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Random Thoughts.....What are you thinking?
By Draylo 2022-03-13 11:30:24
Wow this 3rd party 1/6 figure company is killing SE at making figures of their own games lol
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Asura.Eiryl
By Asura.Eiryl 2022-03-13 11:35:44
Neat indeed
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Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 12:12:21
Holy hell, I just started up chocobo racing and my god. How could they do so wrong with something so easy. Every game to them now might as well be on mobile. That's why I'm gradually shifting from "hopeful for" to "fearful of" a FFXI remake lol
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 12:34:04
I became wary of all SE games when they released that statement saying they thought people wanted NFT's and were looking at ways to implement them. You only think you want to have fun, Freehugs. What you actually want is "to contribute".
It's funny, though. You'd think after how poorly Avengers did because of its focus being removed from gameplay, Square-Enix would figure it out by now. They're getting right up there with the likes of EA and Activision.
Chocobo GP is another game that feels like it's trying to sell you something at every step, and now we've got Viciouss' testimony on Stranger of Paradise being a let-down.
Ragnarok.Hevans
Server: Ragnarok
Game: FFXI
Posts: 15273
By Ragnarok.Hevans 2022-03-13 12:44:40
all your doing is giving me ideas... a survival battle royale game where you have copies or irl guns and bullets and they cost real money at the same price as the actual price. the tag will be like "CAN YOU AFFORD TO LIVE?!". instant billionaire.
By Pantafernando 2022-03-13 12:52:03
The strongest one is down.
Time to finish this once for all.
Asura.Eiryl
By Asura.Eiryl 2022-03-13 13:17:32
Oh, there's some news. Proof of work banning in Europe.
That's kind of big deal if that passes tomorrow. (no more crypto mining)
(this is the way, proof of work is so disgustingly wasteful and beyond *** ridiculous)
The GPU shortage is officially over!
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Asura.Eiryl
By Asura.Eiryl 2022-03-13 15:16:41
Bah I was late on the new roger!
YouTube Video Placeholder
That's dark....
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 15:26:15
I didn't find that episode to be as funny or eye-opening as others. I feel like as soon as you realize that most other countries tend to use water to clean themselves instead of hoping that a dry rag will do the trick, you'll also quickly conclude that it's another one of those well-marketed, well-lobbied concepts.
First thing we bought when we moved in was a bidet lol
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Asura.Eiryl
By Asura.Eiryl 2022-03-13 16:04:07
Ragnarok.Jessikah said: »I didn't find that episode to be as funny or eye-opening as others. I feel like as soon as you realize that most other countries tend to use water to clean themselves instead of hoping that a dry rag will do the trick, you'll also quickly conclude that it's another one of those well-marketed, well-lobbied concepts.
First thing we bought when we moved in was a bidet lol
so like, my water comes out COLD. AS. ***. the thought of that instantly ruins any thoughts of bidet lol It absolutely has to have it's own water heater with literally zero cold water in the pipes. Its not like you can let the water run for a minute to warm up, you get the first blast right on your *** and thats a hell of a no.
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Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 16:14:05
so like, my water comes out COLD. AS. ***. the thought of that instantly ruins any thoughts of bidet lol It absolutely has to have it's own water heater with literally zero cold water in the pipes. Its not like you can let the water run for a minute to warm up, you get the first blast right on your *** and thats a hell of a no. I thought it would bother me, but it somehow doesn't lol
Ours sprays so hard that it practically warms itself as it comes into contact with the body. Either that or I just get numb to it. I dunno, I spent 2 hours outside shoveling in -11 degrees today without a jacket. Maybe I'm just accustomed to the cold.
We also saved up and bought one of those fancy bidets. Now in our primary bathroom we've got one with a heated seat and warm water dispensing. The brand is Australian and called "Bidet Mate", which I thought was adorable (g'day, mate!). Brought the tap-water bidet to the basement.
By Pantafernando 2022-03-13 16:41:04
Well, finally finished Xenoblade Chronicles. It was a long 175h gameplay.
