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What grinds your gears?
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2010-02-09 23:10:28
You'll understand when you get a 75 job and start seeing what others are doing.
I'm assuming you're not 75 yet right? Because if you are, that would be sad.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-09 23:43:12
It also has 7 more Stp you also don't really need the wsacc period.
wiki said: There are limitations to the amount of haste gained from various sources:
Equipment: 25%
Includes Catastrophe
Magical effects: ~43.75%
Job abilities: 25%
Haste gained from job abilities does not reduce spell recast timers
The maximum recast time reduction from all sources is capped at 50%, and the absolute maximum amount of haste from all sources is ~80%
Ok to find out relative attack speed difference from double attack would just be new/old. (1.19/1.34)= .8880. So The 15% less double attack makes you get about 11.2% less hits with the same haste.
We don't hit those caps in the situations I've listed. As far as attack speed goes 1 it was only 24% more haste. 2 To compare to haste your attack speed is delay*(1-haste). For example 0-50% doubles attack speed but 50-75% doubles again. Haste is exponential. The more you get the more the same amount is worth.
So 1-.55=.45.
1-.79= .21.
Yes .45/.21= 2.14. So the haste increase your attack rate by 114%
Multiple the increase from haste with the decrease from lower double attack together to get
2.14*.880=1.90. Ie 90% increase in swing rate
Seraph.Rafik
Server: Seraph
Game: FFXI
Posts: 1051
By Seraph.Rafik 2010-02-09 23:59:15
the more haste you have, the faster you swing, the faster you swing, the faster you will get to 100tp, assuming you have 6hit, the faster you get 100pt, the more weapon skills you can pump out than someone with no haste gear... I hope this helps, you need at least 14% in haste gear, to make it worth while
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-02-10 00:11:58
Ok to find out relative attack speed difference from double attack would just be new/old. (1.19/1.34)= .8880. So The 15% less double attack makes you get about 11.2% less hits with the same haste.
where did you get that part? the other stuff makes sense if the delay thing is true...and i get that...but how did ya get the 1.19 vs 1.34?
edit: and i guess my out parsing has to do with my crit rate/att build for Rana (since i use that more often, and i use it to close my 2 step darknesses since I find it does more dmg, typically, but again i guess thats because of my high att...), i'll have to ask my friend for the old website for the dyna numbers to show ya
2nd edit: is that just like 1x att rate +19% DA so 1.19?
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-10 00:31:50
Ok say you double attack 19% of the time. That means out of 100 hits you double attack 19 time resulting in 119 swings. Or 1.19 times as many. As for the 19 and 34 I used /war 10 brutal 5 polegrip 2 askar 2 and 15 for the 3X enhance rice balls on the HQ shogun riceball. NOt like they ever sell over here.
Also rana doesn't crit except first hit with SA. Though att would do alot more for it then the others since iirc most of the upper 1 hit ws for sam get decent att boost so you shouldn't really gear that much att on them.
Bismarck.Maxse
Server: Bismarck
Game: FFXI
Posts: 1197
By Bismarck.Maxse 2010-02-10 00:33:40
Elechi the easiest way to look at it is this. At + 0 double attack % for every 100 attack rounds you attack 100 times. if you sub war its +10% DA so for every 100 attack rounds you will attack 110 times. 110/100 = 1.1. 10% increase in swings. Now add brutal earring. going from war sub 110 attacks vs 115 attacks per 100 rounds is 115/110 =1.045 4.5% increase from that +5% on the earring. So adding more gives diminishing returns.
Haste works differently where as lets go with an easy number for simplicity. 500 delay add +50% haste brings it to 250 delay (500 x .50). Since its lowering delay instead of raising a number the returns increase instead of diminish how they do when going up.
If Its hard to understand let me know Ill try to explain it better im not nearly as good as breaking this down as some people.
Server: Ramuh
Game: FFXI
Posts: 2
By Ramuh.Urzawurza 2010-02-10 00:37:48
Bismarck.Maxse said: Ramuh.Urzawurza said: people who think "proc" is short for "process"
Isnt that what it stands for?
fairly sure it's an acronym for "Programmed Random Occurrence"
Server: Shiva
Game: FFXI
Posts: 361
By Shiva.Drteeth 2010-02-10 00:44:05
Ramuh.Urzawurza said: Bismarck.Maxse said: Ramuh.Urzawurza said: people who think "proc" is short for "process"
Isnt that what it stands for?
fairly sure it's an acronym for "Programmed Random Occurrence"
It actually stands for both "process" and "programmed random occurrence".
