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[dev1007] Voidwatch Emerges
Server: Leviathan
Game: FFXI
Posts: 456
By Leviathan.Alkalinejoe 2011-05-02 02:35:06
It sounds like how WoE should have been.
by infusing yourself with atmacite using a specific key item, it is possible to enhance your fighting prowess during Voidwatch Ops. Furthermore, atmacite can be upgraded in stages by enriching it with cruor. Detailed information on the infusion, purging, and enrichment of atmacite can be obtained via Atmacite Refiner NPCs and planar rifts.
Periapt
These talisman-like objects bestow myriad benefits upon their bearers, such as reducing waiting time for voidstone issuance and enhancing the bonuses granted by ascent items. I honestly don't see anywhere stating that you'll be getting the effects of Abyssea Atmas. To me it looks more like the Abyssite system.
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Bahamut.Paulus
Server: Bahamut
Game: FFXI
Posts: 619
By Bahamut.Paulus 2011-05-02 02:48:12
I see some potential for this.
My first question is if you can trade in more than one assent item to stack your lights. (My guess is yes.)
I like the fact that where you access the planar rifts don't affect your reward.
I also like that the old currencies have been revived.
As for the rewards, I wonder if it's going to be a mixture of new and existing rewards. I see this as a possible way of them fixing the alexandrite acquisition problem as well. I'm betting that comes out in a ToAU version of this to be released later.
A new event that ties up so many areas of content with the currency system is pretty great.
Server: Leviathan
Game: FFXI
Posts: 456
By Leviathan.Alkalinejoe 2011-05-02 02:49:34
Phoenix.Ynai said: Also I like how they say yellow not grellow. Means its not grellow! now we can start calling it yellow. No, it's grellow!
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2025
By Phoenix.Kirana 2011-05-02 02:52:22
Leviathan.Alkalinejoe said: Phoenix.Ynai said: Also I like how they say yellow not grellow. Means its not grellow! now we can start calling it yellow. No, it's grellow!
Actually, the official terminology is "Amber Weakness". The other two are "Azure weakness" and "Ruby weakness".
edit: http://www.playonline.com/ff11us/guide/glossary/index.html
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Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 02:53:32
So kinda like Abyssea outside of abyssea?
I like.
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Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 02:55:57
I don't know why people are getting mayad over this.
If these NMs are hard then I'm more than happy with it.
Leveling up atma instead of getting instant win pieces is a good idea, it makes you able to make an atma suit your personal playstyle.
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Quetzalcoatl.Soube
Server: Quetzalcoatl
Game: FFXI
Posts: 601
By Quetzalcoatl.Soube 2011-05-02 02:56:40
Shiva.Flionheart said: So kinda like Abyssea outside of abyssea?
I like.
Yo dawg, we heard you like abyssea.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 02:59:41
Oh and I also really like this:
"At the successful completion of battle, a mysterious “riftworn pyxis” will manifest from the planar rift and remain for three minutes. All combatants may examine the pyxis, the contents of which will differ for each person. Players can improve both the quantity and quality of their spoils as well as obtain rare atmacite and periapt key items by manipulating “spectral alignment” values as outlined below."
No more ninja lots and hopefully gear is based on what job you're playing.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:00:38
Oh and also:
"Ascent items can be obtained in the following ways:
Purchased with cruor from a Voidwatch Officer.
Purchased with Conquest Points from a Conquest Guard.
Purchased with Imperial Standings from an Imperial Guard.
Purchased with Allied Notes from an Allied officer.
Found in a treasure casket."
Sounds like you can trade them for Cruor, CP, IS and AN reward respectively.
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Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:02:18
Oh and finally:
Quote: Atmacite
By infusing yourself with atmacite using a specific key item, it is possible to enhance your fighting prowess during Voidwatch Ops. Furthermore, atmacite can be upgraded in stages by enriching it with cruor. Detailed information on the infusion, purging, and enrichment of atmacite can be obtained via Atmacite Refiner NPCs and planar rifts. Sounds like enhancable Atma. Instead of getting instant win key items now we actually have to make one ourselves and make it suit our playstyles/jobs
Quote: Periapt
These talisman-like objects bestow myriad benefits upon their bearers, such as reducing waiting time for voidstone issuance and enhancing the bonuses granted by ascent items. Sounds like Abyssites to me.
I'm missing where it's saying we can use Abyssea Atma outside.
