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Random Thoughts.....What are you thinking?
Server: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2016-09-18 09:20:49
Wait so
You don't want new gear from new content that is actually better than what you had before? You just want to upgrade the same piece forever and have the rest be glamour pieces?
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2016-09-18 09:37:32
What do you mean by surviving?
but if on Bard you do a straight shot more often, it would have added attributes later. And are you actually advocating that you should be able to just spam 1 skill over and over again and it get stronger or am I misunderstanding?
Server: Bismarck
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By Bismarck.Dracondria 2016-09-18 09:59:52
That would change nothing rotation or gear wise, people would still have an optimal rotation and everyone else copies it
By Enuyasha 2016-09-18 10:16:40
I mean in a perfect world where XIV wasnt just casual trap the game
-Gear swapping, Just do it...
-Exact macro (Stupid rounding up *** is just a waste of macros, why even have them in the game if utilizing them lowers your performance)
*Ability queuing for macros
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
-Give healers accuracy gear or dont give them DPS skills and expect healers and tanks to DPS optimally as part of raid DPS checks.
-Fully unrestricted armory system as intended from 1.0(Otherwise why do we even have access to all the classes and their abilities)
*Remove the useless cross class skills
-Either make TP/MP scale with Skill/Spellspeed or just give us Haste instead. All the other stats besides accuracy and parry benefit from higher numbers as you increase them.
*FFS parrying and blocking magic kthx.
*or like holy *** make Parry function like crit does now and actually give tanks a reason to use it over damage stats for hate generation.
*Tactical parry/Shield mastery traits plz.
-Hide usable in battle
*Sneak Attack not tied to Trick Attack
-Bring back constant Barrage...
*Seriously, its not like BRD being forced to cast and having a 10 second period where you do triple hits that cant crit would make the world collapse
*Same with Duality...
-Stance dancing for AST
*Why make a healer who does everything the other two can...except DPS...
*If the balance for AST is that cards are super powerful then surely any player wouldnt mind some type of change so you can have a class that can actually play in endgame raiding...
-Give me the DRK you promised
*"MP Management" does not mean bind all of DRKS high damage/Enmity generating abilities behind MP Costs that make it impossible to function if you're using your OGCDs and rotation optimally.
-Stop binding abilities to other abilities and making them situational/abilities that noone will ever use
*MCH has six ability slots that could either be combined to make one ability with an otherwise better effect or they do some skill that 99% of the content hasnt used since BCoB that do no damage.
*Make the damage output- skill the same as every other damage output minus skill in the game
*Every class in the game has one interupt that does damage...MCH has two that are really only useful for forcing procs.
-Make your proc system not based on the percentage of total moves used...
*Because Firestarter procing more often after i use Surecast is totally what that is supposed to be from what the tooltip says.
*Because using other abilities that otherwise have no purpose should allow me to have higher DPS.
-Please for the love of god add Contagion to the Summon I pet or make it an ACN skill.
*Being forced to use Garuda (The lower DPS pet when compared to Ifrit) Just for one skill is beyond stupid.
*Also, Pet AI and Casting on Garuda actually lowers your DPS when you use OGCDs whereas every other job that rotates in damaging OGCDs gets a DPS increase.
-Undo every useless Job nerf...
*Seriously, BRD getting nerfed because people sucked at MNK is just stupid
*NIN getting nerfed because MNKS were getting out DPS'd
-Stop pretending like MNK is hard
*It isnt...they only have Enhanced Mantra,DK, and high sustained damage as party utilities...Where as jobs like NIN have to keep up entirely flawless complex rotations or their DPS suffers entirely meanwhile having to throw TP to others (Causing animation delay and replacing that action that couldve been a DPS OGCD) and either enmity+ or enmity- (Which again, wasted OGCD when you only get such a short time to cram in an ability).
*Top DPS class should not be determined by how much support the Job has...Spike classes should be doing more DPS in fights but equal out to sustained damage dealers because of jumps. Complexity of the rotation should also play some type of a roll instead of pressing 126a453d over and over weaving in cooldowns until the boss is dead and cause reasons thats the best DPS in game for melee.
-Stacking debuffs PLZ
*Why add in different debuffs that do relatively the same thing if they dont stack? Why should a MNK lose out on DPS because the DRK uses a debuff that only debuffs INT and nothing else? Why do NINs get priority in DPS while a WAR has to keep up their Debuff indefinitely for no real gain? Also, why is there no other STR debuffing combo yet...unless thats what they intend for SAM to do (RIP PLD if that ever happens).
Just like, either common sense adjustments or things that would provide a HUGE QoL for all players...Or like, not bad class design.
Gondai by far is the battle dev that has annoyed me the most in any game ive played ever.
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By Bismarck.Dracondria 2016-09-18 10:29:12
-Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
They only really do this at the start of the game and for people new to MMOs it's very useful.
