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[dev1007] Voidwatch Emerges
Server: Shiva
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Posts: 89
By Shiva.Karichan 2011-05-02 07:02:58
Caitsith.Alberic said: Thanks for posting this, I was MIFFED I couldn't find it in English on the official forums. Dunno whether I'm just blind or the devtracker didn't catch the post or what.
They don't make new posts for old dev threads, for whatever reason.
They just update the thread and say so via POL or whatever.
Check the original Voidwatcher thread, stop looking for a new one.
Link
Ifrit.Maddii
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By Ifrit.Maddii 2011-05-02 07:17:13
hmmm well , all in all it depends on if the drops are worthwile(considering the difficulty), if not its just another battle system going down the loo.
Quetzalcoatl.Dawnn
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By Quetzalcoatl.Dawnn 2011-05-02 09:48:04
OMG ASURAN FISTS PROCS YELLOW NOW!!!!
Valefor.Ivaan
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By Valefor.Ivaan 2011-05-02 09:57:21
i like the way grellow sounds though :)
Grellow!
Asura.Natenn
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By Asura.Natenn 2011-05-02 09:58:38
Yea seems dumb, more cruor buffs so ppl can kill ***w/o effort.
Lakshmi.Aurilius
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By Lakshmi.Aurilius 2011-05-02 09:58:51
Quetzalcoatl.Dawnn said: OMG ASURAN FISTS PROCS YELLOW NOW!!!! 
That looks like a chi blast to me.
Siren.Kuz
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Posts: 1936
By Siren.Kuz 2011-05-02 10:03:40
Quote: In Voidwatch, bands of six to eighteen members will square off against “Voidwalkers,” savage entities that have breached planar bounds to invade multiple landscapes spanning past and present. Quote: Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.
As exciting as this sounds to have new battlefields,
did ANYONE else read this and make a FFXI/Rift comparison?
Still looking forward to it though.
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Server: Fenrir
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By Fenrir.Nightfyre 2011-05-02 10:06:41
Leviathan.Alkalinejoe said: It sounds like how WoE should have been.
by infusing yourself with atmacite using a specific key item, it is possible to enhance your fighting prowess during Voidwatch Ops. Furthermore, atmacite can be upgraded in stages by enriching it with cruor. Detailed information on the infusion, purging, and enrichment of atmacite can be obtained via Atmacite Refiner NPCs and planar rifts.
Periapt
These talisman-like objects bestow myriad benefits upon their bearers, such as reducing waiting time for voidstone issuance and enhancing the bonuses granted by ascent items. I honestly don't see anywhere stating that you'll be getting the effects of Abyssea Atmas. To me it looks more like the Abyssite system. ATMAcite. Even if it's not specifically Abyssea atmas, it's still the atma system.
Shiva.Flionheart said: I don't know why people are getting mayad over this.
If these NMs are hard then I'm more than happy with it.
Leveling up atma instead of getting instant win pieces is a good idea, it makes you able to make an atma suit your personal playstyle. Personally, I'm annoyed because my job choice for a given fight will yet again be determined by what kind of proc we need rather than what jobs are good for actually killing the NM. I've hardly used my BLU outside of seal farming and Charged Whisker burns since leveling NIN and honestly it's kind of frustrating because I'm frequently only NIN for red procs, not because we need a strong eva blink tank. NIN is alright but I'd much rather be on BLU.
I'm also thinking atmacite will have set progressions rather than an upgrade tree but that's just speculation.
Server: Asura
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By Asura.Karbuncle 2011-05-02 10:14:26
(To nightfire (incase someone ninjas me)
I Feel your pain, But thats also the fault of people whining they want "Their job to be useful". SE implements a system that gives every job a small use. (Triggers)
Ninja needed for Ei,
DRK needed fro Crossreaper/etc.
Basically, its like some people dug their own grave (not you specifically), But i can see why SE is keeping with the proc system.
............
That being said, i personally look forward to this. The way it sounds is that the Atma won't be as broken as Abyssea Atmas, theres no brews or cruor buffs (we get "Abyssite" type things though), etc. Its not "Abyssea outside Abyssea" its "ANNMs with an Abyssean touch".
It seems like they're trying to touch the best of Abyssea in a new system. Another round of Abyssite collection doesn't sound fun to me, But theres only ~9 enemies, So it'll be easier i hope. That and being able to buy certian things with AN/CP/Etc.
