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Crafstmanship vs Magic Craftsmanship
By jdcho99 2011-06-03 01:19:31
Sorrowscry said: Amusing reading all your replies. Most of you sound like you don't know what you are talking about at all. Most crafts that require a training book require magical craftsmanship. Most crafts that require any kind of support are craftsmanship. If they require both, then obviously you need a mixture of craftsmanship and magical craftsmanship gear. Another thing to note, craftsmanship synths can only go unstable to the element of the crystals or shards being used. If a craft requires magical craftsmanship, it can go unstable to any element.
This doesnt make any sense in many ways. First would be your use of the Word most, its kinda like how the weather girl states there will be a 30% chance of rain. Next is your statement of there being a mixture of craft/magic craft gear on certain items, this just plain goes against what SE has stated..."Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship." heres the link http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f3481ce5f7787bea23c4677452f271d7a0a84d5f
As to your unstable element statement, i dont know if theres any truth to that, i havent seen any official statement from SE and/or havent noticed that while crafting....which is also hard because its difficult to determine what requires craft vs magic craft.
But to iterate what aquaregia states, i would be cautious about small sample sizes. i can wear a craft set of 177craft/100magic craft and make the same item 10times, sometimes ill finish it with 0 dura loss and sometimes it'll take 50 dura loss. Hell i can craft the same thing naked and have the same thing happen.
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By Valefor.Slipispsycho 2011-06-03 04:15:42
I don't just judge on ease of completion. My judgements are based on a variety of factors, I don't have a formula to plug numbers into, but I also don't post things that don't meet every criteria.
I'm aware of the problems small sample sizes produce, which is another part of the criteria, I must've made the item and tested my 'theory' plenty before I pass the info along here.
So far my method hasn't failed, it's yet to contradict itself (I.E. I feel strongly something is Magic Craftsmanship, then if I try on the other set, and am led to believe that it's instead Craftsmanship).
One of the key things I look for is frequency of 20% success on standard synthesis attempts (but it's not all that I look for).. Try it for yourself, do the same item multiple times over on each set, you will see a difference, well for items that aren't way below your level and ridiculously easy to begin with. Past a certain point it really doesn't make much of a difference one way or another, you can of course have that freak synth that doesn't want to cooperate and keeps going unstable/failed attempts, but once you reach a certain rank in relation to the synth level, you don't really have trouble one way or another. I haven't put time into figuring out what that difference is, but if I had to hazard a guess, that line is 2 levels above your current rank.
I also don't take note of recipes that I don't have the training for.. If it requires training, and that item is posted here with me giving it a label of either Craftsmanship or Magic Craftsmanship, then I have the training for it.
According to my experience, you will see a notable increase in 18 and 19% progress on standard synthesis as well. If you're on a particular gear set and getting a lot of 13-16%'s, then try switching.
My experience is also proving to be consistent.. So far all weapons/tools made by BSM are Magic Craftsmanship. I haven't figured out a correlation for TAN produced gear yet, other than that Caligae use Craftsmanship, while Jackboots use Magic Craftsmanship (of all color and varieties) All belts I've made and tested thus far also seem to be Craftsmanship. All cords and leathers (dyed and undyed) are Magic Craftsmanship.
By Hugus 2011-06-08 03:54:04
I had this idea so long ago that I find it hard to believe that I'm the only one that did. Maybe my idea is so simple that it's dismissed straight away.
As you can notice DoHs main hand tools are higher on Craft than they are on Mag Craft, off hand tool are heavier on Mag Craft than they are on Craft itself.
My idea is that there is an association between the stat aligned to that recepy and the High Quality result (disregard High Yeld). If a recepy gives you a HQ result with the main hand tool then I would assume this recepy is more dependant on Craftmanship, if the HQ result comes from off hand then I would expect the recepy to related to Magic Craftmanship.
Disclaimer: This is just an idea, I have done no testing and as such cannot offer any prove, just puttitng an idea out there.
By lujannagi 2011-06-08 04:12:22
That idea is worth some testing i think you never know you could be on to something there but not to poke hole's. So please don't think that what about finished item's as both tool's would proc. +1 2 or 3
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By Quetzalcoatl.Buckeyespud 2011-06-08 11:08:59
I still don't think you have to sacrifice one for the other. I'm a R37 goldsmither. My choices for gear IMO are kindof obvious.
Body:
Velveteen Gown (17CRAFT,7MCRAFT) or Moth Eaten Coatee (12MCRAFT) Choice is obvious
Feet:
Ash Patterns and Toadskin Crackows both give MCRAFT 8. No other choice gives crafting stats
Hands:
Halfgloves give control where Shortgloves give CRAFTS, so you have to choose here beteen Control or CRAFTS, (MCRAFT not an option)
Head:
Here you have a few choices actually with Control, CRAFTS, and MCRAFTS, but why not go with Velveteen Beret that has 2 of the 3 crafting categories and (10MCRAFT, 8 Control). All other choices have only 1 of the 3 options
Legs:
Velveteen Chaussis - All choices only give CRAFTS
Waist:
You can go CRAFTS with Canvas half Apron or Control with Velveteen belts/sashes. IMO though CRAFTS always trumpts Control because that is what determines chance of success.
