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Random Thoughts.....What are you thinking?
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-10-30 11:24:05
Lol Leon made everyone paranoid now!
By Leonkasai 2012-10-30 11:26:36
Cause skills are class related(and we don't know them anyway!) Skills aren't class related any more; skills are character-specific now. That was one of the main points of this new system was that everyone could have unique skills. :I
They only need to be based on what class you are (attack skills for offensive classes, magic for mages, protecting skills for knights, etc.).
Server: Asura
Game: FFXI
Posts: 19930
By Asura.Chuuuuu 2012-10-30 11:27:13
dangerously furry? sounds like my kind of race :P I'll see if I have some time later to send you a pm leon
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-10-30 11:27:59
I don't get it. What's the point of classes at all if they have no special characteristics?
I thought the new system just meant that you can associate to your main class abilities of choice from other classes(like FFTA), instead of having a bunch of abilities of all similar classes.
By Artemicion 2012-10-30 11:35:15
"Me brakes no work good, make loud noise, SKREEE SKREEE. You make brake better?"
Server: Asura
Game: FFXI
Posts: 19930
By Asura.Chuuuuu 2012-10-30 11:35:56
cant decide if i should restart ff14 or get gw2 when new laptop arrives /sits in corner under a blanket /leers
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2012-10-30 11:38:32
never did like the old DQ battle system just seemed lazy imo
By Artemicion 2012-10-30 11:39:55
I'm itching to play FFXIV when 2.0 comes out. However, based on player testimony and despite the massive improvements, it is debatable if it's worth paying to play.
Guild Wars 2 however, is F2P, and from what I can tell looks really good, and has great lore and a sublime soundtrack.
I say try GW2 first, and wait a little bit for major patches and fixes to come for whatever XIV is going to introduce, because we can count on it being broken upon release.
By Leonkasai 2012-10-30 11:44:30
I don't get it. What's the point of classes at all if they have no special characteristics?
I thought the new system just meant that you can associate to your main class abilities of choice from other classes(like FFTA), instead of having a bunch of abilities of all similar classes. The classes are there as templates for what your characters abilities and stats will be.
The classes are what they've learned to do; the abilities are how they put that knowledge to use.
Example:
You want a tank character, so you have Paladin (MP-based abilities, defensive protection), Dark Knight (HP-based abilities, mixed protection) or Samurai (MP-based abilities, offensive protection) as your choices.
Say you choose Paladin; your character would have high HP, MP, DEF, and MDEF.
Under the old system, you'd have set abilities, like Provoke, Cover, Protect, etc.
Under the new system, you get to choose what Paladin-based abilities you have.
Instead of Cover, you could have Divine Shield with a unique animation, even though they have the same effect. Or you could still have Cover, except it would have a different effect than the original.
EDIT:
I'll try to make a clear post explaining it better in a sec. ._.
Server: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2012-10-30 12:03:20
Hey Leon, just so I am understanding right, I can now choose to be a Beastcaster/Gunslinger? :3
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-10-30 12:06:45
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Bismarck.Dreadnot
Server: Bismarck
Game: FFXI
Posts: 5113
By Bismarck.Dreadnot 2012-10-30 12:08:26
cant decide if i should restart ff14 or get gw2 when new laptop arrives /sits in corner under a blanket /leers
GW2 got old reeeeally fast. There's so many BS mob mechanics it doesn't mater how fast your reactions are when you're stuck in an attack animation you die because you can't move. Undead in every zone 55+ and the mob placement was just infuriating.
I enjoyed it until I hit 55, then it was zone after zone of undead. Trying to get to the next area? Snare. Knockdown. Pullback. Slow. Snare. Pullback. Snare. Snare. Snare. Then add in undead that run and swim at 300% speed makes you want to punch your monitor.
I've been hearing positive things from a couple JP about the 14 alpha. I'm looking forward to 2.0
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Server: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2012-10-30 12:08:54
Oddly enough, this gave me an idea for an ability a Beastcaster/Gunslinger could have.