Edit: However, in FFXI, it is a programmed random occurrence. >.>;
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-02-10 00:53:17
no, i get what you two are saying now.... and Rana might not crit the 2nd-3rd hits (i /war 99% of the time anyways so /thf don't really matter to me in my reasoning for using rana more often), but all 3 hits can DA, plus my food isn't just DA+3% (or 15 for HQ) its 150 att as well, which out does any other att food i know of and if i'm not mistaken Rana (since its multi-hit) is heavily modded by att+ over STR+ (which i have a decent bit of in addition to the major att+/DA+ though its not nearly as high as it could be if i went all out STR, but again i'd sacrifice the rice ball build..which is what i'm trying to avoid lol)...(if there is another plz let me know, and i'd consider a change, but i don't know of any food that gives more than 150 (or a substantial enough bonus beyond the 150 to warrant losing the great double att build+ the rice balls also give)
i think the generally much higher WS dmg i output is what puts me on pace with the haste guys, but idk...cuz my ranas are pretty silly...on like dyna mobs i can do 90% of their HP with 1 SC if i get the right DA procs....my standing att with just food is 540 or some ***and with zerk hasso i'm in the 700s by myself (meaning no brd/cor loveliness) with 115 or 120 str (or so..not on sam atm so i can't double check str with hasso lol)
Server: Unicorn
Game: FFXI
Posts: 676
By Unicorn.Nymphadora 2010-02-10 00:55:12
I've actually wondered that too. I've never assumed it meant "process" though from how I've seen the word used in game chat.
Odin.Liela
Server: Odin
Game: FFXI
Posts: 10191
By Odin.Liela 2010-02-10 00:59:08
When you go to the dentist and they numb you up and fill your cavities, that's peachy. But when you are still numb three and a half hours later, and feel all puffed up and droolie and can't eat til you feel normal again, that's not quite so peachy. Gears were ground! Plus I was hungry. ;;
Seraph.Rafik
Server: Seraph
Game: FFXI
Posts: 1051
By Seraph.Rafik 2010-02-10 01:01:34
hagun does nothing for rana, sadly no tp mod, make sure you have enough accuracy in rana ws set, you should do better with onimaru if you are spaming rana
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-02-10 01:05:53
ya Raf, thats also another reason i don't use Hagun, my att build lends itself to higher Ranas, so I use Rindo or Ushikirimaru (but i do need a better Rindo...hard to find a good group on my server :( )
that's also another reason i use the 5/5 zanshin 4/5 ikishoten method...i have a high high att build, but i have my bases covered for the small hit i take in acc for not building in mainly acc/haste (i do also have 8/8 GK merits and Bushinomimi so that helps with the acc too)
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-10 01:17:35
Not all hits of a ws can double attack. Think you can only get 2 double attack procs at best maybe 1. Look at your tp you will never get the tp return of 6 hits on it unless you were attacking at the same time anyways or have triple attack.
Also multi-hits aren't heavily modded by att vs str (or whatever there ws mod is). It's just that alot of endgame single hit wss have your attack multiplied for it so adding more does less for them especially when you start hitting caps. Pretty sure curry could give that much att. Though at this point I doubt you are capped acc anyways so might be better to address that with food.
The att especially on rana is probably having such a bigger effect due to the high def of the mobs. It's also why you are doing more with rana as the attack boost from the single hits is overcapping your Ratio making alot of that +att litterally usless. As far as birds go on a Dia III'd colibri you will cap Ratio at 601-610 att. So that 700 is meh.
Not saying I'd completely recommend it but you can still get 21% as a sam/drg with 2 enhance riceball effect gear on. So it'd be the same double attack as a full hasted sam/war but a decent more att without zerk less with it though again overrcapping and you get jumps out of it. Or you could get 25% with 1 enhance riceballs. Not to mention with cheaper easier to get stuff. Oh and I forgot sam can only get 23% haste without latents so the margin won't be quite as big.
Also I think the Pachipachio is generally best for rana spam. Well besides relic and AV one
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-02-10 01:22:58
i don't use GK on colibri...silly lol i don't quite have a tomoe, but i do use a polearm, and i get like 21 or 22 TP on rana (at best..usually get 20) (17 from normal hits) so atleast 2 can proc DA
ya...hard for me to get a pachi without a ZNM LS :(
on a totally unrelated topic...wth is the name of the anime your animated avatar is from Dasva? i've seen the whole series a long time ago, but can't remember the name of it..i really liked it too
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-10 01:33:56
Colibri was just an example as far as def goes and capping your returns on att. Even not that high you will be getting seriosly diminished returns on att. Though on colibri you really need more acc then you can get using that gear and food. Hell even full usu fully meritted polearm sams need something extra though not so much that pizza doesn't work
T1/2 on cerb path are easy to solo. All the T3s can be done by relatively small shout groups and sarameya itself is often merc'd by lss. I had a friend that would do that all the time lol. Cept to make it faster he sometimes duo'd a T2 with me.
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-02-10 02:29:01
none of those T2s sound very easy to solo...though I guess with a good mage duo or something I could low man Dextrose..i do have 75 sch lol
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-10 02:34:32
Ana is easy solo. Just pull it south I think thru the tunnels to an aggroless place to kite. It cast so much you don't even really need bind/gravity though they both land.
Stay far enough away that you wont get caught by lullaby but close enough where it will try to cast on you more often. If it is a self buff go and nuke it if it is doing an non lulaby debuff you can probably get a Alacrity nuke in. If it is lullaby just keep running.