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By Pooman 2011-05-02 03:04:16
Just quote the entire page while you're at it.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:05:02
Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
Caitsith.Jar
Server: Caitsith
Game: FFXI
Posts: 224
By Caitsith.Jar 2011-05-02 03:08:42
Shiva.Flionheart said: Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
TOADDD :D i should use that
Im game with this aslong as the new atmaish things dont favor crit weaponskills ever
By Pooman 2011-05-02 03:11:27
Shiva.Flionheart said: Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
No thanks.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:11:44
Caitsith.Jar said: Shiva.Flionheart said: Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
TOADDD :D i should use that
Im game with this aslong as the new atmaish things dont favor crit weaponskills ever
Well with the new crit vitality thing coming this update, crit WS might be incredibly nerfed anyway.
Caitsith.Jar
Server: Caitsith
Game: FFXI
Posts: 224
By Caitsith.Jar 2011-05-02 03:12:49
Shiva.Flionheart said: Caitsith.Jar said: Shiva.Flionheart said: Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
TOADDD :D i should use that
Im game with this aslong as the new atmaish things dont favor crit weaponskills ever
Well with the new crit vitality thing coming this update, crit WS might be incredibly nerfed anyway.
Dev said its player side only mobs crit damage wont change
Quote:
To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:14:27
Caitsith.Jar said: Shiva.Flionheart said: Caitsith.Jar said: Shiva.Flionheart said: Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
TOADDD :D i should use that
Im game with this aslong as the new atmaish things dont favor crit weaponskills ever
Well with the new crit vitality thing coming this update, crit WS might be incredibly nerfed anyway.
Dev said its player side only mobs crit damage wont change
eww.
I was looking forward to that too.
Oh well I guess SE will still curry favour for the obviously over powered jobs lol.
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Caitsith.Jar
Server: Caitsith
Game: FFXI
Posts: 224
By Caitsith.Jar 2011-05-02 03:15:48
Shiva.Flionheart said: Caitsith.Jar said: Shiva.Flionheart said: Caitsith.Jar said: Shiva.Flionheart said: Pooman said: Just quote the entire page while you're at it.
Quiet, toad.
TOADDD :D i should use that
Im game with this aslong as the new atmaish things dont favor crit weaponskills ever
Well with the new crit vitality thing coming this update, crit WS might be incredibly nerfed anyway.
Dev said its player side only mobs crit damage wont change
eww.
I was looking forward to that too.
Oh well I guess SE will still curry favour for the obviously over powered jobs lol.
yeah i was looking forword to DRK being able to compete again but not so sure anymore
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:17:45
I just want WAR, MNK, NIN and WHM to be brought down a few notches, or other jobs to be brought up to match them.
It's like I really wanted to level SCH but it seems pointless now.
Caitsith.Jar
Server: Caitsith
Game: FFXI
Posts: 224
By Caitsith.Jar 2011-05-02 03:19:52
Yeah i leveled War and whm just to get things done. never want to be more or less forced to level jobs to be able to do things
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:21:59
yup. I leveled WHM recently just to be useful, but *** it I think I'm going to level SCH anyway for fun.
And maybe even COR.
Caitsith.Jar
Server: Caitsith
Game: FFXI
Posts: 224
By Caitsith.Jar 2011-05-02 03:23:18
lol i stoped cor at 79 was so fun at 75 but now that ammo is ... unattainable cor is just frustrating
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Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 03:24:22
yeah I can imagine.
Phoenix.Salmijr
Server: Phoenix
Game: FFXI
Posts: 207
By Phoenix.Salmijr 2011-05-02 04:00:24
Shiva.Flionheart said: yup. I leveled WHM recently just to be useful, but *** it I think I'm going to level SCH anyway for fun.
And maybe even COR.
A properly geared SCH with twilight cape and aurastorm can do 1k Cure IVs, so dont see how its pointless.. Sub whm if you want haste, BLM or RDM depending on the need. If anything, outside abyssea, without endless mp, SCH will become one of the better healers due to its native efficiency, sublimation, strats and /rdm convert if needed.
Phoenix.Oumura
Server: Phoenix
Game: FFXI
Posts: 3460
By Phoenix.Oumura 2011-05-02 04:04:15
Phoenix.Salmijr said: Shiva.Flionheart said: yup. I leveled WHM recently just to be useful, but *** it I think I'm going to level SCH anyway for fun.
And maybe even COR.