RECAP
The argument between MCRAFTS and CRAFTS is certainly interesting, but in my experience so far I've never had any trouble whatsoever choosing what item to equip. Been kindof obvious so far. I think the 2 BIGGER questions are A) is the piece of gear attuned to your class, and B) are you the appropriate rank for that piece of gear. For example if the gear does not favor your class, then you lose 60% of the status from that item.
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By Valefor.Slipispsycho 2011-06-08 14:18:21
Not saying you can't have both, it's mostly meant for those recipes that you're having trouble doing (stuff well above your rank that you can almost do like half the time but end up busting it almost all the time instead) if you know what it uses you could stack up on what's needed and make it easier. There's only a narrow window when this information is actually useful, once you get close to, or above the synth level, it plays a small part (if any) in the synth.
Also I kinda wonder if this would affect HQ rate, but I haven't tested for that and I really don't want to <_<, I'd probably have to do hundreds of synths on each set to see if it did make a difference..
About your set though, is there any particular reason you use Moth-eaten Coatee instead of Vintage?
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By Quetzalcoatl.Buckeyespud 2011-06-08 14:55:22
Valefor.Slipispsycho said: Not saying you can't have both, it's mostly meant for those recipes that you're having trouble doing (stuff well above your rank that you can almost do like half the time but end up busting it almost all the time instead) if you know what it uses you could stack up on what's needed and make it easier. There's only a narrow window when this information is actually useful, once you get close to, or above the synth level, it plays a small part (if any) in the synth. Also I kinda wonder if this would affect HQ rate, but I haven't tested for that and I really don't want to <_<, I'd probably have to do hundreds of synths on each set to see if it did make a difference.. About your set though, is there any particular reason you use Moth-eaten Coatee instead of Vintage?
I don't use the coatee, I use the Velveteen Gown with the 17 craftsmanship and 7 magic craftsmanship. If you are referring to the vintage doublet vest that only has 14 craftsmanship, and I'm too low for the vintage coatee.
Also I'm of the opinion that the algorithms for crafting are going to be simplified to reduce latency before the final crafting process is set in stone. That kinda makes testing pointless at this stage. The only thing we can really go off of that won't change is low CRAFTS/MCRAFTS/CONTROL = BAD, high CRAFTS/MCRAFTS/CONTROL = GOOD
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By Valefor.Slipispsycho 2011-06-08 15:00:35
Oh well you said Velveteen or Moth-eaten Coatee, the 'upgraded' version being Vintage Coatee (what I use), you said you're R37 GLD, the Moth one is 15, the Vintage is 25.
And yeah I'm not testing for anything other than my own uses, I just promised to post my findings, so that's why I'm doing it.. If it changes, then I'll just have to test all over again, so I'll post the results that I get from that as well.
If you notice I don't post much very often, that's because I only test on things I happen to be doing, rather than trying to figure everything out systematically. I just want to figure this stuff out so it's easier/quicker to skill up.. (The faster I can synth a certain item [i.e. less failed attempts] the faster I can move onto the next synth)
By Stik 2011-06-09 07:22:26
<<Feet: Ash Patterns and Toadskin Crackows both give MCRAFT 8. No other choice gives crafting stats>>
Look into Elm Clog for CRAFT.
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By Valefor.Slipispsycho 2011-06-13 03:43:50
Steel Nugget - Craftsmanship
Iron Ornamental Hammerhead - Craftsmanship
Steel Needle - Magic Craftsmanship
Leather Vambraces - Magic Craftsmanship
Necro Bump Detected!
[91 days between previous and next post]
By AtlasThomas 2011-09-12 00:26:25
freakin A i was looking for someone on a project with me.
Oak Hammer Grip - Craftsmanship
Fish to Crystals - Magic Craftsmanship
Necro Bump Detected!
[273 days between previous and next post]
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By Odin.Eikechi 2012-06-11 05:15:12
Sorry for the MASSIVE necro here... But I'm new to the game and have been skilling up gold and not really sure how to gear except add dex rings/etc where I can when I can't stack the craftsmanship skills. My problem is, does it really vary by synth, or do the crafts themselves tend to lean towards needing craftsmanship over magic craftsmanship? Any help would be greatly appreciated :).
Just curious if anyone has happened to figure out if there's a one size fits all system to know which one a particular synth needs/requires?
Incase you have no idea what I'm referring to..
Lodestone said: Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned. link.
Or maybe someone knows of a site that's currently compiling/listing which a certain recipe requires (like YG and the synthesis recipe list, but also adds in a column or note to say which a synth needs)?
If not, I guess I'll just have to get a craftsmanship and m. craftsmanship set and start figuring it all out on my own.
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