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Death Penalty & Raising
By LadySaeko 2011-07-14 13:55:08
Death Penalty and Raising
The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.
Death Penalty
The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:
Weakness
Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
25% HP reduction
25% MP reduction
Brink of Death
Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
50% HP reduction
50% MP reduction
50% attack power reduction
50% magic potency reduction
50% defense reduction
50% magic defense reduction
A further penalty will apply to equipment durability for players who revive themselves via the Return command.
Raising
As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.
Raise
Learned: Rank 14 (instead of 38)
Recast Time: 5 min. (instead of 60 sec.)
MP Cost: 101 (instead of 0)
Resurrect
Learned: Rank 14 (instead of 38)
Recast Time: 5 min. (instead of 60 sec.)
MP Cost: 101 (instead of 0)
Raise II -New-
Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
Learned: Conjurer, Rank 38
Cast Time: 10s
Recast Time: 2.5 min.
MP Cost: 186
Exclusive to conjurer.
Rebirth -New-
Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
Learned: Conjurer, Rank 50
Cast Time: 10s
Recast Time: 30 min.
MP Cost: 231
Exclusive to conjurer.
Return
Alongside the above-mentioned reduction in the rank at which Raise is learned, the following adjustments will be made to Return in order to improve its usability as a mode of transport.
Anima consumption will be reduced to zero.
A recast time of 15 minutes will be imposed.
* The above recast time is not imposed on players who are KO'd.
That's great & all, but I can't find where it says Raise/Ressurect spells are recieving animations ; ;. I'm sure everyone here knows what I'm talking about lol can't tell you how many raises I've cast that people returned on with the same old "I didn't know you cast it on me" lol. I've returned plenty of times with revive on me aswell due to not having a clue it was cast on me.
Crossing my fingures that all 4 will have animations I guess.
By Xeonerable 2011-07-14 17:51:29
Raise needs a pop up menu imo. (lul... like how XI is.. I hate saying that line @_@)
I personally doubt they would get animations so if they do I will be surprised. lol
...but rank14 for raise and resurrect? >_> wth
For some reason that slightly bothers me. xD
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-14 17:56:25
Don't bother me <_< it's gonna be great to be able to raise people when we go do events in LS or just go goof off.. Can't tell you how many times I've had someone die when I was like trying to make an NM drop for them, and they have to run back through tons of aggro...
I always felt 38 was too high for raise/resurrect anyways.. It would make sense IF this game was highly party orientated, and it was common to have someone to raise.. But since it's not.. This actually makes sense to me..
Admittedly 14 is probably a bit low, 25 seems more fitting.. But I'd rather everyone and their mother be able to raise then practically no one.
[+]
By Xeonerable 2011-07-14 19:38:02
Most of the reason I took Conjurer to 50 was so I could have raise. Then after I got it I kept leveling up with LS mates so I figure I'd just go to 50 anyway. (also to see if ancient magic is lol, which it really is.)
Kind of makes me said to see they reduced it sooo low. Now anybody can go outside of town for a 20 minutes and get raise. It really should have been in the 22-30 range imo.
At least I won't have to level to get the 2 new raises for conjurer... and ouch look at those MP costs. lol
Server: Ramuh
Game: FFXI
Posts: 4118
By Ramuh.Thunderz 2011-07-14 19:40:54
lower level for raise is a good thing stop complaining
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-14 19:42:59
You're not the only one.. Plenty of people feel raped cuz they took thm/con up just for raise and now it's being reduced to what most anyone who even seriously plays has it at (sacrifice/cure II is 20, anyone serious in the game gets those for soloing/lowmanning on melee).
Also, yes I was highly disappointed with AM.. Someone in my LS got it at levin and we made him test it out, cuz none of us had seen it.. I honestly had to ask myself "Were SE in their infinite wisdom really unable to make it anymore lame?"
<_< No good animation, takes a year and a half to go off, and doesn't even do ungodly damage.. IIRC, it does about what you'd get from a tier 2 nuke.
Server: Ramuh
Game: FFXI
Posts: 4118
By Ramuh.Thunderz 2011-07-14 19:45:18
All you do is Cure as a mage in this game
Buff before the fight
Then spam cure
people die too fast to do anything else
Mage job is in a lolstate currently
Also they made Raise I/II/III
>.>;
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-14 19:46:15
Ramuh.Thunderz said: All you do is Cure as a mage in this game
Buff before the fight
Then spam cure
people die too fast to do anything else
Mage job is in a lolstate currently
Also they made Raise I/II/III
>.>; Then your tank sucks.. I've full on partied with plenty of people, they're able to nuke just fine..
