Got another question about enchanting.
I noticed certain enchantments aren't available for certain armor pieces such as for feet, necklaces, rings etc, and only become available for enchantment on more prolific pieces like body armor.
Is this because I need to disenchant an item of that type with the same power, or is it because they limit the types of enchantments based on the type of piece it is?
I can see it being rather broken if you're able to have enchantments like magicka regeneration with Destruction spell cost down on every single piece you wear.
Certain enchantments only work on certain pieces. As for spell cost reduction, you can put that on ring/neck/body/head and you can get 25% on each with only 100 enchanting skill and the relevant perks and a grand soul gem. Yes, this means you can get -100% magicka cost for any 2 spell schools you want on a single set of gear (this makes magicka obsolete, so long as you are willing to gear swap).
Ring/Necklace seem to be the most versatile pieces. Head is limited to archery and magicka related enchantments.
Wow, now I feel silly putting every level bonus into magicka. I should have gone with health but such is life.
I'll be sure to try this out when I play again on PC.
Also what do you mean two schools of magic if you require all 4 pieces to reach -100% magicka cost?
That image alone eclipses 90% of all games. That doesn't even take into account that there is an entire world like this, of which is playable.
i think a game like this would be so much more awesome & fun if u could have say 2-4 players and have the enemies dificulty scale to however many extra players were with u..
Got another question about enchanting.
I noticed certain enchantments aren't available for certain armor pieces such as for feet, necklaces, rings etc, and only become available for enchantment on more prolific pieces like body armor.
Is this because I need to disenchant an item of that type with the same power, or is it because they limit the types of enchantments based on the type of piece it is?
I can see it being rather broken if you're able to have enchantments like magicka regeneration with Destruction spell cost down on every single piece you wear.
Certain enchantments only work on certain pieces. As for spell cost reduction, you can put that on ring/neck/body/head and you can get 25% on each with only 100 enchanting skill and the relevant perks and a grand soul gem. Yes, this means you can get -100% magicka cost for any 2 spell schools you want on a single set of gear (this makes magicka obsolete, so long as you are willing to gear swap).
Ring/Necklace seem to be the most versatile pieces. Head is limited to archery and magicka related enchantments.
Wow, now I feel silly putting every level bonus into magicka. I should have gone with health but such is life.
I'll be sure to try this out when I play again on PC.
Also what do you mean two schools of magic if you require all 4 pieces to reach -100% magicka cost?
level 100 enchanting perk allows 2 enchantments per piece, so -25% to 2 different schools per piece, on 4 pieces.
Got another question about enchanting.
I noticed certain enchantments aren't available for certain armor pieces such as for feet, necklaces, rings etc, and only become available for enchantment on more prolific pieces like body armor.
Is this because I need to disenchant an item of that type with the same power, or is it because they limit the types of enchantments based on the type of piece it is?
I can see it being rather broken if you're able to have enchantments like magicka regeneration with Destruction spell cost down on every single piece you wear.
Certain enchantments only work on certain pieces. As for spell cost reduction, you can put that on ring/neck/body/head and you can get 25% on each with only 100 enchanting skill and the relevant perks and a grand soul gem. Yes, this means you can get -100% magicka cost for any 2 spell schools you want on a single set of gear (this makes magicka obsolete, so long as you are willing to gear swap).
Ring/Necklace seem to be the most versatile pieces. Head is limited to archery and magicka related enchantments.
Wow, now I feel silly putting every level bonus into magicka. I should have gone with health but such is life.
I'll be sure to try this out when I play again on PC.
Also what do you mean two schools of magic if you require all 4 pieces to reach -100% magicka cost?
level 100 enchanting perk allows 2 enchantments per piece, so -25% to 2 different schools per piece, on 4 pieces.
Enchanting, here I come.
Oh and, is soul trap spell a kind of ranged spell?
I can never quite tell if it landed on the target or not until I already kill it.
I thought this joke was funny because it's what every retard who played HS football says.
"I woulda gone pro but I hurt my knee"
You mean as in an added bonus?
The joke is like every city guard used to be an adventurer until he took an arrow to the knee, and it's all done in this voice that sounds like a horrible Arnold impression.
I've been debating whether to make that pic for days now, I finally decided to go ahead and do it.
