Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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 Shiva.Spathaian
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By Shiva.Spathaian 2013-06-10 16:14:01
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Ramuh.Sagittario said: »
Bismarck.Leonkasai said: »
Ramuh.Sagittario said: »
SE need money, so they started targetting casuals and changed the games accordingly. More casuals, more money. Final Fantasy has become popular now amongst a larger demographic of gamers, it's no longer that game the cultists talked about in the corner of the classroom, it's become one of the popular kids and has began to dress accordingly.
XIII is less casual friendly than previous FF games due to the fact that you're actually timed during battles and the completion time affects drop rates.
Outside of that, the game is of the same difficulty level as previous main series FFs.

That's ridiculous Leon, it has absolutely no effect on the game whatsoever and only holds value for completionists looking to max weapons.

Please, don't say it's the same level of difficulty when the battles are long but easy, you see them coming and you are given a map at all times. Perhaps you should take a trip back to the tower of Babil for instance and try to navigate that without a map, a constant threat of random battles and mobs capable of defeating the entire party in a few blows.
Mobs with the ability to insta-kill(or near enough) does not a good game make. It's a mechanic made to falsely increase the difficulty by adding what seems like an impossible odd to overcome. As for navigating the tower of Babil without a map, I honestly never found it that hard.
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 Ramuh.Sagittario
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By Ramuh.Sagittario 2013-06-10 16:14:01
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Don't EVEN get me started on the utterly POINTLESS crystarium.
 Ramuh.Sagittario
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By Ramuh.Sagittario 2013-06-10 16:14:47
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Shiva.Spathaian said: »
Ramuh.Sagittario said: »
Bismarck.Leonkasai said: »
Ramuh.Sagittario said: »
SE need money, so they started targetting casuals and changed the games accordingly. More casuals, more money. Final Fantasy has become popular now amongst a larger demographic of gamers, it's no longer that game the cultists talked about in the corner of the classroom, it's become one of the popular kids and has began to dress accordingly.
XIII is less casual friendly than previous FF games due to the fact that you're actually timed during battles and the completion time affects drop rates.
Outside of that, the game is of the same difficulty level as previous main series FFs.

That's ridiculous Leon, it has absolutely no effect on the game whatsoever and only holds value for completionists looking to max weapons.

Please, don't say it's the same level of difficulty when the battles are long but easy, you see them coming and you are given a map at all times. Perhaps you should take a trip back to the tower of Babil for instance and try to navigate that without a map, a constant threat of random battles and mobs capable of defeating the entire party in a few blows.
Mobs with the ability to insta-kill(or near enough) does not a good game make. It's a mechanic made to falsely increase the difficulty by adding what seems like an impossible odd to overcome. As for navigating the tower of Babil without a map, I honestly never found it that hard.

We're not talking about what makes a good game, we're talking about difficulty of FFXIII compared to previous titles.

It wasn't hard hard but it was much more challenging than the friendly stroll through Cocoon.
 Bismarck.Misao
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By Bismarck.Misao 2013-06-10 16:16:34
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I for one, enjoyed FFXIII
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 Shiva.Azraelina
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By Shiva.Azraelina 2013-06-10 16:16:36
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Oh man today is on fire.

Start physics homework; says due at midnight tonight.

Check email hour later, TA extended it to Wednesday. :D Score.
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 Bismarck.Leneth
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By Bismarck.Leneth 2013-06-10 16:16:54
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Caitsith.Zahrah said: »
Bismarck.Leneth said: »
Ramuh.Urial said: »
Shiva.Spathaian said: »
If you simply seek to kill all the people who can't agree with your opinion we'll be left with even fewer gamers than we have now. They should be taught, not ostracized.
Yeah, when you commit mass genocide people tend to not be happy.
Ask Germany.
:/
Sadly, Important for the public is Not who kills, but who gets killed.
There are many genocids in many countries, a lot of them are still not Even recognized.
When we killed an african tribe brutally German Public and government were against it and punished the military commander. When we were After jews population in east Europe was happy and started killing them before the army even arrived there.