I tried completing the most I could in the first trip cause im not doing any new game or replaying it at all. Completed many achievements and beat all the strongest foes in game so I consider myself done with it.
The only regret is that I missed a single UNM somewhre probably in Mechonis. Now I will never know the lucky mofo that survived my hunt. I guess thats the pro of being weak/irrelevant. You end surviving in the end.
Now about the story (spoiler mode on).
I guess the "first" layer of story is super boring and weak. Its the old object-centric plot, where everything revolves around a single item. Soon you start getting annoyed hearing "Monado" this, "Monado" that. "The power of Monado" ***. Together with the object-centric plot, there is the old and old revenge-centric plot, where the team start walking around the world for the single purpose of revenge. Later on the revenge-centric plot is placed is swapped to save-the-world plot what is nothing new. So, the game revolves around a mix of three old cliches that really dont bring anything exciting to old players like me who saw many stories already.
THEN, after the shallow part of the story, I guess I need to give proper congratulation that the background story is very actual and interesting, while probably hard to catch to kids, that probably will be more focused on the hero.
That background story indeed gave me some very good insights about what really matters to me, the discussion about existence and reality.
First and foremost, the idea of scale is something astonishing. People like in a world like the real one, but that world is nothing more than a big giant body. What represent the homs reality is nothing more than the skin of that giant. The parallel is very true if you try to see the reality to the eyes of a insect, bacteria, fungus or virus. The reality of those microscopic life forms is no different to homs and the host of those is ourselves. And if you do the reverse deduction, if humans are host to virus, the same could be said about the Earth being host to humans. Its undeniable the conclusion about human being virus, bacterias, fungus or insects is just a matter of scale.
After that second layer of subplot, there is the conflict of human and machines, two races who cohexited but at some point it could result in a total war between both sides. This subplot isnt any new, its not that old like the "main" plots and it sounds less likely imo. I dont think the humanity will live long enough to create machines that will try to erradicate its creators.
Then the third layer is the religion. This one topic as much controversial as it is, its somehow subtle. The "last boss" or evil foe is no other than God itself, so the last goal in game would be the conflict between creator and creation, humans against god, supposely to achieve "freedom". In the Bible, God gave the human the oportunity to stay in paradise living under his rule, or to leave the Eden to forge its own concept of valor. And thats where I disagree with the message passed by the game. To the game, humans were given knowledge but not freedom. In Bible, to humans were given freedom to obtain knowledge. So, I think its false the idea of human fighting God for a supposed freedom that was already be given to them. The human is not free by any means, but the thing is, the human is slave to the human itself. The slavery comes from a lower level of knowledge that is the real reason why people cant achieve true freedom.
The games conclusion was that the human defeated God but didnt accept to become a new God, thus, to the game PoV, achieving freedom where all living being could cohexist and walk together to the future they forge by themselves. Kinda utopic tbf but anyway, worth just for the discussion involved.
All in all, it was a good story more because of the subplots than the main plot. The open world allowed lots of freedom to grind levels and gear. The Megabosses gave nice objectives to gameplay.
The downside were the unnecessary extras like affinities, a lot more quests than necessary, NPCs showing or hiding depending on time, the missable stuffs, the unnecessary large maps that took several hours just to explore it all, the restriction of weapon gems to only three.
Ok, I guess um done with games for, at least April. Then, I guess I will get back to my Zelda marathon with a quick runs to beat N64 Zeldas before moving finally to the gamecube game generation
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Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 17:49:05
Reminded again why I'm making my own RPG engine.
Rant about D&D 5E: The DM in our biweekly campaign told us we've achieved the next level. I'm multiclassing into artificer, and at 5th level I suddenly gain access to 23 new spells, now giving me 41 in total. Unfortunately, I can still only choose 7 among them every day.
