It's about time they added % remaining for your target.
Every coil boss uses % phases pretty much, but this was unacceptable in coil 7.
For those who don't know, moving past a certain % in 7 would move into the next phase. Acceptable, except that the bosses move rotation starts over, and the only way to avoid one of her abilities (a AoE petrify centered around one of your party members) was to hide behind petrified Renauds to create a save zone 'cone' your team stands within to avoid. The issue is if you pushed the boss into a phase incorrectly, the Renauds would wake up and kill everyone pretty much instantly.
This mechanic was strictly pushing the boss into a certain % after she used an ability. There was no way of knowing (legitly) of where her HP was at before pushing it.
This should have been in the game sooner, but I guess they added it because of what they did. It's easier to add a % than to fix your own content the players already had to learn.
Oooh, you know, that might be why my group is having issues with it. Had not thought of that before. :O
It's about time they added % remaining for your target.
Every coil boss uses % phases pretty much, but this was unacceptable in coil 7.
For those who don't know, moving past a certain % in 7 would move into the next phase. Acceptable, except that the bosses move rotation starts over, and the only way to avoid one of her abilities (a AoE petrify centered around one of your party members) was to hide behind petrified Renauds to create a save zone 'cone' your team stands within to avoid. The issue is if you pushed the boss into a phase incorrectly, the Renauds would wake up and kill everyone pretty much instantly.
This mechanic was strictly pushing the boss into a certain % after she used an ability. There was no way of knowing (legitly) of where her HP was at before pushing it.
This should have been in the game sooner, but I guess they added it because of what they did. It's easier to add a % than to fix your own content the players already had to learn.
Oooh, you know, that might be why my group is having issues with it. Had not thought of that before. :O
My groups issues are more based around the "don't blast the healers in the back" problem.
Lol, the other day we were having this beautiful attempt. No deaths, perfect renaud stacking, and one our Dragoons did not notice he had Shriek, even though we were all screaming at him.
Still haven't stepped into Second Coil. I'm reluctant to do stuff with randoms because of my Levi EX and Twin experiences with them.
My static is stuck on Twin right now. Our SCH is less than amazing, so our main tank is getting downed during the snake burn. That phase si the most difficult part of the fight though, so it'll be fairly smooth sailing after a few attempts into Twisters.
Still, I'm kind of annoyed I haven't been into Second Coil three months after release though.
Actually something I'm curious about for Turn 6. I know getting rid of honey is important and it involves the devour mechanic, but do you need to be actually devoured or just in front of it in a bramble patch?
used to be a glitch where you didnt need to get devoured, dont know if it exists anymore. should only need to be devoured twice at max though so it doesnt really matter
used to be a glitch where you didnt need to get devoured, dont know if it exists anymore. should only need to be devoured twice at max though so it doesnt really matter
scob is totally about personal responsibility of your party members, if one person fails one mechanic you're gonna wipe, over and over and over again
p much. it comes down to lazy and somewhat incompetent encounter design; notice how every major fight in the game relies on one shot mechanics or otherwise removing people from a fight instead of anything that's actually interesting.
scob is totally about personal responsibility of your party members, if one person fails one mechanic you're gonna wipe, over and over and over again
p much. it comes down to lazy and somewhat incompetent encounter design; notice how every major fight in the game relies on one shot mechanics or otherwise removing people from a fight instead of anything that's actually interesting.
You really can see the lazy battle design in T7 when such a broken mechanic is left in and unpatched basically telling people to deal with it.
probably because your OT is lacking. the only dangerous part of that fight for a healer is the first set of adds whose responsibility falls on the OT, otherwise they just have to pay attention to which one of them gets voice to stone the renauds. melusine, archers, and prosecutor are weak as hell
not sure how creative they can get lol I do enjoy 6-9 more than 1-5, unfortunately my group has been missing an 8th for weeks now and every rep we get cant stay or disappears or whatever
our newest recruit for the "fulltime" position had never beaten 6 c.c so 6-9 lastnight was great fun
probably because your OT is lacking. the only dangerous part of that fight for a healer is the first set of adds whose responsibility falls on the OT, otherwise they just have to pay attention to which one of them gets voice to stone the renauds. melusine, archers, and prosecutor are weak as hell
my static dissolved so I've pretty much said *** coil at this point. waste of my damn time to bother doing it in PUGs and I'm not worried about doing any more until the next coil is released since hunts and CT will drop oil/sand anyway
While 11 is different from 14 I really do enjoy the fights more in 11 since even if one person *** up (or even two) you can recover. Too many "1 *** up and you're done" kind of fights in 14.
You really can see the lazy battle design in T7 when such a broken mechanic is left in and unpatched basically telling people to deal with it.
I've only seen what you're talking about happen 1 time and that wasnt a dps related issue, was just because we had tried stacking renaulds and the first one we stoned woke up before a long healer voice since we werent killing it (so we never tried stacking again) but we do hold damage at certain spots so we arent going into adds with a shriek out
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.