Sylph.Washburn said:
Ragnarok.Ahiyam said:
160 marbles for the 3rd or 4th year in a row and about 15 rank 5's later thanks SE....................
$15.00 (for the mules) / 150 = 10 cent per marble, which was 20k each... Which means 2k gil = 1$ usd
So basically se put a price of $50/million.
If winning the big prize was 1/100,000 chance, then, to win, youd have to have 1000 characters to guarantee a rank 1 prize.
Thatd set you back $1597.50 in new accounts and mules.
IF, you did that, you would have just paid $15.97 per million, which you could probably turn a decent profit on, if you decided to sell it... Thats assuming, rank 1 gil prize was worth 100,000,000 gil.
I remember doing the math for brute forcing a rank1, back for the first bonanza which had gil rewards that weren't based on how much the global sales totaled.
First you need more than 1000 characters, you actually need 10,000 (each holding 10 orbs will get you 100,000 orbs with every number). The price was also 1k per marble so as you can guess it cost no less than 100M gil to buy all 100,000 marbles, but you actually won in this scheme because on top of winning the rank1 (you get your 100m back), you'd subsequently win 10 rank 2s (10m x10 = 100m, so you've doubled your money), and 100 rank 3s (1m x100 = 100m, so now you've tripled it), on top of 1000 rank4s which depending on market value (behemoth hide was around 200k I believe) was anywhere from 100m to 500m. It was definitely worth it, but the money and time investment was staggering.
10,000 characters requires 625 accounts at 16 characters per account. FFXI was at its cheapest $4.99 for a start up kit, included with it a 30 day free trial, but 45 days must pass for a character to be valid for marble sales so you must at least pay for 1 month. You also have to count reactivating accounts to claim "winning characters" (every account will have at least 1 rank 4 winner, which is where the real money actually was). Additionally, characters had to be level 5 or higher.
In money alone, 625 start up packs and 1 month of full service for 16 characters, combined with 1 month of service for 1 character will cost you $28,731.25. My car didn't cost that much.
In time, assuming you can activate your POL account and register appropriate information in 5 minutes, and it takes you 25 minutes to get through character creation and grind out the first 5 levels (made much easier now, but not so much back then) per each character,) the act of simply making 10,000 characters accessible will require 253,125 minutes of time, and this is not time spent waiting for the 45 days to pass. 253,125 minutes is 4218 hours or 175 days approximately. 175 days of creating characters. 175
solid days.
Assuming you have nothing better to do (don't we all) and can bear the time burden, if we assuming you come out of it with 500M after all rank 4 sales, the actual gil-for-dollar ratio you end up earning out of the brute forcing is 17,402 gil/dollar spent, or about $57/1M.
IGE is that way ->