Beestinger - A four hit low damage attack with a high critical hit rate. Siphoned from Bee class enemies.
Okay, so it's not necessarily a gun move but for the purpose of my character, it could be. :3
Server: Asura
Game: FFXI
Posts: 19930
By Asura.Chuuuuu 2012-10-30 12:10:26
Bismarck.Dreadnot said: »cant decide if i should restart ff14 or get gw2 when new laptop arrives /sits in corner under a blanket /leers
GW2 got old reeeeally fast. There's so many BS mob mechanics it doesn't mater how fast your reactions are when you're stuck in an attack animation you die because you can't move. Undead in every zone 55+ and the mob placement was just infuriating.
I enjoyed it until I hit 55, then it was zone after zone of undead. Trying to get to the next area? Snare. Knockdown. Pullback. Slow. Snare. Pullback. Snare. Snare. Snare. Then add in undead that run and swim at 300% speed makes you want to punch your monitor.
I've been hearing positive things from a couple JP about the 14 alpha. I'm looking forward to 2.0 ugh gross that does sound annoying lol usually takes me a long time to get to higher levels if i ever do :P I guess I play just casually especially with school going on, plus its one time 60 not like ff14 that will just suck my money each month lol :c
By Leonkasai 2012-10-30 12:13:39
Name Your character's name. If you include their full name, please specify how you'd like them to be referred to in-game and by other characters.
Age Your character's age. Will determine how I draw them, so if they look younger/older than their real age, please specify this.
Race Character's race. Keep in mind that Nierental are very reclusive and racist towards Nieren if choosing this, as it will affect interactions with other characters.
Description This will determine how I draw your character in portraits, sprites, cutscene-type thingies and promotional material.
Weapon Can be anything that fits with your character's class(es). Stick to one weapon type per character (this allows for unique animations). Will determine what weapons they can equip. Be as specific as you like; if you want rapiers, say rapiers, not swords.
Can also make up your own type of weapon so long as it's not too ridiculous.
Personality Will determine interactions with other characters and opinions on events throughout the game.
Main class Influences base stats, possible equipment options (Thieves won't equip heavy armour, Paladins won't equip light armour, etc.) and ability effects.
Sub class (optional) Same as main class, but to a lesser extent. Try not to have too many abilities based on your sub class.
Normal skills What your character can do in battle.
Should be heavily influenced by what your main and sub classes are. (ninjas should use ninjutsu, weaponmasters should have weapon-based skills, mages should have spells, etc.)
Different classes may have different costs (everyone spends MP to some extent, Dark Knight spends HP, Alchemist and Ninja spend items, etc.)
These can be fluffed out however you want (you can determine if they're multi-hit, how powerful they are, their cost, their animation, etc), but keep in mind that if you have abilities that will tear the universe a new one, they will probably be relegated to the end-game.
Overdrive Skills Limit Breaks, Overdrives, Despair Skills; ***you use to get out of a jam. These are your ultimate, save-em-up-for-the-next-boss abilities. Make them as flashy as you like. Try to have at least 3 so you can have some progression over the course of the game.
Background Will determine your characters biography and possibly side-quests.
I hope this explains everything more clearly. ;-;
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-10-30 12:14:23
Went to buy AC3 today, thinking I get a nice lil package, full game and dlc >.>
It's just 1 area :|! and a weapon, they wanted me to spend an additional 25 dollars for more areas.
Why don't they just make the games 80 dollars instead and include a full game, is there some kind of rule that it has to be 60? I don't believe they couldn't get those areas in the game before they had to combine it all.
I said no! Dx
I'll give in a day or two though.
Server: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2012-10-30 12:17:28
Name Your character's name. If you include their full name, please specify how you'd like them to be referred to in-game and by other characters.
Age Your character's age. Will determine how I draw them, so if they look younger/older than their real age, please specify this.
