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BLMs, Please listen.
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By Garuda.Hypnotizd 2009-03-09 10:26:05
Wooooodum said: Hypnotizd said: Wooooodum said: Is anyone bothering to actually read what I'm saying? ;-; Yes, you are saying having MAB+10 is bad because you cant one shot a statue. I disagree and saying better Damage/MP ratio is worth it. That's not what I said at all... Wooooodum said: Let's consider it this way. On average statues take two nukes to kill, unless the Black Mage nuking first has exceptional gear. This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues.
Otherwise, it's essentially -25% HP for nothing. Another Black Mage still has to expend their MP, and you're 25% HP lower without any visible outcome. Numbers are irrelevant on Dynamis statues unless you can one shot them with these numbers.
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-03-09 10:28:46
Wooooodum said: The only time Sorcerer's Ring is worth it in Dynamis is if it lets you one shot statues. Then I am all for it. Other than that, /no, and I make my Black Mage's take them off, unless they can one shot the statues with it. He was meaning that if they can one shot the statues with it ok but if not then he rather the blm have it off in dyna.
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By Asura.Yotevol 2009-03-09 10:31:13
The great things about the Dynamis Statues, is they have buit in Gravity. So, I have solo'd these *** a lot. Tier IV, run, Tier IV, dead- NEXT!
Never died on statues, I died more on regular mobs when I wanted to see how much damage I could do. So, my death was more than expected... lol. (read Burst II for 1600 damage on Mega-boss....hehe)
~Yote
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By Garuda.Wooooodum 2009-03-09 10:33:44
Hypnotizd said: Wooooodum said: Let's consider it this way. On average statues take two nukes to kill, unless the Black Mage nuking first has exceptional gear. This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues.
Otherwise, it's essentially -25% HP for nothing. Another Black Mage still has to expend their MP, and you're 25% HP lower without any visible outcome. Numbers are irrelevant on Dynamis statues unless you can one shot them with these numbers. Yep. As I said, that's not what I said. Quite clearly, too...
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-03-09 10:35:28
For the Jailer of Temp, I've low manned that with just a rdm, me (blm), and think smn for blood pacts. been a while. all we did was DoT, gravity, BP the whole time while (me-blm & rdm kited it back and forth). Though it was a bit long but we did it that way.
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By Odin.Blazza 2009-03-09 10:39:02
Sovereign said: Blazza said: Errr... can you please elaborate on what a BLM is going to do once they solo pop Temp? I agree with the rest, but BLM's and Temp don't mix.
If you think BLMs and Temperance dont mix, you havent been in Sea long enough. As far as solo popping Temperance goes: There are two tricks to keeping yourself alive once he spawns. The first trick is all about location of the PH when it dies. Pull the PH from the alcove to the opposite side of the kite room before you kill it. Thus, when the PH dies you will be more that 50' from the alcove, and should Temperance spawn, he will spawn unclaimed and de-aggroed. The second trick basically involves how to keep it from despawning until your linkshell arrives to help kill it. There are only two methods that I can think of: 1. Continually sac it, or 2. "pin" it. "Pinning" is a type of kiting that can be used when you have a fairly large circular kiting zone (in this case, the square room in the towers). When you are directly across from a mob seperated by a circular obstacle (for example you are at 12 o'clock and the mob is at 6 o'clock), the mob is forced to choose between going clockwise or going counter-clockwise. The AI is extremely poor at choosing the right direction. First you need to get Temperance out of the alcove and into the kiting room to attempt a pin. The only safe way to do this is with Elemental Seal - Gravity. The rest is very difficult to accomplish without Herald's Gaiters, but it can be done. When you have reached this point where Temperance is directly across from you, find the nearest pillar (there is 1 at each of the 4 corners of the kiting area). When you hit the pillar, switch directions, run a few steps and watch - Temperance will switch it's directions as well and start running that way. Now switch again when it switches - it will switch with you! Keep