Problem I have with Fallout/Elder Scrolls games is out-leveling content. By the time I do all the quests for one city, I'm a complete bad *** that can now stomp everything else in the game, right through the credits, and I still haven't experienced 80% of the available content. It's very frustrating.
I'm now level 30, and I've only recently completed the general Whiterun area. I'm starting to feel this happening again. Haven't even visited another city and I'm tearing through blood dragons with barely a sweat.
No. I'm level 36 and I still run into difficult battles. Dragons will continue scaling with you with more powerful versions emerging for a while, and dungeons will continue to scale with you as well.
Problem I have with Fallout/Elder Scrolls games is out-leveling content. By the time I do all the quests for one city, I'm a complete bad *** that can now stomp everything else in the game, right through the credits, and I still haven't experienced 80% of the available content. It's very frustrating.
I'm now level 30, and I've only recently completed the general Whiterun area. I'm starting to feel this happening again. Haven't even visited another city and I'm tearing through blood dragons with barely a sweat.
Should I be worried?
I often feel OP...then a dragon shows up and I get humbled back to reality.
Problem I have with Fallout/Elder Scrolls games is out-leveling content. By the time I do all the quests for one city, I'm a complete bad *** that can now stomp everything else in the game, right through the credits, and I still haven't experienced 80% of the available content. It's very frustrating.
I'm now level 30, and I've only recently completed the general Whiterun area. I'm starting to feel this happening again. Haven't even visited another city and I'm tearing through blood dragons with barely a sweat.
Should I be worried?
Monsters actually level up with you from what I can tell from the guide.
btw what's the level cap? 50? Cause there's a trophy for that... And I don't wanna put perks in stuff I'm not gonna use all that much.
Some monsters don't level it's based off area if I remember correctly. And around Whiterun is lower level compared to other areas. Like I ran into a snow bear in the mountains near Windhelm....got my day rocked :/
That image alone eclipses 90% of all games. That doesn't even take into account that there is an entire world like this, of which is playable.
i think a game like this would be so much more awesome & fun if u could have say 2-4 players and have the enemies dificulty scale to however many extra players were with u..
We discussed this pre-launch. I got eaten alive for suggesting such blasphemy.
Got another question about enchanting.
I noticed certain enchantments aren't available for certain armor pieces such as for feet, necklaces, rings etc, and only become available for enchantment on more prolific pieces like body armor.
Is this because I need to disenchant an item of that type with the same power, or is it because they limit the types of enchantments based on the type of piece it is?
I can see it being rather broken if you're able to have enchantments like magicka regeneration with Destruction spell cost down on every single piece you wear.
Certain enchantments only work on certain pieces. As for spell cost reduction, you can put that on ring/neck/body/head and you can get 25% on each with only 100 enchanting skill and the relevant perks and a grand soul gem. Yes, this means you can get -100% magicka cost for any 2 spell schools you want on a single set of gear (this makes magicka obsolete, so long as you are willing to gear swap).
Ring/Necklace seem to be the most versatile pieces. Head is limited to archery and magicka related enchantments.
Wow, now I feel silly putting every level bonus into magicka. I should have gone with health but such is life.
I'll be sure to try this out when I play again on PC.
Also what do you mean two schools of magic if you require all 4 pieces to reach -100% magicka cost?
level 100 enchanting perk allows 2 enchantments per piece, so -25% to 2 different schools per piece, on 4 pieces.
Gear swaps. Pfft Pink NIN or gtfo. Wait wrong game.
Got another question about enchanting.
I noticed certain enchantments aren't available for certain armor pieces such as for feet, necklaces, rings etc, and only become available for enchantment on more prolific pieces like body armor.
Is this because I need to disenchant an item of that type with the same power, or is it because they limit the types of enchantments based on the type of piece it is?
I can see it being rather broken if you're able to have enchantments like magicka regeneration with Destruction spell cost down on every single piece you wear.
Certain enchantments only work on certain pieces. As for spell cost reduction, you can put that on ring/neck/body/head and you can get 25% on each with only 100 enchanting skill and the relevant perks and a grand soul gem. Yes, this means you can get -100% magicka cost for any 2 spell schools you want on a single set of gear (this makes magicka obsolete, so long as you are willing to gear swap).