That friend of mine that solos it or sometimes duos it with me is a rng without movement speed and I'm on rdm. Watch out for it's chaos blade thing. Another reason not to stay close since it last forever and is alot of -hp and movement speed if you don't have cursna
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2010-02-10 02:39:48
sounds like fun...i'll have to try it sometime lol
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2010-02-10 06:05:42
Ifrit.Eikechi said: "So a 19% double attack 79% haste would outswing your 34% double attack 55% haste by 90.29%" how the hell would they swing 2x as fast with only 44% more haste? thats only 1.5x speed and thats stretching it.. i just don't understand your math there ><
these people make me so sad
or grind my gears
however you'd like me to put it
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2010-02-10 06:11:07
Remora.Jackieolivas said: People who have nothing better to do with their play time on this game than *** and complain to others about how their gear isn't up to par, not realizing that everyone can't be in XX linkshell to be able to get all the really good stuff.
These same people talk only about DPS and Haste builds as if they wrote the code for the game and have forgotten one simple thing; ITS A GAME MEANT TO BE ENJOYED.
Some people could really give a damn about all the mathematician numbers and simply play because either A) they still like this game because its fun to them, or B) they play the game for the camaraderie they feel when playing with friends they've known since NA release.
And don't try to hand me the load about "caring about doing your job to your best ability". While I understand there is a pride factor involved (most refer to it as "e-peen"), you still have to remember, this is a GAME and not a damn JOB.
/vent deactivate
THE IT'S ONLY A GAME LOL WHY DO YOU PLAY IT TO WIN crew grinds my gears. Basketball is a game. People play it for fun. There are still a great many players who constantly analyze their game and try to get better. Nothing wrong with that.
And despite it ONLY BEING A GAME, if you've got some guy on your team shooting at the wrong hoop because HE PLAYS HOW HE WANTS TO DON'T TELL HIM HOW TO PLAY, you're going to have the other guys on that team ready to set him straight.
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 06:16:02
Ifrit.Eikechi said: I outparsed my ENTIRE dyna group....consistently by THOUSANDS of dmg...
They must really *** suck lol.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-10 06:17:04
Garuda.Wooooodum said: Ifrit.Eikechi said: I outparsed my ENTIRE dyna group....consistently by THOUSANDS of dmg... They must really *** suck lol. Either that or he's chuck norris
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 06:27:29
Ramuh.Dasva said: Garuda.Wooooodum said: Ifrit.Eikechi said: I outparsed my ENTIRE dyna group....consistently by THOUSANDS of dmg... They must really *** suck lol. Either that or he's chuck norris
I can't begin to imagine how SAMs using full haste could be outparsed by a SAM using 0% haste by thousands of damage. You just know he's lying haha.
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2010-02-10 06:35:13
Garuda.Wooooodum said: Ramuh.Dasva said: Garuda.Wooooodum said: Ifrit.Eikechi said: I outparsed my ENTIRE dyna group....consistently by THOUSANDS of dmg... They must really *** suck lol. Either that or he's chuck norris I can't begin to imagine how SAMs using full haste could be outparsed by a SAM using 0% haste by thousands of damage. You just know he's lying haha.
Well, i sorta doubt his ls is stocked with minidragons and stanislavs. merited gimps(even badly merited) outparsing unmerited gimps really isn't THAT suprising.
Also, intermittent quote function/having to quote manually grinds my gears
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 06:38:44
Carbuncle.Sevourn said: Also, intermittent quote function/having to quote manually grinds my gears
/
But anyway, thousands of damage? That's a crude exagerration at best, because even if they're as gimp as him, they won't be outparsed by that much. And anyone better would outparse him. Just can't figure out which random part of his body he pulled that statistic out of haha.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-02-10 06:46:20
Yeah like I already did the math on a fully haste sam/war with double march haste and haste samba (yeah I doubt he had all that in namis but still) would attack 90% faster than him even with his extra 15% double attack.
Not to mention I doubt he is capping acc in that gear at least on anything higher than weak xp stuff. I think he has like +5 skill and 17ish acc and like 10 dex I think. Well anotehr 6 dex from shogun riceball
Server: Kujata
Game: FFXI
Posts: 928
By Kujata.Argettio 2010-02-10 07:04:54
Seraph.Rafik said: you need at least 14% in haste gear, to make it worth while
This statement grinds my gears.
With single march and haste even a 4% (eg swift @ lvl 50 as your only haste) in gear haste will increase your DoT and WS frequency (5-6% increase) more than any other belt you could possibly wear.
Expect when your accuracy really sucks (stop overcamping!)
Server: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2010-02-10 07:09:00
When someone who has a job at 0 thinks they know it better than you, when it's the one job you play all the time, do loads of research and tests on...
Server: Kujata
Game: FFXI
Posts: 928
By Kujata.Argettio 2010-02-10 07:16:01
Garuda.Wooooodum said: When someone who has a job at 0 thinks they know it better than you, when it's the one job you play all the time, do loads of research and tests on...
While I agree with this statement as a whole (the last bit makes it ok).
But I know for a fact I know more about PLD than a lot of the people I have seen play the job @ 75. But that is because I have done the research into the game and choose to understand the game.
So I guess what I am trying to say is, I hate it when people say:
"GTFO, PLD lvl 1 so you know nothing"
Well, what grinds your gears? :P (Go go Family Guy reference!)
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