So is there any difference in how many Bombards appear between the different cities?
I really don't feel like doing this another 160 times for the achievement. :I
I have Bioshock II, havent played the 1st one or it yet.
First one is a masterpiece and widely recognised as a classic, a must play gaming experience for anyone who considers themselves a gamer. Second one is also very good, but like many sequels, unable to repeat the sheer brilliance of its predecessor.
I have Bioshock II, havent played the 1st one or it yet.
First one is a masterpiece and widely recognised as a classic, a must play gaming experience for anyone who considers themselves a gamer. Second one is also very good, but like many sequels, unable to repeat the sheer brilliance of its predecessor.
It's your average FPS. It's like oblivion where as you search bodies for items, magic in your left hand, weapon in your right. You can equip special abilities that can increase your damage, armor, or magic. It's a decent story that tries to be horror in the beginning but becomes predictable by the end.
Edit: The audio logs are annoying but tell a bit of a story in itself. Some of them can be a bit redundant though.
I'm not sure we are talking about the same game here, it's far more developed than those mediocre besthesda "rpgs". Bioshock is far more creative much more intelligent. The story is not just a horror, it's a story of morality, ethics and the line between right and wrong. It makes you think about the world we live in and serves as a strong political statement to government and authority. Better graphics, better gameplay, better AI and as for predictable, well I sure as hell didn't see the twist coming, despite it being in your face the whole way through the game, it's just that clever. Oh and the set pieces are absolutely fantastic.
Doesn't seem that scary.. but try playing it in the dark at 2 am o.o
Mildy scary, the worst part for me was examining the mask in Arcadia then turning around and the houdini splicer in my face lol.
I had moments like that in Morrowind where I'd turn around and there would suddonly be a hound(can't remember the name for sure) eating my face. I jumped like a startled cat more then once.
I have Bioshock II, havent played the 1st one or it yet.
First one is a masterpiece and widely recognised as a classic, a must play gaming experience for anyone who considers themselves a gamer. Second one is also very good, but like many sequels, unable to repeat the sheer brilliance of its predecessor.
It's your average FPS. It's like oblivion where as you search bodies for items, magic in your left hand, weapon in your right. You can equip special abilities that can increase your damage, armor, or magic. It's a decent story that tries to be horror in the beginning but becomes predictable by the end.
Edit: The audio logs are annoying but tell a bit of a story in itself. Some of them can be a bit redundant though.
I'm not sure we are talking about the same game here, it's far more developed than those mediocre besthesda "rpgs". Bioshock is far more creative much more intelligent. The story is not just a horror, it's a story of morality, ethics and the line between right and wrong. It makes you think about the world we live in and serves as a strong political statement to government and authority. Better graphics, better gameplay, better AI and as for predictable, well I sure as hell didn't see the twist coming, despite it being in your face the whole way through the game, it's just that clever. Oh and the set pieces are absolutely fantastic.
Bioshock 2 is a story of morality and ethics. Bioshock 1 is about the illusion of choice. I mentioned Oblivion because it's the closest thing I could think of to using magic and weapons while being a FPS.
Just watch this.
That dude is not a good source for reviewing games, he only focuses on criticisms so he can try and sound funny by swearing lots.
Illusion of choice? Did you not pay attention to the concept of Rapture and the ideals of Andrew Ryan? No illusion about it, the whole concept is that people should be given the choice to break the boundaries halting the progress of science and technology, or to be bound by the rules set by those in power. As I said before, the game is much more than just a shooter, it's focus is the balance between morality and freedom and the subsequent cost on mankind.
The plasmids or magic as you call it is much more diverse than Oblivion or Skyrim where a spell is a spell for damaging a foe, healing, picking locks etc. The plasmids in Bioshock allow the player to play through the game in many different styles depending on your preferred plasmids, on top of that the plasmids are all very useful in different situations from springing traps to freezing turrets for easy hacking, it's not just a case of fire damage, ice damage, electric damage etc.
As for the choices the player makes, basically it's one or the other (without spoiling anything for Fae) so I can see why you chose the words you did because it has little effect on the actual game itself only the ending.
That dude is not a good source for reviewing games, he only focuses on criticisms so he can try and sound funny by swearing lots.
No, he tells it straight up as it is. Most games are a cess pool and poorly done. There are over a dozen games on his reviews that he praises. Each game he goes over the positive and negative. Most games have more negative then positive.
That dude is not a good source for reviewing games, he only focuses on criticisms so he can try and sound funny by swearing lots.
No, he tells it straight up as it is. Most games are a cess pool and poorly done. There are over a dozen games on his reviews that he praises. Each game he goes over the positive and negative. Most games have more negative then positive. But he does cover both sides.
One thing I'm gonna miss about the corridor design of The Black Shroud in 2.0 is how easy it is to spot the Treasure Chests during levequests lol.
I like the Black Shroud in general, I remember how intimidating it was when I first opened the map and then gaining a gradual understanding as I explored it. I kinda feel like more effort was put into it on a design level then the other zones.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.