repeating this, keeping in mind to ONLY move 1-2 steps in each direction before switching again. Try to get your timing down. Once gravity wears, if you do this correctly, it will get stuck and can't pick a direction as long as you keep this up - hence the term "pinning". Now, concerning the actual kill... Most people already know Temperance will take 0 dmg from nukes. What most do not know, however, is that utilizing the WAR merit ability Tomahawk will allow your BLMs to nuke Temperance for partial damage (200-400 dmg Tier 4s). With a good kite team and at least one WAR, your mages can zerg nuke Temperance during the duration of Tomahawk. In fact, Tomahawk reduces Temp's defense to all damage types. So everyone in your alliance is able to zerg it during Tomahawk. No more waiting for it to change forms. Where Temperance could become a mess real quickly, rotating the Tomahawk ability basically turns this fight down to a 6 minute zerg-fest. I see your point, but seems pretty risky to me to rely on pinning it. I've done a lot of kiting around those square rooms in sea and I've never managed to pin anything for any length of time. It's easier to pin along the sides rather than at the corners, but then you're within casting range, and if you lose timing pinning temp for just a second it'll catch up to you and eat you thanks to it's enhanced movement speed. I'll admit that Tomahawk is a neat trick (I knew about this, but we don't really have any wars), but thanks to the absolute shittiness that is Temps tp moves, I think I'd rather just have 1-2 jobs for each damage type so as not to feed it tp, especially when we usually do it with ~12 people and most blm's also have a melee job they can come as. However, I may have to consider solo popping it like you suggested. I didn't realise that killing the PH from greater than 50' made it pop unclaimed, and the PH mobs are pretty easy to kill. I've never really put much effort into trying to pin something, so I could give that a proper try, and if I don't get it down I can just hot foot it to the portal. I think I'd rather continually use the portal than sac it if I can't pin it. However, I think your whole strat sounds like it would be better with more people than we usually have, so maybe we'll just stick with what we know lol ^^ I think we failed our first temp (just) and haven't failed one since. Basically, our strat is to throw everyone into the farming, as we farm Ghrah's on the way as well (no-one farms in their own time), and the straight tank on rings and poles and kite on blunt mode. Our first attempt we tried kiting it the whole time and throwing smn sam and blu at it as it passed, but we found it grew resistant to gravity too fast. Kiting only during blunt mode (the stupid dangerous mode) stops it's tp gain during this dangerous phase and also prevents it from building too much resistance to gravity. All in all it usually takes us about 10-15 minutes once popped, with no or minimal deaths.
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By Garuda.Hypnotizd 2009-03-09 10:39:27
I don't get it Wooooodum. I could quote 90% of your posts in this thread. You clearly say that Sorcerer's Ring is not good in Dynamis. I disagree. You say I'm not listening. I reread every post you made. You say Sorcerer's Ring is bad.
Please enlighten me as to what I'm missing.
Diabolos.Sovereign
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By Diabolos.Sovereign 2009-03-09 10:41:00
Wooooodum said: That's, er... That's not soloing is it?
lol Well, it's still a definitive solo technique because obviously, it's popped and held solo. Actually defeating temperance as a solo BLM is obviously impossible.
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By Garuda.Wooooodum 2009-03-09 10:42:05
Hypnotizd said: You clearly say that Sorcerer's Ring is not good in Dynamis. No I didn't... <.<
Cerberus.Saiya
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By Cerberus.Saiya 2009-03-09 10:44:35
Hypnotizd said: I don't get it Wooooodum. I could quote 90% of your posts in this thread. You clearly say that Sorcerer's Ring is not good in Dynamis. I disagree. You say I'm not listening. I reread every post you made. You say Sorcerer's Ring is bad.
Please enlighten me as to what I'm missing. Agreed, i'm struggling to see the differentiation ^^; Sorry. And aside from that, what say you to my earlier post Wooo? If a Sorc Ring means the next BLM needs only a Tier III/II/Drain to kill a statue, then surely it's a worthwhile expenditure of 25% HP. I also added that if a BLM can be trusted to have it not adversely affect them, surely there's no reason not to use it?
