(Sorry if this was already answered, but I'm at work AND on a mobile)
Is there any benefit to wearing light armor vs heavy armor on a Melee oriented character that doesn't sneak?
I was thinking of making a new char thats a Nord(or an Orc) and specialize in dualing one-handers and wearing light armor, (for theoretically more mobility) kinda berserker-ish I guess.
Obviously weight is the main thing, but with that one perk it makes that irrelevant. So is there anything I'm missing?
I was hoping maybe it has something to do with fatigue or something, so like if I wore all light armor I would use less to do power attacks, therefore allowing me to use more of them before running out. Idk.
From what I can comprehend, but cannot confirm unfortunately, but it would seem that you can unlock the perk to eliminate weight and movement speed penalties on light armor much quicker and lower skill requirement than that of heavy armor. Also, there is an additional perk to recover stamina 50% faster in light armor, and also the final perk seems to give a 10% chance of dodging a melee attack towards you, while heavy will have a 10% chance of reflecting melee damage done towards you.
On a side note, light armor tends to have benefits that reflect the needs of stealth arts, though I am sure you won't have trouble finding ones that aid stamina and one handed bonuses, which is all you should need if you're going to be of the berserker type.
Meanwhile most enchanted heavy armor I've seen seems to aide health bonuses and increased weight carrying capacity.
According to the in-game tips, you run slower with heavy armor, so with light armor you could move faster and destroy people faster. I'm not sure how effective that would be though, or if the benefit of moving faster would outweigh the protection heavy armor provides.
Light armor has a +50% benefit to stamina regen and a 10% increase to damage avoidance.
Beyond that, unless you're a sneaky character there isn't much point beyond immersion. If you want to play a light armor / rogueish / sword dancer type for RPG purposes, go for it. You're really only going to end up behind in armor rating if you compare rank 100 light versus 100 heavy plus all perks, which you're not going to end up at until end-game anyway.
I'm a light armor user and the perks to wearing full light sets puts me way ahead of every heavy armor piece I've found so far. So I'm content. Granted if I went heavy and got their perks instead I'd be ahead in that direction too, but I'm just not really feeling like I'm handicapped in any way at the moment.
According to the in-game tips, you run slower with heavy armor, so with light armor you could move faster and destroy people faster. I'm not sure how effective that would be though, or if the benefit of moving faster would outweigh the protection heavy armor provides.
That's true but it's hard to say.
Light armor seems to have many cumulative armor rating increase perks, especially when wearing the correct armor in sets.
However, the fact remains that in order to skill up either armor, you need to be hit in it, and being of the berserker type, that's one thing you'll want to avoid altogether. Kill before being killed and all that jazz.
fire give fire DoT, ice deals damage and drains stamina, shock deals damage and drains magicka
Thanks. Wish I could make shock do more damage though.
Ugh, need more spells but have no idea where to go about finding them.
You'd be surprised that Shock does wonders against magic targets. On top of doing direct dmg (maybe not as noticeable as Fire), it drains their ability to attack simultaneously. I put a 25% DMG upgrade and use it any time I run into a mage or otherworldly being. Won't kill quite as fast as Flames (used 99% of the time), but it will keep me alive in fights I'd normally lose.
Light armor has a +50% benefit to stamina regen and a 10% increase to damage avoidance.
Beyond that, unless you're a sneaky character there isn't much point beyond immersion. If you want to play a light armor / rogueish / sword dancer type for RPG purposes, go for it. You're really only going to end up behind in armor rating if you compare rank 100 light versus 100 heavy plus all perks, which you're not going to end up at until end-game anyway.
Heavy armor gets 10% chance of damage reflect. Which again is better than its light armor counterpart. lol
Incidentally, a Bethesda dev confirmed that even with the heavy armor perks to reduce the weight of the armor to 0, the perk does not eliminate the stamina downsides of wearing heavy. It only effects inventory weight.
According to the in-game tips, you run slower with heavy armor, so with light armor you could move faster and destroy people faster. I'm not sure how effective that would be though, or if the benefit of moving faster would outweigh the protection heavy armor provides.
That's true but it's hard to say.