Normally, that's fine. I like meaningful choice. My favourite thing in games, especially tabletop RPGs, is sitting there for hours trying to optimize my performance. The problem is that not all spells are created equal. They each fill one of those 7 slots no matter what, and they cost the same in every other spent resource as well. If I may only make 17% of my spells active each day, the most important spells to have are the ones that are useful for a multitude of reasons.
So unless I stole my DM's notes to learn that we're going to be facing an adversary veiled in invisibility, why would I choose the spell that lets me see through invisibility? Why would I choose a spell that would give an ally a slight chance to resist being poisoned? Especially when it costs the same spell slot to include a spell that lets me remove any status ailment, including poison?
All of that choice goes away because D&D doesn't properly attribute weight to spells. If one spell is useful in hundreds of situations while another is only useful in one, the one with broader application should cost more somehow. It would be like a Final Fantasy game if every spell cost exactly the same amount of MP.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-03-13 18:06:01
Ragnarok.Jessikah said: »
All of that choice goes away because D&D doesn't properly attribute weight to spells. If one spell is useful in hundreds of situations while another is only useful in one, the one with broader application should cost more somehow. It would be like a Final Fantasy game if every spell cost exactly the same amount of MP.[/spoiler]
Higher level spells cost more because they use more precious, less numerous high level spell slots. A Cure spell in final fantasy does not cost more MP than a status removal spell even though Cure is generally used much more frequently. Cost being based on per-use potency rather than overall frequency of application makes sense.
If players are given the opportunity to spam ***that's a DM problem. They're giving the players too many short rests.
End of day the DM controls the game, and controls the rules. The DM Handbook is a set of suggestions and guidelines, it is not a set in stone tablet of ten commandments, Gary Gygax isn't going to kill your family if you decide that you want to limit your players' ability to do something to balance your campaign.
This doesn't even touch on the concept of reagents and foci.
By mhomho 2022-03-13 18:15:53
Ragnarok.Jessikah said: »why would I choose the spell that lets me see through invisibility? Why would I choose a spell that would give an ally a slight chance to resist being poisoned? Especially when it costs the same spell slot to include a spell that lets me remove any status ailment, including poison?
Character development and lore. Learning a new spell should have meaning and back story. You don't just learn a spell because you picked it out of a book. Your character learns a spell because of something that happened to them or because of innate traits of your character like lineage. Maybe you wield wind magic because of your family's history associated with being blessed by a wind deity. It develops your character. It isn't about min-maxing your stats or usefulness. It's about playing a character and building them.
-Edit-
First for spelling, but also: being able to reveal invisible units or items can lead to side quests that you wouldn't otherwise have access to. The DM doesn't know if the party is going to fight a boss or not that week. Their job is to build the world and for you to play a character in it. They could have bosses prepared for every week. They build traps to kill the whole party. They hide mythical loot throughout the world. It isn't just about raiding corpses. Sometimes pillaging a dead corpse can lead to you missing out on an item because a villager feels you now desecrated their dearly departed. You don't get to see behind the curtain at the world of possibilities. You're only playing one character. Be Somebody.
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Bahamut.Negan
Server: Bahamut
Game: FFXI
Posts: 2456
By Bahamut.Negan 2022-03-13 18:37:03
Valefor.Prothescar said: »THANK YOU FOR RESCUING, PROTH!! I meant to tell you that when you posted the petfinder links, but these pics filled my heart.
Asura.Eiryl
By Asura.Eiryl 2022-03-13 18:37:08
I didn't even know there was a neat Sci-fi Ryan Reynolds movie released so soon after freeguy.
Yay. The Adam Project.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-03-13 18:43:29
THANK YOU FOR RESCUING, PROTH!! I meant to tell you that when you posted the petfinder links, but these pics filled my heart.
yee, all my puppers have been rescues and prolly always will be. these ones were going to allegedly be bait dogs before they were saved
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Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 19:24:28
Valefor.Prothescar said: »Higher level spells cost more because they use more precious, less numerous high level spell slots But they don't. That's my problem. I have twenty-three spells now that all cost a 2nd-level spell slot, but one of them can make me invisible (something that can be used for 100 applications) while another can let me through invisibility (something that can only be used for 1 application). I can only pick 7 spells out of 41, and among those 7 spells, I can only cast four at 1st level and two at 2nd level.