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By Garuda.Wooooodum 2009-03-09 10:48:08
Didn't once say that the ring itself is bad, or that people shouldn't use it. The basis of my point was around our experiences and our preferences; as far as I'm concerned for the Black Mage's in my shell, it's a bad idea and I discourage them from using it. Nowhere did I directly say that using it is itself a bad idea; the sentences regarding the usage in my group and the points after made without the "within our linkshell" comments (though the context was still there if you read the posts in order) were quoted and used out of their intended context.
Unless Black Mages fall within my criteria, I tell them not to use it. As I said before, it's counter productive unless the Black Mage in question is then capable of one shotting the statues with it equipped.
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By Odin.Blazza 2009-03-09 10:49:22
Wooooodum said: Hypnotizd said: Wooooodum said: Let's consider it this way. On average statues take two nukes to kill, unless the Black Mage nuking first has exceptional gear. This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues.
Otherwise, it's essentially -25% HP for nothing. Another Black Mage still has to expend their MP, and you're 25% HP lower without any visible outcome. Numbers are irrelevant on Dynamis statues unless you can one shot them with these numbers. Yep. As I said, that's not what I said. Quite clearly, too... I totally see where Wooooooooooooooo is coming from on the dynamis/sorcerer's ring debate. If you get a mob down to 10% HP without ring, and get it down to 2% with ring, then either way you have a very pissed off stat wanting to beat you up, the difference being that with sorcerer's ring he's 25% more likely to kill you. On the other hand, they're ridiculously slow, so you'd have to be stupid to stand around and wait for it to come and hit you (And if it's waddling past you, stop casting and move if your burst II is going to hit it as it's right on top of you). Even if Sorcerer's Ring doesn't allow you to one shot the stat, it may just provide enough damage for you (or another BLM who's paying attention) to finish it off with a drain instead of needing a T3 nuke (or w/e). You may even be able to get an aspir in there as well to make back some of your mp from burst II. As with most job discussions, I think it comes down to knowing your own limits and capabilities. Always remember that you're better off to your LS alive and don't risk dying in order to get prettier numbers if it's not practical.
Cerberus.Saiya
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By Cerberus.Saiya 2009-03-09 10:58:58
I wholeheartedly wish you all an army of self-aware BLMs XD
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By Garuda.Wooooodum 2009-03-09 11:00:32
Saiya said: And aside from that, what say you to my earlier post Wooo? If a Sorc Ring means the next BLM needs only a Tier III/II/Drain to kill a statue, then surely it's a worthwhile expenditure of 25% HP. I also added that if a BLM can be trusted to have it not adversely affect them, surely there's no reason not to use it? I didn't see this, sorry. Well, from my experience it shouldn't take more than a Tier 4 and a Tier 3 to kill statues in the first place. My Black Mage is by no means "exceptional" and I very rarely struggle to kill them with a Tier 4 followed by a Tier 3, if I'm soloing for whatever reason. If it is still alive, though, or if somebody else is nuking after my Tier 3, obviously I want their nuke to kill it. It's entirely situational; statues themselves are fine using the ring because they move so slowly. The real issues I have with people using it is when they start going "OMG WTF 2K ON MNK NM LOLZ" and subsequently get themselves owned. Usage such as this, or deliberate usage to make "the 1337 numbers" appear is detrimental to the shell and is simply wasting our available resources in runs. The main point I was making is that I would prefer them not to use it and remain alive, so they can contribute to sleeping and their other duties (because we all know a Black Mage's role in Dynamis is not just nuking stuff) rather than have their e-peen stroked. If somebody can use it and not get owned doing so, they're doing it properly, to the point where I wouldn't even notice them using it. My main concern in Dynamis is keeping the ball rolling, not how high a Black Mage can hit. If I believe somebody using the ring is hampering their duties, I'll tell them not to use it. I only tell them not t use it when I notice them using it... I only notice them using it when they're using it wrongly... Let's be realistic here; the majority of people using a Sorcerer's Ring do so for the high numbers, not because they believe it's more MP productive. This was the point I did made, very clearly, which you took to literally mean "Sorcerer's Ring is bad", when placed out of its context.