We can't assume the Atmacite is going to be RR/GH/Apoc in 1 Item and Insta-brews for everyone like abyssea is now. I think these mobs will pose a decent challenge, and we don't have a lot of what made Abyssea even easier. (Cruor buffs for one, People tend to forget that 80%~ More HP/HP was a big reason MNK/WHM Duos worked as well, along with atmas).
Plus, They're limiting it to 6~18 man groups, don't have to watch a DNC Try to out-live the mob ;D
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Shiva.Denore
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By Shiva.Denore 2011-05-02 10:23:41
Shiva.Flionheart said: Phoenix.Oumura said: Phoenix.Salmijr said: Shiva.Flionheart said: yup. I leveled WHM recently just to be useful, but *** it I think I'm going to level SCH anyway for fun.
And maybe even COR.
A properly geared SCH with twilight cape and aurastorm can do 1k Cure IVs, so dont see how its pointless.. Sub whm if you want haste, BLM or RDM depending on the need. If anything, outside abyssea, without endless mp, SCH will become one of the better healers due to its native efficiency, sublimation, strats and /rdm convert if needed. ^This.
Hell, I gear for that inside of Abyssea and I'm almost pushing those kinds of cures as a lolGalka, granted I'm still missing a Surya's +2. Outside of abyssea, sublimation is a godsend. I can't count the number of times its saved my ***.
For the longest time I wanted to take up BLM but I saw SCH as a better option for the exact same reason: its efficiency.
My only gripe is being stuck with CureIV. While CureV would be a nice addition (hopefully with the level cap increase) I'm not so sure SE plans to give it to us. Inside of abyssea a SCH just can't keep up with a WHM in terms of sheer numbers.
What as in consistant cure IV's doing over 1k? Or only with certain stratagem?
If it can really do that I'm tempted to level it, because I've always loved the look of the job.
I'm pretty sure you'd need to use Rapture to hit 1k+ Cure IV. But I don't have the cure potency staff, so maybe I'm wrong!
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By Odin.Zicdeh 2011-05-02 10:39:21
One thing does excite me about Voidwatch. This removal from the whole "Communal" reward system, to encourage larger groups to get together. Maybe I read wrong, or misinterpreted, but it seemed very clear that each person has their own set of spoils from the Riftworn coffer.
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Server: Fenrir
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By Fenrir.Nightfyre 2011-05-02 10:42:21
Asura.Karbuncle said: We can't assume the Atmacite is going to be RR/GH/Apoc in 1 Item It doesn't have to be. The introduction of a MM-like atmacite alone would be grounds to consider the system broken. With potentially reduced HP pools comes a potentially reduced need for cures since we will take proportionally less damage per hit. Cruor buffs didn't enable MNK + WHM duos because the damage we take scaled up with said buffs. DD atmas are mostly killspeed, which is irrelevant when judging brokenness unless it enables kills that would not be possible otherwise (ie bringing a kill below the 30 min threshold).
Quote: Plus, They're limiting it to 6~18 man groups, don't have to watch a DNC Try to out-live the mob ;D If they set a six person minimum I'm going to have mixed feelings. We can obviously recruit a sixth body without much trouble but if farming an easy stage that we could kill with 2-5 it's a waste of their time unless they need a drop from it.
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By Fenrir.Nightfyre 2011-05-02 10:45:56
Shiva.Denore said: I'm pretty sure you'd need to use Rapture to hit 1k+ Cure IV. But I don't have the cure potency staff, so maybe I'm wrong! Base value for C4 is a bit over 400 inside Abyssea so yeah, no way you're hitting 1k+ without Rapture.
Odin.Zicdeh said: One thing does excite me about Voidwatch. This removal from the whole "Communal" reward system, to encourage larger groups to get together. Maybe I read wrong, or misinterpreted, but it seemed very clear that each person has their own set of spoils from the Riftworn coffer. I agree with this. I'm sure there will be times where it backfires and the drop one person needs is in someone else's pool, but it eliminates a lot of drama.