A properly geared SCH with twilight cape and aurastorm can do 1k Cure IVs, so dont see how its pointless.. Sub whm if you want haste, BLM or RDM depending on the need. If anything, outside abyssea, without endless mp, SCH will become one of the better healers due to its native efficiency, sublimation, strats and /rdm convert if needed. ^This.
Hell, I gear for that inside of Abyssea and I'm almost pushing those kinds of cures as a lolGalka, granted I'm still missing a Surya's +2. Outside of abyssea, sublimation is a godsend. I can't count the number of times its saved my ***.
For the longest time I wanted to take up BLM but I saw SCH as a better option for the exact same reason: its efficiency.
My only gripe is being stuck with CureIV. While CureV would be a nice addition (hopefully with the level cap increase) I'm not so sure SE plans to give it to us. Inside of abyssea a SCH just can't keep up with a WHM in terms of sheer numbers.
Cerberus.Irohuro
Server: Cerberus
Game: FFXI
Posts: 6583
By Cerberus.Irohuro 2011-05-02 04:08:45
i loved cor, i'm glad i logged out on it over drg, cause for the lvl, my cor gear is pretty boss.
took what felt like forever to pay back kaht for those daggers ><
Bahamut.Weasel
Server: Bahamut
Game: FFXI
Posts: 805
By Bahamut.Weasel 2011-05-02 04:18:22
Phoenix.Salmijr said: Shiva.Flionheart said: yup. I leveled WHM recently just to be useful, but *** it I think I'm going to level SCH anyway for fun.
And maybe even COR.
A properly geared SCH with twilight cape and aurastorm can do 1k Cure IVs, so dont see how its pointless.. Sub whm if you want haste, BLM or RDM depending on the need. If anything, outside abyssea, without endless mp, SCH will become one of the better healers due to its native efficiency, sublimation, strats and /rdm convert if needed.
Korin obi too. It's worth getting.
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2011-05-02 06:25:55
has nobody else noticed the graphics on the text above the NPC's???
If that's part of the new update *** yeah.
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Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-05-02 06:32:22
Phoenix.Oumura said: Phoenix.Salmijr said: Shiva.Flionheart said: yup. I leveled WHM recently just to be useful, but *** it I think I'm going to level SCH anyway for fun.
And maybe even COR.
A properly geared SCH with twilight cape and aurastorm can do 1k Cure IVs, so dont see how its pointless.. Sub whm if you want haste, BLM or RDM depending on the need. If anything, outside abyssea, without endless mp, SCH will become one of the better healers due to its native efficiency, sublimation, strats and /rdm convert if needed. ^This.
Hell, I gear for that inside of Abyssea and I'm almost pushing those kinds of cures as a lolGalka, granted I'm still missing a Surya's +2. Outside of abyssea, sublimation is a godsend. I can't count the number of times its saved my ***.
For the longest time I wanted to take up BLM but I saw SCH as a better option for the exact same reason: its efficiency.
My only gripe is being stuck with CureIV. While CureV would be a nice addition (hopefully with the level cap increase) I'm not so sure SE plans to give it to us. Inside of abyssea a SCH just can't keep up with a WHM in terms of sheer numbers.
What as in consistant cure IV's doing over 1k? Or only with certain stratagem?
If it can really do that I'm tempted to level it, because I've always loved the look of the job.
Caitsith.Alberic
Server: Caitsith
Game: FFXI
Posts: 18
By Caitsith.Alberic 2011-05-02 06:56:23
Thanks for posting this, I was MIFFED I couldn't find it in English on the official forums. Dunno whether I'm just blind or the devtracker didn't catch the post or what.
[dev1007] Voidwatch Emerges!
What Is Voidwatch?
In Voidwatch, bands of six to eighteen members will square off against “Voidwalkers,” savage entities that have breached planar bounds to invade multiple landscapes spanning past and present. By slaying these manifestations of terror, you and your stalwart comrades will gradually come to discover the true nature of the threat that has all of Vana’diel up in arms.
The May 9, 2011 version update introduces the first installment of this new challenge, and readies eighteen fields whereupon you will duel the dreaded Voidwalkers. The battle will expand to yet more areas in ensuing releases.
*Accessing this content requires the purchase and registration of the “Wings of the Goddess” expansion.
Participation Requirements
Level 75 or above.
Possession of the following key items:
Adventurer’s Certificate / Stratum Abyssite / Voidstone
Affiliation with the Allied Forces of Altana.