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By Odin.Blazza 2009-03-09 11:01:37
I'm pretty sure I just agreed with you, and you're wishing BLM's upon me? O_O
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By Fairy.Basilo 2009-03-09 11:06:44
Wooooodum said: Well on normal monsters, yes, the more damage the better. But the point raised was about statues, the viewpoint to which should be completely different.
Let's consider it this way. On average statues take two nukes to kill, unless the Black Mage nuking first has exceptional gear. This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues.
Otherwise, it's essentially -25% HP for nothing. Another Black Mage still has to expend their MP, and you're 25% HP lower without any visible outcome. Numbers are irrelevant on Dynamis statues unless you can one shot them with these numbers. Leey said: why would anyone stick up for a blm using full time U pendant?... its USELESS for a first time Nuke/possible 2nd depending on MP but come on... anyone who uses that pendant full time is lazy/stupid, not hard to macro it in or equip it... A fully merit blm whos been doing dynamis years like every other blm out there knows uggypendant/philomath stole/elemental torque/prudence torque... between 100% mp and 50%mp wtf does it matter if you are using uggy and forgot or leave elemental torque in mog house resists on normal dynamis mobs fully merrited with reasonable gear is so minimal anyway. A blm with 75% hp fully buffed in certain fights where they have pulled hate can save them if the paladin cures them back to 100% whilst they are still fully buffed. This shouldnt really apply to dynamis unless blms are nuking the melee alliance mobs, just throwing it out there. Taking hate on all timed nuke mobs whilst remaining fully buffed 350stoneskin phalanx and blink with sorc ring active is the best thing i can do for the other blms sake. The run requires less constant buffing for them 9 times out of 10 they know im going to be the one the mob wants dead 1st. Some blms have a tendancy to nuke a statue and not move either or nuke un buffed. Its my own choice to pay more attention and attempt to die no more than anyone else. Generally the blms who can self proc a sorc ring also have a high dmg absorbing stoneskin build and stay buffed more imo. Two 5 int /4 int rings is perfectly reasonable still but you cant rule out sorc ring for certain dynamis mobs because of purely your blm experience in dynamis. Saiya said: In the event that the Sorc. Ring does enough extra damage that a statue can be killed with a Tier III / II / Drain from another BLM, then it's perfectly worthwhile in that a lot less MP has been expended overall. IF the BLM can be trusted to do it safely, I don't how how statues should be treated any differently to regular mobs. You basically said it for me, the ring shouldnt really spring this kind of debate. Ive been using it about 2 years self proc'd besides from 1-2 new rdms my leader puts in the blm pty over the years ive not had 1 person who doesnt not understand when to cure me still and when not to. Also dynamis can get rather monotonous bit of extra dmg, or a favourable elemental day coming up can stop me falling asleep sometimes. You claim that no one has read what you said to reply adequately but both myself, Hypno and Saiya's counter arguements as to the use of the ring suggest we have all read what you have said. Thing i do agree with you on is needless deaths whilst pulling because some blms are ***slow. Im not signed up for anything atm for my dynamis shell i go for fun my conditions are ill crowd control for you as well as i can, clear stats asap, timed nuke mobs, bring my own meds, toss out cures when i have an abundance of mp but i will always full time sorc ring. Finally i opened this thread because it said blms please listen, Korpg goes onto say if your a new blm listen to this sage advice i scroll down all i can see is rdm merit info.