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By Asura.Karbuncle 2011-05-02 11:48:58
Fenrir.Nightfyre said: Asura.Karbuncle said: We can't assume the Atmacite is going to be RR/GH/Apoc in 1 Item It doesn't have to be. The introduction of a MM-like atmacite alone would be grounds to consider the system broken. With potentially reduced HP pools comes a potentially reduced need for cures since we will take proportionally less damage per hit. Cruor buffs didn't enable MNK + WHM duos because the damage we take scaled up with said buffs. DD atmas are mostly killspeed, which is irrelevant when judging brokenness unless it enables kills that would not be possible otherwise (ie bringing a kill below the 30 min threshold).
Quote: Plus, They're limiting it to 6~18 man groups, don't have to watch a DNC Try to out-live the mob ;D If they set a six person minimum I'm going to have mixed feelings. We can obviously recruit a sixth body without much trouble but if farming an easy stage that we could kill with 2-5 it's a waste of their time unless they need a drop from it.
Feels kinda like a lot of your hatred from this system is based on assumptions still.
Shouldn't hate it before you know specifics. For all we know, the Atmacites "Buffs" could be something meaningless like 10%HP/+10 All Stats, Specified a certain way through Cruor (as said in the OP).
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By Fenrir.Nightfyre 2011-05-02 12:19:09
Some of it is assumptions, but not unreasonable ones. If it's not like atma, why call it atmacite? Why not invent an entirely new term?
Adding refresh buffs would vastly improve the value of nuking mages, who otherwise suffer. Buffing WHM is a side effect of that rather than the intended goal, but nonetheless it needs to be considered. Granted it's not hard for WHM to attain a substantial refresh rate even without atmas, especially if you have a BRD present, but the more you add the less threatening any monster that can't kill you in under 5 seconds gets.
Carbuncle.Shokox
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By Carbuncle.Shokox 2011-05-02 12:35:01
SE, I am disapoint in abyssea outside of abyssea.
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By Asura.Karbuncle 2011-05-02 12:38:49
Fenrir.Nightfyre said: Some of it is assumptions, but not unreasonable ones. If it's not like atma, why call it atmacite? Why not invent an entirely new term?
Adding refresh buffs would vastly improve the value of nuking mages, who otherwise suffer. Buffing WHM is a side effect of that rather than the intended goal, but nonetheless it needs to be considered. Granted it's not hard for WHM to attain a substantial refresh rate even without atmas, especially if you have a BRD present, but the more you add the less threatening any monster that can't kill you in under 5 seconds gets.
Could be the Victim of uncreative naming? Or To Ease the transition between Abyssea and Real world. Since technically its all from the same "system(?)", the naming could just be to relate between the two.
Theres a lot of explanations, it just feels like you're picking the worst of the assumptions and preemptively condemning the system for it. I feel we should simply wait and see.
If it turns out "Atmacite" is basically a customizable Razed Ruins, yah, I'm sure there will be hell from a lot of people :\
But I think you'll be surprised, or at least enjoy the system. Again, We wont have "brews" so noob groups can't rely on that, This system, while not a giant step from abyssea, will hopefully be a little less "Terrible retard" Friendly.
Carbuncle.Kerokun
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By Carbuncle.Kerokun 2011-05-02 13:34:05
Even if it is Abyssea outside of Abyssea, the stress of a time limit won't be there, and most importantly...
No red atmosphere for hours on end! :o Trust me. game_fillmode in Abyssea and you'll be blinded by red. At least there'll be a different color scheme.
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By Asura.Starious 2011-05-02 19:05:04
So this is all about void and rift and stuff, and there's a picture of a four-armed samurai in the thread. Gilgamesh maybe?
Ragnarok.Faneelk
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By Ragnarok.Faneelk 2011-05-02 21:20:08
Too bad we already have one.

And he be a pirate, matey.
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By Fairy.Ghaleon 2011-05-02 21:25:58
i wonder what kind of drops these nms will give, specially since there is no level cap update this time. the gear/drops better outdo af3+2. or is this how we farm our af3+3?....
Lakshmi.Greggles
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By Lakshmi.Greggles 2011-05-02 21:51:38
Ragnarok.Faneelk said: Too bad we already have one.

And he be a pirate, matey.
What about Argus and Argus?
Phoenix.Ingraham
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By Phoenix.Ingraham 2011-05-02 22:26:27
Lakshmi.Greggles said: Ragnarok.Faneelk said: Too bad we already have one.