Race Character's race. Keep in mind that Nierental are very reclusive and racist towards Nieren if choosing this, as it will affect interactions with other characters.
Description This will determine how I draw your character in portraits, sprites, cutscene-type thingies and promotional material.
Weapon Can be anything that fits with your character's class(es). Stick to one weapon type per character (this allows for unique animations). Will determine what weapons they can equip. Be as specific as you like; if you want rapiers, say rapiers, not swords.
Can also make up your own type of weapon so long as it's not too ridiculous.
Personality Will determine interactions with other characters and opinions on events throughout the game.
Main class Influences base stats, possible equipment options (Thieves won't equip heavy armour, Paladins won't equip light armour, etc.) and ability effects.
Sub class (optional) Same as main class, but to a lesser extent. Try not to have too many abilities based on your sub class.
Normal skills What your character can do in battle.
Should be heavily influenced by what your main and sub classes are. (ninjas should use ninjutsu, weaponmasters should have weapon-based skills, mages should have spells, etc.)
Different classes may have different costs (everyone spends MP to some extent, Dark Knight spends HP, Alchemist and Ninja spend items, etc.)
These can be fluffed out however you want (you can determine if they're multi-hit, how powerful they are, their cost, their animation, etc), but keep in mind that if you have abilities that will tear the universe a new one, they will probably be relegated to the end-game.
Overdrive Skills Limit Breaks, Overdrives, Despair Skills; ***you use to get out of a jam. These are your ultimate, save-em-up-for-the-next-boss abilities. Make them as flashy as you like. Try to have at least 3 so you can have some progression over the course of the game.
Background Will determine your characters biography and possibly side-quests.
I hope this explains everything more clearly. ;-; This feels like quite a lot of freedom. :3
I'm getting to work on mine now, and in the meantime, I offer my likely-unhelpful help in the creation of the game. :D
Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4108
By Bismarck.Faelar 2012-10-30 12:17:53
Why don't they just make the games 80 dollars instead and include a full game, is there some kind of rule that it has to be 60? I don't believe they couldn't get those areas in the game before they had to combine it all.
Season Pass.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-10-30 12:19:20
Why don't they just make the games 80 dollars instead and include a full game, is there some kind of rule that it has to be 60? I don't believe they couldn't get those areas in the game before they had to combine it all.
Season Pass. I have no idea what that means, I'll google it.
Bismarck.Dreadnot
Server: Bismarck
Game: FFXI
Posts: 5113
By Bismarck.Dreadnot 2012-10-30 12:19:43
Went to buy AC3 today, thinking I get a nice lil package, full game and dlc >.>
It's just 1 area :|! and a weapon, they wanted me to spend an additional 25 dollars for more areas.
Why don't they just make the games 80 dollars instead and include a full game, is there some kind of rule that it has to be 60? I don't believe they couldn't get those areas in the game before they had to combine it all.
I said no! Dx
I'll give in a day or two though.
This is why I

Yarrr. Yer data be mine scallywag!
Kujata.Daus
Server: Kujata
Game: FFXI
Posts: 3451
By Kujata.Daus 2012-10-30 12:20:16
I've been asking/talking about AC3 for 6mo straight. For my bday I got a new computer desk (which I love though I didn't ask for it..its so thoughtful)...can't figure out if they got my AC3 also or if I need to send out a non-sick member of my household out with my debitcard to go buy it for me..and nobody will tell me!
so Im sitting here at 1 in the afternoon, sick as all get out and nothing to do..everybody else is at work for the most part...somebody answer my texts..do I need to go buy the game myself?
/first world problems/
By Leonkasai 2012-10-30 12:23:25
Name Your character's name. If you include their full name, please specify how you'd like them to be referred to in-game and by other characters.
Age Your character's age. Will determine how I draw them, so if they look younger/older than their real age, please specify this.
Race Character's race. Keep in mind that Nierental are very reclusive and racist towards Nieren if choosing this, as it will affect interactions with other characters.