Light armor seems to have many cumulative armor rating increase perks, especially when wearing the correct armor in sets.
However, the fact remains that in order to skill up either armor, you need to be hit in it, and being of the berserker type, that's one thing you'll want to avoid altogether. Kill before being killed and all that jazz.
That said, I'd prefer (and am using) light armor. It is very easy to out manoeuvre enemies while in light armor, and I have plenty of stamina to boot.
I'd say go light unless you're either gonna specialize in shield or two handed usage.
Both of which mean you're gonna take hits up close.
Light armor is best for using speed and maneuverability to your advantage in combat. I've won many fights just thanks to me dancing around pillars, cliffs and stuff like that, making my enemy have to work for his hits
I'm pleased to say that although this ES certainly isn't Dark Souls, it's still quite harder than the previous installments. And if you boost up you're difficulty I'm sure min/max'ing could be excused. Haha. :D
Oh and I already liked the use of shields and whatnot in previous ES games, but holy crap, it got a million times better thanks to the shield bash feature, and I've won many fights simply by doing the equivalent of this.
Thanks for info guys, I guess I'll atleast try it out and see how it goes.
I feel like it wouldn't really matter on Adept difficulty (or lower)but I try and play on the harder difficulties, so that's where I may run into some problems with that type of char build.
Incidentally, a Bethesda dev confirmed that even with the heavy armor perks to reduce the weight of the armor to 0, the perk does not eliminate the stamina downsides of wearing heavy. It only effects inventory weight.
Incidentally, a Bethesda dev confirmed that even with the heavy armor perks to reduce the weight of the armor to 0, the perk does not eliminate the stamina downsides of wearing heavy. It only effects inventory weight.
Heavy armor gets 10% chance of damage reflect. Which again is better than its light armor counterpart. lol
If you're going for min/max, sure. But I've never been a min/maxer in Elder Scrolls games. They're just too damn easy to really care.
so what race and playstyle are you?
I'm going on a whim here, but based on his tendency to keep a static alter-ego, I'd say he probably made an imperial or nord clone of himself of the gladitorial type.
Do Daggers count as swords under the One-handed perk for the critical hits with swords? because I only see axe, mace, or sword
Sadly, I don't think so. However, your dagger benefits are all underneath the sneak perks, going as high as 15x damage when using a dagger for a sneak attack.
No, currently the only perks that have any effect on daggers are the ones within the Sneak tree. The one-handed perk that increases the damage of all one-handed weapons is supposed to work with daggers, but it does not. Likely a bug. As of now a sword is stronger than a dagger in any scenario even with the x15 damage sneak attack perk.
I'm pleased to say that although this ES certainly isn't Dark Souls, it's still quite harder than the previous installments. And if you boost up you're difficulty I'm sure min/max'ing could be excused. Haha. :D
Yeah its pretty hard for me at times. I've still yet to take down a snow sabre. But dual wielding knives and wearing light armor isn't helping me against them. They come out of nowhere and take me down in 2-3 hits. I feel like I probably just suck but lord baby jesus.
Does anyone else feel awkward if you're NOT a Nord in this one, or is it just me?
It's not just you. Skyrim seems to be a very traditional and cultural region that revolves around those of their race, almost to a xenophobic level. I notice many NPC downright shun you if you are of a different race or playstyle other than that of a warrior.
Also the whole main storyline seems to be most fitting for that of a Nordic warrior rather than that of another race using bows and arrows or magic.
Shouts are cool and all, but rather unfitting for your typical mage or sneaky type character. And even more unfitting if you aren't a Nord.
No, currently the only perks that have any effect on daggers are the ones within the Sneak tree. The one-handed perk that increases the damage of all one-handed weapons is supposed to work with daggers, but it does not. Likely a bug. As of now a sword is stronger than a dagger in any scenario even with the x15 damage sneak attack perk. Rundown on the best equipment if you care. Doesn't matter all that much though.
Hmm, strange, I swear when I got the +20 and 40% DMG perk for 1 handers that the damage on my daggers(as well as swords/whatnot) went up in points, or maybe that was just related to the one hander skill itself increasing?
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.