Sooo, sorry if I ask something silly, but you people made me curious and so I'm gonna ask about the thing that I find most interesting: how much customization can you put in your character?(from creation to development).
Your character's appearance options I think are much better than Oblivion's. You don't get the little adjustment sliders on every little thing like before, but the premade options to choose from look pretty good. Finally the characters don't have big, inflated faces like before.
As far as building options, you don't get any at the start, other than race, appearance, and your name. There are no more physical stats(strength, dexterity, etc). No more birthsigns to choose from(these are now guidestones you can swap out in game, so you aren't stuck with one).
The real customization comes from your skills and perks. The amount of different combinations of perks you can wind up with is amazing. You could have 2 different characters with the same fighting style, and they'd play completely different based on what perks they chose.
If you know where the vampire dens are, you should be able to do it from the very beginning of the game. For the werewolf, you can damn near go straight to the Companions quest line and become one from the beginning of the game as well. I had the quest line for the Companions flagged within an hour or two of gameplay, and I didn't even go straight to them.
As for the rested or well-rested bonus, I'm not even sure what it does, I haven't had it so I wouldn't call it core or important to have.
It's always been something I've lived by. Getting a Rested status gives a +5% skillup rate bonus for 8 hours, and I believe a Well-rested bonus (From a bed you own) gives a 10% bonus for 8 hours.
I can't think of a scenario where you'd prefer a 5-10% skill up bonus to 100% disease resistance and transformation at will.
Especially since skilling up in skyrim is *** easy, like any other ES game before.
It's always been something I've lived by. Getting a Rested status gives a +5% skillup rate bonus for 8 hours, and I believe a Well-rested bonus (From a bed you own) gives a 10% bonus for 8 hours.
I can't think of a scenario where you'd prefer a 5-10% skill up bonus to 100% disease resistance and transformation at will.
Especially since skilling up in skyrim is *** easy, like any other ES game before.
I don't know anything about actual werewolf status in the game, I got to the part where they offer it to you and I declined for the moment. DO you get full control over when you transform? Or are there any involuntary transformations?
I'm starting to worry about my skills and that maybe I've branched out too far.
So far I've got stuff in destruction, restoration, alteration, one-handed, and light armor.
but i want to do smithing as well! only got like one thing in alteration so i guess i can abandon that for smithing...but even then am i spread out too thin?
I don't know anything about actual werewolf status in the game, I got to the part where they offer it to you and I declined for the moment. DO you get full control over when you transform? Or are there any involuntary transformations?
It works like powers. Once a day, at will. Plus it gives you 100% disease resistance.
I don't know anything about actual werewolf status in the game, I got to the part where they offer it to you and I declined for the moment. DO you get full control over when you transform? Or are there any involuntary transformations?
It works like powers. Once a day, at will. Plus it gives you 100% disease resistance.
Oh, nice! I honestly never notice I even have a disease until townsfolk all point it out, saying I look sickly or whatever. It'd be nice to have just for that.
I'm starting to worry about my skills and that maybe I've branched out too far.
So far I've got stuff in destruction, restoration, alteration, one-handed, and light armor.
but i want to do smithing as well! only got like one thing in alteration so i guess i can abandon that for smithing...but even then am i spread out too thin?
Nah, I think you'll be ok. I've got perks in Block, 1-hand weapons, Destruction, Restoration, Smithing, Enchanting, and even a couple in Archery. I'm barely level 20, with plenty of levels to go. I think you'll be good.
Quick question:
What exactly is the condition to trigger those instant-kill stylized kill animations? I was in close combat with several draugers and even when I completely ran out of stamina, I managed to kick it's *** like Jean Claude Van Damme.
On a side note, we should totally make a "Post your Skyrim Char" thread to see everyone's char builds and appearances.
Quick question:
What exactly is the condition to trigger those instant-kill stylized kill animations? I was in close combat with several draugers and even when I completely ran out of stamina, I managed to kick it's *** like Jean Claude Van Damme.
On a side note, we should totally make a "Post your Skyrim Char" thread to see everyone's char builds and appearances.
Quick question:
What exactly is the condition to trigger those instant-kill stylized kill animations? I was in close combat with several draugers and even when I completely ran out of stamina, I managed to kick it's *** like Jean Claude Van Damme.
On a side note, we should totally make a "Post your Skyrim Char" thread to see everyone's char builds and appearances.
i wish i could take a screenshot ; ;
Yeah same, I'm sporting PS3 version until I can upgrade my rig.