And he be a pirate, matey.
What about Argus and Argus?
Total translation mishap. The NPC Argus is obviously... uh... Algus, a reference to FFT, so it's s'ok.
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Cerberus.Cruxus
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By Cerberus.Cruxus 2011-05-02 22:56:33
Leviathan.Alkalinejoe said: Phoenix.Ynai said: Also I like how they say yellow not grellow. Means its not grellow! now we can start calling it yellow. No, it's grellow!
They only use the word cause a bunch of tards feel they need to make up a word cause it's not a solid color (so they just parrot off the same words the same idiots use), there is no such word in the English vocabulary known as "Grellow"....
On a side note, it's not like the proc-system has been abyssea exclusive, it was also introduced into WoE. Only reason why it's known as an abyssea origin is because not many people actually do WoE/try to proc inside WoE.
Alexander.Inuyasha
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By Alexander.Inuyasha 2011-05-02 22:57:30
Fairy.Ghaleon said: i wonder what kind of drops these nms will give, specially since there is no level cap update this time. the gear/drops better outdo af3+2. or is this how we farm our af3+3?.... I personally beleive the new stupidly designed gear set is supposed to be AF4 thats supposed to make us feel bad about wasting all our time getting AF3+2.....but ease it with new peices for set work :X
can anybody sense TH8+ coming along....
ORZ it can totally be like they did with the weapons and have a look shift in one of the trial paths as it hits a higher level of gear....iunno...i just hope all this work im doing killing myself for my multitudes of full +2 isnt wasted :/
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By Leviathan.Alkalinejoe 2011-05-02 23:05:49
Cerberus.Cruxus said: Leviathan.Alkalinejoe said: Phoenix.Ynai said: Also I like how they say yellow not grellow. Means its not grellow! now we can start calling it yellow. No, it's grellow!
They only use the word cause a bunch of tards feel they need to make up a word cause it's not a solid color (so they just parrot off the same words the same idiots use), there is no such word in the English vocabulary known as "Grellow"....
On a side note, it's not like the proc-system has been abyssea exclusive, it was also introduced into WoE. Only reason why it's known as an abyssea origin is because not many people actually do WoE/try to proc inside WoE. Cause you know, Atmacite, Crour and Abyssite aren't real words too. Does that mean SE is just a bunch of tards? I personally see it as being a solid yellow, but I'm not going to go around insulting others on a different usage.
Cerberus.Cruxus
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By Cerberus.Cruxus 2011-05-02 23:21:16
Leviathan.Alkalinejoe said:
Cause you know, Atmacite, Crour and Abyssite aren't real words too. Does that mean SE is just a bunch of tards? I personally see it as being a solid yellow, but I'm not going to go around insulting others on a different usage.
Honestly, I do believe SE is full of tards, otherwise they wouldn't have messed up so much in the majority of their recent games (XIII, XIV, Star Ocean, Infinite Undiscovery...), as well as business practices, but that's neither here nor there.
Creating a fictional world and such, they are given the right to use any fictional made up word they want. However when you're referring to an actual entity that has a name and you are too ignorant to give in to the reality of to what it's true name is, especially when there is no found support behind the word usage as opposed to what it actually is, then yes people are tards.
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By Asura.Tristean 2011-05-03 08:25:18
Rift and abyssea had a child and this is it.
[dev1007] Voidwatch Emerges!
What Is Voidwatch?
In Voidwatch, bands of six to eighteen members will square off against “Voidwalkers,” savage entities that have breached planar bounds to invade multiple landscapes spanning past and present. By slaying these manifestations of terror, you and your stalwart comrades will gradually come to discover the true nature of the threat that has all of Vana’diel up in arms.
The May 9, 2011 version update introduces the first installment of this new challenge, and readies eighteen fields whereupon you will duel the dreaded Voidwalkers. The battle will expand to yet more areas in ensuing releases.
*Accessing this content requires the purchase and registration of the “Wings of the Goddess” expansion.
Participation Requirements
Level 75 or above.
Possession of the following key items:
Adventurer’s Certificate / Stratum Abyssite / Voidstone
Affiliation with the Allied Forces of Altana.
