Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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By Draylo 2022-03-13 11:30:24
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Wow this 3rd party 1/6 figure company is killing SE at making figures of their own games lol







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 Asura.Eiryl
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By Asura.Eiryl 2022-03-13 11:35:44
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Neat indeed
 
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By 2022-03-13 12:02:57
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2022-03-13 12:12:21
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Draylo said: »
Holy hell, I just started up chocobo racing and my god. How could they do so wrong with something so easy.
Every game to them now might as well be on mobile. That's why I'm gradually shifting from "hopeful for" to "fearful of" a FFXI remake lol
 
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By Ragnarok.Jessikah 2022-03-13 12:34:04
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Freehugs said: »
I became wary of all SE games when they released that statement saying they thought people wanted NFT's and were looking at ways to implement them.
You only think you want to have fun, Freehugs. What you actually want is "to contribute".

It's funny, though. You'd think after how poorly Avengers did because of its focus being removed from gameplay, Square-Enix would figure it out by now. They're getting right up there with the likes of EA and Activision.

Chocobo GP is another game that feels like it's trying to sell you something at every step, and now we've got Viciouss' testimony on Stranger of Paradise being a let-down.
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By Ragnarok.Hevans 2022-03-13 12:44:40
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all your doing is giving me ideas... a survival battle royale game where you have copies or irl guns and bullets and they cost real money at the same price as the actual price. the tag will be like "CAN YOU AFFORD TO LIVE?!". instant billionaire.
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By Pantafernando 2022-03-13 12:52:03
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The strongest one is down.

Time to finish this once for all.
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By Asura.Eiryl 2022-03-13 13:17:32
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Oh, there's some news. Proof of work banning in Europe.

That's kind of big deal if that passes tomorrow. (no more crypto mining)

(this is the way, proof of work is so disgustingly wasteful and beyond *** ridiculous)

The GPU shortage is officially over!
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 Asura.Eiryl
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By Asura.Eiryl 2022-03-13 15:16:41
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Bah I was late on the new roger!

YouTube Video Placeholder


That's dark....
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By Ragnarok.Jessikah 2022-03-13 15:26:15
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I didn't find that episode to be as funny or eye-opening as others. I feel like as soon as you realize that most other countries tend to use water to clean themselves instead of hoping that a dry rag will do the trick, you'll also quickly conclude that it's another one of those well-marketed, well-lobbied concepts.

First thing we bought when we moved in was a bidet lol
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By 2022-03-13 15:58:31
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By Asura.Eiryl 2022-03-13 16:04:07
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Ragnarok.Jessikah said: »
I didn't find that episode to be as funny or eye-opening as others. I feel like as soon as you realize that most other countries tend to use water to clean themselves instead of hoping that a dry rag will do the trick, you'll also quickly conclude that it's another one of those well-marketed, well-lobbied concepts.

First thing we bought when we moved in was a bidet lol

so like, my water comes out COLD. AS. ***. the thought of that instantly ruins any thoughts of bidet lol It absolutely has to have it's own water heater with literally zero cold water in the pipes. Its not like you can let the water run for a minute to warm up, you get the first blast right on your *** and thats a hell of a no.
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By Ragnarok.Jessikah 2022-03-13 16:14:05
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Asura.Eiryl said: »
so like, my water comes out COLD. AS. ***. the thought of that instantly ruins any thoughts of bidet lol It absolutely has to have it's own water heater with literally zero cold water in the pipes. Its not like you can let the water run for a minute to warm up, you get the first blast right on your *** and thats a hell of a no.
I thought it would bother me, but it somehow doesn't lol

Ours sprays so hard that it practically warms itself as it comes into contact with the body. Either that or I just get numb to it. I dunno, I spent 2 hours outside shoveling in -11 degrees today without a jacket. Maybe I'm just accustomed to the cold.

We also saved up and bought one of those fancy bidets. Now in our primary bathroom we've got one with a heated seat and warm water dispensing. The brand is Australian and called "Bidet Mate", which I thought was adorable (g'day, mate!). Brought the tap-water bidet to the basement.
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By Pantafernando 2022-03-13 16:41:04
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Well, finally finished Xenoblade Chronicles. It was a long 175h gameplay.