Matter of fact, the only class I CAN'T keep hate off is Archers.. I'm not even a full fledged tank..
By SniperRifle 2011-07-15 07:35:27
LadySaeko said: That's great & all, but I can't find where it says Raise/Ressurect spells are recieving animations ; ;. I'm sure everyone here knows what I'm talking about lol can't tell you how many raises I've cast that people returned on with the same old "I didn't know you cast it on me" lol. I've returned plenty of times with revive on me aswell due to not having a clue it was cast on me. Crossing my fingures that all 4 will have animations I guess.
The image on Lodestone shows animation when the player accepts the revive, not sure if the spell itself has new animation though.
Nope, didn't read previous posts.
By AquaRegia 2011-07-15 12:58:22
Valefor.Slipispsycho said: Ramuh.Thunderz said: All you do is Cure as a mage in this game
Buff before the fight
Then spam cure
people die too fast to do anything else
Mage job is in a lolstate currently
Also they made Raise I/II/III
>.>; Then your tank sucks.. I've full on partied with plenty of people, they're able to nuke just fine..
Matter of fact, the only class I CAN'T keep hate off is Archers.. I'm not even a full fledged tank..
In my experience Archer has no problem avoid aggro at all. It's pug that's problematic, Flurry is just plain broken as regard to hate.
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-15 14:04:12
Archer's without Out of Sight (think that's what it's called) are ridiculous to keep hate off, well if they're doing their job anyways.. If they just sit off the side pelting it with arrows, then it's no problem.. But if they're going all out on damage, it's ridiculous.
I don't have much trouble keeping hate off PUGs.
Leviathan.Yokhai
Server: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2011-07-15 19:11:43
Ramuh.Thunderz said: All you do is Cure as a mage in this game
Buff before the fight
Then spam cure
people die too fast to do anything else
Mage job is in a lolstate currently
Also they made Raise I/II/III
>.>;
Then you have shitty mages. Mages are the best tanks and DD in the game if spec'd properly.
By FallenRapture 2011-07-17 09:03:18
That Brink of Death seems a little much lol
By Biggie 2011-07-17 18:33:33
People complaining about raise being r14 kills me. Raise should be low level, no reason for it too be high. Every other single modern MMO raise is like level 10, if not lower.
The only thing that bothers me though, is the 5 min recast times.... Seems way too high in my opinion. If your group wipes and you only have 1 or 2 people that can raise, that would take like 20-30min just to get everyone up.....
They are just basically forcing everyone in the PT to have raise equipped, which I don't agree with.
By Filtiarne 2011-07-17 22:51:12
I'm sensing someone that has never played FFXI, if your group wipes, ESPECIALLY in a game as lol-easy as FFXIV currently is, you deserve a harsh penalty. And if you can't level a con to rank 14 then you really need to find a new game to play.
[+]
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-17 23:05:07
Filtiarne said: I'm sensing someone that has never played FFXI, if your group wipes, ESPECIALLY in a game as lol-easy as FFXIV currently is, you deserve a harsh penalty. And if you can't level a con to rank 14 then you really need to find a new game to play. Once you start doing NMs (I mean like Great Buffalo and Dodore, not the level 35 gear NMs) in FFXIV, it's not that hard to have multiple people die.. Still yet to wipe, but it's not like it's hard to have multiple people die.. ***happens, main tank DC's, mages start lagging, NM changes hate and Cone AoE's before tank can get hate back.. Any number of reasons..
But even during lower level stuff, stuff that couldn't be solo'd.. I'd rate the difficulty higher than in FFXI.. People in FFXI are used to the system, they know their place, they know what to do, FFXIV is mostly solo stuff, which needs to be accounted for.. Hate to say it, but for the most part people in XIV are idiots when you group them together.. Which adds to the difficulty of the more critical jobs, like the tank or healers.. You get archers or pugs that know ***about hate control, they just spam away, then the tank loses hate and can't get it back, then after the DD dies, the mob turns on the healer and they die and everything crumbles..
