I know I know I'm late, I've been sleeping a lot today.
Necromancer, what kind of weapons does it use?
What is a Brawler exactly?
Welcome back, Spath-kun.
That list's out of date. This one has descriptions.
Fighter - Basic close combat role. Can use a variety of weapons.
-Berserker - Specializing in the use of two-handed weapons, these Fighters can enter an uncontrolable berserk state in order to increase their attacking power.
-Weaponmaster - Focusing their training on the mastery of all weapon types, these Fighters can equip any weapon, but learn nothing but weaponskills.
-Lancer - Specializing in the use of polearms, these fighters have a variety of techniques focused on piercing their enemies defences.
-Warrior - Taking their basic training to the next level, these fighters can use a variety of weapons and abilities to inflict damage on their opponents.
Knight - Basic combat role, focusing on the protection of other party members.
-Paladin - Holy knight specializing in the protection of their party members via the use of defensive and healing spells.
-Dark Knight - Knight specializing in the use of blood magic; inflicting harm upon themselves in order to protect their allies and damage opponents.
-Samurai - Knight specializing in the protection of their party members via offensive abilities and counterattacks.
Monk - Basic close combat role focused on hand-to-hand combat.
-Master Monk - Taking the spiritual training of the Monk to more extreme levels, these Masters can use a variety of spiritual abilities to deal damage to enemies and heal allies.
-Brawler - Neglecting their spiritual training, these Monks have instead decided to focus themselves on improving their physical abilities.
Thief - Basic support role, specializing in inflicting status ailments and stealing items.
-Dancer - Using their bodies as a focus for their mana, Dancers can inflict a variety of status enhancements on their allies and status ailments on their enemies.
-Assassin - Focusing on dispatching their enemies at all costs, Assassins use a variety of physical and magical techniques to inflict heavy damage on their opponents.
-Ninja - Specializing in the elimination of enemies, Ninjas use a combination of swift attacks and special tools to deal damage and inflict status ailments on their enemies.
-Gambler - Specializing in luck-based abilities, these Thief/Caster hybrids can use a wide variety of abilities, but have little control over their effects.
Archer - Basic combat role, focusing on the use of bows and crossbows.
-Sniper - Taking their training to the next level, these Archers can use bows, longbows and crossbows to deal heavy damage to their enemies.
-Hunter - Specializing in the use of bows, these Archers can inflict a variety of status ailments on their targets.
-Gunslinger - Using the recently invented managun, these Archer/Caster hybrids can use a variety of magical attacks to damage their enemies.
Mage - Basic support role, able to use a small variety of both offensive and defensive magic.
-Black Sage - These Mages focus entirely on learning black magic. Able to use a variety of spells to damage and impair their opponents.
-White Sage - Mages focused purely on defensive and healing spells. Able to recover the health of allies and bestow status enhancements.
-Swordsage - Unsatisfied with mystical training alone, these Mages have become masters of combining their magical abilities with the art of swordplay.
-Beastcaster - Masters of manipulating mana, these Mages have gained the ability to siphon their enemies mana reserves; sometimes gaining new abilities in the process.
Caller - Basic support role, able to call forth ethereal beings to aid the party.
-Evoker - Taking their training to extreme heights, these Callers can summon the most ancient and powerful ethereal beings to do their bidding.
-Channeller - Combining their magical talents with martial abilities, these Callers use their own bodies to channel ethereal beings, essentially becoming living weapons.
-Necromancer - Callers that use the corpses of other beings as recepticles for channeling ethereal beings.
Also, races are:
Humans.
Elves. (not hoity toity prissy princess elves; just slightly different humans)
Very (like dangerously furry) cat people (almost extinct)
More human-like cat people (cat ears and tail.
Lizard people.
Also also; for anyone wanting a character.
Physical descriptions are a must-have. As are names.
The more detail you put into your character's personality and background, the more chance they've got of having an actual story segment.
Less background and personality means more chance of being an arena opponent.
For now, characters are limited to one class tree; that is one base class and all it's advanced classes. This is to give each character a sense of uniqueness, while still giving the player some choice in how they progress.
It will be entirely possible to fully level all classes of a tree, but that's the same kinda thing as saying that it's entirely possible to cap every role for every character on FF13; it's possible, but it's not something that will happen over the course of normal story-line gameplay.
Think that's all for now.