While Tetsuya Takahashi is a complete genius in the art of creating a fictional story covering so many complex and obscure themes underlying the main plot, I cant really understand how they can drop some gory or awkward, pointless generally, moments in his games.
From Soylent System food, passing to Albedo little nasty dismemberment show then now on XB3, so many dismemberment scene and now even a almost explicit suicide.
That gets even more awkward when the game design seems like cathered to young players.
Final ranting mode, im not sure if I messed my audio configurations, but the sound is completely terrible. Going from explosions with barely any noticeable sound, going to places where the enviroment music is pretty low then icing the cake, dramatic and important dialogues being covered up by pretty high music (that most of time, doesnt really match the scene being played).