No shame in using a camera for in game shots I suppose.
Otherwise you can simply give a sort of clicker number on where it is on the scale.
i have points in smithing, one-handed, light armor, speech, and lockpicking so far
Are the lockpicking ones any good? Im playing on the default difficulty and I can unlock even master locks in less than 15 picks. That might seem like a lot but I would have gone through so many more in Oblivion and still not have been able to unlock it.
Heh it's funny, I made a new char the other night and made a mage build, but quickly discovered that Skyrim is pretty true to it's roots and often turns a cheek to those that delve in the arcane arts. Scrolls and magic supporting equipment aren't easy to come by aside from ransacking Necromancer hideouts.
I could go to that college of magic, but it is quite a hike.
Hopefully there is still a spell building system. But sadly I have yet to find any good enchanted staves. Besides, dualcasting is almost too powerful to neglect in nearly any case.
But I would love some more ranged and protection spells instead of your typical ray spells.
they make it even easier to open locks, and theres one that puts gold in every chest, makes the chance of rare items higher, and makes it so your picks break less often
I'm not really sure what triggers them, I think you just have a certain percent chance of making a death blow when their health is so far down..
I don't think health has anything to do with it. I've had enemies do the kill-shot animation to me with full health... I walk up to the fight, swing my weapon, and BAM! I'm impaled on a greatsword.
Heh it's funny, I made a new char the other night and made a mage build, but quickly discovered that Skyrim is pretty true to it's roots and often turns a cheek to those that delve in the arcane arts. Scrolls and magic supporting equipment aren't easy to come by aside from ransacking Necromancer hideouts.
I could go to that college of magic, but it is quite a hike.
Hopefully there is still a spell building system. But sadly I have yet to find any good enchanted staves. Besides, dualcasting is almost too powerful to neglect in nearly any case.
But I would love some more ranged and protection spells instead of your typical ray spells.
The Atronachs are pretty badass... It's like a Garuda or Shiva except they attack from range (they won't back off if an enemy gets in their face) and after they disappear they come back a second later in an explosion.. Causing more damage. At least the flame one does, it's the only one I've used so far.
If you put one in a hallway that's like 20 feet long, once it goes away and comes back it'll fill the hallway with flames. It's especially effective if you can get a bunch of enemies clustered in a hallway or something..
Well they asked about making, not upgrading, but good to know..
Trying to keep people from spending perks unnecessarily. Can always make armor better that you pick up once you're high enough lv for it to start showing up.
You would still need to spend the perke on them because if you have the perks, when you upgrade the armor, It makes it even better.
100% based on skill.
No. No it's not. The level of item quality are Fine, Superior, Exquisite, Flawless, Epic and Legendary. The Smithing level to unlock these qualities depends upon whether you have the perk unlocked associated with the item you are refining.
I have done superior upgrades in Dwarven, Elvan and Dragon armor with 0 perks in Smithing. (Currently 38ish I believe) I cannot craft any of these from scratch I know, but I can upgrade them. I am currently using and Orc Mace and Elvan sword (superior) as a matter of fact. Of which I upgraded.
Exactly, you are only making them Superior, while if you had perks, you can make Legendary.
I really am having trouble concentrating at work right now. I just keeping reading lore on UESP (Elder Scrolls wiki) and thinking about what I'm going to do when I get home.
Well they asked about making, not upgrading, but good to know..
Trying to keep people from spending perks unnecessarily. Can always make armor better that you pick up once you're high enough lv for it to start showing up.
You would still need to spend the perke on them because if you have the perks, when you upgrade the armor, It makes it even better.
100% based on skill.
No. No it's not. The level of item quality are Fine, Superior, Exquisite, Flawless, Epic and Legendary. The Smithing level to unlock these qualities depends upon whether you have the perk unlocked associated with the item you are refining.
I have done superior upgrades in Dwarven, Elvan and Dragon armor with 0 perks in Smithing. (Currently 38ish I believe) I cannot craft any of these from scratch I know, but I can upgrade them. I am currently using and Orc Mace and Elvan sword (superior) as a matter of fact. Of which I upgraded.
Exactly, you are only making them Superior, while if you had perks, you can make Legendary.
no, the tiers of upgrading are by skill level, he's not making legendary because he's only 38. perks ONLY have to do with being able to synth the items.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.