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By Odin.Blazza 2009-03-09 11:07:01
Wooooodum said: The real issues I have with people using it is when they start going "OMG WTF 2K ON MNK NM LOLZ" and subsequently get themselves owned. Heh, I love MNK's in dynamis. If I'm being a good boy I'll diamondhide the pld before we engage it, and then use actinic burst when it starts hundred fists and then head butt spam. Actinic Burst seems to last longer than flash from what I've seen, so I can really make a substantial contribution to helping the tank survive the 2-hour. However, if I'm bored (as was more often the case before I quit) I'd skip the diamondhide, then do everything in my power to pull hate, and then see if the alliance could kill the MNK before it killed me when it used hundred fists. I still used actinic burst and head butt spam, and I'm pretty sure I survived more often than not. But even if I died, it was way more fun :D </derail> Wooooodum said: Wtf Blazza I edited my post, re-quote =(
Ty :p
NEVAR!
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By Garuda.Wooooodum 2009-03-09 11:12:05
Wtf Blazza I edited my post, re-quote =(
Ty :p
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By Odin.Blazza 2009-03-09 11:18:16
Wooooodum said: Saiya said: And aside from that, what say you to my earlier post Wooo? If a Sorc Ring means the next BLM needs only a Tier III/II/Drain to kill a statue, then surely it's a worthwhile expenditure of 25% HP. I also added that if a BLM can be trusted to have it not adversely affect them, surely there's no reason not to use it? I didn't see this, sorry. Well, from my experience it shouldn't take more than a Tier 4 and a Tier 3 to kill statues in the first place. My Black Mage is by no means "exceptional" and I very rarely struggle to kill them with a Tier 4 followed by a Tier 3, if I'm soloing for whatever reason. If it is still alive, though, or if somebody else is nuking after my Tier 3, obviously I want their nuke to kill it. It's entirely situational; statues themselves are fine using the ring because they move so slowly. The real issues I have with people using it is when they start going "OMG WTF 2K ON MNK NM LOLZ" and subsequently get themselves owned. Usage such as this, or deliberate usage to make "the 1337 numbers" appear is detrimental to the shell and is simply wasting our available resources in runs. The main point I was making is that I would prefer them not to use it and remain alive, so they can contribute to sleeping and their other duties (because we all know a Black Mage's role in Dynamis is not just nuking stuff) rather than have their e-peen stroked. If somebody can use it and not get owned doing so, they're doing it properly, to the point where I wouldn't even notice them using it. My main concern in Dynamis is keeping the ball rolling, not how high a Black Mage can hit. If I believe somebody using the ring is hampering their duties, I'll tell them not to use it. I only tell them not t use it when I notice them using it... I only notice them using it when they're using it wrongly... Let's be realistic here; the majority of people using a Sorcerer's Ring do so for the high numbers, not because they believe it's more MP productive. This was the point I did made, very clearly, which you took to literally mean "Sorcerer's Ring is bad", when placed out of its context. ^ This. The issue that this thread has run into is the fact that the only BLM's who have read it appear to be BLM's that actually know their ***and mis-interpreted Woooo's gripe with people that use the ring for the wrong reasons. His main point was: If using sorc. ring gets you killed, don't use it. Clearly you guys don't get yourself killed using it, so by all means go ahead.