Ring/Necklace seem to be the most versatile pieces. Head is limited to archery and magicka related enchantments.
Wow, now I feel silly putting every level bonus into magicka. I should have gone with health but such is life.
I'll be sure to try this out when I play again on PC.
Also what do you mean two schools of magic if you require all 4 pieces to reach -100% magicka cost?
level 100 enchanting perk allows 2 enchantments per piece, so -25% to 2 different schools per piece, on 4 pieces.
Enchanting, here I come.
Oh and, is soul trap spell a kind of ranged spell?
I can never quite tell if it landed on the target or not until I already kill it.
Problem I have with Fallout/Elder Scrolls games is out-leveling content. By the time I do all the quests for one city, I'm a complete bad *** that can now stomp everything else in the game, right through the credits, and I still haven't experienced 80% of the available content. It's very frustrating.
I'm now level 30, and I've only recently completed the general Whiterun area. I'm starting to feel this happening again. Haven't even visited another city and I'm tearing through blood dragons with barely a sweat.
Should I be worried?
Go find deep dark caves with things like Hagravens, Master Vampires, Falmer. They will be a tier that is congruent to your level. You can be overwhelmed quickly if not careful. There are still plenty of places off the beaten path that will bring you a challenge up to about lv 50.
Problem I have with Fallout/Elder Scrolls games is out-leveling content. By the time I do all the quests for one city, I'm a complete bad *** that can now stomp everything else in the game, right through the credits, and I still haven't experienced 80% of the available content. It's very frustrating.
I'm now level 30, and I've only recently completed the general Whiterun area. I'm starting to feel this happening again. Haven't even visited another city and I'm tearing through blood dragons with barely a sweat.
Should I be worried?
Have you tried increasing the difficulty? I found the game laughably easy on the default difficulty. Granted my first character was a mage. My second (and current) character has been 100% on master difficulty, and it was actually challenging up until I finished the crafting trinity.
Then again if you're level 30 purely off the abilities you're using in combat then yeah you may be somewhat OP simply because it throws balance all sorts of out of whack.
I remember when you said this game wouldn't consume your soul.
Silly joke was silly.
Is that a bacon wallet? I think I love you.
I like the Tylenol in there with energy drink's and soda's. Gives it a nice touch.
Indeed it is a bacon wallet :D
The Tylenol is for my stupid neck. since I have a corner desk I often sit facing it and turn my head to play console games, after a few hours of that my neck hurts, and I am a "Lydiot" so the thought of moving to where I face the TV and not using both at the same time never occurs to me as a good choice.
Then again if you're level 30 purely off the abilities you're using in combat then yeah you may be somewhat OP simply because it throws balance all sorts of out of whack.
Bethesda encourages you to only level what you'll use. They say you'll be rather underleveled and hoping for more if you delve into arts you won't be using on a regular basis.
That being said; being level 30 with 60+ armor, 1h(2h) and archery does make the game laughable. Same could be said with 60+ destruction, restoration, alteration.
I remember when you said this game wouldn't consume your soul.
Silly joke was silly.
Is that a bacon wallet? I think I love you.
I like the Tylenol in there with energy drink's and soda's. Gives it a nice touch.
Indeed it is a bacon wallet :D
The Tylenol is for my stupid neck. since I have a corner desk I often sit facing it and turn my head to play console games, after a few hours of that my neck hurts, and I am a "Lydiot" so the thought of moving to where I face the TV and not using both at the same time never occurs to me as a good choice.
I do the same thing but face my TV and tilt my head to use the PC so I know how you feel xD
I remember when you said this game wouldn't consume your soul.
Silly joke was silly.
Is that a bacon wallet? I think I love you.
I like the Tylenol in there with energy drink's and soda's. Gives it a nice touch.
Indeed it is a bacon wallet :D
The Tylenol is for my stupid neck. since I have a corner desk I often sit facing it and turn my head to play console games, after a few hours of that my neck hurts, and I am a "Lydiot" so the thought of moving to where I face the TV and not using both at the same time never occurs to me as a good choice.
I do the same thing but face my TV and tilt my head to use the PC so I know how you feel xD
I like how it's been a page, and no one mentioned the hot anime characters with weapons.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.