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By Asura.Regicide 2016-09-18 10:30:44
YouTube Video Placeholder
Some nice Insight but still thank you xi :D
By Enuyasha 2016-09-18 10:37:20
Bismarck.Dracondria said: » -Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
They only really do this at the start of the game and for people new to MMOs it's very useful.
Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
Server: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2016-09-18 10:47:36
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI.
This ***happened in 11 too, alllllllllllllllllllllllllllllllll the time
By Sylph.Cherche 2016-09-18 10:52:52
Bismarck.Dracondria said: » -Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
They only really do this at the start of the game and for people new to MMOs it's very useful.
Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI. The implication that even half of the people who played XI were any good at the game is hilarious.
This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into any games because they're just games.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2016-09-18 10:58:10
Bismarck.Dracondria said: » -Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
They only really do this at the start of the game and for people new to MMOs it's very useful.
Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI. The implication that even half of the people who played XI were any good at the game is hilarious.
This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into games because they're just games. The talking down of other people while thinking there is no gain to war maintaining slashing debuff over ninja when war has to do it for maim anyways among other things is even more lulzy.
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By Anna Ruthven 2016-09-18 11:00:21
What do you mean by surviving?
but if on Bard you do a straight shot more often, it would have added attributes later. And are you actually advocating that you should be able to just spam 1 skill over and over again and it get stronger or am I misunderstanding? I like to use this rotation on MCH:
Hot Shot > Hot Shot > Lead Shot > Reload + Reassemble > Hot Shot > Hot Shot > Hot Shot then repeat.
It keeps my buff up.
I throw a wrench sometimes too.
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By Enuyasha 2016-09-18 11:13:51
Bismarck.Dracondria said: » -Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
They only really do this at the start of the game and for people new to MMOs it's very useful.
Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI. The implication that even half of the people who played XI were any good at the game is hilarious.
This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into games because they're just games. The talking down of other people while thinking there is no gain to war maintaining slashing debuff over ninja when war has to do it for maim anyways among other things is even more lulzy. You have to keep up the DT- debuff anyway which also includes Maim, the complaint is more that it invalidates one buff or the other for no reason other than "-20% slashing resistance/INT down is OP" (Which is another thing i absolutely hate about XIV, everything is OP because i say it is even though it isnt) and it makes one job have to sacrifice way more to eliminate a minor hassle for another.
Bismarck.Magnuss
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Posts: 28615
By Bismarck.Magnuss 2016-09-18 11:16:43
Woah woah woah!
What is this, a forum for Final Fantasy XI or something?
I'm being told that's exactly what this is.
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By Anna Ruthven 2016-09-18 11:20:31
Yes, but at level 60 high Ilvl there are still people who cant do max DPS Eh, I get pretty close.
There's quite a bit of variation. For one getting geared up can take weeks due to having a 450 Tomestones per week limit on one set with the body and legs taking two weeks by themselves. Another set you can only get one piece of per week. On the gear side of things, not being at max damage is understandable for quite awhile. Then there's rotation, what happened with me was I got one opener down and apparently, at one point, even spiked higher than Dameion's DRG but after that returned to my usual damage. Then I took a break, came back and found that there was a more optimal rotation put together and over time forgot mine.
So I can see where people don't hit the max but for me, it's about 2/3 my fault due to not getting my rotation down and 1/3 not my fault due to weekly cap on gear. Dameion did help me out by crafting me ilv 220 HQ everything short of a weapon.
EDIT: Part of my point that got lost in that was that when you get one rotation down, especially for MCH, you may not be satisfied and try to learn another and get yourself all screwed up.
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By Anna Ruthven 2016-09-18 11:25:15
Hot Shot > Hot Shot > Lead Shot > Reload + Reassemble > Hot Shot > Hot Shot > Hot Shot then repeat. I did this on a Dummy for laughs, my third Hot Shot was 1337. Thought I'd share this massive damage.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2016-09-18 11:25:34
You have to keep up the DT- debuff anyway which also includes Maim No you don't... the only times you should be using storms path is progression tank busters or darkness damage.
Bismarck.Magnuss
Server: Bismarck
Game: FFXI
Posts: 28615
By Bismarck.Magnuss 2016-09-18 11:25:49
Trust me mag, you don't want to know what getting dark handed entails.
This avatar is a 1% version I can handle a little fi-OHGODITBURNSITBURNSUSITBURNSOHHOLYHELLITBURNS
Bismarck.Magnuss
Server: Bismarck
Game: FFXI
Posts: 28615
By Bismarck.Magnuss 2016-09-18 11:29:30
Hmm?
Oh, right. Stupid Magus, having a very similar name to me.
By Sylph.Cherche 2016-09-18 11:30:11
Bismarck.Dracondria said: » -Less handholding for people that cant grasp an easy system that XIV has for DPS,tanking,and healing
They only really do this at the start of the game and for people new to MMOs it's very useful.
Yes, but at level 60 high Ilvl there are still people who cant do max DPS, cant Tank/DPS at the same time, and cant Heal/DPS/Pop Cards at the same time.