I tried completing the most I could in the first trip cause im not doing any new game or replaying it at all. Completed many achievements and beat all the strongest foes in game so I consider myself done with it.

The only regret is that I missed a single UNM somewhre probably in Mechonis. Now I will never know the lucky mofo that survived my hunt. I guess thats the pro of being weak/irrelevant. You end surviving in the end.

Now about the story (spoiler mode on).


Ok, I guess um done with games for, at least April. Then, I guess I will get back to my Zelda marathon with a quick runs to beat N64 Zeldas before moving finally to the gamecube game generation
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By Ragnarok.Jessikah 2022-03-13 17:49:05
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Reminded again why I'm making my own RPG engine.

Rant about D&D 5E:
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By Valefor.Prothescar 2022-03-13 18:06:01
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Ragnarok.Jessikah said: »

All of that choice goes away because D&D doesn't properly attribute weight to spells. If one spell is useful in hundreds of situations while another is only useful in one, the one with broader application should cost more somehow. It would be like a Final Fantasy game if every spell cost exactly the same amount of MP.[/spoiler]

Higher level spells cost more because they use more precious, less numerous high level spell slots. A Cure spell in final fantasy does not cost more MP than a status removal spell even though Cure is generally used much more frequently. Cost being based on per-use potency rather than overall frequency of application makes sense.

If players are given the opportunity to spam ***that's a DM problem. They're giving the players too many short rests.

End of day the DM controls the game, and controls the rules. The DM Handbook is a set of suggestions and guidelines, it is not a set in stone tablet of ten commandments, Gary Gygax isn't going to kill your family if you decide that you want to limit your players' ability to do something to balance your campaign.

This doesn't even touch on the concept of reagents and foci.
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By mhomho 2022-03-13 18:15:53
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Ragnarok.Jessikah said: »
why would I choose the spell that lets me see through invisibility? Why would I choose a spell that would give an ally a slight chance to resist being poisoned? Especially when it costs the same spell slot to include a spell that lets me remove any status ailment, including poison?

Character development and lore. Learning a new spell should have meaning and back story. You don't just learn a spell because you picked it out of a book. Your character learns a spell because of something that happened to them or because of innate traits of your character like lineage. Maybe you wield wind magic because of your family's history associated with being blessed by a wind deity. It develops your character. It isn't about min-maxing your stats or usefulness. It's about playing a character and building them.

-Edit-
First for spelling, but also: being able to reveal invisible units or items can lead to side quests that you wouldn't otherwise have access to. The DM doesn't know if the party is going to fight a boss or not that week. Their job is to build the world and for you to play a character in it. They could have bosses prepared for every week. They build traps to kill the whole party. They hide mythical loot throughout the world. It isn't just about raiding corpses. Sometimes pillaging a dead corpse can lead to you missing out on an item because a villager feels you now desecrated their dearly departed. You don't get to see behind the curtain at the world of possibilities. You're only playing one character. Be Somebody.
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By Bahamut.Negan 2022-03-13 18:37:03
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Valefor.Prothescar said: »



THANK YOU FOR RESCUING, PROTH!! I meant to tell you that when you posted the petfinder links, but these pics filled my heart.
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 Asura.Eiryl
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By Asura.Eiryl 2022-03-13 18:37:08
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I didn't even know there was a neat Sci-fi Ryan Reynolds movie released so soon after freeguy.

Yay. The Adam Project.
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By Valefor.Prothescar 2022-03-13 18:43:29
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Bahamut.Negan said: »
THANK YOU FOR RESCUING, PROTH!! I meant to tell you that when you posted the petfinder links, but these pics filled my heart.

yee, all my puppers have been rescues and prolly always will be. these ones were going to allegedly be bait dogs before they were saved
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By Ragnarok.Jessikah 2022-03-13 19:24:28
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Valefor.Prothescar said: »
Higher level spells cost more because they use more precious, less numerous high level spell slots
But they don't. That's my problem. I have twenty-three spells now that all cost a 2nd-level spell slot, but one of them can make me invisible (something that can be used for 100 applications) while another can let me through invisibility (something that can only be used for 1 application). I can only pick 7 spells out of 41, and among those 7 spells, I can only cast four at 1st level and two at 2nd level.