I think it's funny that even France and Britain had pockets of anti-Semitics among their population post WWI, and nobody talks about that.
It should come from population or the government itselfe and not from other countries to develope a real sense for it. And which country can blame others? Nearly every has a corpse or more along its way through history.
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 Bismarck.Misao
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By Bismarck.Misao 2013-06-10 16:20:46
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Shiva.Azraelina said: »
Oh man today is on fire.

Start physics homework; says due at midnight tonight.

Check email hour later, TA extended it to Wednesday. :D Score.
quick, go buy a lottery ticket
 Phoenix.Kojo
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By Phoenix.Kojo 2013-06-10 16:20:59
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Shiva.Spathaian said: »
Phoenix.Kojo said: »
Games are all graphics nowadays, it seems. Also, I'm not sure how FFXIII was supposed to cater to casuals, it takes for-***-ever to kill bosses. Remeber Yiazmat? The FFXII super boss with record breaking HP at like 5 million? That's how every boss in FFXIII felt to me, a long, boring, drug-out fight against a monster that isn't really better than you, it just outlasts you.

I hate a game that makes you feel like you need a gameshark just to enjoy the game, that's usually just instant self gratification, but in the case of FFXIII the battles, which only ease up after about 20-25 hours, are WAY too long and there's no enjoyment to fighting normal monsters to level up before the next big boss.
Can we really say they're only about graphics now? I'd love to see a good comparison of average playtimes between all the Final Fantasy games and see how big the gaps are between them. Just because there is a larger focus on graphics now does not mean we're completely focused on them, and just like with how well FFXIII actually did in places like Japan I feel like some people are just more vocal about their distastes which is helping to make things seem much more prominent than they are.

There's also the fact that gaming in general is getting on in years now and it does eventually become hard to come up with original concepts over and over and over again, especially now that it is such a fast paced industry that demands constant flow of product to maintain profits.
I dunno, I know I turned the clock red at 100 hours on FFVIII, never understood that. My FFIII DS has a capped playtime, the clock stopped. FFIX I know I've beaten over 50 times. In a playthrough, I know where most hidden "?" and "!" items are without help. I even know about the waterfall in Evil Forest. If you're asking about playtime and at one's own pace enjoyment, pre-PS2 era was best. Even FFX/-2 and FFXII were enjoyable, but not like the older games. PS2's problem seemed to be that Square(-Enix?) was more focused on "This time, better graphics AND VOICES!!" than story. FFX had a decent story, good graphics for it's day, FFXII was the closest they came to balance, I enjoyed FFXII, myself.
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 Shiva.Azraelina
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By Shiva.Azraelina 2013-06-10 16:21:48
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Bismarck.Misao said: »
Shiva.Azraelina said: »
Oh man today is on fire.

Start physics homework; says due at midnight tonight.

Check email hour later, TA extended it to Wednesday. :D Score.
quick, go buy a lottery ticket

GOOD IDEA.
 Shiva.Spathaian
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By Shiva.Spathaian 2013-06-10 16:21:55
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and what I'm saying is near insta-killing mobs only artificially makes a game harder. Sagi, I'd be more willing to agree with you if it wasn't for the fact that I've seen you have such hardcore hard-ons for old games and completely detest anything newer, only to have you later try a new game and show interest in it when you would have earlier shown nothing but distaste.

I believe this happened with FFX-2 or a similar title within the last year, did it not? (my apologies if this is a different person that I'm thinking of, my memory is certainly not the best)

The only point I'm honestly trying to make is that I'm tired of constant hating on games, whether they're actually good or bad. If you enjoy the game, play the game, if you don't, good for you don't play it. You can talk about how much you hate it if you want, but I don't see any point in bringing it up over and over and over again or bashing the gaming industry the same way. ***changes, deal with it.
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By Kalila 2013-06-10 16:23:21
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playtime isn't everything.

I want to be immersed in the story and battles, and SE has failed to get me there for half of X, most of X-2, XIII, and XIII-2.

Games are starting to abuse QTE's, taking me out of the moment just to make sure I hit the button. It sucks, it takes away from the experience.

There is too much focus on making cutscenes look beautiful that they add too many of them. I don't want 60% gameplay 40% video, it should add to the moment, not be a huge chunk of the game.