Progressing Through the Ops
Voidwatch Ops are broken down into three distinct jurisdictions as follows:
Stage 1 Stage 2 Stage 3 Stage 4
San d’Oria East Ronfaure Ordelle’s Caves Jugner Forest King Ranperre’s Tomb
East Ronfaure Jugner Forest
Bastok North Gustaberg Gusgen Mines Pashhow Marshlands Dangruf Wadi
North Gustaberg Pashhow Marshlands
Windurst West Sarutabaruta Maze of Shakhrami Meriphataud Mountains Outer Horutoto Ruins
West Sarutabaruta Meriphataud Mountains
[1] Acquiring the Key Items
The “stratum abyssite” and “voidstone” key items can be acquired by speaking to one of the Voidwatch officers posted at the following locations:
Southern San d’Oria (L-9) / Bastok Markets (G-5) / Windurst Waters (G-5) / Southern San d’Oria (F-9) / Bastok Markets (D-11) / Windurst Waters (G-5)
Stratum Abyssite
Stratum abyssite are permanent key items and need only be obtained once. There exist three types, each corresponding to a jurisdiction as follows:
San d’Oria: Crimson Stratum Abyssite
Bastok: Indigo Stratum Abyssite
Windurst: Jade Stratum Abyssite
Voidstones
These magicked stones find use across all jurisdictions. Information regarding voidstone stock and issuance can be confirmed by speaking with a Voidwatch Officer NPC.
[2] Undertaking Voidwatch Ops
Voidwatch Officer NPCs will assign you an operation based on your current progress, after which you must make your way to the designated operation site. Players may choose to utilize the teleportation service offered by the nearby Atmacite Refiner NPC in exchange for cruor (the same substance as that found in Abyssea).
[3] Battling Voidwalkers
Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.
To spawn a Voidwalker and initiate battle, simply examine a planar rift while in possession of the requisite key items. Combatants have thirty minutes to dispatch their foe, after which time the Voidwalker will disappear and the operation will be deemed a failure.
*A single voidstone will be expended for all who possess one, and not only the character who initiated battle. While those without a voidstone can still participate, their reward will be limited to experience points and cruor.
The “Voidwatcher” status will be bestowed upon players for the duration of a Voidwatch operation.
*Players will be unable to benefit from the effects of Signet and Sigil during this time.
[4] Obtaining Spoils
At the successful completion of battle, a mysterious “riftworn pyxis” will manifest from the planar rift and remain for three minutes. All combatants may examine the pyxis, the contents of which will differ for each person. Players can improve both the quantity and quality of their spoils as well as obtain rare atmacite and periapt key items by manipulating “spectral alignment” values as outlined below.
Spectral Alignment
There exist five lights in the existential spectrum. Their alignment values can be enhanced to produce the following benefits:
Blue: Increases reward quantity.
Red: Increases reward quality.
Yellow: Increases experience yield.
Green: Increases cruor yield.
White: Increases chances of atmacite and periapt obtainment.
The alignment values for the above can be enhanced via the two methods below.
(1) Trading “ascent items” to a planar rift ahead of battle. Doing so will enhance alignment values for that player only.
Ascent items can be obtained in the following ways:
Purchased with cruor from a Voidwatch Officer.
Purchased with Conquest Points from a Conquest Guard.
Purchased with Imperial Standings from an Imperial Guard.
Purchased with Allied Notes from an Allied officer.
Found in a treasure casket.
(2) Striking Voidwalker weaknesses.
Doing so will enhance alignment values for all combatants.
*Alignment values increased via ascent items are reset when the player opens a riftworn pyxis.
*Alignment values increased by striking enemy weaknesses are reflected in pyxis content and reset at the end of battle.
*Enhanced values will not benefit combatants who did not expend a voidstone at the commencement of battle. In this case, the portion of alignment enhanced via ascent items will be carried over.
Atmacite and Periapt
Atmacite
By infusing yourself with atmacite using a specific key item, it is possible to enhance your fighting prowess during Voidwatch Ops. Furthermore, atmacite can be upgraded in stages by enriching it with cruor. Detailed information on the infusion, purging, and enrichment of atmacite can be obtained via Atmacite Refiner NPCs and planar rifts.
Periapt
These talisman-like objects bestow myriad benefits upon their bearers, such as reducing waiting time for voidstone issuance and enhancing the bonuses granted by ascent items.
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If you wish to discuss or submit feedback on this topic, please use the [dev1007] tag.
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