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best archer gear?
By dt415 2011-06-26 16:17:31
just wondering what would be the best gear for a r50 archer? from main hand to feet i guess. thanks in advance
By Calemero 2011-06-26 16:54:15
Stats are broken right now so gear really means nothing but I'll give you my geatset anyways.
Main: Crab Bow +3
Ranged: Silver Arrow
Head: Silver Tricorne +2 / Nighthawk Visor
Neck: Electrum Choker +1
Body: Eternal Shade / Bowman's Tunic (Black) +1
Hands: Venerer's Bracers
Waiste: Penance
Legs: Tarred Leather Trousers (Blue) +1
Feet: Cavalry Sollerets (Black) +1
Rings: x3 Silver Ring
Aside from the weapon (which you should always have the highest possible HQ), HQ gear means nothing on Archer I just happen to like HQ stuff.
Once stats get fixed (hopefully in 1.18) I will gladly re-post an updated gearset for you.
By Sorrowscry 2011-06-26 18:07:48
stats are very broken :p
did 1-50 archer in my crafting gear and warped arrows ^-^;
[+]
By dt415 2011-06-27 14:04:23
i use warped arrows to but for my battle classes i want to have HQ gear and weapons or some of it. still waiting on my HQ vintage havy sorrows?
Lakshmi.Seoha
Server: Lakshmi
Game: FFXI
Posts: 587
By Lakshmi.Seoha 2011-06-27 14:59:03
Can I ask something?
Status build > gears for this game?
Are they correcting that to leave status = gear ? Or will it remain like that?
If so, what should I do with archer?
STR > DEX > a bit of VIT?
or STR = DEX > a bit of VIT?
By Biggie 2011-06-27 15:38:42
Stats are really not as broke as everyone thinks, they do have a rather large impact. Here is some parse results and proof that they do work and are not broken.
http://ffxiv.zam.com/forum.html?forum=152&mid=129477483817176564&page=1
There is some pretty good info in there along with parse results to back everything up. But, just remember that everything is changing in 1.19.
I think where everyone messes up and think they are broken is because they are going over the soft cap for their rank, and of course anything over the soft cap with do nothing. As far as the soft caps for rank, I just go by the Vit. (since it is easy to test and figure out) soft caps, and assume that they are the same for each stat. The link has the Vit. soft caps for each rank as well. It makes me mad when I see mages with all STR VIT and DEX because they think stats do nothing, which in fact the stats have the biggest impact on mages. DOTs are easy to test and can almost eyeball the damage increase when increasing stats. STR is another easy one to test. For instance, with my str at 80 Riot balde does about 90 dmg on the Gob NM, increasing my STR to 130 jumps the damage to 140ish.
My LS was the same way, everyone did not care about their stats because everyone thought they did nothing. After having all the mages read that thread, and set their stats the right way, now 5 of us can take out the gob NM in half the time we were doing it in, and get a 2nd pop in each window, the DOTS are amazing with the right stats.
I'm sure tons of you will still disagree and troll your hearts out, but parse results do not lie, read the results and try for yourself before trolling.
I hope this helps some of you, untill it is all changed anyways lol....
Edit: Also, as far as the soft cap goes, it only is for your points, you can go over the soft cap with stats from gear and they still have an effect.
Double Edit: I see the first post with a list of gear, just remember with HQ gear it doesn't help out much at all for ARC, besides of course weapons. But with normal gear, the HQ are increasing stuff that is not needed really for other classes besides GLA for the 5% increase in DEF.
By AquaRegia 2011-06-27 15:48:52
Just want to comment on:
"After having all the mages read that thread, and set their stats the right way, now 5 of us can take out the gob NM in half the time we were doing it in, and get a 2nd pop in each window, the DOTS are amazing with the right stats."
This is not exactly a big accomplishment... I can get 2nd pop in each window solo with my current stats build.
By Biggie 2011-06-27 15:52:46
That is not really my point, I'm glad you can do it solo. My point is with our current set up we are now killing twice as fast as we were before. Only difference was the change in the THM and CON stats, and now them doing twice as much damage.
I'm not claiming we are awesome and it is hard to do or it is some big accomplishment......, I'm just saying that with the mages having their stats set correctly, we now kill twice as fast.