Being able to explore is very important to me, and when you make maps that are linear it ruins it completely. They can take advantage of 3D by hiding a path, but that really isn't exploring. Give me a reason to go out of my way and find something special, don't just make a path to lead me to my destination and fight a few things along the way.

The most important thing for me is having characters I care about. If I don't care about them then it's a huge issue with me. If I don't like the characters I'm controlling then I'll lose interest very quickly.
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 Cerberus.Valmur
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By Cerberus.Valmur 2013-06-10 16:24:50
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5 ARAMs tonight someone has D/C in each game... ;;
 Phoenix.Kojo
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By Phoenix.Kojo 2013-06-10 16:26:30
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Ramuh.Sagittario said: »
Shiva.Spathaian said: »
Ramuh.Sagittario said: »
Bismarck.Leonkasai said: »
Ramuh.Sagittario said: »
SE need money, so they started targetting casuals and changed the games accordingly. More casuals, more money. Final Fantasy has become popular now amongst a larger demographic of gamers, it's no longer that game the cultists talked about in the corner of the classroom, it's become one of the popular kids and has began to dress accordingly.
XIII is less casual friendly than previous FF games due to the fact that you're actually timed during battles and the completion time affects drop rates.
Outside of that, the game is of the same difficulty level as previous main series FFs.

That's ridiculous Leon, it has absolutely no effect on the game whatsoever and only holds value for completionists looking to max weapons.

Please, don't say it's the same level of difficulty when the battles are long but easy, you see them coming and you are given a map at all times. Perhaps you should take a trip back to the tower of Babil for instance and try to navigate that without a map, a constant threat of random battles and mobs capable of defeating the entire party in a few blows.
Mobs with the ability to insta-kill(or near enough) does not a good game make. It's a mechanic made to falsely increase the difficulty by adding what seems like an impossible odd to overcome. As for navigating the tower of Babil without a map, I honestly never found it that hard.

We're not talking about what makes a good game, we're talking about difficulty of FFXIII compared to previous titles.

It wasn't hard hard but it was much more challenging than the friendly stroll through Cocoon.
The thing FFXIII had against it was it's layout, WAY too linear, 20~ straight hours of battles, and bosses that weren't hard, just had massive HP and one or two insta-kills. Remember old FF games? "Well, we should rest in this here town, they have an inn, over here." then storyline relevant scenes and NPC/Party member interaction, you know, free time. Time to enjoy things, play a mini-game, customize, find easter eggs, etc. FFXIII didn't have that. As I said a few days ago, it didn't have a world.
 Bismarck.Dracondria
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By Bismarck.Dracondria 2013-06-10 16:28:33
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QTEs need to die. Especially when you can only beat a boss by pressing a bunch of buttons for a cinematic instead of normal battle.

While older FFs were kind of linear there was always stuff hidden that you had to really look for to find so you always ended up exploring every inch of the map. I miss that :| XIII was a big corridor AND had a map :/
 Phoenix.Kojo
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By Phoenix.Kojo 2013-06-10 16:28:50
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Kalila said: »
playtime isn't everything.

I want to be immersed in the story and battles, and SE has failed to get me there for half of X, most of X-2, XIII, and XIII-2.

Games are starting to abuse QTE's, taking me out of the moment just to make sure I hit the button. It sucks, it takes away from the experience.

There are too much focus on making cutscenes look beautiful that they add too many of them. I don't want 60% gameplay 40% video, it should add to the moment, not be a huge chunk of the game.

Being able to explore is very important to me, and when you make maps that are linear it ruins it completely. They can take advantage of 3D by hiding a path, but that really isn't exploring. Give me a reason to go out of my way and find something special, don't just make a path to lead me to my destination and fight a few things along the way.

The most important thing for me is having characters I care about. If I don't care about them then it's a huge issue with me. If I don't like the characters I'm controlling then I'll lose interest very quickly.
Agreed, you put it more eloquently that I can, it appears.
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 Bismarck.Dracondria
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By Bismarck.Dracondria 2013-06-10 16:30:47
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Backtracking to find new things and changes to places was fun too
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 Shiva.Spathaian
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By Shiva.Spathaian 2013-06-10 16:32:24
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Kali addresses my more pressing concern quite well, character depth.