When you have to play with people for 60 levels in 4 man dungeons that eliminate half of the party you would think that youd become accustomed to how to play a class that yove spent that much time with (Leveling isnt like abyburning a job from 1-99 in an hour and it's not like there arent a plethora of guides in every form for each learning style).Iunno, maybe i expect too much coming from XI. The implication that even half of the people who played XI were any good at the game is hilarious.
This doesn't even apply to just XI or MMOs in general. Or even remotely competitive games. A lot of people don't put effort into games because they're just games. The talking down of other people while thinking there is no gain to war maintaining slashing debuff over ninja when war has to do it for maim anyways among other things is even more lulzy. You have to keep up the DT- debuff anyway which also includes Maim, the complaint is more that it invalidates one buff or the other for no reason other than "-20% slashing resistance/INT down is OP" (Which is another thing i absolutely hate about XIV, everything is OP because i say it is even though it isnt) and it makes one job have to sacrifice way more to eliminate a minor hassle for another. The damage your Warrior loses from using Storms Eye instead of Butchers Block (20 potency) is less than the damage Ninja loses from using Dancing Edge instead of Aeolian Edge (60 potency). Or harder to calculate, but even more importantly, Armor Crush. It's about teamwork and party synergy, not self e-peen stroking.
By Enuyasha 2016-09-18 11:31:23
Yes, but at level 60 high Ilvl there are still people who cant do max DPS Eh, I get pretty close.
There's quite a bit of variation. For one getting geared up can take weeks due to having a 450 Tomestones per week limit on one set with the body and legs taking two weeks by themselves. Another set you can only get one piece of per week. On the gear side of things, not being at max damage is understandable for quite awhile. Then there's rotation, what happened with me was I got one opener down and apparently, at one point, even spiked higher than Dameion's DRG but after that returned to my usual damage. Then I took a break, came back and found that there was a more optimal rotation put together and over time forgot mine.
So I can see where people don't hit the max but for me, it's about 2/3 my fault due to not getting my rotation down and 1/3 not my fault due to weekly cap on gear. Dameion did help me out by crafting me ilv 220 HQ everything short of a weapon.
EDIT: Part of my point that got lost in that was that when you get one rotation down, especially for MCH, you may not be satisfied and try to learn another and get yourself all screwed up. Yea, but when everyone else with the same level of gear is doing to put a number on it 1000/1000 and that one person is doing 300/1000 theres a problem somewhere either rotationally or gear choice wise. Most people i try to help with rotations are like "It's MY 12.99 and ill use whatever rotation i like" and then when you try to give them BiS (Because when youre given two choices of max ilvl gear, it shouldnt really be hard once ACC cap is figured out and all of the classes are pretty much ACC->Crit->DET->SkS/SPS anyway unless youre a BLM/BRD/MCH then SKS/SPS gets moved up there).
Its definitely more there are stupid people that just want to remain stupid instead of play the game that they pay to suck at and waste 3/7/23 other people's time who are trying to EXP/farm/clear content. Atleast on balmung most of the people do hardcore crafting...Which in itself is pretty lulzy since all they are doing is farming gil for no other reason than to farm gil after they buy a house and max out gear.
Quote: The damage your Warrior loses from using Storms Eye instead of Butchers Block (20 potency) is less than the damage ninja loses from using Dancing Edge instead of Aeolian Edge (60 potency). Or harder to calculate, but even more importantly, Armor Crush. It's about teamwork and party synergy, not self e-peen stroking.
Your warrior gets to return to the highest DPS rotation one rotation faster (100+200+260 vs 150+190+250[Mandatory] then 150+190+270) while you still maintain DE (100+200+260 vs 100+200+320) wheras if both abilities stacked anyway, it wouldnt matter as both of you would be maintaining a 20% damage increase which provides more "Synergy" as the two jobs equally sacrifice to provide all three Slashing jobs with a damage bonus.
Meanwhile if we look at DRK and MNK, INT-20% on a magic damage centric raid boss is a HUGE survivability boost to the main tank in a single raid boss environment and the party for magical raidwide damage with again both jobs sacrificing to benefit one other and the party
In the first example the NIN gains one extra AE while the WAR has to refresh Maim for no reason when your rotation just places Armor Crush (Which by the way, you get an extra Raiton [360 potency] instead of Huton [No potency,Self buff] Which you can now delay because Armor Crush will restore it to full duration) in the same position it wouldve been anyway for the same potency as AE (A minor hassle that you WILL quickly recoup as NIN) whereas WAR has to skip out on damage (Although, without a NIN youd be doing SE anyway and without a WAR NIN would be doing DE anyway).
That part of "Party Synergy" Is one example of the backwards battle system Gondai has in place.
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By Anna Ruthven 2016-09-18 11:35:07
"It's MY 12.99 and ill use whatever rotation i like" Well, that's kinda a shitty way to be. I want to be maxing out, and I'm trying to get there. Not taking advice is just being thick-headed. That's not exactly a gear or rotation problem.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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