Progressing Through the Ops
Voidwatch Ops are broken down into three distinct jurisdictions as follows:
Stage 1 Stage 2 Stage 3 Stage 4
San d’Oria East Ronfaure Ordelle’s Caves Jugner Forest King Ranperre’s Tomb
East Ronfaure Jugner Forest
Bastok North Gustaberg Gusgen Mines Pashhow Marshlands Dangruf Wadi
North Gustaberg Pashhow Marshlands
Windurst West Sarutabaruta Maze of Shakhrami Meriphataud Mountains Outer Horutoto Ruins
West Sarutabaruta Meriphataud Mountains
[1] Acquiring the Key Items
The “stratum abyssite” and “voidstone” key items can be acquired by speaking to one of the Voidwatch officers posted at the following locations:
Southern San d’Oria (L-9) / Bastok Markets (G-5) / Windurst Waters (G-5) / Southern San d’Oria (F-9) / Bastok Markets (D-11) / Windurst Waters (G-5)
Stratum Abyssite
Stratum abyssite are permanent key items and need only be obtained once. There exist three types, each corresponding to a jurisdiction as follows:
San d’Oria: Crimson Stratum Abyssite
Bastok: Indigo Stratum Abyssite
Windurst: Jade Stratum Abyssite
Voidstones
These magicked stones find use across all jurisdictions. Information regarding voidstone stock and issuance can be confirmed by speaking with a Voidwatch Officer NPC.
[2] Undertaking Voidwatch Ops
Voidwatch Officer NPCs will assign you an operation based on your current progress, after which you must make your way to the designated operation site. Players may choose to utilize the teleportation service offered by the nearby Atmacite Refiner NPC in exchange for cruor (the same substance as that found in Abyssea).
[3] Battling Voidwalkers
Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.
To spawn a Voidwalker and initiate battle, simply examine a planar rift while in possession of the requisite key items. Combatants have thirty minutes to dispatch their foe, after which time the Voidwalker will disappear and the operation will be deemed a failure.
*A single voidstone will be expended for all who possess one, and not only the character who initiated battle. While those without a voidstone can still participate, their reward will be limited to experience points and cruor.
The “Voidwatcher” status will be bestowed upon players for the duration of a Voidwatch operation.
*Players will be unable to benefit from the effects of Signet and Sigil during this time.
[4] Obtaining Spoils
At the successful completion of battle, a mysterious “riftworn pyxis” will manifest from the planar rift and remain for three minutes. All combatants may examine the pyxis, the contents of which will differ for each person. Players can improve both the quantity and quality of their spoils as well as obtain rare atmacite and periapt key items by manipulating “spectral alignment” values as outlined below.
Spectral Alignment
There exist five lights in the existential spectrum. Their alignment values can be enhanced to produce the following benefits:
Blue: Increases reward quantity.
Red: Increases reward quality.
Yellow: Increases experience yield.
Green: Increases cruor yield.
White: Increases chances of atmacite and periapt obtainment.
The alignment values for the above can be enhanced via the two methods below.
(1) Trading “ascent items” to a planar rift ahead of battle. Doing so will enhance alignment values for that player only.
Ascent items can be obtained in the following ways:
Purchased with cruor from a Voidwatch Officer.
Purchased with Conquest Points from a Conquest Guard.
Purchased with Imperial Standings from an Imperial Guard.
Purchased with Allied Notes from an Allied officer.
Found in a treasure casket.
(2) Striking Voidwalker weaknesses.
Doing so will enhance alignment values for all combatants.
*Alignment values increased via ascent items are reset when the player opens a riftworn pyxis.
*Alignment values increased by striking enemy weaknesses are reflected in pyxis content and reset at the end of battle.
*Enhanced values will not benefit combatants who did not expend a voidstone at the commencement of battle. In this case, the portion of alignment enhanced via ascent items will be carried over.
Atmacite and Periapt
Atmacite
By infusing yourself with atmacite using a specific key item, it is possible to enhance your fighting prowess during Voidwatch Ops. Furthermore, atmacite can be upgraded in stages by enriching it with cruor. Detailed information on the infusion, purging, and enrichment of atmacite can be obtained via Atmacite Refiner NPCs and planar rifts.
Periapt
These talisman-like objects bestow myriad benefits upon their bearers, such as reducing waiting time for voidstone issuance and enhancing the bonuses granted by ascent items.
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If you wish to discuss or submit feedback on this topic, please use the [dev1007] tag.
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