Hmm... FEAR 2 is only 70% done. Hope it finishes in time for my Halloween marathon. :<
Only one thing to do, I guess... Work on the game more, because there's not a damn thing I can do to improve my download speeds anyway. :I
Working on class skills and status effects now. Then it'll be onto items and equipment! :O
If anyone has any suggestions for skills for any of the classes, feel free to throw them out here.
Here's a list of the classes if anyone needs to refresh their memory.
Fighter - Basic close combat role. Can use a variety of weapons.
-Berserker - Specializing in the use of two-handed weapons, these Fighters can enter an uncontrolable berserk state in order to increase their attacking power.
-Weaponmaster - Focusing their training on the mastery of all weapon types, these Fighters can equip any weapon, but learn nothing but weaponskills.
-Lancer - Specializing in the use of polearms, these fighters have a variety of techniques focused on piercing their enemies defences.
-Warrior - Taking their basic training to the next level, these fighters can use a variety of weapons and abilities to inflict damage on their opponents.
Knight - Basic combat role, focusing on the protection of other party members.
-Paladin - Holy knight specializing in the protection of their party members via the use of defensive and healing spells.
-Dark Knight - Knight specializing in the use of blood magic; inflicting harm upon themselves in order to protect their allies and damage opponents.
-Samurai - Knight specializing in the protection of their party members via offensive abilities and counterattacks.
Monk - Basic close combat role focused on hand-to-hand combat.
-Master Monk - Taking the spiritual training of the Monk to more extreme levels, these Masters can use a variety of spiritual abilities to deal damage to enemies and heal allies.
-Brawler - Neglecting their spiritual training, these Monks have instead decided to focus themselves on improving their physical abilities.
Thief - Basic support role, specializing in inflicting status ailments and stealing items.
-Dancer - Using their bodies as a focus for their mana, Dancers can inflict a variety of status enhancements on their allies and status ailments on their enemies.
-Assassin - Focusing on dispatching their enemies at all costs, Assassins use a variety of physical and magical techniques to inflict heavy damage on their opponents.
-Ninja - Specializing in the elimination of enemies, Ninjas use a combination of swift attacks and special tools to deal damage and inflict status ailments on their enemies.
-Gambler - Specializing in luck-based abilities, these Thief/Caster hybrids can use a wide variety of abilities, but have little control over their effects.
Archer - Basic combat role, focusing on the use of bows and crossbows.
-Sniper - Taking their training to the next level, these Archers can use bows, longbows and crossbows to deal heavy damage to their enemies.
-Hunter - Specializing in the use of bows, these Archers can inflict a variety of status ailments on their targets.
-Gunslinger - Using the recently invented managun, these Archer/Caster hybrids can use a variety of magical attacks to damage their enemies.
Mage - Basic support role, able to use a small variety of both offensive and defensive magic.
-Black Sage - These Mages focus entirely on learning black magic. Able to use a variety of spells to damage and impair their opponents.
-White Sage - Mages focused purely on defensive and healing spells. Able to recover the health of allies and bestow status enhancements.
-Swordsage - Unsatisfied with mystical training alone, these Mages have become masters of combining their magical abilities with the art of swordplay.
-Beastcaster - Masters of manipulating mana, these Mages have gained the ability to siphon their enemies mana reserves; sometimes gaining new abilities in the process.
Caller - Basic support role, able to call forth ethereal beings to aid the party.
-Evoker - Taking their training to extreme heights, these Callers can summon the most ancient and powerful ethereal beings to do their bidding.
-Channeller - Combining their magical talents with martial abilities, these Callers use their own bodies to channel ethereal beings, essentially becoming living weapons.
-Necromancer - Callers that use the corpses of other beings as recepticles for channeling ethereal beings.