When my character wakes up in the morning, the only time I'd ever pick "See Invisibility" is if I somehow know that I'm going to face something that will be invisible. And even in that case, making myself invisible might have the same usefulness. If "See Invisibility" were a 1st-level spell instead of being the same level as "Invisibility", it might be more useful.
My point is it's unbalanced. If Meteor and Stone both cost the same amount of MP and were learned at the same level, why in the world would I ever even bother learning Stone? Especially if I can only set a handful of spells to choose from any time I left my Mog House? Except maybe I don't want to not learn it because there's one boss in the game that's especially weak just to Stone.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 19:28:12
Character development and lore. Learning a new spell should have meaning and back story. You don't just learn a spell because you picked it out of a book. Your character learns a spell because of something that happened to them or because of innate traits of your character like lineage. Maybe you wield wind magic because of your family's history associated with being blessed by a wind deity. It develops your character. It isn't about min-maxing your stats or usefulness. It's about playing a character and building them. Agreed. But I don't get to pick what spells I've learned. By hitting level 5 as Artificer, I learn all 23 of these spells automatically. Which is exactly my point: everything is arbitrary. My character doesn't have to know Fire Bolt, they can just learn Fireball. I can cast Fireball, but I can't shrink it down to cost less or turn it into a cantrip.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-03-13 19:29:35
They're both powerful spells when used in the right situations. Additionally, the difference between something like an Invisibility spell and a Wish spell is ridiculously vast, and that shows in the fact that Wish costs a lot to cast as well as a 9th level spell slot.
You're meta gaming, which isn't helping your enjoyment of the game, and also isn't really how DnD was ever meant to be enjoyed.
If you have a competent DM, they'll allow your characters to research a situation or quest before running in headlong. This can tip you off as to what spells you may want to bring.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 19:35:36
Valefor.Prothescar said: »You're meta gaming, which isn't helping your enjoyment of the game, and also isn't really how DnD was ever meant to be enjoyed. How can you not meta-game? The simplest spell in the game is locked behind 7 rules. Maybe it's just the people who've DM'ed for me, but I have a really hard time playing any kind of spellcaster without having to refer to the rulebook for any and every spell I cast.
Server: Valefor
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Posts: 19647
By Valefor.Prothescar 2022-03-13 19:39:25
There's a difference between you as a player knowing what a spell or ability does, and using that knowledge to minmax your character or have your character do something that they'd have no idea how to do or be able to do if you as the player didn't already know about it. You're playing the game as a player, not a character, which I think is where a lot of your lack of enjoyment stems from.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2022-03-13 19:51:09
Valefor.Prothescar said: »There's a difference between you as a player knowing what a spell or ability does, and using that knowledge to minmax your character or have your character do something that they'd have no idea how to do or be able to do if you as the player didn't already know about it. You're playing the game as a player, not a character, which I think is where a lot of your lack of enjoyment stems from. I can't argue with that. I'm definitely not playing as a character. But that's because D&D won't let me. My spell-casting class is artificer, which the handbook says I should flavour as though I'm using my gadgets and tools. I'm subclassed as an alchemist. "Cool, this should be easy!"
Gonna cast Invisibility on my friend. Let's flavour that as though I've prepared a Potion of Invisibility. Great! Oh, wait. But the rules say that I need to maintain concentration. How does it make sense if me taking damage knocks off my friend's invisibility?
I just learned Heat Metal. I guess I just can't use that because how in the world do I even flavour that as an alchemist? I can cast it from 60 feet away. At some point it becomes more work to try to conform to the game's rules than it's worth. It's easier just to say "I cast spell".
I tried coming up with a giant-race character who was raised among humans. The game's rules dictate I know how to speak "giant". So I guess I have to write around that, too.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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