Holy crap!
This looks like Rome and Florence combined!
There's like 10 types of architecture in there, all of which are European o.O
I'm focusing the "basilica" looking building. It reminds me of Il Duomo in Florence and the Pantheon in Rome. I did a thesis on both for my ARCH History minor. (Also the reason why I need to finish AC II! :/) I like the baroque style one at the bottom. I got into the wrong industry.
*** me! My imagination and creativity could have been put to such better use.
/slaps self
be a video game level designer
Just curious, but what would this entail as far as education? A second bachelors? Or would someone be able to get away with taking classes in like 3-D modeling and stuff? (Pulling up UT's CS curriculum as we speak.) Just wondering...
I'm not entirely sure, maybe some programming experience but I'm pretty sure the people who design levels and stuff are artist/architect-ish people. Its probably something easily googled. You can always called up a game company and inquire or I can bug a few people i know :S
edit: and probably 3-d modeling is a must
Well, I already have a grasp of 3-D modeling through AutoCAD 2004, 3D Studio VIZ, and SketchUp 4.0 because they were part of the course studies with 3-D modeling in ARCH. I've been using Archicad for years now.
I wonder how far of a jump it would be. Uri mentioned Concept Design earlier to me, and it seems like you could just pull that off with a BFA if you're lucky.
/ponders