts the other day, puppetmasters “feel comfortable in almost any type of role thanks to their automatons, but countless hours of research is needed to create the perfect puppet to deal with various and sundry situations.”
“Attachments” are the most crucial thing when it comes to automatons, but there are some that you all might have difficulty confirming the exact effects.
We’d like to introduce the specific effects of those attachments!
(The numbers in brackets are the change in values based on the number of maneuvers.)
Fire attachments
• Strobe: Enmity (+5/+10/+15/+20)
• Tension Spring: Attack (+3%/+6%/+9%/+12%)
• Inhibitor: Store TP (+5/+10/+15/+20)
• Tension Spring II: (+6%/+9%/+12%/+15%)
Ice Attachments
• Mana Booster: Magic recast time (-2/-4/-6/-8)
• Loud Speaker: Magic attack bonus (+5/+10/+15/+20)
• Loud Speaker II: Magic attack bonus (+10/+15/+20/+25)
• Tranquilizer: Magic accuracy (+10/+30/+40/+50)
• Power Cooler:MP cost reduction (-10%/-20%/-35%/-50%)
Wind Attachments
• Accelerator: Evasion (+5/+10/+15/+20)
• Scope:Ranged accuracy (+10/+20/+30/+40)
• Accelerator II:Evasion (+10/+15/+20/+25)
• Turbo Charger:Haste (+5/+15/+20/+25)
• Barrage Turbine:Barrage (0/+2/+3/+4)
Earth Attachments
• Armor Plate: Defense (+10%/+15%/+20%/+25%)
• Armor Plate II: Defense (+20%/+25%/+30%/+35%)
Thunder Attachments
• Stabilizer:Accuracy (+5/+10/+15/+20)
• Stabilizer II:Accuracy (+10/+15/+20/+25)
• Dynamo:Critical hit(+3%/+5%/+7%/+9%)
• Coiler:Double attack (+3%/+10%/+20%/+30%)
• Galvanizer: Counter (+10/+20/+35/+50)
Water Attachments
• Mana Jammer: Magic defense (+10/+20/+30/+40)
• Stealth Screen:Enmity(-10/-20/-30/-40)
• Mana Jammer II: Magic defense (+20/+30/+40/+50)
“Attachments” are the most crucial thing when it comes to automatons, but there are some that you all might have difficulty confirming the exact effects.
We’d like to introduce the specific effects of those attachments!
(The numbers in brackets are the change in values based on the number of maneuvers.)
Fire attachments
• Strobe: Enmity (+5/+10/+15/+20)
• Tension Spring: Attack (+3%/+6%/+9%/+12%)
• Inhibitor: Store TP (+5/+10/+15/+20)
• Tension Spring II: (+6%/+9%/+12%/+15%)
Ice Attachments
• Mana Booster: Magic recast time (-2/-4/-6/-8)
• Loud Speaker: Magic attack bonus (+5/+10/+15/+20)
• Loud Speaker II: Magic attack bonus (+10/+15/+20/+25)
• Tranquilizer: Magic accuracy (+10/+30/+40/+50)
• Power Cooler:MP cost reduction (-10%/-20%/-35%/-50%)
Wind Attachments
• Accelerator: Evasion (+5/+10/+15/+20)
• Scope:Ranged accuracy (+10/+20/+30/+40)
• Accelerator II:Evasion (+10/+15/+20/+25)
• Turbo Charger:Haste (+5/+15/+20/+25)
• Barrage Turbine:Barrage (0/+2/+3/+4)
Earth Attachments
• Armor Plate: Defense (+10%/+15%/+20%/+25%)
• Armor Plate II: Defense (+20%/+25%/+30%/+35%)
Thunder Attachments
• Stabilizer:Accuracy (+5/+10/+15/+20)
• Stabilizer II:Accuracy (+10/+15/+20/+25)
• Dynamo:Critical hit(+3%/+5%/+7%/+9%)
• Coiler:Double attack (+3%/+10%/+20%/+30%)
• Galvanizer: Counter (+10/+20/+35/+50)
Water Attachments
• Mana Jammer: Magic defense (+10/+20/+30/+40)
• Stealth Screen:Enmity(-10/-20/-30/-40)
• Mana Jammer II: Magic defense (+20/+30/+40/+50)
Lakshmi.Sparthosx said:
What does the Tactical Processor do :3