It's really hard to enjoy a game that doesn't have an good character development not to mention the interaction between characters in a party staying dynamically consistent.
 Caitsith.Zahrah
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By Caitsith.Zahrah 2013-06-10 16:32:25
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Bismarck.Leneth said: »
Caitsith.Zahrah said: »
Bismarck.Leneth said: »
Ramuh.Urial said: »
Shiva.Spathaian said: »
If you simply seek to kill all the people who can't agree with your opinion we'll be left with even fewer gamers than we have now. They should be taught, not ostracized.
Yeah, when you commit mass genocide people tend to not be happy.
Ask Germany.
:/
Sadly, Important for the public is Not who kills, but who gets killed.
There are many genocids in many countries, a lot of them are still not Even recognized.
When we killed an african tribe brutally German Public and government were against it and punished the military commander. When we were After jews population in east Europe was happy and started killing them before the army even arrived there.

I think it's funny that even France and Britain had pockets of anti-Semitics among their population post WWI, and nobody talks about that.

It should come from population or the government itselfe and not from other countries to develope a real sense for it. And which country can blame others? Nearly every has a corpse or more along its way through history.

Exactly! Hold on...I'm about to go into a tangent in a sec...

I find it funny that lately Germany and Merkel are basically being touted as the whipping boy for Europe's financial woes at the moment. Just reading articles from 'The Local' (DUE) and 'The Telegraph' (UK) and the commentary sometimes, there's a lot of anti-German sentiment lately, and maybe even a smidge of unfounded jealousy.

Last time I was in Germany in 2007, things were also rough as far as the economy and job-market were concerned. I find it appalling that people use Germany as the current scapegoat now just because their economy is pulling the weight of a few others, and are in the leadership position of Europe again.

As far as freeing up the EU citizenship to move freely around Europe they've damned themselves for having the opposite social and political stance that has plagued them over the years.

Germany! Damned if you do, damned if you don't!
 Phoenix.Kojo
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By Phoenix.Kojo 2013-06-10 16:33:17
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There are rumors being circulated of PS4 supposedly having a price of $399. Though this is just a rumor.
 Bismarck.Dracondria
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By Bismarck.Dracondria 2013-06-10 16:34:05
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I felt bad for not giving the old man his coffee in IX the first time I played (I came back too late)
 Bismarck.Leneth
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By Bismarck.Leneth 2013-06-10 16:34:12
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Kalila said: »
I want to be immersed in the story and battles, and SE has failed to get me there for half of X...
oh, that's actually the first time I hear this. Did you get stuck somewhere which threw you Out of the Story? Iirc there was story progression in every area without too long ways Till the next Event.
I had quite the Few people who enjoyed just watching someone Else playing it because everything happened quick and steadily.
 Bismarck.Dracondria
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By Bismarck.Dracondria 2013-06-10 16:35:03
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Shiva.Spathaian said: »
Kali addresses my more pressing concern quite well, character depth.

It's really hard to enjoy a game that doesn't have an good character development not to mention the interaction between characters in a party staying dynamically consistent.

I found it really difficult to enjoy XIII because every character felt like they came straight out of an anime and they didn't feel like real people at all. I dunno, maybe the west is just better at making characters feel more real (to me)
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By Bahamut.Rulerofdarkness 2013-06-10 16:35:11
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All I can say is the only boss I remember taking a while to kill in XIII was Vercingetorix (aka Mission 64). Even Attacus (Mission 51) was a pushover using the correct classes and taking advantage of ATB paradigm switch charging (not sure what to call it).

That said, I really loved XIII. Almost as much as I love XII and IX (my favorites). Though everyone is entitled to their own opinion and some just don't like the game, fair enough.
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 Phoenix.Kojo
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By Phoenix.Kojo 2013-06-10 16:35:14
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Shiva.Spathaian said: »
Kali addresses my more pressing concern quite well, character depth.

