Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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By Leonkasai 2012-10-30 08:14:07
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Trying to get unique animations for skills based on who uses them and what weapon they have equipped...
Having flashbacks to trying to get ***to work in RPG Maker 2k3...
 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2012-10-30 08:19:07
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Ramuh.Sagittario said: »
Leviathan.Catnipthief said: »
whooo :| going to the dr for my knee again -_-

You don't have much luck Catnip :(

I consider myself jinxed with bad luck but when you are around I feel like I have a permanent ray of sunshine following me about in comparison >.>


Lol my knee ha been giving me problems for awhile just now decided to get it checked
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By Bismarck.Lillica 2012-10-30 08:28:36
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My poor baby is in the shop... felt like an idiot trying to talk to them about my brakes.

"Me brakes no work good, make loud noise, SKREEE SKREEE. You make brake better?"
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By Leonkasai 2012-10-30 08:48:28
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I can't for the life of me work out a way to get it to identify which character is using the skill.
Because of that, the only other way I can think of doing it is by making seperate skills for each character; but that would mean making seperate classes for each character, too, which means the database is gonna rocket up in size.
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By Bismarck.Lillica 2012-10-30 08:55:44
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Could you define all the skills first like...

1 = ShieldBash
2 = WeaponBash
3 = VorpalBlade

Then when a player uses a skill in their menu have it be like...

ActiveCharSkill = PlayerInput
ActiveCharAction = ActiveCharSkill


or... I dunno... up too early need coffee...have no idea what I am talking about.
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By Leonkasai 2012-10-30 09:01:32
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Bismarck.Lillica said: »
Could you define all the skills first like...

1 = ShieldBash
2 = WeaponBash
3 = VorpalBlade

Then when a player uses a skill in their menu have it be like...

ActiveCharSkill = PlayerInput
ActiveCharAction = ActiveCharSkill


or... I dunno... up too early need coffee...have no idea what I am talking about.
I have 0 coding experience, so am using RPG Maker VX Ace, so I'm limited by the engine. :I
Though there might be a way to do it through the script thing but iunno.
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By Bismarck.Lillica 2012-10-30 09:07:58
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Ah, opposite end up the spectrum then, I have no experience with the thing you are talking about lol.

You would think that would be included in something like that, allowing for some generic moves and then a few specific ones. I mean that stuff was in games how long ago?
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By Leonkasai 2012-10-30 09:12:59
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Bismarck.Lillica said: »
Ah, opposite end up the spectrum then, I have no experience with the thing you are talking about lol.

You would think that would be included in something like that, allowing for some generic moves and then a few specific ones. I mean that stuff was in games how long ago?
The problem is the default battle system for RPG Maker is similar to the old Dragon Quest battles; you don't see your characters, so animations are just effects, so stuff like weapons and characters aren't meant to be seen. :x
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By Bismarck.Misao 2012-10-30 09:37:39
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yadda yadda yadda zzzzzz
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By Leonkasai 2012-10-30 09:43:04
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Bismarck.Misao said: »
yadda yadda yadda zzzzzz
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By Leonkasai 2012-10-30 09:52:08
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Okay, so I'm having second thoughts about this whole class system thing.
Surprised it took this long given how much of a bastardization of my original idea the current system is, but hey...

NEED A VOTE GUYS!

Post {vote: A} if you want to keep the current system of having access to all classes in a single class tree with incredibly awkward animations and generic stats.

Post {vote: B} if you want your character to have a set class combination that can't be changed, but allowing any combination of any classes, along with unique skills, animations and stats for each and every character.
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By Ramuh.Sagittario 2012-10-30 09:54:32
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Leon Kasai said: »
Okay, so I'm having second thoughts about this whole class system thing.
Surprised it took this long given how much of a bastardization of my original idea the current system is, but hey...

NEED A VOTE GUYS!

Post {vote: A} if you want to keep the current system of having access to all classes in a single class tree with incredibly awkward animations and generic stats.

Post {vote: B} if you want your character to have a set class combination that can't be changed, but allowing any combination of any classes, along with unique skills, animations and stats for each and every character.

B.
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By Ramuh.Laffter 2012-10-30 09:54:52
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I vote B. also I still need to make mine, huh.
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By Odin.Minefield 2012-10-30 09:59:38
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B, consistency is gewd.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-10-30 10:02:49
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B.
 Bismarck.Lillica
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By Bismarck.Lillica 2012-10-30 10:04:26
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Okay guys, stop being interesting, I need to pay attention in class today!
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By Ramuh.Sagittario 2012-10-30 10:15:38
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Bismarck.Lillica said: »
Okay guys, stop being interesting, I need to pay attention in class today!

But...

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By Bismarck.Lillica 2012-10-30 10:24:45
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GOD DAMN YOU SAGI
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By Shiva.Spathaian 2012-10-30 10:29:09
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Morning, folks.
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By Leonkasai 2012-10-30 10:46:16
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Okay, B it is!

Of course, this means that all my work on classes and balance over the last couple of days has been for nothing, but whatever. :I

It also means you're gonna have to redo your characters a little~

BUT!
It also means I can use classes that didn't fit into the class tree systems! Yay (for those of you who want to be Alchemist or Tamer)!

Here's all the stuff you'll need to remake your characters~

Job Classes updated! - Removed base classes that served no purpose other than to be a starting point because there's no need for them anymore.
Added Alchemist and Tamer classes!
Promoted Thief, Mage and Caller to normal classes!
Character requirements updated!
Now conforms with new class system.


EDIT:
Will provide an example of the absolute base information needed to be a playable character in a sec.
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By Ramuh.Sagittario 2012-10-30 11:00:11
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Bwahahaha!

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 Bismarck.Lillica
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By Bismarck.Lillica 2012-10-30 11:01:35
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Ramuh.Rowland said: »
Why do her elbows bend that way?

Cannot unsee.

I would make a lot of her bend weirder ways then that.
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By Asura.Ina 2012-10-30 11:07:02
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Incomming large backstory pm in a bit Leon... I wen't with doing it as a story rather than just listing off stuff I hope thats ok :/ I don't think it's anything to rediculous though
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By Leonkasai 2012-10-30 11:10:41
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Example of the bare minimum required to be a playable character:
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By Bismarck.Moonlightespada 2012-10-30 11:16:31
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blargh.... finaly awake -,-
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-10-30 11:16:34
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So we need 2 classes?
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By Leonkasai 2012-10-30 11:19:56
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Phoenix.Sehachan said: »
So we need 2 classes?
Sorry, no. Sub class is optional. Fixed it in the example. :x
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By Phoenix.Sehachan 2012-10-30 11:22:56
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So, I suppose I shouldn't change anything to mine? Cause skills are class related(and we don't know them anyway!)
 Bismarck.Moonlightespada
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By Bismarck.Moonlightespada 2012-10-30 11:23:26
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trying to figure out what i need to change if anything ._.
brain no work this early
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