By AquaRegia 2011-06-27 16:10:49
I admit that my last post was lazy/cheap of me (a day of stuck in meeting does that...), which I kind of throw out there after not quite convinced by the study. So I'm laying out some of the thoughts / comment on the study itself.
The big problem is that a sample size of 100 isn't really that convincing, even when data lines up nicely.
For example, in your test data, it shows R42 mob consistently have high hit rate, but it will be foolish to suggest that it is more likely to hit a 42 mob than 40 one.
The skull thunder / trunk splitter data set is so small that one hit / miss would skew the end result.
Assuming that your result is in fact accurate (a real possibility), it isn't sufficient to give credit of killing twice as fast to stats change. Because, I really don't see how 20% increase in damage and 20% decrease in miss rate (on the generous side of your data) would result in 50% reduction in time (or 100% increase in relative dps, take into account mob healing). Much more likely is that you guys are simply doing it faster because are more used to it.
It's a cool and very useful idea, but... the result doesn't show alot yet.
By Biggie 2011-06-27 16:42:48
Oh. I'm sorry, I didn't mean to imply that this testing was done be me. I have nothing to do with these results and do not claim the testing as my own.
However, I do agree that a sample size of 100 isn't really a great way of getting solid results. But, it still does prove that stats does have a lot more of an effect than what most people think, and that they are not truly "broken"
And, you are probably right with the idea that we have just gotten use to the fight and are now killing faster. But, I still do truly believe that the THM and CON changing their stats made a big difference.
By MinatoArisato 2011-06-27 16:57:32
I didn't even bother with +1 stuff with Calemaro's list, but his list is right, you don't necessarily need the HQ gear.
By Biggie 2011-06-27 17:07:01
Right, as an ARC you do not need the HQ gear at all, besides your Weapon. Only class that needs HQ gear is GLA, or maybe a tanking THM.
It is a shame it is like that, but the only difference in the gear is where the stars are at (5% per star) I think it should also increase the stats in the gear as well, doesn't have to be by 5% but 1 or 2 more stat points would be great.
By Calemero 2011-06-27 17:25:39
Thanks for the reply Biggie but when linking Deus Bahamut's STAT parsing you've already confirmed what I previously stated. I've read all of his results and apply them to my own stats. Currently STR only adds damage to your base attacks, not your WS's, and DEX does not affect R.Acc in the slightest.
I WS for the same amount and at the same frequency with 174 DEX/STR as 50 DEX/STR. The difference being my normal attacks do maybe 5-8 points more damage overall with the latter. In the grand scheme of things that is a pretty sad increase.
Here are some SS's of me testing Crab Bow +3 vs. Weathered Shortbow on Uraeus.
Right now in 1.17 What REALLY affects your damage output is pure Attack and Accuracy which is why having items like Penance/Eternal Shade/Nighthawk Visor are so crucial.
But again this is all irrelevant when they fix stats and I will be more than happy to post a new gearset that is min/max to the new system.
By Biggie 2011-06-27 18:40:58
I would have to disagree with STR not effecting WS. Not sure how else I can get my Riot Blade up to 140ish dmg to help Incap the gobs arms if I'm not tanking. The only thing I do is increase my STR from 88 to about 130 and there is a big jump in damage. (80ish to 140ish)
I do agree with atk, the difference is huge with adding more attack, can eye ball the increase almost.
Maybe STR is not an increase by point, but rather after hitting a certain number, it increases WS damage? Not really sure, I will play with it a little more next time we do the Goblins.
By Calemero 2011-06-27 18:51:12
Biggie said: I would have to disagree with STR not effecting WS. Not sure how else I can get my Riot Blade up to 140ish dmg to help Incap the gobs arms if I'm not tanking. The only thing I do is increase my STR from 88 to about 130 and there is a big jump in damage. (80ish to 140ish)
I do agree with atk, the difference is huge with adding more attack, can eye ball the increase almost.
Maybe STR is not an increase by point, but rather after hitting a certain number, it increases WS damage? Not really sure, I will play with it a little more next time we do the Goblins.
There has to be more conclusive data than just saying 80ish dmg to 140ish dmg. According to this test done by Deus Bahamut:
Each point in STR raises your dmg by 0.12% for each point. You raising your STR from 88>130 (42pts) would only equal a 5% increase in damage. 80dmg to 140dmg is much more than a 5% increase.
just wondering what would be the best gear for a r50 archer? from main hand to feet i guess. thanks in advance
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