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By Cerberus.Saiya 2009-03-09 11:18:21
Wooooodum said: This was the point I did made, very clearly, which you took to literally mean "Sorcerer's Ring is bad", when placed out of its context. I wouldn't quite say that. Your last post answered the points I raised, so all's well and good^^. Though i'd hesitate to pigeon-hole BLMs. Putting it in the light of 'omfg leet numbers' is a tad insulting to some I imagine. I know plenty of BLMs who are conscientious players, and strive for higher numbers not for e-peen, but because higher numbers are 'one' indication of a more effective BLM. It shows them a clearly visible progression in their job, and there's a difference between pride & peen in my opinion ^^. On the subject of consecutive nukes to take down a statue, in our LS we generally stick with Tier IVs unless it happens to be an MP Statue. So the 1-shot idea is less relevant, which may be why I wasn't quite getting you initially. For my own part finishing off a statue with a TierIII/II/Drain is quite a frequent occurence, so agreed that it's gonna have to be a tactic tailored to the group you're working with. /salute
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By Fairy.Basilo 2009-03-09 11:21:22
Saiya said: Though i'd hesitate to pigeon-hole BLMs. Putting it in the light of 'omfg leet numbers' is a tad insulting to some I imagine. I know plenty of BLMs who are conscientious players, and strive for higher numbers not for e-peen, but because higher numbers are 'one' indication of a more effective BLM. It shows them a clearly visible progression in their job, and there's a difference between pride & peen in my opinion ^^. <3 This :D
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By Cerberus.Saiya 2009-03-09 11:21:36
Blazza said: The issue that this thread has run into is the fact that the only BLM's who have read it appear to be BLM's that actually know their ***and mis-interpreted Woooo's gripe with people that use the ring Could you clarify this for me? I'm not sure whether i'm being insulted or complimented.
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By Odin.Blazza 2009-03-09 11:21:57
Saiya said: I know plenty of BLMs who are conscientious players, and strive for higher numbers not for e-peen, but because higher numbers are 'one' indication of a more effective BLM. But let's face it, you also know plenty of BLM's who: Wooooodum said: start going "OMG WTF 2K ON MNK NM LOLZ" and subsequently get themselves owned. :p
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By Garuda.Wooooodum 2009-03-09 11:21:58
Blazza said: ^ This. The issue that this thread has run into is the fact that the only BLM's who have read it appear to be BLM's that actually know their ***and mis-interpreted Woooo's gripe with people that use the ring for the wrong reasons.
His main point was: If using sorc. ring gets you killed, don't use it. Clearly you guys don't get yourself killed using it, so by all means go ahead. Finally... Yes, there is a difference between pride and epeen. You obviously know the difference, and since you're not in my linkshell, which every point was based on, why are you taking that personally? It's obviously not aimed at you, I don't know your playing style, or how you treat your jobs. I quite clearly said in my first or second post, "from my experiences with my linkshell". Why did everyone then subsequently assume I was describing their playing style?
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By Odin.Blazza 2009-03-09 11:23:06
Saiya said: Blazza said: The issue that this thread has run into is the fact that the only BLM's who have read it appear to be BLM's that actually know their ***and mis-interpreted Woooo's gripe with people that use the ring Could you clarify this for me? I'm not sure whether i'm being insulted or complimented. compliment, you're one of the blm's that actually know your ***.
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-03-09 11:23:24
He's saying that the thread is being read and answered by blm's that know their stuff but others fail to understand woody's answer for people that use the sorc ring
Bahamut.Cyr
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By Bahamut.Cyr 2009-03-09 11:33:30
Korpg said: Sucks to be in Bahamut then.
I didn't bother reading past this point, simply for the fact that the thread is filled with overwhelming stupidity(as of page1). I make all my BLMs sleepga the *** out of everything, and die repeatedly until they figure out how to do it right. They'll learn, just gotta force them. Additionally, the listed rdm merits in the OP are HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Slow2 and Bio3 are the only group2 spells you need on RDM, and even then, slow2 isn't needed if your gear is good enough. As for paralyze, para1 will stick just fine if you merited your ice acc to 5/5, like every non-horrible rdm should, and use a mnd set. *** enfeebling on mnd-based debuffs. As for gravity? Who the hell uses int on gravity. Int based debuffs are all enfeebling skill, haste, and magic acc.
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By Garuda.Wooooodum 2009-03-09 11:36:30
Cyr said: Additionally, the listed rdm merits in the OP are HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE because you personally didn't choose to merit them? Right... Cyr said: like every non-horrible rdm should lol You should really try to get your point across without the arrogance ^^;
Cerberus.Saiya
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By Cerberus.Saiya 2009-03-09 11:37:31
Blazza said: Saiya said: Blazza said: The issue that this thread has run into is the fact that the only BLM's who have read it appear to be BLM's that actually know their ***and mis-interpreted Woooo's gripe with people that use the ring Could you clarify this for me? I'm not sure whether i'm being insulted or complimented. compliment, you're one of the blm's that actually know your ***. <3 Wooooodum said: Finally...