It's really hard to enjoy a game that doesn't have an good character development not to mention the interaction between characters in a party staying dynamically consistent.
The character development is one thing I didn't really like about FFXII, but I feel it more than made up for it with things such as seasonal changes in zones, Mark hunting, misc. quests. The Bazaar/Loot system was a nice touch.
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 Phoenix.Kojo
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By Phoenix.Kojo 2013-06-10 16:39:20
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Bismarck.Dracondria said: »
I felt bad for not giving the old man his coffee in IX the first time I played (I came back too late)
Morrid lol. Gotta leave Treno and search the Dali Mayor's house to find a key to get the last one in the Choco Pen.... One is on Eiko's porch, the other is at ground level South Gate in Alexandrian territory IIRC.

Bahamut.Rulerofdarkness said: »
All I can say is the only boss I remember taking a while to kill in XIII was Vercingetorix (aka Mission 64). Even Attacus (Mission 51) was a pushover using the correct classes and taking advantage of ATB paradigm switch charging (not sure what to call it).

That said, I really loved XIII. Almost as much as I love XII and IX (my favorites). Though everyone is entitled to their own opinion and some just don't like the game, fair enough.
I could get into using the correct classes, but many kept you switching repeatedly. I find no enjoyment in swapping roles repeatedly.
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By Cerberus.Tikal 2013-06-10 16:40:25
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FFXIII was 1/2 to 1/3 of a normal FF game. The characters received one "arc" of development each, as opposed to two or three like previous strong titles, and the "end game" is reached mid-way through the game, and although it's large for an area, it was small in the scope of a normal FF end game.
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By Shiva.Azraelina 2013-06-10 16:44:43
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Misa, have you been tempted to time travel yet in this damn game? lmao
 Bismarck.Dracondria
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By Bismarck.Dracondria 2013-06-10 16:44:47
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Yeah I gave him the coffee the other times but the first time I played I felt bad that I couldn't finish it before he died lol
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 Asura.Ivykyori
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By Asura.Ivykyori 2013-06-10 16:46:58
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"Thank you for applying, we don't have any openings at this time..."

Okay, that line is understandable if this was from a small business I was applying to. Not a huge retail chain where I've gone into multiple times and there would be like 2 cashiers working and 15 vacant registers. And sometimes those cashiers got the stankest attitude ever (understandable, customers do suck) and would *** around every chance they got.

Wish I had the know-how to just basically work at home. Saves us from having to find childcare anyways. But it's frustrating to get turned down for jobs monkeys can do. -.-
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 Bismarck.Leonkasai
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By Bismarck.Leonkasai 2013-06-10 16:48:09
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Ramuh.Sagittario said: »
Bismarck.Leonkasai said: »
Ramuh.Sagittario said: »
SE need money, so they started targetting casuals and changed the games accordingly. More casuals, more money. Final Fantasy has become popular now amongst a larger demographic of gamers, it's no longer that game the cultists talked about in the corner of the classroom, it's become one of the popular kids and has began to dress accordingly.
XIII is less casual friendly than previous FF games due to the fact that you're actually timed during battles and the completion time affects drop rates.
Outside of that, the game is of the same difficulty level as previous main series FFs.
That's ridiculous Leon, it has absolutely no effect on the game whatsoever and only holds value for completionists looking to max weapons.

Please, don't say it's the same level of difficulty when the battles are long but easy, you see them coming and you are given a map at all times. Perhaps you should take a trip back to the tower of Babil for instance and try to navigate that without a map, a constant threat of random battles and mobs capable of defeating the entire party in a few blows.
Right, because upgrading your party's equipment has never been a big part of FF games; it's always just been there for completionists.

Long? Random encounters can be finished in 3 seconds flat, unlike previous FFs where random encounters became an absolute chore at endgame (due to time, not difficulty).
The longer battles in XIII are only long because they're difficult. A certain Cie'th enemy at endgame has just as much HP as other enemies at that point, but can be taken down in less than a minute because it's hardly a threat for the majority of the battle. The others, however, take time to kill because they pose an actual threat, so you can't just blow through their HP.
How is being able to (sometimes) avoid the battles any different from being able to choose to (sometimes) escape after it starts?
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