Description This will determine how I draw your character in portraits, sprites, cutscene-type thingies and promotional material.
Weapon Can be anything that fits with your character's class(es). Stick to one weapon type per character (this allows for unique animations). Will determine what weapons they can equip. Be as specific as you like; if you want rapiers, say rapiers, not swords.
Can also make up your own type of weapon so long as it's not too ridiculous.
Personality Will determine interactions with other characters and opinions on events throughout the game.
Main class Influences base stats, possible equipment options (Thieves won't equip heavy armour, Paladins won't equip light armour, etc.) and ability effects.
Sub class (optional) Same as main class, but to a lesser extent. Try not to have too many abilities based on your sub class.
Normal skills What your character can do in battle.
Should be heavily influenced by what your main and sub classes are. (ninjas should use ninjutsu, weaponmasters should have weapon-based skills, mages should have spells, etc.)
Different classes may have different costs (everyone spends MP to some extent, Dark Knight spends HP, Alchemist and Ninja spend items, etc.)
These can be fluffed out however you want (you can determine if they're multi-hit, how powerful they are, their cost, their animation, etc), but keep in mind that if you have abilities that will tear the universe a new one, they will probably be relegated to the end-game.
Overdrive Skills Limit Breaks, Overdrives, Despair Skills; ***you use to get out of a jam. These are your ultimate, save-em-up-for-the-next-boss abilities. Make them as flashy as you like. Try to have at least 3 so you can have some progression over the course of the game.
Background Will determine your characters biography and possibly side-quests.
I hope this explains everything more clearly. ;-; Son of a ***!
Forgot to mention; Callers can design their summon spirits however they want; elements, attacks, appearance, etc. But they are just 1-hit-wonders like Summons in the earlier FF games.
Evokers can't choose theirs, but they will (hopefully) act like Aeons in FFX.
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2012-10-30 12:25:07
have to pick up Assassins creed Liberation, Zone of the Enders HD collection CE and Ragnarok Odyssey CE tomarrow ._.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-10-30 12:27:54
So you're not creating abilities for the game and leaving it up to personal choices? In that case you could very well reduce the amount of classes as they seem nothing but archetypes to me.
Server: Ramuh
Game: FFXI
Posts: 16303
By Ramuh.Sagittario 2012-10-30 12:32:44
Let the man design his game already people >.>
Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4108
By Bismarck.Faelar 2012-10-30 12:33:54
Why don't they just make the games 80 dollars instead and include a full game, is there some kind of rule that it has to be 60? I don't believe they couldn't get those areas in the game before they had to combine it all.
Season Pass. I have no idea what that means, I'll google it.
Basically up can buy ( lets use Borderlands 2 for example) a game with the season pass at a set price and you get access to all future DLC that comes out later.
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2012-10-30 12:36:13
still casually playing GW2, post 80 seems... more of a grindfest than actually getting to it, got 2 charas (elem-ranger) to 80 and working on my 3rd, Necromancer.
as Dread said, undead mobs suck, and lategame maps are filled with them :/
havent made a profile so I'll work on that since im bored?
[edit:] I'll just import my D&D [meshi's campaign] chara and adjust
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Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-10-30 12:38:54
Let the man design his game already people >.> He asked things of us, so we need to understand to make it properly.
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By Leonkasai 2012-10-30 12:40:20
they seem nothing but archetypes to me. That's the point of them; they give an idea of what the person wants their character to do.
Especially in the cases of people who don't want to design all of their abilities themselves; it gives me a direction to take the character.
So instead of somebody having an Archer and me just seeing "they shoot bows", they can have Sniper and I'll be "they want to inflict heavy damage with bows" or Hunter and I'll see "they want to inflict status ailments with bows".
It also allows the player the same insight at a glance rather than having to play the character to find out what kind of Fighter or Archer they are.
Let the man design his game already people >.> Quiet, you! This kinda feedback is what helps a game develop! >:O
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This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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