Yes, there is a difference between pride and epeen. You obviously know the difference, and since you're not in my linkshell, which every point was based on, why are you taking that personally? It's obviously not aimed at you, I don't know your playing style, or how you treat your jobs. I quite clearly said in my first or second post, "from my experiences with my linkshell". Why did everyone then subsequently assume I was describing their playing style? I didn't take it personally, no worries, gripe or anything of that kidney. I did say why my understanding of your point may have been clouded, and other than that it was all in the spirit of friendly debate. Don't start the bold & italic thing though, it comes across badly :x Edit* Wow that was fast, I couldn't even add the <3 to Blazza before you replied.
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By Garuda.Wooooodum 2009-03-09 11:38:00
It was just to highlight my point, because you both missed it. Looks like it worked =P
Ok, so, this is for the young in heart (not the leet, they know this already) and unfamilar with this job. This topic is being told in this thread but I wish to not derail this thread too much. If you are a BLM who is endgame. Please respond by placing your message to the newbies. If you are a BLM who is a newbie, please, listen to sage advice. Here it goes: Korpg said: Aledacia said: Depending on what you're doing...
Merits. 8/8 Enfeeb, 5/5 Para II, 4/5 Slow II, 1/5 Phalanx II.
Use AF tabard + AF head or Elite Beret/+1 + Enfeebling/Spider Torque for Enfeebs.
MND Set - Paralyze/II, Slow/II: Sapphire Ring x2, Errant/Mahatma Slops, Devotee's Mitts/+1, Errant/Mahatma Pigaches, Rainbow Cape, Al Zahbi Sash/Penitent's Rope/Witch Sash. Just to name a few. Theres better stuff, but they cost more. ^^
INT Set - Gravity, Dispel, Poison, Bio I-III, Bind: Diamond Ring x2, Errant/Mahatma Slops, Errant/Mahatma Gloves, Errant/Mahatma Pigaches, Rainbow Cape, Al Zahbi Sash/Penitent's Rope/Witch Sash...
MND+ helps Para and Slow land more plus increases potency - particularly noticeable with Para.
INT+ helps Gravity, Dispel, Poison, Bio, Bind and other elemental/dark-based enfeebs/DoT's land.
MP Set - Intensifying Cape, Hierarch Belt, Serket Ring, Ether Ring, LV62 & LV70 RSE (in some cases), Astal/Insomnia/Antivenom Earrings, Hedgehog Bomb, Staff Strap, and so on.
Enfeebling Torque by far has to be the best investment I made in RDM. +Skill really helps, but in the long run you're gonna want to use Torque, AF bod, and Elite Beret/Duelist's Chapeau at maximum for +skill. +Stat for everywhere else.
Meripo or healing situations, focus on MP+ and maybe a healing Torque, along with Errant/Mahatma Bod + legs.
Wise head, pants and gloves may be beneficial in some circumstances, but personally I don't use them.
During Events, if you're /WHM, focus on healing, Slow, Para (switich between MP & MND sets as appropriate) refresh/phalanx II if you're in BLM PT... - unless they actually give you something in particular to do that differs from that. Slow II and Para II help a lot.
/BLM is most likely gonna be for things like Dynamis, maybe Einherjar... Sleepga, Sleep II, Sleep takes priority, other than that, enfeeb mobs, refresh/phalanx II if you're in BLM PT...
