Phoenix.Dabackpack said:
»In case anyone was curious.
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Audio quality is pretty choppy, working on fixing that <_<
I beat the game with a party of 4 Whm on the NES version. Although I do like the remake of FF1 on the GBA its much easier.
That sounds like a challenge, sir
Am I the only reminded of 8-Bit Theater with the 4 White Mage party? XD
I was actually thinking about that as well. Also loved the sword chucks.
Mainly the challenge of the NES game is your limited to 9 spells on each tier of magic even if your max lvl. Also if I recall the magic seemed enhanced in the GBA version. Dealing more damage although I could be imaging things. Been a long time since I played FF1. Worst experience playing FF1 on the NES buying potions,tents, etc at the item shop.
The remakes and the NES version both have their own challenges. In the NES version, monster's evasion wasn't nearly what it is for most of the monsters that they decided have good evasion in the GBA/PS1 remake. As such, it's easier to land hits on most things.
Then it's reverse for the player's evasion. In the NES version with the spell INVS, you could make it so that your evasion is pretty much capped. Even endgame monsters will have trouble hitting you, or at least getting their max hit # on you. There's also a Whm only spell that the Whm can only cast on itself that is like INVSx2, but I can't remember if it was bugged or there in the NES version. In the remake evasion for players sucks donkey balls, and it's not even worth doing, but they added the Shield spell(protect) to make up for it.
Then there's the INT bug in the NES version. INT is supposed to have bearing on magical damage, but since the stat is bugged, it is effectively 1 for all party members, meaning you're only going to get stronger magic from having higher tier magic. This makes magic damage static across all enemies, though they do have resistance tables.
Things that are more difficult in the NES version are things like the Marsh Cave. It's a long endurance haul. Since you've only got so much magic, and since even regular battles are difficult for Whms, you're still going to need full Heal and Pure stocked, and on the way there you're probably going to want to use several tents/cabins in place of the Heals/Pures to conserve that ***. Anything long endurance is no bueno for the Whm group. However, large groups of undead monsters are your friend, and there are many encounters with these till about the middle of the game. Harm(Dia in remake)1, 2, and 3 are your best friends!
And another thing is, is that I'm pretty sure you can use items in battle in both versions, but you are limited to the items in your character weapon equipment panels in the NES version, meaning no Thunder II gauntlet abuse, heal helms, etc.