By Filtiarne 2011-07-18 07:30:42
If only this game had some sort of system where you could gather a bunch of people together and talk to each other on a private channel. Then you could work together, teach one another how to play and thus weed out the people who suck tremendously resulting in a cohesive skilled unit. Like some sort of common link. Some day perhaps.
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-18 08:10:58
Only way that reliably happens atm, is with a LS that has a vent server. Once it's on PS3, they might introduce that as a built-in feature.
By Filtiarne 2011-07-18 08:29:34
I was talking about a LS and LS chat, I put my sarcasm on pretty thick there. Basically, if you are still playing with random people at this stage in the game then you are just begging for party wipes and frustration.
Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-07-18 09:04:20
Filtiarne said: I was talking about a LS and LS chat, I put my sarcasm on pretty thick there. Basically, if you are still playing with random people at this stage in the game then you are just begging for party wipes and frustration. Yeah I figured you were being sarcastic, but it's a good idea nonetheless, much easier to get everyone working as a team when you can talk rather than have to type. Playing/partying with random people doesn't need to be as difficult or frustrating as it is.
As for the other part, that's pretty much true of all online games, it isn't even exclusive to MMORPG's. Hell you play with random people on even Minecraft and you're just inviting people to be asshats and use grief tactics.
By deadfire 2011-07-18 10:28:35
Valefor.Slipispsycho said: Only way that reliably happens atm, is with a LS that has a vent server. Once it's on PS3, they might introduce that as a built-in feature.
Like on FFXI the mentor status?
Leviathan.Yokhai
Server: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2011-07-18 11:19:31
deadfire said: Valefor.Slipispsycho said: Only way that reliably happens atm, is with a LS that has a vent server. Once it's on PS3, they might introduce that as a built-in feature.
Like on FFXI the mentor status?
NO they are talking VoIP. Internet Voice chat.
By deadfire 2011-07-18 16:35:38
Leviathan.Yokhai said: deadfire said: Valefor.Slipispsycho said: Only way that reliably happens atm, is with a LS that has a vent server. Once it's on PS3, they might introduce that as a built-in feature.
Like on FFXI the mentor status?
NO they are talking VoIP. Internet Voice chat.
O I know lol considering FFXI had no voice lol.
By Fouluryu 2011-07-22 05:53:07
They need to take out the repair system...
By deadfire 2011-07-22 12:19:35
Fouluryu said: They need to take out the repair system...
Just making their games more realistic. Armor/Weapons aren't invincible lol. They have to break sometime. Dark Cloud 1 had weapon repairs as well lol. But broke a little too easy...
Death Penalty and Raising
The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.
Death Penalty
The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:
Weakness
Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
25% HP reduction
25% MP reduction
Brink of Death
Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
50% HP reduction
50% MP reduction
50% attack power reduction
50% magic potency reduction
50% defense reduction
50% magic defense reduction
A further penalty will apply to equipment durability for players who revive themselves via the Return command.
Raising
As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.
Raise
Learned: Rank 14 (instead of 38)
Recast Time: 5 min. (instead of 60 sec.)
MP Cost: 101 (instead of 0)
Resurrect
Learned: Rank 14 (instead of 38)
Recast Time: 5 min. (instead of 60 sec.)
MP Cost: 101 (instead of 0)
Raise II -New-
Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
Learned: Conjurer, Rank 38
Cast Time: 10s
Recast Time: 2.5 min.
MP Cost: 186
Exclusive to conjurer.
Rebirth -New-
Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
Learned: Conjurer, Rank 50
Cast Time: 10s
Recast Time: 30 min.
MP Cost: 231
Exclusive to conjurer.
Return
Alongside the above-mentioned reduction in the rank at which Raise is learned, the following adjustments will be made to Return in order to improve its usability as a mode of transport.
Anima consumption will be reduced to zero.
A recast time of 15 minutes will be imposed.
* The above recast time is not imposed on players who are KO'd.
That's great & all, but I can't find where it says Raise/Ressurect spells are recieving animations ; ;. I'm sure everyone here knows what I'm talking about lol can't tell you how many raises I've cast that people returned on with the same old "I didn't know you cast it on me" lol. I've returned plenty of times with revive on me aswell due to not having a clue it was cast on me.
Crossing my fingures that all 4 will have animations I guess.
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