When my character wakes up in the morning, the only time I'd ever pick "See Invisibility" is if I somehow know that I'm going to face something that will be invisible. And even in that case, making myself invisible might have the same usefulness. If "See Invisibility" were a 1st-level spell instead of being the same level as "Invisibility", it might be more useful.

My point is it's unbalanced. If Meteor and Stone both cost the same amount of MP and were learned at the same level, why in the world would I ever even bother learning Stone? Especially if I can only set a handful of spells to choose from any time I left my Mog House? Except maybe I don't want to not learn it because there's one boss in the game that's especially weak just to Stone.
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By Ragnarok.Jessikah 2022-03-13 19:28:12
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mhomho said: »
Character development and lore. Learning a new spell should have meaning and back story. You don't just learn a spell because you picked it out of a book. Your character learns a spell because of something that happened to them or because of innate traits of your character like lineage. Maybe you wield wind magic because of your family's history associated with being blessed by a wind deity. It develops your character. It isn't about min-maxing your stats or usefulness. It's about playing a character and building them.
Agreed. But I don't get to pick what spells I've learned. By hitting level 5 as Artificer, I learn all 23 of these spells automatically. Which is exactly my point: everything is arbitrary. My character doesn't have to know Fire Bolt, they can just learn Fireball. I can cast Fireball, but I can't shrink it down to cost less or turn it into a cantrip.
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By Valefor.Prothescar 2022-03-13 19:29:35
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They're both powerful spells when used in the right situations. Additionally, the difference between something like an Invisibility spell and a Wish spell is ridiculously vast, and that shows in the fact that Wish costs a lot to cast as well as a 9th level spell slot.

You're meta gaming, which isn't helping your enjoyment of the game, and also isn't really how DnD was ever meant to be enjoyed.

If you have a competent DM, they'll allow your characters to research a situation or quest before running in headlong. This can tip you off as to what spells you may want to bring.
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By Ragnarok.Jessikah 2022-03-13 19:35:36
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Valefor.Prothescar said: »
You're meta gaming, which isn't helping your enjoyment of the game, and also isn't really how DnD was ever meant to be enjoyed.
How can you not meta-game? The simplest spell in the game is locked behind 7 rules. Maybe it's just the people who've DM'ed for me, but I have a really hard time playing any kind of spellcaster without having to refer to the rulebook for any and every spell I cast.
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By Valefor.Prothescar 2022-03-13 19:39:25
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There's a difference between you as a player knowing what a spell or ability does, and using that knowledge to minmax your character or have your character do something that they'd have no idea how to do or be able to do if you as the player didn't already know about it. You're playing the game as a player, not a character, which I think is where a lot of your lack of enjoyment stems from.
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By Ragnarok.Jessikah 2022-03-13 19:51:09
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Valefor.Prothescar said: »
There's a difference between you as a player knowing what a spell or ability does, and using that knowledge to minmax your character or have your character do something that they'd have no idea how to do or be able to do if you as the player didn't already know about it. You're playing the game as a player, not a character, which I think is where a lot of your lack of enjoyment stems from.
I can't argue with that. I'm definitely not playing as a character. But that's because D&D won't let me. My spell-casting class is artificer, which the handbook says I should flavour as though I'm using my gadgets and tools. I'm subclassed as an alchemist. "Cool, this should be easy!"

Gonna cast Invisibility on my friend. Let's flavour that as though I've prepared a Potion of Invisibility. Great! Oh, wait. But the rules say that I need to maintain concentration. How does it make sense if me taking damage knocks off my friend's invisibility?

I just learned Heat Metal. I guess I just can't use that because how in the world do I even flavour that as an alchemist? I can cast it from 60 feet away. At some point it becomes more work to try to conform to the game's rules than it's worth. It's easier just to say "I cast spell".

I tried coming up with a giant-race character who was raised among humans. The game's rules dictate I know how to speak "giant". So I guess I have to write around that, too.
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