If you're in a DD PT, Haste, Refresh(if DRK, BLU, PLD etc) all members...heals, bar-ra spells as needed and so on. >_>
I can go on to DD and tanking sets if you want. >_> I agree with Aledacia on all but the bolded points. Reason 1: Find out who's your main RDM in your shell (if endgame and events) and ask them what their merits are. Whatever your main RDM has, don't merit it for the shell. If you don't have an endgame shell, then merit whatever you want. Go 6/6 spells if you feel like it. Reason 2 (both parts in the same sentence): In merit and healing situations, healing magic skill doesn't really help at all. You will be hitting cap if your MND is up there anyway (and if your healing magic is below 120 when you dinged 75, wtf have you been doing in your parties anyway?) Don't just work on MP+ though. Work on Enmity - also, so that emergancy cure bomb won't land you on the ground face first. Reason 3: No matter what, your sleepga in any situation will suck. If you are in a BLM party, you are not going to sleep shit, except maybe something with a Sleep II (if somebody is stupid enough to have /autoattack on still in events like that). Sleepga II > all. Einherjar = BLMs use ES + Sleepga. Even when I was the only BLM in this one run for Einherjar (which was a pain in the ass, I had to D2 30 people afterwards) I still had a great sleep rate over RDMs and SCHs in the same group. Without ES also (using ES ment that they slept for a lot longer, which ment that they didn't rape me when they woke up afterwards). The time for RDMs to sleep shit is over. BLMs > all. Oh, and another thing. Who ever uses Phalanx II on a BLM? Any BLM worth his/her salt would have /RDM. Let the BLM cast his own Phalanx (saves you MP, and helps them survive on their own). Korpg said: Aledacia said: @Reason #3, I've never had a problem with my sleepgas, but that could be due to 314 Enfeebling Magic & lots of +INT... I've rarely done Dynamis where the BLM's are the ones doing sleepga (or are good at it). =/
@Phalanx thingy - almost always the BLM's I've done events with are /WHM because they're too cheap to buy reraise items.
I do agree with asking your shell's main RDM about their merits. I'm my shell's main RDM at the moment so I didn't even think of that. @_@ Personally I <3 my Phalanx 2, Slow 2, Para 2 and Blind 2 merits...taking out Dia 3 and Bio 3 so I can enhance my enfeebs.
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Earth 2/5, Ice 2/5, Wind 1/5 potencey and 5/5 Convert merits are the way to go if you're doing a wide span of events and soloing.
Taru RDM... may wanna do 4/8 HP and 4/8 MP merits. 8/8 Enfeeb, 8/8 Enhancing. 4/8 Spell Interuption Rate will help too. Strange that your BLMs can't sleep shit. I have my usual setup (i.e. really cheap gear) of Iqira or however you spell it head/legs + AF body just for enfeebs (no torque) and 1/8 enfeeb merits (working on Elemental merits atm, then will do Enfeeb, but....) and I rarely get resists on anything, dynamis/ein-wise. You should yell at your BLMs to buy a RR earring (or not die) and sub RDM. It works wonders... Really cheap gear still gives you about 90% accuracy rate on enfeebs, and merits takes care of the rest. Aledacia said: Yeah its kind of sad actually. A lot of the time at least one of the following things happens, at least in Dynamis shells I've been in;
A. BLM's don't have Sleepga II, usually because they sold it upon getting it. B. BLM's can't land Sleeps of any kind... C. BLM's refuse to Sleepga, and say let the RDM's do it, because they don't want to die. (Even if there are off-tanks.) D. Don't know how to sleep/target something that isn't being pulled. (Gogogo Sleepga 1 the front of the Sandy AH while we're pulling from the East Ronfaure gate. -.-)
I've been in maybe two-three shells where BLM's actually Sleepga -> nuke. Generally, everyone relies on the RDM's to do it.
Thus, I'm thinking of getting Hermes Sandals so I can pull on COR, instead of playing RDM and wanting to /wrists every run. =D Now, there is a lot of info that doesn't count towards BLMs (like RDM merits, but that was why this thread was made) but still, if you can see what the problems lie, then you will realize what we are talking about. So again, please say what you want to say. This is a discussion (and gripe session if you want it to be) of what newb BLMs should know now.
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